>>712642710There's good and bad in that. Nintendo is now facing the same issues Snoy did in the PS4 era, of realizing the staff sizes need to baloon to scale up productions to their needs, and large teams means a more bureaucratic, hyper-expensive operation with individual directors struggling to maintain vision and everything just being riskier by default.
If they can cut back all the "filler work" using AI, and get back to a smaller management scope, they can make games more kino than they've been in a while, because ultimately the best ideas come from very few people, and the more people you add to dev studios, the more slop it becomes as a result of everyone getting a slice of the pie but increasingly many slop-tier ideas flowing through the floodgates.