>>712678837weak neutral
poor combo routing
easily punished
predictable gimmick
flat
no traditional reversal, you have foot invuln and head invuln moves but you have make a guess on which one your opponent is going to throw out, you also have an actual DP but only either as a follow up to her D moves or as a hard to time option after using a landing cancelled D move in the air close to the ground
grounded super is long and extremely minus on block
normals against standing opponents don't combo into 3C for easy knockdown + oki pressure so you either have to be really up close to get a 6A starter to combo into knockdown or be in the corner so you can follow up with oki after shotgun
a bunch of her combo routes require close knockdown into a relaunch followed by a dash cancel, and half of her combos require the opponent to be crouching or she just won't combo at all
her ranged move (optic barrel) has a huge deadzone immediately in front of her, and in the middle of the screen, but at least it can hit full screen
Drive doesn't easily combo from any other normals, so you have to either get a counter or get a specific starter to combo into your big damage move
Her drive is super easy to play against because it's essentially a telegraphed "I'M ABOUT TO CROSS YOU UP/OVERHEAD YOU RIGHT NOW" button
If you miss an input in your drive follow ups then you get a radical 30 frame recovery animation where you'll get full combo'd if your opponent is anywhere close to you
jump Drive is good for crossups sometimes, but you're super minus if they block
small buttons, no movement options outside of D moves which makes her neutral quite lacking
you have to play the game for a long time to buy her better outfit
t.garbage noel player
also, I think it's funny that to get any follow up on grab, you have to special cancel grab into command grab and then you can follow up with normals