Thread 712688092 - /v/ [Archived: 1016 hours ago]

Anonymous
6/15/2025, 3:41:20 AM No.712688092
1749942982864458
1749942982864458
md5: 18d79d881f1befa3ec0c248f9fc08e6e🔍
why did horror drop off so hard?
Replies: >>712688420 >>712688586 >>712688818 >>712689119
Anonymous
6/15/2025, 3:43:41 AM No.712688269
because zoomers get literal anxiety attacks by merely existing

it takes so little to trigger the horror response that there is no point
Anonymous
6/15/2025, 3:45:50 AM No.712688420
>>712688092 (OP)
Bathroom at my school had this, it's where I'd hide my cigarettes
Anonymous
6/15/2025, 3:48:30 AM No.712688586
>>712688092 (OP)
They all went down the route of appealing to streamers
Anonymous
6/15/2025, 3:51:56 AM No.712688818
>>712688092 (OP)
Because you're focusing on shitty clickbait videos ya dingus. It's all slop, why bother?
Anonymous
6/15/2025, 3:53:29 AM No.712688931
I like games where I can sneak out of bounds. Fun times. Kind of backroooms in their own right
Anonymous
6/15/2025, 3:55:57 AM No.712689109
In my school we made it a game to see how many pencils we could flick into the ceiling without the teacher noticing. We did this every day and class would keep getting interrupted because a pencil struck the ceiling at the wrong angle and fell back down. Sometimes there would be over 5 pencils sticking out of the ceiling.
The existential DREAD of being an American public school teacher.
Anonymous
6/15/2025, 3:56:05 AM No.712689119
>>712688092 (OP)
Outlast came out 12 years ago and was the downfall of horror games.
Instead of having things like puzzles, resource management, and good map design, you just ran around and got chased by braindead path finding AI, some of whom had uncut dicks.
Scripted horror instead of actual gameplay.