>>712720258the games are all crafting focused so they're all good for crafting autism, the actual crafting minigame is different in each game but the crafting itself follows the same underlying principle in every game, you find materials with certain traits while checking it's quality, then you make intermediary materials out of them, for example you collect pelts or plant parts, then make them into cloth, and then use that cloth to create an item, like a shirt or something, each item has a set of traits that it could roll, then you collect them until you want an item with a specific trait at a high quality, then turn it into an intermediary item to carry the trait and use the intermediary item to transfer the trait to the completed gear that you want, and you can turn intermediary items into intermediary items, and that's where the complexity of the crafting really comes from in all of the games, on how to pass around traits between different intermediary items so you can transfer the triats to the gear piece that you want, you'll figure out the different minigames in each game after like 15 minutes and you just repeat the same process of tuning bars or moving puzzle pieces around, the actual crafting autism comes in with the traits and intermediary items