>>712690894
>For reference, there's no "increase melee damage" perk. There's only attack speed perks for raw damage output in 2.0.
but because the crafting is unlocked for everyone, thats how you upgrade your damage. plus the randomized bonus stats on cyberware upgrades.
>There's no "increase carrying capacity" perk.
carry capacity is the biggest nothingburger in the game as long as you remember to clean up your inventory every couple hours. but there are consumables that give a ton, 2(?) cyberwares that give capacity and i think something else.
>Completely deleted things like the human shield perk.
i had to look up what this did. its just mitigation while carrying a body and being forced to only use a pistol. i doubt anyone genuinely misses this, especially with all the passive mitigation bonuses they added to the game that dont require you to gimp yourself.
>There's no "strong attacks do more damage" perk.
yeah they removed "number go up" and added perks that actually change the gameplay around strong attacks. because like i said, crafting is now where all players get damage from.
>It was all really dumbed down into health and stamina regen and attack speed
no, all the minor changes were rolled together or moved into other things, and the majority of of the trees are now actual playstyle changes/gameplay effects. the sub perks are often just numbers, but they arent required to progress into the tree. and with the stamina changes, lowered costs and increased regen actually help a lot for all builds.