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Here's the true optimal way to enjoy Mario Kart World: play like a child.
Why is Nintendo afraid of difficulty modes? Do they think the risk that a handful of children might accidentally pick Hard and be slightly frustrated outweighs everyone else being satisfied with more options?
>tryhards and sweaties losing to actual children because they tried to be too good at the game
Unironically soul. More games should do this just to piss off the autists. Like action RPGs that make your attacks do diminishing returns if you keep long, broken chains going, but if you pause to look down at your buttons you'll suddenly start doing massively more damage.
>>712672446We got a communist over here
>>712671862 (OP)Miyamoto's name isn't even in the credits though.
>>712672531Good. He deserves to be shit on for Mario Mandate, fucking with other developers, and ruining Paper Mario completely
>>712672591>games with miyamoto's name in the credits: good>mario kart world: badReally activates my red shells.
BING BING WAHOO!
(RATED M FOR MATURE)
>>712671862 (OP)Isn't that literally what people was already doing in 8DX to exploit the rubberband? I remember the best strat being staying behind to hoard items like bullet bill and then shoot to first place
>>712671862 (OP)>Needing to cheese the AI in a game for childrenI guess they don't play online at all if they're struggling with the CPU already
candy is pushing 40 and playing baby daisy
I think he's on to something
>>712671862 (OP)I wonder how true that is, because there's a lot of fancy stuff you can do in the game that actually slows you down.
>>712673053If you're talking about bagging that's not to manipulate the AI it's an actual strategy that works in multiplayer.
>>712671862 (OP)Imagine being this mad at Mario Kart. Get a life.
>no difficulty select?!
50/100/150cc are the difficulty select.
>>712671862 (OP)>no difficultyAren't 50/100/150 cc difficulty options? I'm aware they affect speed but I was under the assumption they affected difficulty too (eg 50 = slow and easy; 150 = fast and difficult)
That shit explains how the AI can rubberband far beyond the playerโs maximum top speed on later sections in Knockout races.