Anonymous
6/16/2025, 4:27:24 AM No.712780018
>"it's edgy"
So was everything else in 2005.
>"it's inappropriate for a children's IP to become edgy"
Half of them were doing it at the time to survive with an aging audience.
>"why would Shadow need a gun?"
It's a spin-off and Sonic Team wanted to experiment with the gameplay.
>"you run past objectives"
You control Shadow.
>"Shadow's movement is slippery"
He has multiple movement speeds for a reason.
>"the Homing Attack is broken"
Hold the left stick in the direction you want Shadow to go and it works perfectly.
>"there was a hazard in the middle of the room and I ran into it"
The levels are designed to encourage you to explore in search of objectives, as opposed to holding the stick forward the whole game.
>"the last ending negates your choices"
Fair, but you could also just enjoy the story you chose for what it is.
>"companion characters are annoying"
You can complete their missions even when you select the neutral path, preventing them from following you.
>"it reuses assets from Sonic Heroes"
Your favorite games probably reuse assets too, just in a way that meshes better with the new stuff.
>"there's a glitch preventing a soldier from spawning in that one level, making 100% completion impossible"
Only happens on the Dolphin emulator and not on real hardware.
>"everyone but you agrees it's bad"
Doesn't refute my points.
>"you bought the game at launch and have nostalgia for it"
Correct, but also doesn't refute my points.
So was everything else in 2005.
>"it's inappropriate for a children's IP to become edgy"
Half of them were doing it at the time to survive with an aging audience.
>"why would Shadow need a gun?"
It's a spin-off and Sonic Team wanted to experiment with the gameplay.
>"you run past objectives"
You control Shadow.
>"Shadow's movement is slippery"
He has multiple movement speeds for a reason.
>"the Homing Attack is broken"
Hold the left stick in the direction you want Shadow to go and it works perfectly.
>"there was a hazard in the middle of the room and I ran into it"
The levels are designed to encourage you to explore in search of objectives, as opposed to holding the stick forward the whole game.
>"the last ending negates your choices"
Fair, but you could also just enjoy the story you chose for what it is.
>"companion characters are annoying"
You can complete their missions even when you select the neutral path, preventing them from following you.
>"it reuses assets from Sonic Heroes"
Your favorite games probably reuse assets too, just in a way that meshes better with the new stuff.
>"there's a glitch preventing a soldier from spawning in that one level, making 100% completion impossible"
Only happens on the Dolphin emulator and not on real hardware.
>"everyone but you agrees it's bad"
Doesn't refute my points.
>"you bought the game at launch and have nostalgia for it"
Correct, but also doesn't refute my points.
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