>>712665892 (OP)>rarely discussedCOD made a big show of it the last few years, the devs are keenly aware of how much TTK can affect the pace of a game.
People were so used to MW19's slow pace that CW's much faster speeds and higher TTK made for a much more manically aggressive game. MWII was basically MW19 2.0 to the point of games being infamous for being glacial and hitting time limit rather than score limit, exacerbated by Infinity Ward's tendency towards having gigantic maps with lots of open space. MWIII's best improvement on MWII was increasing the TTK and speed by milliseconds to encourage people to play more aggressively since they're less likely to be cut down.
BO6 is basically vacillating right now because so much of the userbase just plays 6v6 on face off/strike maps which designed for 2v2 so it just feels like insane gutterfighting brainrot and everybody votes against the bigger maps so it's impossible to meaningfully calibrate even though on paper it's probably the fastest COD in a decade.