Anonymous
6/14/2025, 9:40:52 PM No.712659968
So what is REAL difficulty in games? Should every game trying to be a challenge/hard have random modifiers for everything (ie number of "X atks" to stun an enemy)? Should the CPU constantly cheat against the player (as seen with some strategy/horror games)? Maybe simply overcharging the base game, such as increased enemy damage, increased enemy health, less time to finish a level, less resources, etc, is enough for a player to prove they've mastered the game mechanics (although many devs will pick this option and not test it, leading to aspects that seem broken!)?
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