This has to be the most overrated videogame in the history of mankind - /v/ (#712651019) [Archived: 1168 hours ago]

Anonymous
6/14/2025, 7:56:06 PM No.712651019
pic6303509
pic6303509
md5: ae4b5edbef83fa5fe2053c5e6c7be350🔍
How can anyone play this slop and think this is the peak of videogames? It's a dogshit videogame and barely a decent mmo...
What the fuck were boomers doing 20 years ago?
Replies: >>712651138 >>712652370
Anonymous
6/14/2025, 7:57:31 PM No.712651138
1726876163608129
1726876163608129
md5: 1ac645c27f16ae61e234eb4b76a2fd7f🔍
>>712651019 (OP)
bla bla bla madam draenei girls
Replies: >>712651471
Anonymous
6/14/2025, 8:01:19 PM No.712651471
>>712651138
shut the frick up you dumb retarded bimbo
Anonymous
6/14/2025, 8:11:32 PM No.712652370
>>712651019 (OP)
when its the first of something and you've dreamt of it happening for years, thats why.

lay of the retard juice
Anonymous
6/14/2025, 8:28:24 PM No.712653795
No, you're wrong. Frankly, you're fucking dumb if you don't acknowledge World of Warcraft (and by extension Wrath) does basically every thing extremely right (even if you would additionally claim that it does x,y,z wrong and these ruin the whole fucking thing). Whether it's big-bucket items like responsiveness, netcode, atmosphere, implementation of seamless open world, optimization, that are uniformly of stellar quality, or small but meaningful things that it gets right (from tooltip layout to somehow managing to use atmospheric fog to its advantage rather than detriment as in most games, or even how quest text is written: it of course doesn't read like high prose, but it's non-meandering, readable, and understands that its primary purpose is worldbuilding and not the story content of justifying why you are gathering bear asses).

The reason you would highly rate Wrath specifically over other versions is because class design has reached its logical evolution from vanilla origins (classes retain their strong identity, have more active playstyles, etc) without reckless homogenization, moving onto overdesigned builder-spender playstyles and mid-duration cooldowns being the design norm, and having talent trees in their maximal glory - a really big thing because "playing your class" is 99% of what you do. The same could be said about e.g. quest design, the features of the client, macro API, or any number of other such details. Basically the tipping point where the majority (although by no means all) changes were for the better.

It also matters what exactly you are looking for. Say, if you just care about Azeroth leveling then Wrath is the best version because it's pre-Cata but with better classes and added content. Endgame? Blizzlike endgame no longer cuts it by contemporary standards, but custom tuning alone can bring Ulduar in particular up to par, and fundamentally it's S-tier raid. PvP? Arguably the peak.