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Thread 712795662

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Anonymous No.712795662 [Report] >>712795753 >>712795760 >>712796679 >>712799103 >>712800489 >>712800826 >>712801000 >>712804587 >>712805972 >>712807028 >>712810820
>*floom*
>ding
>DING DING DING DING
>*floom*
>ding dingDING
>DIDING DING DIDING DING DIDING DIDING
>*floom*
>ding DING ding diDING
>DIDIDING DING DINGDIDIDING DING DIDIDING DING
Anonymous No.712795753 [Report] >>712796959 >>712799608
>>712795662 (OP)
>Dragon's Fury
>Scorch Shot
>Hot Hand
Yep, it's gaming time.
Anonymous No.712795760 [Report]
>>712795662 (OP)
suffah snipers
Anonymous No.712796679 [Report]
>>712795662 (OP)
The only balanced weapon ngl
Anonymous No.712796930 [Report] >>712799696
>712796679
bait used to be believable
Anonymous No.712796959 [Report]
>>712795753
For me it's the rake with that loadout
Anonymous No.712799103 [Report]
>>712795662 (OP)
snipers deserve it
Anonymous No.712799235 [Report]
>homewrecker
>backscratcher
>powerjack
>hothand
>rainblower
>backburner
>detonator
>mannmelter
Hmm, is Valve trying to tell us something?
Anonymous No.712799608 [Report] >>712799658
>>712795753
>stock
>stock
>third degree (stock)
Anonymous No.712799658 [Report] >>712800120 >>712805548
>>712799608
The third degree is a direct downgrade. It makes players want to run at medic combos with their melee like a retard.
Anonymous No.712799696 [Report]
>>712796930
no it didn't
Anonymous No.712800120 [Report]
>>712799658
>Strange Third Degree with strange parts
>Critical Kills
>Medics Killed
>Medics killed with full Uber
You wouldn't get it.
Anonymous No.712800154 [Report]
>pyro doing 50 damage over 30 seconds D:
>demonigger spamming 100 damage pipes into crowds :D
Anonymous No.712800297 [Report]
>sneed D:
>chuck :D
Anonymous No.712800489 [Report]
>>712795662 (OP)
I prefer the regular flare gun but I love how much seethe this gets from guys who have devoted thousands of hours to learning how to stand perfectly still with + fire vulnerability items equipped.
Anonymous No.712800652 [Report] >>712800847 >>712803087 >>712804846 >>712807170
>playing pyro
>see another pyro
>we start burning each other while running forward
>he wins the deathmatch every time
>killcam shows he has over 50% health

WHAT THE FUCK IS GOING ON
Anonymous No.712800826 [Report]
>>712795662 (OP)
>move to the side
>the flare hits the wall far behind you
and people call it unbalanced?
Anonymous No.712800847 [Report]
>>712800652
you arent properly curving your flames and im not joking, you have to aim your flames in the direction theyre going and strafe around them. 90% of pyros dont expect you to do anything but flail around like they are so if you just do the bare minimum of trying to throw off their aim while optimally curving your flames on them you will win pretty much ever pyro v. pyro fight in casual. t. 10k hours+ pyro main
Anonymous No.712801000 [Report] >>712806307
>>712795662 (OP)
>Scouts can extinguish it with mad milk or the Candy Cane
>Pyro is immune
>Heavy can heal it off with Dalokahs Bar or maybe second banana.
>Engineers are glued to a dispenser 24/7 anyway
>Sniper has not one, but two unlocks meant for countering afterburn. One of which makes him literally immune to it.
Only Soldier, Demo, Medic, and Spy are really annoyed by this. And Demo and Spy are already countered by Pyro, so it really doesn't matter. So what's the issue?
Anonymous No.712801026 [Report]
Idk I just find detonator to be more consistent since I can just detonate it near them to hit but sometimes stunning heavys for 2 seconds is funny.
Anonymous No.712803087 [Report]
>>712800652
Stop bothering to aim, jungle inferno completely fucked how flame particles deal damage. Swing your mouse wildly in his general direction and you'll do more damage than if you kept him in your crosshair the whole time
Anonymous No.712804587 [Report] >>712805129 >>712809469 >>712810386
>>712795662 (OP)
You know what? The detonator is a fucking hipster weapon. It's a worse version of the scorch shot that takes more "skill" to use because it artificially sucks ass when compared to the scorch shot. Pedantic contrarians treat it as the pinnacle of skill when its really just a weapon that the scorch shot can outperform every single time. Don't listen to the hipsters telling you to use the detonator, just use the fucking scorch shot.
Anonymous No.712804846 [Report]
>>712800652
Flames are a particle with travel time
Shooting backwards = more area
Shooting forwards = less area
Anonymous No.712804975 [Report]
I'll tolerate this weapon since pyro is such a shit class.
Anonymous No.712805129 [Report]
>>712804587
Fuck you nigger I prefer its FWEEEEE-KABOOM sound effect which is a more than enough reason to use over the tranny shot
Anonymous No.712805548 [Report]
>>712799658
Getting a random crit on a guy and hearing his pocket medic get deleted is worth it.
Anonymous No.712805856 [Report] >>712806156
i haven't played in a solid year and a half now, has the bot/cheater situation died down?
Anonymous No.712805972 [Report]
>>712795662 (OP)
i used this every now and then back in the day but ever since finding out it pisses off compfags like fsoas it has become an essential in my loadout imagining their loser seethe reactions emulated through everyone i'm hitting with it.
Anonymous No.712806156 [Report]
>>712805856
Mostly but you can still find closet cheaters and a few bots occasionally
Anonymous No.712806307 [Report] >>712807227
>>712801000
Soldierfags being whiny previleged fags like they are
Anonymous No.712807028 [Report] >>712807307 >>712807365 >>712807723
>>712795662 (OP)
Direct downgrade to the flare gun.
Anonymous No.712807170 [Report]
>>712800652
every pyro vs pyro fight is just pic (unless you're in the 1% scenario where someone pulls a shotgun)
Anonymous No.712807227 [Report] >>712807273
>>712806307
>30 replies in
You're late.
Anonymous No.712807273 [Report]
>>712807227
please do not reply to such low-effort shitposting
Anonymous No.712807307 [Report] >>712807471
>>712807028
Only when going for direct hits against burning targets which are likely in close range because usually people who get lit by flare gun from long range by chance run to nearby medkit instead of standing around. Not to mention flare gun is hard to aim post jungle inferno with no predictable trajectory and airstun, you really are better of holding mouse 1 with flame gun or using shotgun in close range instead of gambling on a petty 90 damage.
Anonymous No.712807365 [Report] >>712808840
>>712807028
Only when going for direct hits against burning targets which are likely in close range because usually people who get lit by flare gun from long range by chance run to nearby medkit instead of standing around. Not to mention flare gun is hard to aim post jungle inferno with no predictable airblast trajectory and airstun, you really are better of holding mouse 1 with flame gun or using shotgun in close range instead of gambling on a petty 90 damage.
Anonymous No.712807471 [Report] >>712807568 >>712808083 >>712808089 >>712808840
>>712807307
I never understand why people bother going for the whole 90-damage setup with the flare gun instead of just whipping out the shotgun and hitting someone for like 86 damage or whatever ever time, on command.
Anonymous No.712807568 [Report]
>>712807471
flare punching is fun and not dependent on range or spread. it's a midrange burst option useful for fleeing scouts for example
Anonymous No.712807723 [Report] >>712808840
>>712807028
in burst damage only and the flare gun loses to the shotgun in burst damage (but not at range, obviously)
Anonymous No.712808083 [Report]
>>712807471
As I said, airblast used to put victim in the exact same slow and predictable trajectory with air movement stun regardless of your aim angle every single time in old tf2. Basically guaranteed 90 damage against anyone in airblast range. Combine this with 0.2 second global switch speed of old degreaser (old tf2 had a global weapon switch of like 0.6 second or something instead of the current 0.5 second mind you) you got yourself an easy to perform almost guaranteed combo. Far easier than shooting at people with shotgun.
Old pyro was seriously easy mode now that I think about it. 195 damage melee (axtinguisher), minicrit shotgun (reserve shooter), airblast always behaves exactly same and stuns air movement for easy follow ups. Really glad braindead combos are gone.
Anonymous No.712808089 [Report]
>>712807471
Because you can nuke down a Heavy in 4 hits from a range that his minigun does chip damage to you. The scorch shot takes FOREVER to take down a heavy with its pitiful 20 damage per shot. And you never get the double bounce, since unlike Snipers, they don't just stand in one spot like a retard.
Anonymous No.712808840 [Report] >>712809005 >>712809975
>>712807365
>likely in close range
>>712807471
>whipping out the shotgun
>>712807723
>loses to the shotgun in burst damage
Medium range. Once you hit consistent flares it becomes absolutely the best secondary for pyro.
The flaregun only being usable with the old airblast is the biggest, dumbest and most parroted meme that's absolutely false for people who actually play the game.
Airblast people into walls, into corners, just airblasting in general disorients them enough to basically guarantee a flare crit. The projectile is extremely fast and all you need is a second or two to see what direction whoever you lit on fire is running to get the hit. It's harder than before because before it was more braindead than using the reserve shooter, that's doesn't make it impossible now.
The range at which the shotgun is most effective is the range where the time switching from your primary will cost you the kill, might as well keep M1ing. The scorch is a dogshit meme weapon only good for getting phlog charge.
The one thing that the shotgun excels at is killing other pyros but might as well pick another class if that's a common enough occurrence.
Anonymous No.712809005 [Report]
>>712808840
>pick another class
This is the correct way to play pyro
Anonymous No.712809469 [Report]
>>712804587
Detonator is the best flare gun for jumping, that's the only reason I use it
Anonymous No.712809975 [Report]
>>712808840
>The scorch is a dogshit meme weapon only good for getting phlog charge.
Its also good for hitting snipers across the map since they're usually standing in front of a wall, and the explosion range gives you a bit of leeway. Aside from making them cry and run to the respawn locker, it doesn't really do much with just 20 base damage + afterburn.
Anonymous No.712810386 [Report]
>>712804587
But it deals like 8 extra damage per hit in comparison to the scorch shot. You're not looking at the upsides, anon.
Anonymous No.712810820 [Report]
>>712795662 (OP)
Unironically the only flare gun that takes skill.