Thread 712716983 - /v/ [Archived: 981 hours ago]

Anonymous
6/15/2025, 1:10:00 PM No.712716983
1
1
md5: f98893f51b763baec69b54cc470d3707🔍
>MUUH FOX ENGINE IS SO GOOD BROOO
>KOOOJIMA IS GOD.
Replies: >>712717408 >>712718717 >>712718829 >>712718893 >>712719032 >>712719079 >>712719212 >>712723538 >>712723789 >>712724058 >>712724827 >>712725131 >>712725883 >>712726382 >>712726506 >>712726575 >>712726620 >>712727452
Anonymous
6/15/2025, 1:19:27 PM No.712717408
>>712716983 (OP)
right is a mod though
Anonymous
6/15/2025, 1:47:47 PM No.712718598
Graphics never needed to get better than the right side. Nice TAA ghosting by the way.
Anonymous
6/15/2025, 1:50:07 PM No.712718717
>>712716983 (OP)
Fox Engine is from 2015
Anonymous
6/15/2025, 1:52:34 PM No.712718829
>>712716983 (OP)
>left
soulless
>right
soulful
it's that simple
Replies: >>712719271
Anonymous
6/15/2025, 1:54:06 PM No.712718893
>>712716983 (OP)
fox engine made a game that was pretty and complex and ran on PS3

this pos will shutter like hell
Replies: >>712719245
Anonymous
6/15/2025, 1:57:15 PM No.712719032
>>712716983 (OP)
just port the model on the left to right?
Replies: >>712719540
Anonymous
6/15/2025, 1:58:08 PM No.712719079
>>712716983 (OP)
left looks better but i cant tell you why exactly apart from the shadows on his face
Anyone smarter than me can explain whats going on in the left?
Replies: >>712719452 >>712719738 >>712725737
Anonymous
6/15/2025, 2:00:58 PM No.712719212
>>712716983 (OP)
None of those images are from FOX engine you stupid fucking braindead zoomer retard
Replies: >>712721450
Anonymous
6/15/2025, 2:01:50 PM No.712719245
>>712718893
What was complex, every area was separated by a mile of nothing and it couldn't load too many characters at once. If they were too far away, they stopped existing.
Replies: >>712723932
Anonymous
6/15/2025, 2:02:16 PM No.712719271
>>712718829
If something looking bad is magically soulful, why does AI art have no soul?
Anonymous
6/15/2025, 2:03:00 PM No.712719302
im so tired of jap remakes its unreal
first they got lazy as fuck with anime and just made digital little girl pedo bait shit
now theyre getting lazy with vidya and just remaking games in slop engines that look and run like shit

its time for a third nuke
Anonymous
6/15/2025, 2:06:35 PM No.712719452
>>712719079
The clothes looks unrealistically fresh out of a store with zero weathering
Anonymous
6/15/2025, 2:08:35 PM No.712719540
>>712719032
Right isn't capable of rendering the lefts material properties properly.
Replies: >>712720356
Anonymous
6/15/2025, 2:12:17 PM No.712719738
>>712719079
The lighting is incredibly flat on the right, the model has more vertices on the left and more detail, right one has a bit more "cartoony" proportions, texture resolution is slightly better and there's more added wear instead of the squeaky clean, more flat textures, more accurate shadows, hair is not a static model and has simulated physics, beard model is more intricate
The left also has chromatic aberration which is a fucking abomination and should be removed from existence.

Lighting makes the heaviest lifting here, if you could import the same lighting engine to the game on the right, it would be a massive improvement.
Anonymous
6/15/2025, 2:24:53 PM No.712720356
>>712719540
say that again when the mod comes out
Anonymous
6/15/2025, 2:46:23 PM No.712721450
>>712719212
right is, retard.
Anonymous
6/15/2025, 3:25:52 PM No.712723538
1444797505818_thumb.jpg
1444797505818_thumb.jpg
md5: 4e10c053ad4412d0ba3bf4b514cbfa63🔍
>>712716983 (OP)
Replies: >>712725987
Anonymous
6/15/2025, 3:30:38 PM No.712723789
>>712716983 (OP)
so which one is fox engine and which is the new one?
Anonymous
6/15/2025, 3:33:02 PM No.712723932
>>712719245
I played it recently
Even gz has many soldiers
Idk why do you need more than 30 soldiers in a stealth games
Also animation and controls were very impressive
Systems themselves aren't super impressive but nobody else has done that since then
Anonymous
6/15/2025, 3:35:07 PM No.712724058
>>712716983 (OP)
imagine how he must sweat
Anonymous
6/15/2025, 3:48:40 PM No.712724827
GWWNH6YWoAE5Ym_
GWWNH6YWoAE5Ym_
md5: cd36560a0761652a876ca8a6275ecde0🔍
>>712716983 (OP)
IT's been 9+1 years.... what the fuck do you honestly expect you fucking faggot my god.
Replies: >>712724874
Anonymous
6/15/2025, 3:49:28 PM No.712724874
>>712724827
genius ahead of time visuals that every muuh fox engine apologist gloats
Replies: >>712726019 >>712726319
Anonymous
6/15/2025, 3:53:48 PM No.712725131
>>712716983 (OP)
Is left open world and runs on a PS3?
Replies: >>712725750
Anonymous
6/15/2025, 4:04:28 PM No.712725737
>>712719079
The shadows use a relatively new approach called virtual shadowmaps which are effectively the megatextures of shadows, have 1 large 16k virtual shadow map where shadows are broken up into sections of the screen and resolution is doled out based on their size in screen, it's more costly but alllows for smaller things to cast shadows, you can also use rays to test distance to get variable penumbra creating far more realistic shadows, you will notice that every little thing on him casts a shadow and that's due to VSMs.
Look at any piece of cloth close up and you will notice lots of tiny fibers on it's surface, this creates a very distinct sheen that this game is working to replicate, I forget what this is called but it's becoming more and more common within games
Look at the skin under his nose light doesn't just hit skin and bounce off it penetrates it because skin is partially translucent, the quality of the SSS is existent and much higher quality
Is that even MGSV on the right? I swear the skin and cloth in that game was a lot better
A lot of other changes come down to better tools and more refined shaders overall, like MGSV used Physically based materials but the inputs for lighting and shadows weren't always accurate, and materials themselves were while consistent weren't always perfect either. MGSV would have used reflection probes pre baked into a scene probably using cube maps and dots them around the map, whereas MGSD basically recreates an approximation of the scene using ray marching and then traces rays into that scene, it uses this for reflections as well as the global illumination, it's cheap and error prone but does the job.
Anonymous
6/15/2025, 4:04:47 PM No.712725750
>>712725131
"""open world""" with nothing it.
Replies: >>712725907
Anonymous
6/15/2025, 4:07:14 PM No.712725883
>>712716983 (OP)
Alex YIIK???
Anonymous
6/15/2025, 4:07:41 PM No.712725907
>>712725750
So that's a no lmao
It's a stealth game, wtf did you expect? Cyberpunk city?
Replies: >>712726032 >>712726168
Anonymous
6/15/2025, 4:09:22 PM No.712725987
>>712723538
God I hate that shimmer.
Anonymous
6/15/2025, 4:10:10 PM No.712726019
>>712724874
Fox was only ahead of time for Metal Gear Sold Rising in 2010, if that game had launched even a year or two later it would have been ahead of the curve, but most of what Fox Engine was doing in 2015 was standard, before that Crytek were the most advanced nowadays actually it's either Call of Doot or Rockstar who are the most technically advanced.
Anonymous
6/15/2025, 4:10:19 PM No.712726032
>>712725907
patrols? wild life? not outposts. outposts not even in a far cry sense they're there for absolutely nothing.
Replies: >>712726129
Anonymous
6/15/2025, 4:11:57 PM No.712726129
>>712726032
play the game
Replies: >>712726180
Anonymous
6/15/2025, 4:12:40 PM No.712726168
>>712725907
>wtf did you expect?
More bases like GZ. Instead there was literally nothing like that and what it had was 99% empty nothingness.
Replies: >>712727285
Anonymous
6/15/2025, 4:12:50 PM No.712726180
>>712726129
I have. no 2 guys runnign around in a mission or a scripted vehicle is not patrols, neither are the wolves that barely appear.
Replies: >>712726235
Anonymous
6/15/2025, 4:13:46 PM No.712726235
>>712726180
>has wildlife
>has patrols
why lie?
Anonymous
6/15/2025, 4:15:34 PM No.712726319
>>712724874
yeah dude people spent 150+ hours doing nothing
kys
Anonymous
6/15/2025, 4:16:39 PM No.712726382
>>712716983 (OP)
>antisovl fog
Right clears.
Anonymous
6/15/2025, 4:18:49 PM No.712726506
1676506005022880
1676506005022880
md5: 456f463eafd67244161f30f932a1623f🔍
>>712716983 (OP)
There's a 10-year leap in technology between the two. We'll never know how good the Fox Engine could have been if Konami had invested the money to keep updating it instead of tossing it aside for Unreal Engine 5. It makes financial sense, since you can just hire a bunch of contractors without having to teach them how a proprietary engine works (which is why every studio is moving to that engine), but it still sucks.
Anonymous
6/15/2025, 4:19:52 PM No.712726575
fdsg
fdsg
md5: 93d7b222b0cfd41adb2e07e5cf697e08🔍
>>712716983 (OP)
>10 year old engine looks somewhat worse than lates engine that struggles on the best hardware
Anonymous
6/15/2025, 4:20:31 PM No.712726620
1749855690099897
1749855690099897
md5: 27249db92b7582125e68c2c27ae070d2🔍
>>712716983 (OP)
>a whole fucking decade of tech advancement and both look almost identical
Anonymous
6/15/2025, 4:21:40 PM No.712726696
y879guyf7u
y879guyf7u
md5: 839032e4e692f602927226da6489a823🔍
Brutal mogging... Remakes in Unreal Chad Enging btfo clunky ass ps2 boomer slop
Anonymous
6/15/2025, 4:31:02 PM No.712727285
>>712726168
There are huge places scattered around like gz. You just cannot have all the map filled like gz , it will be tiresome to traverse
Anonymous
6/15/2025, 4:33:40 PM No.712727452
>>712716983 (OP)
>Direct light shot
>Indirect light shot with a mod
Funny how even with a 10 year difference you have to cherripick this hard
Anonymous
6/15/2025, 5:02:43 PM No.712729314
I FUCKING HATE UE SLOP I FUCKING HATE UE SLOP I HATE UE SLOP