Thread 712762792 - /v/ [Archived: 1000 hours ago]

Anonymous
6/16/2025, 12:21:36 AM No.712762792
6576575876
6576575876
md5: df55647fbabfb841d7c6cdfbbbffeeb2🔍
name a better videogame right now.
protip: you can't
Replies: >>712762838 >>712762964 >>712763182 >>712763810 >>712768906 >>712774158 >>712777491 >>712782645 >>712785969 >>712789512 >>712790515 >>712793361 >>712794907 >>712796745 >>712796967 >>712797051 >>712797814 >>712802247 >>712811931 >>712811984 >>712812103
Anonymous
6/16/2025, 12:22:16 AM No.712762838
>>712762792 (OP)
Sims 4 with ATF mods mogs it
Replies: >>712763501 >>712789740 >>712794659 >>712808449
Anonymous
6/16/2025, 12:23:43 AM No.712762964
1709840779750654
1709840779750654
md5: 290aefd30a3e85f944a348aa8a37e2be🔍
>>712762792 (OP)
I have unironically played nothing but RimWorld in the past 3 weeks.
>I still can't get past the first year and I refuse to play anything but naked brutality without any tech
Anonymous
6/16/2025, 12:26:43 AM No.712763182
randy
randy
md5: 5a39a2e4f660c742061d90ceb0097a55🔍
>>712762792 (OP)
This game has it all. From RPG mechanics to dating sim stuff. How can any other game compete?
Replies: >>712763281 >>712789194 >>712792263
Anonymous
6/16/2025, 12:28:09 AM No.712763281
>>712763182
There is zero dating sim mechanics in this game. There may be mods for it, but you don't count those.
Replies: >>712763349 >>712763632 >>712789194
Anonymous
6/16/2025, 12:28:11 AM No.712763284
Skyrim
Anonymous
6/16/2025, 12:29:12 AM No.712763349
>>712763281
are*
Replies: >>712763446
Anonymous
6/16/2025, 12:30:34 AM No.712763446
>>712763349
Fuck you.
Anonymous
6/16/2025, 12:31:20 AM No.712763501
>>712762838
Alcohol tobacco and firearms mods?
Replies: >>712763701
Anonymous
6/16/2025, 12:33:34 AM No.712763632
>>712763281
>There may be mods for it, but you don't count those.
Who the fuck plays without mods?
I literally have 293 mods and my game takes 8 minutes to load. You unironically can not play Ribaorld without modding it.
Replies: >>712763752 >>712764061 >>712787370 >>712795546
Anonymous
6/16/2025, 12:34:35 AM No.712763701
>>712763501
There's no alcohol in the Sims????
Replies: >>712774268
Anonymous
6/16/2025, 12:35:28 AM No.712763752
>>712763632
You can give a game credit for having mod support, but itd be dishonest to say Skyrim is the best H-game I've ever played just because I can install mods that collectively take up 10x the storage of the actual game
Replies: >>712763893
Anonymous
6/16/2025, 12:36:13 AM No.712763810
>>712762792 (OP)
Necesse.
Replies: >>712770292
Anonymous
6/16/2025, 12:37:15 AM No.712763893
>>712763752
Okay, fair point.
Kudos for the devs on making the game so moddable. It literally wouldn't have been as popular or as cool if they didn't.
Replies: >>712764156 >>712789194
Anonymous
6/16/2025, 12:39:39 AM No.712764061
>>712763632
This is like saying "Duke Nukem 3D is the best Starship Troopers game I've ever played." You can praise the mod but you shouldn't be praising the base game like it did any of that naturally.
Replies: >>712782858
Anonymous
6/16/2025, 12:40:48 AM No.712764156
>>712763893
I can agree to that statement.
Anonymous
6/16/2025, 12:46:02 AM No.712764490
I tried the tutorial and was bored.

But I'll try it again if you tell me that it's a good game
Replies: >>712764597 >>712766784 >>712766784 >>712779543
Anonymous
6/16/2025, 12:47:41 AM No.712764597
>>712764490
Do you even like management sims? If you do, it's the best one there is. But being bored during a tutorial is a stupid way to gauge that.
Anonymous
6/16/2025, 12:51:39 AM No.712764878
My biggest complaint with rimworld is that while the base game is fun, mods don't really transform your experience as much as you think they would. It still feels like exactly the same game with a different coat of paint. I think the problem is that there's no serious comprehensive overhaul mods, everyone is just making small standalone mods that you're supposed to piece together yourself but never results in a cohesive experience that a designer intended.
Anonymous
6/16/2025, 1:16:43 AM No.712766784
>>712764490
>>712764490
It's not a good game. It's shallow, idiotically designed, shallow, overpriced to hell and back and then back to hell again, inorganic, shallow, anti-fun, and also really really shallow. It's easy to get into and provokes neural activation in monkey brains that makes monkeys go "ook ook must stay up all nignt to see new living block built ook ook!" which leads to 5000 hour playtimes, but it's a shit "story sim".
Replies: >>712770302
Anonymous
6/16/2025, 1:20:28 AM No.712767069
Can I custom start a game with an AFV?
Anonymous
6/16/2025, 1:45:22 AM No.712768906
>>712762792 (OP)
Tetris
Pac-Man
Bubble bobble
Iceclimbers
Black widow
Space invaders
Pong
Anonymous
6/16/2025, 2:04:35 AM No.712770292
>>712763810
Underrated as hell. Necesse feels like what Terraria would've become with more focus on logistics and colony life. The fact you can run around dungeon crawling while your colonists are back home farming and doing their thing is god-tier. Needs some polish still, but it's got that dangerously addicting loop. RimWorld vibes with pickaxes.
Replies: >>712772147
Anonymous
6/16/2025, 2:04:42 AM No.712770302
>>712766784
You say it's shallow (multiple times) but I'd like to know what other colony sims have as much going on as this one, besides dorf fortress, of course.
Replies: >>712772147
Anonymous
6/16/2025, 2:28:24 AM No.712772021
The pawns are too ugly for me to get into the game. Need them to have arms and legs
Anonymous
6/16/2025, 2:29:57 AM No.712772147
>>712770292
Necesse is basically "What if Red was an actual competent developer and improved on the existing formula instead of wasting time adding golf, memes, and trannies". It's not just the settlements. There is a far superior buildcrafting system and it's further aided by a feature that lets you upgrade ANY piece of gear to max level. So now all those amazing gimmick weapons that you'd use for 15 minutes and then ditch because their DPS can't keep up can be upgraded and used indefinitely.
Necesse's biggest current problem is lackluster exploration because you have literal content islands that you hop between to empty them out and then move on, but even that is being worked on and in 1.0 they'll add a seamless world.
Unless Keplerth manages to catch up with it, Necesse will be the crowning jewel of the entire Terrarialike genre when it reaches its peak.
>>712770302
In the procedural story sim department? None that I remember. Which is one of the reasons I'm so fucking angry at Rimworld - a shit game with shit features and shit mechanics that scammed me into playing it by advertising itself as something it's not while nobody else feels like competing with it in the emergent gameplay department.
Replies: >>712773898
Anonymous
6/16/2025, 2:55:33 AM No.712773898
>>712772147
The only thing that bothers me about Rimworld (well, maybe not ONLY) is the lack of variety in random events that can happen. They could get a lot more creative with them and blur the lines more so you aren't waiting on a list of like 20 things you fully expect, presented exactly the same every time. You can't have much of a "story sim" when you know the list of things inside and out, and you're just depending on Randy Random to overlap a couple of them for a unique outcome.
Replies: >>712775760
Anonymous
6/16/2025, 2:59:24 AM No.712774158
beanerfaggot
beanerfaggot
md5: f9a57cab925556064bbf5df15576a572🔍
>>712762792 (OP)
>name a better videogame right now.
>protip: you can't
Anonymous
6/16/2025, 3:00:55 AM No.712774268
>>712763701
they called beer juice and wine nectar back in 3
Anonymous
6/16/2025, 3:18:54 AM No.712775398
Two things RimWorld needs to be a contender. Simply the pawn system and start them. Find a way to make each colony and actual story with struggles and an arc, the random shit just happens is a gimmick.
Anonymous
6/16/2025, 3:24:16 AM No.712775760
>>712773898
My issue is none of this is simulated in the story SIMULATOR.
>A gigantic horde of capybaras? Where did they come from? Where are they going?
The answer is the edge of your map and the edge of your map respectively.
>Why does this tribe that has like 10 mud huts in the entire hemisphere have 150 warriors to spare raiding me?
Because you built a statue out of silver so that must mean you're in endgame so that must mean beep boop I must scale threat level to progress level beep boop.
>What is this character like? What is his personality? His motivations? His opinions?
He's gay, stupid, and depressed, which means he's always unhappy because beep boop depressed people unhappy so he will fly into berserk rage every other day becayse when you unhappy you berserk and depressed people unhappy very good story simulation beep fucking boop.
It's S H A L L O W. No personality to pawns, no simulation to the world, no accounting for actual resources and logistics, everything happens just because. A fucking hack is what this developer is.
Replies: >>712777551
Anonymous
6/16/2025, 3:50:04 AM No.712777491
>>712762792 (OP)
With mods, I can fuck dragons and fight aliens in a mech suit and shit.
Great game, I r8 it 8/8.
Anonymous
6/16/2025, 3:50:55 AM No.712777551
>>712775760
I will also give you that the threat scaling calculation isn't any good. It needs a complete redo. But I'm not sure how you actively tell a better story about a large wandering herd of capybara.
What I disagree on though, is that the cumulative mood score is a bad system. They have a "depressed" trait? That alone doesn't cause them to have violent reactions. Their mood dropping into "EXTREME BREAKDOWN" territory is what does it, and depressive is just one of a dozen factors that pushes it there. You can offset it. Hell, you can even anesthetize them or throw them in cryo stasis if there's a particularly bad mental drone happening and you can't do shit about it. But if you're blaming everything on one character trait, you're not looking at the big picture.
Replies: >>712777923
Anonymous
6/16/2025, 3:56:54 AM No.712777923
>>712777551
>I will also give you that the threat scaling calculation isn't any good. It needs a complete redo. But I'm not sure how you actively tell a better story about a large wandering herd of capybara.
Maybe then don't have stupid events like that if they're meaningless. Least he could do is create some actual ecosystem where a horde would spawn in one biome where these animals are common and would move to a different biome during a season change because its temperature levels are better than their home biome during that season.
>What I disagree on though, is that the cumulative mood score is a bad system. They have a "depressed" trait? That alone doesn't cause them to have violent reactions. Their mood dropping into "EXTREME BREAKDOWN" territory is what does it BLAH BLAH BLAH
Anon, don't be a pedantic retard, I know this. It's not about offestting the moodlet and metagaming the morale system and other meaningless bullshit you're talking about right now, it's about pawns being fucking boring and lacking complexity.
>But if you're blaming everything on one character trait, you're not looking at the big picture.
It was a simplified example that was counting on YOU seeing the bigger picture and not hyperfocusing on one detail like a spectrum goblin, anon.
Replies: >>712778503
Anonymous
6/16/2025, 4:05:24 AM No.712778503
>>712777923
>Least he could do is create some actual ecosystem where a horde would spawn in one biome where these animals are common and would move to a different biome
Animal herds moving is pretty irrelevant if the game focus isn't in chasing them. Your colony and your team are pretty firmly anchored in one spot, but I do wish there were more things happening on the world map, and maybe you can move a couple tiles away and find said animal herd again.
>Anon, don't be a pedantic retard
I'm going to get specific because it's too easy to criticize without answers on how it COULD be better. If you don't know how to improve a system, what's the point in complaining about it? For all I know, you're just mad that your colonists are smashing shit, but you didn't metagame hard enough and these are just natural consequences of your poor choices (because it's important you be able to fail or it isn't much of a game).
>it's about pawns being fucking boring and lacking complexity.
I'm all for additional layers here, but again, I'm more interested in answers than shouting into the void. In addition to being complicated, these systems also need to be understandable, so players know how to manipulate circumstances in their favor.
Replies: >>712779357
Anonymous
6/16/2025, 4:18:04 AM No.712779357
>>712778503
>Animal herds moving is pretty irrelevant if the game focus isn't in chasing them.
Then come up with better events relevant to your colony.
>If you don't know how to improve a system, what's the point in complaining about it?
That's a stupid fanboy defense even if it was right, which it isn't. I'm not the one selling a glorified base builder for 120 dollars, it's not my job to figure out how to make it better. But even despite that, I could totally come up with ways to make it better, starting with the simplest things like making Depressed into a mood multiplier severely diminishing both bad a and good moodelts because depression at its core is more of a numbness than a consistent displeasement, or just removing the 3 trait cap and designing a score based system with each trait having its own score, to redesigning the whole system into a morality system with major topics like slavery or canibalism getting their own "NO/no/maybe/yes/YES" spectrum, etc.
>For all I know, you're just mad that your colonists are smashing shit, but you didn't metagame hard enough and these are just natural consequences of your poor choices (because it's important you be able to fail or it isn't much of a game).
Okay, so you're just not very perceptive is the issue here. That's fine. As long as we can reach an understanding in the end.
>I'm all for additional layers here, but again, I'm more interested in answers than shouting into the void.
Lad, call me up when you have a development team and are in need of a game designer. I'm not gonna write up a whole design doc with an improvement to every single system just so some random poster who likes a bad game on the Slovakian cow dung smoking forum can concede that I'm right about everything, or more realistically crawl up my ass over some irrelevant minor technicality that he misunderstood, like he already did.
I already know I'm right about everything, I'm here for the sake of recreation, not teaching you about game design.
Replies: >>712780180
Anonymous
6/16/2025, 4:20:28 AM No.712779543
>>712764490
Watch deranged Rimworld playthroughs on youtube to get more into it.
Anonymous
6/16/2025, 4:29:48 AM No.712780180
>>712779357
>That's a stupid fanboy defense
Not at all. It's a realistic defense from someone who browsed /v/ for a very long time and knows how easy it is to lash out by people who can't conceptualize a better game. If you can? Well you probably deserve to complain because you prove you understand what you're talking about.
>starting with the simplest things like making Depressed into a mood multiplier severely diminishing both bad a and good moodelts because depression at its core is more of a numbness than a consistent displeasement
So your big issue is that depression isn't a -20 mood, but a x3 bad mood? That's way more fucking unmanageable, that pawn would become useless because of how exponential every bad element becomes. "How depression works in real life" is WAY less important than how you balance it within game mechanics. That would fucking suck to have to discard every pawn that has that trait.
>or just removing the 3 trait cap
That I am in favor of, though.
>redesigning the whole system into a morality system with major topics like slavery or canibalism getting their own "NO/no/maybe/yes/YES" spectrum, etc.
That would make for a very busy menu, but I'm not opposed to that approach either.
>Okay, so you're just not very perceptive is the issue here.
Uh oh, someone is mad I questioned his gaming skillz. FYI, there's nothing to perceive about how good you play by a paragraph of text moaning about game mechanics except the very large likelihood you haven't mastered them.
>I'm not gonna write up a whole design doc with an improvement to every single system just so some random poster who likes a bad game
I'm just interested in talking about games on the game board. If you don't want a back-and-forth, fine, but the result is you're not going to convince me you are the true visionary between you and "Buy My Book" Tynan. Which I'm sure you'll deny caring about, yet here you are discussing it with me anyways.
Replies: >>712781414 >>712781472 >>712781983
Anonymous
6/16/2025, 4:49:52 AM No.712781414
>>712780180
>Not at all. It's a realistic defense from someone who browsed /v/ for a very long time and knows how easy it is to lash out by people who can't conceptualize a better game.
Not my problem. I can point out what's bad about it. That's what matters to me as a customer.
>So your big issue is that depression isn't a -20 mood, but a x3 bad mood?
Lad, NUMB. Diminsihg BOTH good and bad moodlets. Making EVERYTHING have LESS impact. READ, NIGGA, READ.
I'm running out of patience. Too long and not even reading properly. Make it more brief.
>That I am in favor of, though.
Like this.
>Uh oh, someone is mad I questioned his gaming skillz.
Okay, you're not imperceptive, you're straight up a retard. I kinda clocked you for one from the start, you're a Rimworld player after all, but I figured I'd give you a fair shot.
>I'm just interested in talking about games on the game board. If you don't want a back-and-forth, fine, but the result is you're not going to convince me you are the true visionary between you and "Buy My Book" Tynan.
True to your retarded nature you assume I'm thinking of myself as a visonary despite me insisting that I'm merely a customer, and only mentioning my superior game design ideas to entertain your idiotic demands.
>Which I'm sure you'll deny caring about, yet here you are discussing it with me anyways.
I'm not retarded like you so I'm not gonna deny caring about a game I went out of my way to discuss. I hate it, that doesn't mean I don't care about its existence.
Replies: >>712781472 >>712781983
Anonymous
6/16/2025, 4:50:52 AM No.712781472
>>712780180
>>712781414
Your faggotry in the last couple paragraphs officially killed my patience. If I don't get an apology for your uncouth behavior and jumping to conlcusions - you're not getting a reply to your next uselessly verbose post.
Replies: >>712781983
Anonymous
6/16/2025, 4:59:38 AM No.712781983
>>712781414
>That's what matters to me as a customer.
You're not talking to the gamedev, FYI. In case you had that sneaking suspicion you had a direct line to Tynan just because I'm not wholesale dumping on the game right alongside you. I don't care if you buy it, so you're not going to emotionally manipulate me with threats of withholding your dollars.
>Lad, NUMB. Diminsihg BOTH good and bad moodlets.
See: >>712780180
>"How depression works in real life" is WAY less important than how you balance it within game mechanics.
Nobody cares about your mental condition as much as you do, and I really don't care if you feel offended being reduced to a -20 moodlet. Get over yourself.
>Make it more brief.
You want me to read your paragraphs, but don't want more than 2 words in reply? lol. OK hypocrite.
>only mentioning my superior game design ideas to entertain your idiotic demands.
Laying it on kind of thick, but alright, bro
>I'm not retarded like you so I'm not gonna deny caring about a game I went out of my way to discuss.
That was about you caring about MY opinion enough to discuss it, not so much you caring or not about Rimworld. You know, the reason we'd discuss it instead of just spill opinions onto an empty page.
>>712781472
>you're not getting a reply to your next uselessly verbose post.
Buddy, your reply is the exact same size as mine. Bigger, really, because you needed a whole extra couple sentences after.
Anonymous
6/16/2025, 5:07:09 AM No.712782418
20250511231914_1
20250511231914_1
md5: 2e1a3000ed761464beabed8a9014c9d0🔍
>No apology in the first sentence
>Expects me to read the rest of the leftist meme
I've had enough of being proven correct.
Anonymous
6/16/2025, 5:11:00 AM No.712782645
>>712762792 (OP)
Roller Coaster Tycoon 2: Triple Thrill Pack.
Anonymous
6/16/2025, 5:14:52 AM No.712782858
akexspin
akexspin
md5: 2fbf1d3dde7c629da21adefd259f28b8🔍
>>712764061
If mods are an official feature, then every mod becomes an official feature aswell that is simply toggleable, thus as a result, any mod can be praised as a part of the game.

This is an objective fact that autists and trannies (usually one and the same) are afraid of because of the implications it holds to bring multiple games up the pedestal to masterpiece tier, that contrarians don't want anywhere near that deserved pedestal.
Replies: >>712784798 >>712785738
Anonymous
6/16/2025, 5:47:14 AM No.712784671
1727194200227731
1727194200227731
md5: b7488f0e9a92bac7415e58dd08d460e3🔍
>plug your ears and cover your eyes
>"B-BUT I STILL WIN THO"
Anonymous
6/16/2025, 5:49:28 AM No.712784798
>>712782858
Mods aren't ever a "feature." It's only a scummy thing when devs go to extra lengths to try to block you from tampering with the files.
Replies: >>712786201
Anonymous
6/16/2025, 6:08:17 AM No.712785738
>>712782858
games shouldnt need mods. rimworld is a great example of a pretty shit game getting hard carried by random strangers instead of the devs themselves.
Anonymous
6/16/2025, 6:12:28 AM No.712785969
>>712762792 (OP)
Tetris the Grand Master 3: Terror-Instinct
Anonymous
6/16/2025, 6:16:14 AM No.712786201
>>712784798
>Mods aren't ever a feature
This isn't true
Anonymous
6/16/2025, 6:29:38 AM No.712786954
>game has been out for over 10 years
>still have to use a mod to customize your characters
Anonymous
6/16/2025, 6:37:24 AM No.712787370
>>712763632
For any other game I would call you a faggot, but for Rimworld, there is not other way for playing them game. Tynan takes one year to release an overpriced expansion that comprise the introduction of 4 or 5 mechanics that he stole from the modding community. This game is still mostly barebones, there is only a single piece of artillery, there are no tanks, there is no horseback riding / cavalry for combat and the weapon balance is dogshit, everyone gets tired of making an all assault rifle carrying colony every single time.
Anonymous
6/16/2025, 6:57:45 AM No.712788482
Nothing happens at all: The Video Game
Anonymous
6/16/2025, 7:02:50 AM No.712788753
Screenshot 2025-06-16 000004
Screenshot 2025-06-16 000004
md5: 7aa099c10676173d851f07900c72dbfd🔍
I put over 800 hours into the game since I started playing last year (July). It's the only game I haven't woken up one morning, decided I didn't care anymore and never touched it again. I'm ecstatic for Odyssey. For all the new mods and to trim down my 800+ mod list. I can't wait to see all the new stuff added too. I'm taking a break from now until the DLC comes out so i can go in fresh.
Anonymous
6/16/2025, 7:11:17 AM No.712789194
>>712763182
RimWorld has no RPG mechanics and no "dating sim stuff", either.
>>712763281
There are no dating sim mods in RW.
>>712763893
The extensive moddability that you're observing stem from third party interfaces, not the creator of the game himself.
Replies: >>712789292 >>712789734
Anonymous
6/16/2025, 7:13:08 AM No.712789292
>>712789194
>There are no dating sim mods in RW.
There are "romance expanding" mods, if nothing else. Adding activities for couples to do together to make couples more substantial. And of course, the sex mods.
Replies: >>712789479
Anonymous
6/16/2025, 7:16:53 AM No.712789479
>>712789292
When you load them into the game, you'll realize that none of them convey the relationships or social interactions to the player, making them effectively useless.
RimWorld has a bad time interfacing social interactions in general, so you would have to hope for a mod that overhauls the system entirely.
Anonymous
6/16/2025, 7:17:19 AM No.712789512
>>712762792 (OP)
The tech tree in this game is a fucking mess.
Anonymous
6/16/2025, 7:21:52 AM No.712789734
>>712789194
you romance niggas shit up every fucking game possible. If you want romance so much why don't you go make the shit a reality for yourself instead of screeching "DER IZ NO ROMANZE" in every fucking game thread. Fucking pathetic loser
Replies: >>712789776
Anonymous
6/16/2025, 7:21:57 AM No.712789740
>>712762838
ATF being all the fallen in this case? Interesting, tell me more. I've only really played Rimworld and CK3 with cunny content and never even considered Sims.
Anonymous
6/16/2025, 7:22:50 AM No.712789776
>>712789734
I have no horse in this race, so I don't understand why my post solicited a meltdown.
Replies: >>712789905
Anonymous
6/16/2025, 7:25:31 AM No.712789905
1739149506627307
1739149506627307
md5: 4f3f049832f60ddc4e54669c2d33d26d🔍
>>712789776
I did not properly read your post
Anonymous
6/16/2025, 7:27:17 AM No.712789986
Should I buy Ideology and Biotech and do a run now or wait for Odyssey to come and buy all 3 and do a run then?
Replies: >>712790082 >>712790171 >>712790329 >>712790657 >>712791181 >>712804419
Anonymous
6/16/2025, 7:29:23 AM No.712790082
>>712789986
The DLCs tend to add bloat and unnecessary game mechanics.
Odyssey in particular seems like it will add even more bloat that no one will care about a month after the DLC drops.
Anonymous
6/16/2025, 7:30:58 AM No.712790171
>>712789986
I'd say get Ideology and Biotech now.
Anonymous
6/16/2025, 7:34:05 AM No.712790329
>>712789986
Ideology actively makes the game worse (literally spreads trash over your map). People only use it for the blatant cheat features. I assume the same is for Biotech.
Replies: >>712791496 >>712791859
Anonymous
6/16/2025, 7:37:45 AM No.712790515
>>712762792 (OP)
Dwarf Fortress is unironically better.
And if you're some contrarian autist that can't readily admit that, then Kenshi is better.
Replies: >>712792353 >>712792584
Anonymous
6/16/2025, 7:40:53 AM No.712790657
>>712789986
Biotech is critical if you're not using mods. Without it, pawns can't even breed.

Ideology is really strong too, it gives your society a lot of extra flavour in how they behave. I like making a religion based on haremism and collect all the little girls for my rich explorer to breed with.
Anonymous
6/16/2025, 7:51:00 AM No.712791181
>>712789986
How eager are you to play? There's definitely going to be a sale when the new one drops. I do really like Biotech though.
Replies: >>712791496
Anonymous
6/16/2025, 7:57:07 AM No.712791496
>>712790329
What are the cheat features of Ideology?
>>712791181
I want play now but I might not when Odyssey releases since it's a month away. Tynan is very jewish so the chances of a sale are likely very low.
Replies: >>712791989 >>712792229 >>712792353
Anonymous
6/16/2025, 8:03:53 AM No.712791859
>>712790329
Ideology is mainly for themed runs, that can make things either easier or harder, not necessarily a cheat mod.
Replies: >>712792229
Anonymous
6/16/2025, 8:05:58 AM No.712791989
>>712791496
>the chances of a sale are likely very low.
Yeah, looking at the price history is pretty bleak. You might get 2 bucks off, max. He's such a greedy fuck
Replies: >>712792765 >>712795060 >>712795289
Anonymous
6/16/2025, 8:10:23 AM No.712792229
>>712791496
>What are the cheat features of Ideology?
Almost everything. Being able to ignore corpses/cannibalism, free research speed buffs, spamming rituals for free recruits, using specialists for better crafting, etc.

>>712791859
You are literally given the option to increase research speed at no cost. They are cheats and blatantly unbalanced.
Anonymous
6/16/2025, 8:10:48 AM No.712792263
file
file
md5: 3c33c8530637b9a71ba4246ff8f77850🔍
>>712763182
Stance options, maybe?
Anonymous
6/16/2025, 8:12:42 AM No.712792353
>>712791496
Their sales are a joke. To this day they haven't made a decent DLC pack for sales, it's bundled with soundtracks that make the whole package not worth it on purpose. Just download the DLC online and activate it on your own, it's not hard.

>>712790515
DF is great. I'm not the OP, but i've played a bunch of RimWorld and some DF, i think DF has a lot of intricacies that require so much time investment to understand and learn that i think that, if you are a fan of the genre, you really should recommend RimWorld to someone first and then talk to them about DF. If a person likes RW they will like DF, but DF is still somewhat rudimentary when it comes to it's graphics and some of the behaviors of the dwarves, the Steam version still needs more updates.
Anonymous
6/16/2025, 8:17:52 AM No.712792584
>>712790515
Rimworld has much better game mechanics but Kenshi is more fun because it's an actual world with actual storylines. Rimworld needs mods more than Kenshi does too.
Anonymous
6/16/2025, 8:21:24 AM No.712792765
>>712791989
https://www.youtube.com/watch?v=vzFK0xe1wck
Replies: >>712793818
Anonymous
6/16/2025, 8:30:43 AM No.712793193
Normies couldn't climb the learning cliff.

I play rimworld on 20 z levels concurrently and have to run two clients and three mods just to get it to work.

My entire civilisation collapsed because a poisonous goose was running around gassing everyone and there was no way to kill it because someone adopted the poisonous goose as a pet.
The citadel before that was destroyed be a were-squirrel, and before that by a pottery maker angry he couldn't find any shells in the desert.

I play with real physics water on multiple z levels and no stupid tricks.

This post is rated D
Replies: >>712795690
Anonymous
6/16/2025, 8:34:52 AM No.712793361
>>712762792 (OP)
Stop shilling your overpriced garbage game, Tynan.
Anonymous
6/16/2025, 8:46:45 AM No.712793818
>>712792765
Don't ever reply to me again, faggot.
Anonymous
6/16/2025, 8:59:58 AM No.712794436
threads like these are proof that bots are the only thing left on this site
Replies: >>712795339 >>712795479
Anonymous
6/16/2025, 9:04:45 AM No.712794659
>>712762838
The most fun I have in Sims 4 is impregnating every townie and seeing genetic variance in play. Can you do something similar in rimworld? Like self-insert as one of the units and impregnate every woman? But I'm guessing seeing genetic variance wouldn't be as fun if everyone's a 2D blob....unless there's mods to amend that.
Anonymous
6/16/2025, 9:10:05 AM No.712794907
>>712762792 (OP)
>Player characters are randomly generated instead of having character creation for the player to create his perfect character or having an iconic established MC with a backstory and personality.
>Permadeath in a long-ass, grindy building game that can take 60+ hours to beat.
>Armor is useless until you get power armor. Power armor does not cover your hands and feet and even for the body, there is still a small but existant chance to malfunction.
>Random events that will stack up and kill you.
>Very slow gameplay.
Replies: >>712795905 >>712796041
Anonymous
6/16/2025, 9:13:57 AM No.712795060
>>712791989
Honest question, why do you think you're entitled to have games go on sale?
Replies: >>712795289 >>712795329
Anonymous
6/16/2025, 9:19:06 AM No.712795289
>>712791989
>>712795060
>He needs to wait for games to go on sale before buying them.
Geez, just learn to pirate.
I can't imagine something more decrepit than having to wait for a sale to get your games because some fat fuck decided to unreasonably bloat up game prices and then set them down to reasonable again for limited time periods to FOMObait people. And Steamies are even PRAISING this shit.
Boy, I am glad piracy is a thing. It's just simpler and more relaxed. Just download the game, apply crack if needed and have fun.
Anonymous
6/16/2025, 9:20:00 AM No.712795329
>>712795060
Because the PC game market is fiercer than anything else. We have like 50+ years of games existing at our fingertips. And the gate for someone making their own is lower than ever... with digital software distribution making publishers all but obsolete, and tools for making them getting even more user-friendly. On top of that, if you're too stingy, too penny-pinching, PC users can find other means.

Look, it's not just me who thinks games should go on sale. There's a reason people deeply discount games on Steam, and it's clearly not Valve holding an axe over their neck. That's just what competitive markets do.
Replies: >>712795373
Anonymous
6/16/2025, 9:20:18 AM No.712795339
>>712794436
there are plenty worse threads you could've posted this in lol
Replies: >>712795479
Anonymous
6/16/2025, 9:21:06 AM No.712795373
>>712795329
I asked why you thought you were entitled to it
Replies: >>712795443
Anonymous
6/16/2025, 9:22:38 AM No.712795443
1742548748956873
1742548748956873
md5: 44c8e354fbdce7ac4e534712c0cf3933🔍
>>712795373
...and I answered that. Multiple ways.
Replies: >>712795516 >>712795523
Anonymous
6/16/2025, 9:23:21 AM No.712795479
>>712794436
>>712795339
Rimworld is a dogshit game, but at least this is a VIDEO GAMES thread on the VIDEO GAMES BOARD so it is in the top 15% of threads by default.
Anonymous
6/16/2025, 9:24:32 AM No.712795516
>>712795443
Lrn 2 pirate.
Anonymous
6/16/2025, 9:24:40 AM No.712795523
>>712795443
No you didn't. Everything you said is true, but it's got nothing to do with why you feel personally entitled to have the game go on sale or why you think he's morally wrong for not doing so. If you don't like what he charges for his game, you can just go somewhere else, but you seem to think he's doing something wrong
Replies: >>712795668
Anonymous
6/16/2025, 9:25:15 AM No.712795546
>>712763632
What are some good mods? I've only recently bought the game+biotech and have a couple things like pick up and haul + common sense
Anonymous
6/16/2025, 9:27:40 AM No.712795668
>>712795523
Every other game on the market going on deep discount seasonally in order to maximize their profit isn't a reason to feel entitled to one more doing the same? Nigger I don't know what you expect me to say here. I have expectations based on how this market operates and that's only extremely reasonable.
Replies: >>712795772
Anonymous
6/16/2025, 9:28:15 AM No.712795690
>>712793193
But you can mark pets for slaughter in Rimworld. Is this a modified DF copypasta?
Anonymous
6/16/2025, 9:29:40 AM No.712795748
wish there was actually good documentation for modding anything more complex than XML
Replies: >>712796150
Anonymous
6/16/2025, 9:30:12 AM No.712795772
>>712795668
You think you're entitled to have someone else price their product for you even though you've given him nothing? You think he's greedy for making LESS money?
Replies: >>712796027 >>712796176 >>712796614
Anonymous
6/16/2025, 9:33:40 AM No.712795905
>>712794907
>>Player characters are randomly generated instead of having character creation for the player to create his perfect character or having an iconic established MC with a backstory and personality.

Literally the point of the game is that random shit happens and WILL happen to you, sometimes you don't even see it coming because you are worried about something else. I still remember in my first 30 hours or so of the game when i had started the game with an old guy that was good at a lot of stuff, he just dropped dead from a heart attack and i was laughing my ass off thinking "shit, i didn't know this was even a thing".
One time i recruited someone with a weird arm and then something alien came out from that arm when i tried to remove it to give them a prosthetic arm, i was also laughing my ass off.

I can understand how infuriating it can be if the fun for you is in just building your base and managing resources, there's probably a mod to let you do just that. Not to mention that certain difficulties give you such an easy time that it's ideal for that type of gameplay, difficulties where your base will have a corridor full of turrets and you will still be getting only a few people with guns and not much else.
Anonymous
6/16/2025, 9:35:47 AM No.712796027
>>712795772
He has a point, though. Rimworld is a great game, but the base game rarely goes on sale and, when it does, it's maybe only 15% off or something like that. Just the base game is a barebones experience at this point. The older DLCs and the base game should be in a bundle for a better price.

Also, i REALLY want a physical release for the PS4 version. I've never played it on PS4, but my collection needs physical RimWorld.
Anonymous
6/16/2025, 9:36:08 AM No.712796041
>>712794907
>>Player characters are randomly generated instead of having character creation for the player to create his perfect character or having an iconic established MC with a backstory and personality.
You can install Pawn Editor, but yes, I agree.
>>Permadeath in a long-ass, grindy building game that can take 60+ hours to beat.
1) You can revive people. It's not easy or cheap, but it shouldn't be.
2) I think it's okay to have consequences for failure.
>>Armor is useless until you get power armor.
Are you retarded?
>Power armor does not cover your hands and feet and even for the body
This is bad, I agree.
>>Random events that will stack up and kill you.
I also agree here. Rimworld is too random, especially when it comes to interaction with factions, be it raids or traders.
>>Very slow gameplay.
I'm fine with it.
Anonymous
6/16/2025, 9:38:45 AM No.712796150
>>712795748
It's the same as modding any other Unity game. I actually wish there was more XML documentation for what the Def their properties do.
Anonymous
6/16/2025, 9:39:14 AM No.712796176
>>712795772
People don't put games on sale because the people buying later are giving them something more than the people who bought it at launch. Is your head screwed on straight? That has never been how that works. People put it on sale because there's a threshold of people who won't buy in unless the pricetag makes sense to them for what they're getting. There are people who will buy the game when it drops to $20 for the first time and not before. There are people who will buy it for $10 and not a cent more. If that wasn't true, why would anyone put games on sale, ever? Shouldn't they all "hold the line" forever like Scrooge McTynan? Or does every other dev know something he doesn't? Which is more likely, anon?
Replies: >>712796682 >>712797410
Anonymous
6/16/2025, 9:49:35 AM No.712796614
1747895118058893
1747895118058893
md5: e7d499939acdfe1c755efbe07cc347bf🔍
>>712795772
>You think he's greedy for making LESS money?
If you never sell your game for 50% off or more, yes, I think that's greed stopping you. Because of course it is. Why wouldn't you give more people the chance to get into your game and experience it, if not because you thinks you're owed over $120 for the current game + DLC set? Are you actually arguing he won't discount it because he's NOT greedy?!
Replies: >>712796682 >>712797410
Anonymous
6/16/2025, 9:51:15 AM No.712796682
>>712796176
>>712796614
Let me lend you a helping hand:
https://gog-games.to/game/rimworld
Replies: >>712797017
Anonymous
6/16/2025, 9:52:44 AM No.712796745
>>712762792 (OP)
its an OK idle game.
nothing ever happens though, or when it does its "here's a big number from the random generator that fucks you".
there's no nuance to it.
at least random bullshit made sense in dorf fort.
ONI is the best in the genre though. it's basically Rimworld slapped into a sideways Factorio.
Anonymous
6/16/2025, 9:55:29 AM No.712796881
Slaves to Armok: God of Blood Chapter 2
Anonymous
6/16/2025, 9:57:23 AM No.712796967
>>712762792 (OP)
How's 1.6? Haven't got around to playing it yet.
Replies: >>712808459 >>712811376
Anonymous
6/16/2025, 9:58:25 AM No.712797017
>>712796682
I'm arguing against greedy devs, you aren't telling me anything I don't know.
Anonymous
6/16/2025, 9:59:10 AM No.712797051
>>712762792 (OP)
>Members of caravans and refugees know each other just as well as our colonists know them
>Barely any influence on the global map beyond invading and trading. Going from settlement to settlement is a slog
>Late game devolves into tower defense with mass blobs of enemies
Perfection in concept, deeply flawed in execution
Anonymous
6/16/2025, 10:06:28 AM No.712797410
>>712796614
>>712796176
Putting your game on sale means it will make more money. Therefore a greedy person would put their game on sale. If someone's not putting their game on sale it means they have some ideological reason for not doing so
Replies: >>712797602
Anonymous
6/16/2025, 10:10:17 AM No.712797602
>>712797410
>I refuse to charge a cent below $120 dollars for my game. Why? Because I'm not greedy!!
Fucking idiot.
Replies: >>712797713 >>712797730
Anonymous
6/16/2025, 10:12:45 AM No.712797713
>>712797602
Do you think someone who charges 120 dollars for a game when they would make 10 times as much money charging 20 dollars for it is greedy?
Anonymous
6/16/2025, 10:13:01 AM No.712797730
>>712797602
>$120 dollars for Tynans little cuck game that is deeply flawed and has less effort put into it than some 20$ games.
Anonymous
6/16/2025, 10:14:29 AM No.712797814
>>712762792 (OP)
The genius of Rimworld is its tastefully coarse simulation, the deliberate omission of needless friction like socks and toilets and seeds and ammunition. DF already exists for your autistically detailed world and cities of 200 automatons. Instead, they chose to provide an accessible and compelling experience focused on a handful of colonists on a single tile.

Yes, the world at large is mostly a mirage, you will continue to be raided by 200+ procedurally generated ghosts even if you destroy 99% of your enemy's settlements, and those hordes of roving guinea pigs aren't part of a realistically simulated ecology-- because none of that really matters to your colony, and those systems probably wouldn't lead to emergent gameplay worthy of their cost in dev time.

Perfect simulations can easily fall victim to the "Spore Problem": when you allow the scope to zoom in and out, it crosses genre boundaries and effectively splits your dev team into completely separate games. Sure it would be cool if you could form armies and conquer the planet in Rimworld-- but that would obliviate all the choices you made before reaching that scale; you may as well boot up Hearts of Iron instead. If you want more detailed character motivations and personalities, go play a JRPG or a Visual Novel.

One common criticism I can relate to, though, is that endgame sort of just peters out and becomes boring. I think this DLC will help to flesh out the "mirage" of the planet, and I'm looking forward to the new systems and content, but I expect it will be similar to Starbound in that once you've visited each of the biomes, you've seen all there is to see. I just don't think the answer to boredom is MORE DETAILS, MORE SIMULATION, MORE CHORES.

Realistically I think the next breakthrough in this genre will lean heavily on generative AI to create interesting and unique playthroughs, but there will be a deluge of slop before someone manages to do that justice.
Replies: >>712797923 >>712798731
Anonymous
6/16/2025, 10:16:30 AM No.712797923
>>712797814
>I just don't think the answer to boredom is MORE DETAILS, MORE SIMULATION, MORE CHORES.
I think you're wrong, Rimworld is boring because it lacks simulation detail and the gameplay is unbalanced
Anonymous
6/16/2025, 10:16:45 AM No.712797938
1735811407063420
1735811407063420
md5: 5e46072ddd2b5fd48432c50adf168e90🔍
>Starting out the game
>Colony gets attacked by something I'm stuggling to deal with
>Check online to see what methods others could have used that I can learn from
>'Just use a killbox and cheese enemy AI'
Replies: >>712798014 >>712798391
Anonymous
6/16/2025, 10:18:11 AM No.712798014
>>712797938
Like what?
The game is easy. I don't use kill boxes until endgame and win almost every run.
Anonymous
6/16/2025, 10:25:57 AM No.712798391
>>712797938
Killboxes are lame and unnecessary, but there is a learning curve to deal with all the different events (arguably the learning is the best part of the game). And tbf I didnt stop using killboxes until Royalty, the DLCs definitely have some power creep
Anonymous
6/16/2025, 10:31:22 AM No.712798632
rimworld is the best game by virtue of moddability and dev being a based aryan ubermensch
Anonymous
6/16/2025, 10:33:41 AM No.712798731
>>712797814
>The genius of Rimworld is its tastefully coarse simulation
It's overly coarse. Nothing tasteful about it. The caravans are random, you can't trade reliably, so you have no choice but to make everything. The crafting skill is universal, so you can have a guy make cowboy hats until be is good enough to consistently smith excellent plate armor.
Replies: >>712798831
Anonymous
6/16/2025, 10:36:29 AM No.712798831
>>712798731
You can trade reliably now, although it took them like 10 years to implement it
Replies: >>712798904
Anonymous
6/16/2025, 10:38:16 AM No.712798904
>>712798831
What do you mean? I must have missed that in the patch notes.
Replies: >>712798929
Anonymous
6/16/2025, 10:38:46 AM No.712798929
>>712798904
You can send guys out to trade with settlements or ask someone to come visit you
Replies: >>712799135
Anonymous
6/16/2025, 10:44:07 AM No.712799135
>>712798929
Is this a 1.6 thing? Or do you mean that you can call a settlement and ask them for a trader at the cost of goodwill? Because that's not a good system.
Replies: >>712799185
Anonymous
6/16/2025, 10:45:37 AM No.712799185
>>712799135
The latter
It's ok at the moment because random trade caravans are more regular and you can send a guy out to sell stuff, but for 10 years it was literally just waiting for trade ships to appear so you could progress
Anonymous
6/16/2025, 10:48:38 AM No.712799294
file
file
md5: 97d7314238d11416811e3f9d44322937🔍
In my experience, random trade caravans aren't regular at all. Unless if you are playing on Cassandra or something. Being able to arrange a trade route would be much better.
Replies: >>712799319
Anonymous
6/16/2025, 10:49:31 AM No.712799319
>>712799294
>Being able to arrange a trade route would be much better.
You take a guy and a pack animal and send them out to the nearest friendly town
Anonymous
6/16/2025, 11:36:47 AM No.712801395
Rimworld's core gameplay loop sucks ass
Anonymous
6/16/2025, 11:54:36 AM No.712802247
>>712762792 (OP)
This isn't a game, it's a mod platform
Anonymous
6/16/2025, 12:38:56 PM No.712804419
>>712789986
Biotech is THE dlc to get, definitely the most content out of the dlc, but I can't imagine playing the game without ideology anymore.
Anonymous
6/16/2025, 12:50:42 PM No.712805000
>new colony
>everything going well, fought off 2 pirate raids with no problems
>randy decides my two best colonists who were together break up
>best fighter/miner goes on a tantrum because of this, fights a turret and gets blown up
>randy then sends 20 manhunting raccoons

Never change randy
Anonymous
6/16/2025, 1:54:02 PM No.712808253
artworks-nRauYSycICZgyyQ5-gQFBKA-t500x500
artworks-nRauYSycICZgyyQ5-gQFBKA-t500x500
md5: 7126a3116b0e757899403bec45ea7e35🔍
I look like this and play rimworld all day
Anonymous
6/16/2025, 1:57:43 PM No.712808449
>>712762838
Sims 4 sims look like fucking plastic garbage. And it amazes me that people fap to it.
Anonymous
6/16/2025, 1:57:52 PM No.712808459
76575657
76575657
md5: 75473ad8106d53575a5083a8345c0403🔍
>>712796967
Anonymous
6/16/2025, 2:47:44 PM No.712811376
>>712796967
Loads 200+ mods instantly
Anonymous
6/16/2025, 2:57:18 PM No.712811931
IMG_7056
IMG_7056
md5: 3d260f719b6d713c30bd7516bbf84d91🔍
>>712762792 (OP)
Older Rimworld was better. Every update ruins irreplaceable mods, and makes the game worse. Bethesda tier game development.
Anonymous
6/16/2025, 2:57:59 PM No.712811984
>>712762792 (OP)
Literally anything, even kenshi is better than this trash, at least kenshi on sale is reasonably priced
Anonymous
6/16/2025, 3:00:05 PM No.712812103
>>712762792 (OP)
Mister Silverstein please stop
Anonymous
6/16/2025, 3:04:22 PM No.712812338
>story generator
>but you can't generate the story you want because it's not the way the dev intended
>game will actively fight back if you go off the intended playstyle
>even the random mode is built to rubberband you back into mediocrity to make sure you don't have too much fun
>repackaging mods for $40
>enemy sends 50 soldiers to steal your carpet in a mad suicidal rush but once you raid their village, it's just 4 people living in a mudhut with no farms, no labs, no workshops
Tynan is a NIGGER! He is a fucking NIGGER! Remember to pirate all the DLC, it works even with the steam version