>>712828417 (OP)The Economy of Shadowverse Worlds Beyond
>GOLDDailies reward 210 gold everyday
One pack cost 500 gold
>PULL RATESThe pull rates are the following
>Legendary pull rate is 1.500%>Gold pull rate is 6.000%>Silver pull rate is 25.000%>Bronze pull rate is 67.440%>FREE PACKEveryday we get a free pack, but
>It expires the same day>Can't be accumulated>Doesn't count for pity>Has lower rates for leaders>HOW MUCH I NEED TO CRAFT A DECK?Using the above numbers as reference:
>A single deck needs 9 Legendary on average (3 playsets)>A single deck needs 15 Golds on average (5 playsets)>There's 7 classes (plus neutral) diluting the card pool>You can't vial what you get until you have full playsetThis means that a player needs to actually open around 743 card packs of any given expansion on average to get enough cards to build a single deck
>VIALSFirst off, you CANNOT vial/destroy cards until you have 3 of them previously.
You can only do it from the 4+ copy onwards.
The following are the crafting/vialing rates:
>3500 vials to craft 1 Legendary>800 vials to craft 1 Gold>On average you need 9 Legos per deck for a total of 31500 vials>On average you need 15 Golds per deck for a total of 9000 vials40500 vials to craft ONE deck
And we get:
>150 vials per day>Can't vial cards until you have a playset (3 of them)You actually need to play for 270 days (9 months) to be able to craft ONE deck
TLDR; As it is Shadowverse Worlds Beyond is very hostile to F2P
Crafting decks is not realistic (9 months to craft 1 deck)
Almost all the resources like gold and vials are dripfeed to ensure you can't make a deck on day one
By the time you finish make a deck as F2P 2 or 3 expansions are already out