Thread 712749171 - /v/ [Archived: 973 hours ago]

Anonymous
6/15/2025, 9:28:44 PM No.712749171
sm64
sm64
md5: 91f903d2cc4be1d71e420fa374a9fa80🔍
Will gaming ever experience a monumental shift like this one ever again? I feel like it's impossible now - every modern 3D game feels like a retread of Mario 64 and OoT in one way or another.

When is the next innovation coming? Is it ever coming?
Replies: >>712749659 >>712749771 >>712749775 >>712750327 >>712750837 >>712751274 >>712754242 >>712755053
Anonymous
6/15/2025, 9:33:40 PM No.712749539
OP here. I do not own a VR headset btw.
Replies: >>712749715 >>712751523 >>712752757
Anonymous
6/15/2025, 9:34:59 PM No.712749659
1745616280818741
1745616280818741
md5: 2835ecc81243bc79946edfe1b5abf890🔍
>>712749171 (OP)
>Will gaming ever experience a monumental shift like this one ever again
No. Unless we're playing with holograms or some shit in the future, no.
Anonymous
6/15/2025, 9:35:36 PM No.712749715
>>712749539
VR is nowhere near the same level as the genesis of 3D gaming.
Anonymous
6/15/2025, 9:36:21 PM No.712749771
>>712749171 (OP)
>every modern 3D game feels like a retread of Mario 64
No they don't and that's the issue.
Everyone copies the banjo shit instead.
Replies: >>712749863
Anonymous
6/15/2025, 9:36:25 PM No.712749775
>>712749171 (OP)
I think the ability to represent a 3D space and any desired mechanics within is a unique event for gaming because that's essentially reality as we perceive and interact with it. Hell if I know, maybe the future will make this statement sound like "64k is all the memory anyone needs."
Anonymous
6/15/2025, 9:36:39 PM No.712749790
it's VR but because shit is so expensive and needs so much space there hasn't been any wide adoption. I've tried it once and it was crazy.
the next innovation will be full immersion. some kind of pod you sit/stand inside and get the full VR experience without needing all the space and external trackers
after that is neural brain chips
Anonymous
6/15/2025, 9:36:45 PM No.712749794
seamless crossovers. take characters and mechanics from one game into another game. https://www.youtube.com/watch?v=joTFUv1fW6s
Anonymous
6/15/2025, 9:37:41 PM No.712749863
>>712749771
are ubisoft/red dead redemption style open world collecathon snorefests the ultimate form of Banjo Kazooie?
Replies: >>712750080
Anonymous
6/15/2025, 9:40:20 PM No.712750080
>>712749863
Basically.
Mario 64 was a "we will create a way to make mario interact with the 3D world, and give him acrobatic moves that require you to learn and master to be able to go fast thru the levels"
"Also it's a 8MB cartridge so we do this star shit to recycle the 15 levels as much as possible".
And the entire game industry pretended the first one does not exist.
Anonymous
6/15/2025, 9:43:31 PM No.712750327
>>712749171 (OP)
Never ever. The switch to full 3D was so monumental that you can't even really explain it properly. The distance between Donkey Kong Country and Super Mario 64 is two years. Top of the line to retro in two goddamn years. It was the same for PC, Quake was just two years after Doom and revolutionized the platform into what it is today. They went from visual tricks to simulate 3D to full 3D so vivid that you needed a special part just to run it well.
Anonymous
6/15/2025, 9:49:38 PM No.712750837
>>712749171 (OP)
oot's influence ruined gaming
Replies: >>712751297
Anonymous
6/15/2025, 9:50:19 PM No.712750893
VR was as close as we are going to get until we get full dive tech. I think VR gave me a similar aha moment but the software was lacking. Its still really cool though to put VR on and be able to look around 3d objects.
Anonymous
6/15/2025, 9:54:30 PM No.712751274
>>712749171 (OP)
2030
nintendo going into games machine
screencap this
Replies: >>712756846
Anonymous
6/15/2025, 9:54:48 PM No.712751297
>>712750837
Yes and no.
As i explained above, developers got the bad parts of Mario 64, replicated it and made it worse.
Same happened with OOT, gone are the cool puzzle rooms you have to think to solve and all that, but the retarded stealth minigame got copied over and over and over and over and over.
The game industry copied the worst of every successful game and made this massive pile of shit they shove in all games.
Even Halo had some gems on it that got completely ignored for the compromises that were made to make it work.
Anonymous
6/15/2025, 9:57:50 PM No.712751523
>>712749539
VR sucks dick and no capable dev team wants to sink the resources or time into a meme headset. VR is forever stuck in the catch-22 of having no games and no devs willing to be the first to push hard to make good VR games
Replies: >>712751645 >>712751689 >>712751718
Anonymous
6/15/2025, 9:59:26 PM No.712751645
>>712751523
all it would take is for nintendo or sony to make their next console exclusively vr
Anonymous
6/15/2025, 10:00:09 PM No.712751689
>>712751523
realistically, what would a good VR game entail? all i can imagine is a regular game but you aim/move the cursor with the VR dildo instead of a mouse or analog stick
Anonymous
6/15/2025, 10:00:32 PM No.712751714
I literally cried when I saw Mario go wahoo for the first time
Anonymous
6/15/2025, 10:00:35 PM No.712751718
>>712751523
3d was pretty bad too when it was starting out. Bubsy 3d.
Replies: >>712752195
Anonymous
6/15/2025, 10:06:41 PM No.712752195
>>712751718
First 3D filled game was i'robot and it was pretty good.
Anonymous
6/15/2025, 10:13:56 PM No.712752757
>>712749539
The tech for VR is still complete garbage. Maybe in 20 years.
Anonymous
6/15/2025, 10:33:46 PM No.712754242
>>712749171 (OP)
Still, quite a nice choice of music when paired up with the Mario water levels that came before.
Anonymous
6/15/2025, 10:43:00 PM No.712755053
>>712749171 (OP)
>going from beautiful 2d games to hideous 3d ones
It was "special" alright.
Anonymous
6/15/2025, 11:04:20 PM No.712756846
>>712751274
This sounds great in theory but it would make every single game scary
>standing on a ledge in Mario and being too scared to jump due to fear of heights
>entering any single area in Resident Evil
>triggering PTSD in any shooting game