>>712789991You are a dishonest shill.
Sure, you get vehicles and ziplines, after hours and hours of walking, in an effort to walk less. This is a chore, by definition. Walking is rewarded with less walking, because the activity is fundamentally not fun.
In other games, for example, exploration rewards you with new gear, to allow you access to more areas for more exploration. Because exploration is fun. Or take combat. Fight to level up to get more different skills or weapons, to let you fight differently.
In these examples, doing an activity rewards you with more of the same thing. This works because the activity is fun. In Death Stranding, walking is rewarded with gear and infrastructure to let you walk less. In this simple design decision, Kojima reveals his unconscious understanding that just walking from A to B is not fun.