>>712651070DMC is shitty autism bait with punching bag enemies in which you just stand in one spot cycling moves while occasionally jumping or dodging, and throwing in a taunt for good measure. It just favors autistic recital of weak combos to fill an arbitrary style meter when that's not the fastest or most efficient way to take out enemies
Both movement and attacks themselves (for you and enemies) are slow and clunky. The movement is awkward and not fluid and miles below the movement of NG or even MGRR. The jump is pisspoor and because there's almost zero lateral movement it's just used for iframe spam.
The game also lacks depth (and no having an arbitrary style meter doesn't change the core mechanics); maybe if every style could be equipped simultaneously it would begin to have some depth, but having to choose between dodge, block/counter, or having more than one attack button? What a fucking joke.
Only having two weapons at once combined with shallow movesets cripples the combat and ruins variety. There are so few moves for each, nothing on the level of NG2's 15+ base attacks (counter, strong, weak, strong/weak hold, strong/weak pause, strong/weak forward, 360 attacks, OT, UT, bow, shruiken, air combos) for each weapon + dodge/block, and this is without even going into the 50+ combos for each weapon. Not to mention NG2's more fluid movement, more strict timing, more smart and adaptive enemy AI (especially bosses), and weight given to moves by not being able to simply hop right out of them into a full i-frame to apex jump whenever you see an enemy do one of their predictable tells for an attack.
This is all without even going into the utterly braindead drivel of constantly running through bland environments and collecting random garbage to open doors, or the horrendous fixed camera angles with jarring camera switches, or the infuriating character relative stick inputs necessary to do moves which are especially bad in conjunction with the shit camera.