Thread 712828781 - /v/ [Archived: 985 hours ago]

Anonymous
6/16/2025, 6:54:49 PM No.712828781
IMG_7048
IMG_7048
md5: 341ba6fdf31f553f12fcde504d63b02d🔍
The downfall of the game starts here
Replies: >>712829881 >>712830593 >>712831195 >>712833647 >>712833767 >>712835368 >>712837229 >>712837442 >>712840446 >>712858276 >>712858432 >>712861978 >>712865151 >>712865221 >>712866060 >>712866135 >>712888520 >>712889374 >>712891427 >>712894583 >>712897000
Anonymous
6/16/2025, 7:00:24 PM No.712829276
>cringe gambling mechanics
What the fuck were these retards thinking?
>b-but you can automate the gach-
FUCK
OFF
Replies: >>712829798 >>712829825 >>712833767 >>712835457 >>712838253 >>712845514 >>712845619 >>712855639 >>712864651 >>712866135 >>712868192 >>712878527 >>712886362 >>712890143
Anonymous
6/16/2025, 7:06:12 PM No.712829798
>>712829276
Filtered
Anonymous
6/16/2025, 7:06:32 PM No.712829825
>>712829276
>>cringe gambling mechanics
>What the fuck were these retards thinking?
You can tell these people are low IQ players when they refer to quality as "gambling". Do you retards know that's literally how factories in real life work?
Replies: >>712829968 >>712830024
Anonymous
6/16/2025, 7:07:09 PM No.712829881
>>712828781 (OP)
Just solve the puzzles with the intended solutions and stop complaining.
Anonymous
6/16/2025, 7:07:58 PM No.712829968
>>712829825
OK, so by that logic half the circuits you make should be trash.

Never installed this shit expansion, never will.
Replies: >>712830402 >>712838274 >>712838584 >>712838585 >>712844665 >>712845698 >>712865936 >>712878729 >>712890235 >>712890314
Anonymous
6/16/2025, 7:08:34 PM No.712830024
>>712829825
Factories in real life have you destroying random production line items with the hope of them being destroyed will eventually pop out a magic macguffin that you can insert into your machines to make them produce better output?
Replies: >>712830396 >>712830402 >>712830823 >>712870212
Anonymous
6/16/2025, 7:13:09 PM No.712830396
>>712830024
Many factories have quality control and recycling as parts of their production
If something turns out bad, you cant sell it because your customer expects better quality "macguffins" from you
In some cases, even selling some inferior quality "macguffins" could be illegal
Replies: >>712830470 >>712858029 >>712864831
Anonymous
6/16/2025, 7:13:13 PM No.712830402
>>712829968
100% of what you produce in the factory is trash. Then you get quality modules and the product now becomes better.
>>712830024
Yes, some yields are as low as 30%.

https://en.wikipedia.org/wiki/Product_binning
Replies: >>712830470
Anonymous
6/16/2025, 7:14:03 PM No.712830470
>>712830396
>>712830402
>them being destroyed will eventually pop out a magic macguffin that you can insert into your machines to make them produce better output?
Are you just pretending to be retarded or what?
Replies: >>712830564 >>712830630
Anonymous
6/16/2025, 7:15:02 PM No.712830564
>>712830470
Its a videogame
You are just looking for shit to shitpost about
Let me guess, you were filtered by Gleba too?
Replies: >>712830802
Anonymous
6/16/2025, 7:15:16 PM No.712830593
>>712828781 (OP)
You got filtered, so you decided to make a thread on /v/? Pathetic. Boot up the game and solve the problem. Be a man.
Anonymous
6/16/2025, 7:15:37 PM No.712830630
file
file
md5: 69f84dcd26725c4647588d04cbaba583🔍
>>712830470
That's literally how GPUs work. There's even another layer to it called the "silicon lottery".
Replies: >>712830802
Anonymous
6/16/2025, 7:17:37 PM No.712830802
>>712830630
Where does the "magic production line machinery improving mcacguffing popping out of the recycler" play into pic related, you illiterate nigger?
>>712830564
>it's a video game
Yes, and in the case of Space Age it's a shit and stupid video game ruining a perfectly fine video game.
Replies: >>712831048
Anonymous
6/16/2025, 7:17:57 PM No.712830823
>>712830024
I mean yeah, the difference is in real life you can sell the failed crap to morons and call it GeForce RTX 5070. In Factorio we don't give a fuck about the failures, we only care about the big dick RTX 5090.
Anonymous
6/16/2025, 7:20:41 PM No.712831048
>>712830802
>Where does the "magic production line machinery improving mcacguffing popping out of the recycler" play into pic related, you illiterate nigger?
Yield percentages are 30-60% for the latest GPUs. Read the fucking wikipedia article.
Anonymous
6/16/2025, 7:22:24 PM No.712831195
>>712828781 (OP)
Yeah space ships suck balls. I happily stole a blueprint and never looked back. Even quality looping is better then space. It pretty much forces you to use circuit shit and nothing else in the game really needs it at all.
Replies: >>712831497 >>712835554 >>712836027 >>712836934 >>712837316 >>712878854 >>712890194
Anonymous
6/16/2025, 7:26:00 PM No.712831497
>>712831195
Wait, so circuits are what filter people on space ships? LMAO
Anonymous
6/16/2025, 7:49:22 PM No.712833539
>RNG
It's over
Good night sweet prince
Anonymous
6/16/2025, 7:50:34 PM No.712833647
>>712828781 (OP)
filtered by gleba
Anonymous
6/16/2025, 7:52:06 PM No.712833767
1670101193124167
1670101193124167
md5: 34fc220b4ca13a8b623cef6a6ac98676🔍
>>712828781 (OP)
>>712829276
100% filtered brainlets lmao
Anonymous
6/16/2025, 7:53:34 PM No.712833896
Shapez (2) is much more rewarding than Factorio.
Replies: >>712866075
Anonymous
6/16/2025, 8:10:05 PM No.712835368
>>712828781 (OP)
Kino expansion. Gleba best planet.
Replies: >>712869448
Anonymous
6/16/2025, 8:11:06 PM No.712835457
>>712829276
>gambling
Throw a bit of production at the problem and you have everything at max quality in no time. Great implementation, you're just too scared of engaging with new things to notice.
Anonymous
6/16/2025, 8:12:06 PM No.712835554
>>712831195
>I happily stole a blueprint and never looked back
You shouldn't be proud of robbing yourself from the joys of building your own ships, arriving at something great and then looking back at your first designs.
Replies: >>712843369
Anonymous
6/16/2025, 8:17:28 PM No.712836027
>>712831195
>I'm happy I cheated
Lmao
Anonymous
6/16/2025, 8:27:42 PM No.712836934
>>712831195
>game about solving logistical issues
>cheating in it
what the fuck are you retards doing, you are just robbing yourself out of game
its like using program to solve a puzlle
why are you even bothering playing it if you are actively avoid playing it
Anonymous
6/16/2025, 8:31:13 PM No.712837229
factorio_gI7HZIsLwR_thumb.jpg
factorio_gI7HZIsLwR_thumb.jpg
md5: 38f4a68687ac9263db8c39c2270041be🔍
>>712828781 (OP)
There was no downfall in this game.
It was 10/10 from start to finish.

I used the asteroid method to make consistent legendaries at the end.
Replies: >>712837565
Anonymous
6/16/2025, 8:32:29 PM No.712837316
>>712831195
>It pretty much forces you to use circuit shit
Fucking how?
Replies: >>712850542
Anonymous
6/16/2025, 8:33:52 PM No.712837442
>>712828781 (OP)
I still haven't finished this. I beat Gleba, got to the point where i had to make a working rocket that could survive the outer system to mine Aquilo and burned out.
Anonymous
6/16/2025, 8:35:20 PM No.712837565
factorio_R8gTXcwCIl_thumb.jpg
factorio_R8gTXcwCIl_thumb.jpg
md5: 3b6209a8b827d583a17d14cd4310afd5🔍
>>712837229
My #2 favourite creation was this - a way to unload full 240 belts of every science in the game without using bots.

You may not like it but this is what peak performance looks like, literally.
Replies: >>712837821 >>712838314 >>712839875 >>712856774
Anonymous
6/16/2025, 8:38:13 PM No.712837821
>>712837565
I did something similar but autistically circuited it so it would unload specific things that I was running low on in buffer chests further down the line, instead of having fixed filters.
Replies: >>712838071 >>712891508
Anonymous
6/16/2025, 8:41:02 PM No.712838071
factorio_3o1cw7EAi8_thumb.jpg
factorio_3o1cw7EAi8_thumb.jpg
md5: 6d6512a35b3df6535853b8da187b3c37🔍
>>712837821
I did that too at the start but once you start having 240/sec of each science coming in the bots get overwhelmed, even charging them is problematic.
Anonymous
6/16/2025, 8:43:03 PM No.712838253
1514549951960
1514549951960
md5: 84fc27833404b7bbd36a7e7039ac86dd🔍
>>712829276
Don't use quality then? It's a single player game.
Anonymous
6/16/2025, 8:43:14 PM No.712838274
>>712829968
are you aware the only difference between i3,i5, etc. processors is how dirty they are?
Replies: >>712857743
Anonymous
6/16/2025, 8:43:38 PM No.712838314
factorio_bAXhOXqOpU_thumb.jpg
factorio_bAXhOXqOpU_thumb.jpg
md5: f0cec8b34027e75382a88fcd823480a6🔍
>>712837565
This was my #1 favourite creation.

The only input is scrap and it shoots out rockets with science, fuelled internally from the scrap itself.
Just copy paste the block and feed it scrap and you can get to 240 science per sec pretty easily.

It took days to figure it out and fine tune it.
Replies: >>712840843
Anonymous
6/16/2025, 8:46:38 PM No.712838584
>>712829968
Two of the planets have you filtering or dealing with "trash" or feeding excess back into the loop to prevent blockages so you would never make it anyways. Good on you for filtering yourself.
Anonymous
6/16/2025, 8:46:38 PM No.712838585
>>712829968
>Never installed this shit expansion, never will.
Thus, your opinion doesn't even matter.
Anonymous
6/16/2025, 9:00:56 PM No.712839875
>>712837565
I literally made a system of circuited belts that weaved two lanes with two different sciences in together for 4 different sciences on a single belt
Then i used it for a bit, realized that it would get stuck if i did any research that didnt require all the packs on the lane and just slammed everything on their own sides on belts with the Biter Lab
Im still mad about the missed opportunity, the new circuits are so cool
Also the templating system, what a huge QoL boost
Anonymous
6/16/2025, 9:07:27 PM No.712840446
>>712828781 (OP)
I didn't like few things
>No way to create orbital weapons that will target the surface, despite the idea being extremely obvious
>No way to create more advanced surface to space delivery means, be it a space elevator or at least advanced rockets with more cargo
>Can't cultivate quality plants on Gleba for alternative access to quality mechanic
I don't care if it would have been some post-game shit, still pretty disappointing.
Anonymous
6/16/2025, 9:12:19 PM No.712840843
>>712838314
>The only input is scrap
Isn't that the entire thing about Fulgora?
Replies: >>712841125
Anonymous
6/16/2025, 9:15:39 PM No.712841125
>>712840843
Yes but a lot of people use bots on Fulgora
At first my original setup was running short on batteries and I contemplated bringing them over from Vulcanus. But in the end I decided to keep it fully contained.
Replies: >>712841253 >>712841304 >>712842882
Anonymous
6/16/2025, 9:16:58 PM No.712841253
>>712841125
If you used bots on fulgora you didnt beat the game
Replies: >>712842279 >>712842513
Anonymous
6/16/2025, 9:17:23 PM No.712841304
>>712841125
>Yes but a lot of people use bots on Fulgora
I don't see how that changes anything about using only scrap
Anonymous
6/16/2025, 9:28:48 PM No.712842279
1706308490770596
1706308490770596
md5: d68aba6cfca5d9d0675a4fbf1681a993🔍
>>712841253
>you have to beat the game using the same ambiguous rules
no
Anonymous
6/16/2025, 9:31:33 PM No.712842513
>>712841253
>le self imposed challenge reddit brainrot
A real engineer will take any solution that works. If it works, it's good. You are a poseur. gb2cringe souls.
Anonymous
6/16/2025, 9:35:53 PM No.712842882
>>712841125
Do people really use bots to handle the bulk of their mass production? I can't imagine the amount of bots needed for that if you want at least some scale.
Replies: >>712843081 >>712844506
Anonymous
6/16/2025, 9:38:05 PM No.712843081
>>712842882
Thankfully bot making can be automated.
Replies: >>712843529
Anonymous
6/16/2025, 9:41:24 PM No.712843369
>>712835554
I am proud of doing it. I like other things in the expansion, but the spaceship design is unfun tedious bullshit.
Replies: >>712843549
Anonymous
6/16/2025, 9:42:45 PM No.712843529
>>712843081
I'm looking at the quality setup I have which consumes 6 green belts of scrap and I think that if I try to replace all belt logistics with bot logistics it will require literal tens of thousands of them up simulraneously, so my cpu is going to shit itself. And that's just one moderately sized base on one planet.
Replies: >>712844098 >>712844341
Anonymous
6/16/2025, 9:42:59 PM No.712843549
>>712843369
>but the spaceship design is unfun tedious bullshit.
Ask me how I know you only build big
Replies: >>712843596
Anonymous
6/16/2025, 9:43:07 PM No.712843564
artillery ship_thumb.jpg
artillery ship_thumb.jpg
md5: 74423b9961de134fab66a5c418278697🔍
Behold: a totally legit way to beat the game
Replies: >>712843746 >>712844283 >>712845368 >>712858070 >>712878946 >>712885226
Anonymous
6/16/2025, 9:43:40 PM No.712843596
>>712843549
Dunno how it works, don't care. Made one ship myself and blueprints every time after that.
Anonymous
6/16/2025, 9:45:35 PM No.712843746
>>712843564
kino
Replies: >>712843990
Anonymous
6/16/2025, 9:45:50 PM No.712843773
Reminder: If you used someone else's blueprints you didn't beat the game.

>but I hate x
You didn't beat the game
>belt balancers made by someone else
You didn't beat the game
Anonymous
6/16/2025, 9:48:17 PM No.712843982
>belt balancers
me personally I just put splitters all over the belts and hope for the best
Anonymous
6/16/2025, 9:48:22 PM No.712843990
>>712843746
Based and blueprintpilled. I ran half my logistics on spaghetti until the CPU cried and the UPS dipped below 20, but dammit I didn't copy paste anyone else's nonsense. It's not about beating the game, it's about bending it into a beautiful mess that only you understand.
Anonymous
6/16/2025, 9:49:35 PM No.712844098
>>712843529
Yeah, bots are not the optimal way to do it, but they're easy to set up and get something functional running.
Anonymous
6/16/2025, 9:51:36 PM No.712844283
>>712843564
Show the rest of the ship.
Replies: >>712844918
Anonymous
6/16/2025, 9:52:16 PM No.712844341
>>712843529
Airc bots are easier on the cpu compared to belts. They're deliberately fucking stupid to not be a resource hog, that's why they love making those circles around one roboport
Anonymous
6/16/2025, 9:54:22 PM No.712844506
>>712842882
>Do people really use bots to handle the bulk of their mass production?
People usually do it for either very low volume, or extremely high volume situations. In first case, it's because the throughput does not present an issue, in second case it's because they already reached a throughputs high enough to allow them to do a bunch of infinite research.

I've seen a lot of people using massive botswarms on mega-bases - for train unloading in 1.0 sometimes, for unloading landing bays in Space Age.
I'm not much of a megabaser - or really a very competent player myself - so I can't explain what the advantage of using bots is (except for landing bay cases, it's pretty obvious why you would do that there), but people do it, for very high volume items.
Anonymous
6/16/2025, 9:56:08 PM No.712844665
>>712829968
>Anon learns about binning in the hardware industry
Anonymous
6/16/2025, 9:58:51 PM No.712844918
ship
ship
md5: 75e93666850501be99458104e2f7d19f🔍
>>712844283
That's the entire ship, I stockpiled fuel in the fuel tanks, turret ammo in central hub, and purple artillery shells on that underground belt snake thing
This ship uses no electricity aside from loading the guns
Originally it had 2 engines but I couldn't click fast enough
Replies: >>712846145 >>712847136 >>712858070
Anonymous
6/16/2025, 10:04:11 PM No.712845368
minmatar_ships
minmatar_ships
md5: 612671c86aff0b3063f783f15cd3f854🔍
>>712843564
Lore accurate Minmatar Battleship
Anonymous
6/16/2025, 10:05:46 PM No.712845514
7ym4av
7ym4av
md5: 35c229a8c75f5eaf9b74464fc9ab4053🔍
>>712829276
>
Replies: >>712845578 >>712849523 >>712857260
Anonymous
6/16/2025, 10:06:35 PM No.712845578
>>712845514
>implying anyone actually enjoys uranium processing either
Anonymous
6/16/2025, 10:07:02 PM No.712845619
>>712829276
filtered midwit
Anonymous
6/16/2025, 10:08:03 PM No.712845698
>>712829968
oh of course, a vidya crybaby didn't even play the game yet has an opinion.
Replies: >>712845864
Anonymous
6/16/2025, 10:10:06 PM No.712845864
>>712845698
You don't need to play something to have an opinion on it idiot. That's what marketing is.

I've seen the streams, I'm not missing shit.
Replies: >>712846236 >>712849423
Anonymous
6/16/2025, 10:13:35 PM No.712846145
>>712844918
Marvelous.
Anonymous
6/16/2025, 10:14:36 PM No.712846236
>>712845864
Yes, you can have an opinion on how it is to watch the game. Not how it is to play it.
Anonymous
6/16/2025, 10:24:51 PM No.712847136
>>712844918
How are you filling both sides of the belts?
Replies: >>712848530
Anonymous
6/16/2025, 10:43:08 PM No.712848530
the cube
the cube
md5: a8bdb209b3604e560063018323d30ed0🔍
>>712847136
Just remove the accumulator and build a temporary belt from the hub to the other side. Deconstruct before flying

Forgot to mention this thing took 14 levels of Artillery damage research to go through 3k defense huge asteroids have
To do all that research I built THE CUBE™
It produces 10 of each science per second, and I copypasted 7 of these on my Vulcanus base, averaging 4900 spm
Replies: >>712848951 >>712849727
Anonymous
6/16/2025, 10:48:13 PM No.712848951
1677006913734107
1677006913734107
md5: a93699e4b09dae47b8f2a37b717b4106🔍
>>712848530
Anonymous
6/16/2025, 10:53:58 PM No.712849423
>>712845864
oh you can have an opinion, your opinion is just trash.
Anonymous
6/16/2025, 10:55:24 PM No.712849523
>>712845514
Uranium processing is special. The gambling is the mechanic. When applied to everything, it cheapens everything including the uranium processing puzzle.
Replies: >>712857574 >>712864781
Anonymous
6/16/2025, 10:58:17 PM No.712849727
oil ship_thumb.jpg
oil ship_thumb.jpg
md5: 7b3dc359fb4b2ca7b1f390210492d310🔍
>>712848530
In case you're wondering where all the oil comes from, the answer is: all of it is barelled from fulgora using 11 ships flying back and forth nonstop.
Yes, I'm using an underground belt snake again, this thing fits 8200 barrels when filled.
Replies: >>712849936
Anonymous
6/16/2025, 11:00:51 PM No.712849936
oil base
oil base
md5: e210580e757809784f5a64b415814a36🔍
>>712849727
And here's the Fulgora base launching all those oil barrels into orbit
Replies: >>712850153 >>712850429
Anonymous
6/16/2025, 11:03:36 PM No.712850153
oil base module
oil base module
md5: ec965cec0e0a9e96463b6d5946ab145b🔍
>>712849936
It's nothing special, just a bunch of these copypasted over and over
Anonymous
6/16/2025, 11:07:05 PM No.712850429
>>712849936
You only need oil for red circuits and lube, right? Why not just launch red circuits from Fulgora? Then you can use the crappy Vulcanus oil cracking for lube.
Replies: >>712851546 >>712853038
Anonymous
6/16/2025, 11:08:26 PM No.712850542
>>712837316
anon's too retarded to ratio out his fuel consumption vs production, so thinks that running his engines at 40% is the only answer.
Anonymous
6/16/2025, 11:21:38 PM No.712851546
>>712850429
Red circuits and LDS, but circuits take up most of it yes.
I originally planned to produce yellow blue and purple science on fulgora but the amount of resources you get from a single scrap island with a 2 wagon train is pitiful. Something like 1 circuit / second
It would be more viable with a bigger train and a bigger base but that becomes really tedious to fit on all the different shaped islands.
With oil barrels you're only limited by the amount of rockets your base can continuosly launch which isn't a lot, but it's still an order of magnitude better that way
Replies: >>712853038
Anonymous
6/16/2025, 11:40:00 PM No.712853038
>>712850429
>>712851546
An even better way is to just drop infinite coal from space and use liquefaction but that requires going to gleba, and I built all this silly bullshit before going there. Yes I got memed about the gleba difficulty
If the game didn't require gleba and aquilo research to unlock solar system edge, I could just fly there without landing on either
Replies: >>712855382
Anonymous
6/17/2025, 12:09:16 AM No.712855382
>>712853038
Nothing beats Nauvis for those sweet, sweet biolabs
Anonymous
6/17/2025, 12:12:49 AM No.712855639
>>712829276
Reply bait but still filtered hard by simple problem solving
Anonymous
6/17/2025, 12:25:30 AM No.712856774
>>712837565
T-THEY'RE FAST
Anonymous
6/17/2025, 12:31:46 AM No.712857260
>>712845514
Uranium also has a mechanic that lets you ignore the gacha entirely once you have enough to start with. Not even remotely the same thing.
Replies: >>712866594 >>712868229 >>712889620
Anonymous
6/17/2025, 12:35:40 AM No.712857574
>>712849523
quality is also 100% optional, to the point you can turn it off in your load order.
Anonymous
6/17/2025, 12:37:31 AM No.712857743
>>712838274
Wubba dubba dub is that true?
Replies: >>712887803
Anonymous
6/17/2025, 12:40:30 AM No.712858029
>>712830396
You have no fucking clue what you're talking about.
Replies: >>712891465
Anonymous
6/17/2025, 12:40:58 AM No.712858070
>>712844918
>>712843564
you disappoint me by not having balls attached to this
Anonymous
6/17/2025, 12:43:04 AM No.712858276
>>712828781 (OP)
I don't care if it's good or not, I'm not paying double what I paid for the base game for a DLC that is just a mod expansion. Even when they drop the price, I won't be buying anything from these greedy retards again.
Anonymous
6/17/2025, 12:45:05 AM No.712858432
>>712828781 (OP)
They should have delayed it a few more months once they realized Gleba was unfinished as fuck and had genuinely shitty mechanics.
Also, the interplanetary travel and logistics could 100% use a lot more work. They launched an undercooked expansion. There's no fucking excuse.
The lan party was proof enough but they decided to launch it anyway.
Sad.
Replies: >>712859953 >>712860276 >>712897060
Anonymous
6/17/2025, 1:03:38 AM No.712859953
>>712858432
what are you talking about, gleba is the only fully fleshed out planet and is easily by far the best.
Quality, Gleba and ship building are the only worthwhile part of the dlc.

The other planets, especially aquillo, and the new buildings all really suck
Replies: >>712870390 >>712886648
Anonymous
6/17/2025, 1:07:21 AM No.712860276
>>712858432
>The lan party was proof enough
qrd
Anonymous
6/17/2025, 1:28:28 AM No.712861978
>>712828781 (OP)
Yeah, I saw this coming. I'm just glad I was smart enough not to buy it. No buyers remorse for me I guess, heh.
Replies: >>712864290
Anonymous
6/17/2025, 1:47:39 AM No.712863384
factorio centrifuge_thumb.jpg
factorio centrifuge_thumb.jpg
md5: aebb48e5c19a96ceb3009c24bef14c34🔍
bump
Replies: >>712864087 >>712881304
Anonymous
6/17/2025, 1:57:03 AM No.712864087
>>712863384
OP here, making my first post of my thread, thanks.
Anonymous
6/17/2025, 1:59:47 AM No.712864290
>>712861978
Space age is great, I don't know what you're talking about.
Anonymous
6/17/2025, 2:04:41 AM No.712864651
>>712829276
Gating quality was lame. i liked it but once you get a new level it totally fucks up all your builds
Replies: >>712869697 >>712889374
Anonymous
6/17/2025, 2:06:18 AM No.712864781
>>712849523
I beat the game without making a single quality module. You can just ignore it. I plan to go back to my save in a year or so to refactor all my bases, legendarize everything, and make a prometheium science ship that can go to the shattered planet and back.
Anonymous
6/17/2025, 2:06:55 AM No.712864831
>>712830396
as long as the function of the prodcust still works, shitty or defective products get sold to off brand labels
Anonymous
6/17/2025, 2:11:26 AM No.712865151
>>712828781 (OP)
I didn't like Gleba and never even bothered with Ice Planet. What really killed the game for me was making circuits. I couldn't help myself but 'coding' them is awful and all the sub menu shit was terrible.

I'd like to play more but fuck ice planet.
Anonymous
6/17/2025, 2:12:21 AM No.712865221
>>712828781 (OP)
Gleba was decent once you get the hang of it, otherwise every planet was great and I loved the DLC.
Replies: >>712866287
Anonymous
6/17/2025, 2:21:51 AM No.712865890
Aquilo blows. Everywhere else was great. Im currently using my poor pathetic brain to make factories to produce legendary shit. Im creating disgusting monsters
Anonymous
6/17/2025, 2:22:36 AM No.712865936
>>712829968
>Never installed this shit expansion, never will.
So you just hate it for existing then? Okay.
Anonymous
6/17/2025, 2:24:25 AM No.712866060
>>712828781 (OP)
>downfall
How so? You can play without Space Age and the QoL updates are still massive
You can also downgrade the game to any version you want if you want to play those old mods that haven't been updated
Anonymous
6/17/2025, 2:24:34 AM No.712866075
>>712833896
Shapez is just factorio but with all of the soul sucked out of it.
its a reductive autistic take on the same game, I could not enjoy it.
Anonymous
6/17/2025, 2:25:26 AM No.712866135
>>712828781 (OP)
shit thread
>>712829276
shit bait

kill yourself OP
Anonymous
6/17/2025, 2:27:26 AM No.712866287
>>712865221
Gleba is honestly the only place with an intersting challenge
Both Fulgora and Vulcanus can be cleared in a few hours and Aquilo is a literal nothing planet by design

I wish they had playtested this stuff sooner than a few months before release, it was painful reading how they only figured out how to make stuff more fun after getting feedback from the LAN event
Replies: >>712866915
Anonymous
6/17/2025, 2:31:37 AM No.712866594
>>712857260
quality has that too, it's called blueprints
Anonymous
6/17/2025, 2:36:13 AM No.712866915
>>712866287
That's about how I felt about it. Fulgora had some interesting things about it in the optimization side of things, Vulcanus is literally infinite resources. Gleba had unique challenges but I still hate the science spoiling. By the time I get it to labs it's already 10% gone.

Aquilo is more of a test of 'how good is your interplanetary logistics'
Anonymous
6/17/2025, 2:54:33 AM No.712868192
>>712829276
Retard
Anonymous
6/17/2025, 2:55:04 AM No.712868229
>>712857260
Quality is literally the same fucking mechanic you retard
Anonymous
6/17/2025, 3:00:20 AM No.712868563
Factoriohno3
Factoriohno3
md5: c252241afe70d210867592d794ad3398🔍
help me i'm stupid
Replies: >>712868652 >>712889697
Anonymous
6/17/2025, 3:01:13 AM No.712868648
engineer here
you see it as gacha but actually it's just another level of autism you can plan for
before space age, it was just you figure out I make X parts per second and that's my output
but in a real supply chain there are failed units, so we would calculate and define upper and lower limits for production (i.e. how many units do I need to make in a given time) that ensure we get a certain amount of "qualified" stock for every X amount of overall stock produced
the mechanic introduced in space age allows us to achieve this level of autism in our factory design

tl;dr filtered
Replies: >>712897153
Anonymous
6/17/2025, 3:01:18 AM No.712868652
>>712868563
Very nice anon, look at all the pretty colors!
Anonymous
6/17/2025, 3:04:17 AM No.712868849
I don't mind the quality mechanics as they are now, EXCEPT for some retarded recipes.

Take biter eggs, it's used in several recipes but some of them are unable to be used for upcycling. Try to recycle a biolab and you get back...a biolab with 25% chance. Just let me upcycle using the biolab.
>b-b-but overgowth soil
I have to build more spaceships to ferry gleba ingredients...wonderful
Anonymous
6/17/2025, 3:13:16 AM No.712869448
bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8.u4
bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8.u4
md5: 04a2a89b0fdb1af19fc35c7cbbe7acb9🔍
>>712835368
>Gleba best planet.
Anonymous
6/17/2025, 3:15:05 AM No.712869587
20250521113801_1
20250521113801_1
md5: 87b0fb2785c05f6c57c6378fc701efc1🔍
I wish there was more interplanetary logistics. There's science of course, but the rest boils down to a handful of buildings that you have to craft on a specific planet because... fuck you, just because. Gleba ended up being my favorite since you had to constantly ship bioflux around so other planets could use biochambers, even if it was completely optional. There's shipping uranium and biter eggs from Nauvis too, that was good. It's just, your factories never really have to worry about imports from other planets suddenly stopping, they're all so self-contained. Does it actually make sense to, say, ship rocket fuel from gleba, processing units from Fulgora, and LDS from Vucanus? It's just so easy to make everything you need on-planet.

Quality was good btw.
Anonymous
6/17/2025, 3:16:24 AM No.712869697
>>712864651
This.
Higher levels of electric poles are useless in small quantities. And you'll have to completely redesign whatever you have from the ground up once you get enough quantities.
It kills your desire to design and build.
Replies: >>712889374
Anonymous
6/17/2025, 3:23:35 AM No.712870212
>>712830024
quality just a means to add yield as a gameplay mechanic
without it, we just assume yield is 100% all the time and it's easy to plan everything out and maybe that's already hard enough for most retards
quality means now you have to actually pay attention to how many shits you make per minute so you can figure out how long it'll take to make a quality part
then you have to plan for that level of base production to guarantee you get a quality part within a certain amount of time
Anonymous
6/17/2025, 3:26:05 AM No.712870364
What would your planet’s mechanic be?
>Echronedal
>fire wall on the horizon slowly approaching. Factory must move to outrun destruction. (Eventually develop shields which also work in space. Also some kind of unique building that lets you automate moving your factory)
Replies: >>712870609 >>712871207 >>712872989 >>712894042
Anonymous
6/17/2025, 3:26:25 AM No.712870390
>>712859953
Gleba was a completely different planet pre-launch of the expansion. The streamers and youtubers who went there all confirmed that what we got was a hastily put together mess. There were like 12 different fruit, not the 2 we got.
It was an improvement, but gleba definitely has issues.
And the ship building isn't the issue. It's the logistics. They're different things altogether. However, the width of a platform affecting speed is fucking dumb. You gotta give that up.
Replies: >>712871053
Anonymous
6/17/2025, 3:29:33 AM No.712870609
>>712870364
make a planet where you have to produce pollution (it wouldn't be called that) to make adjecent tiles safe
People enough machines to make enough to keep expending vs the planet or other things absorbing it
Anonymous
6/17/2025, 3:36:25 AM No.712871053
>>712870390
>The streamers and youtubers who went there all confirmed that what we got was a hastily put together mess. There were like 12 different fruit, not the 2 we got.
This didn't happen. This tibit came from a blog post about their second year into the development into the expansion.

https://factorio.com/blog/post/fff-417
Replies: >>712871149 >>712871709
Anonymous
6/17/2025, 3:37:51 AM No.712871149
>>712871053
>This didn't happen.

Yeah, It did. I don't get why you would lie like a dumbass. There's literally videos of different streamers admitting it even Dosh did in his own space age video and retrospective.
Go look it up yourself.
Replies: >>712871768 >>712887518
Anonymous
6/17/2025, 3:38:35 AM No.712871207
>>712870364
Monsters that only move in sufficiently low illumination
Vastly higher power costs for lights
Replies: >>712871471 >>712871730
Anonymous
6/17/2025, 3:39:35 AM No.712871291
boeing_747_thumb.jpg
boeing_747_thumb.jpg
md5: f3d18b621bec748a8b73ce2d27d6707e🔍
I'm resting a while from burnout on the game until I try again
Anonymous
6/17/2025, 3:42:03 AM No.712871471
>>712871207
Based pitch black enjoyer
Anonymous
6/17/2025, 3:45:28 AM No.712871709
>>712871053
The LAN event wasn't played on the 2022 prototype of the game and they also didn't completely redo in Gleba in 6 weeks.
I don't care what some of the fags said, it doesn't line up with what happened.
Replies: >>712871768 >>712871818
Anonymous
6/17/2025, 3:45:46 AM No.712871730
>>712871207
There was a mod planet I saw that had a similar concept. Tenebris seems interesting. I saw another that went more UV with it too, Terra Palus.
Anonymous
6/17/2025, 3:46:28 AM No.712871768
>>712871709
meant for >>712871149
Anonymous
6/17/2025, 3:47:18 AM No.712871818
>>712871709
You don't know shit about shit, clearly. Why do you think your ignorant opinions equate to what people who were there literally said? If you know nothing why open your trap lmao just shut the fuck up retard.

Nobody asked you in the first place. Do some fucking research before you join a conversation is that too much to ask? Like, fuck.
Anonymous
6/17/2025, 3:56:43 AM No.712872370
I really wish recipes for quality weren't so static. It would be nice to use ingredients of different qualities in the same craft and get increased chances for better quality based on the combined quality of the ingredients used.
Replies: >>712873482
Anonymous
6/17/2025, 4:06:37 AM No.712872916
No, you stupid faggot.
You are just repeating half-remembered information and hearsay that allegedly came from a bunch of youtubers and streamers while ignoring the actual timeline of the game.

Unlike you, who clearly didn't visit the link to the Factorio blog post that I included in my earlier post, I actually went to Dosh's video and here's the transcript that you say proves how they played with a version of Gleba that has 12 different fruits:
>1:24:17 This planet is actually fairly new to me because it's completely different from how it was at the LAN event. Back then you could just mine iron and copper from really tiny ore patches and instead
>1:24:26 of making bioflux you made something called jelly-yum with bioflux being something else entirely. Basically what I'm saying is I can't pretend to be competent, but the key to all of
>1:24:35 this is are these plants. You can pick them by hand, but this is Factorio, so of course you can automate it. These new agricultural towers will cover an area and automatically harvest any
>1:24:45 plants in range. The problem is, once they've picked them all, they don't come back. That is,
>1:24:50 unless you supply the seeds, which I will bring in via logistics robots because I am lazy.

So, they change the planet to use iron and copper bacteria instead of having ore patches, big fucking deal, totally unfished.
How about you do some research next time, fucking retard.
Replies: >>712873737 >>712874245
Anonymous
6/17/2025, 4:08:07 AM No.712872989
sandcrawler
sandcrawler
md5: b68ed43b96604769ba70e56c6cbb1fad🔍
>>712870364
This is a Starcraft 2 mission kek
Anyway, using belts will be awful on this one, you can't just pack up everything on a conveyor belt and leave
Ideally you'd build city blocks and move stuff between them with huge automated vehicles that can always stop what they're doing and run from the fire
Sounds good, do it fags
Anonymous
6/17/2025, 4:17:11 AM No.712873482
>>712872370
I still maintain quality should have worked like this:
>100% uncommon input gives 100% uncommon output
>2 out of 3 uncommon inputs gives a 66% uncommon output
>2 uncommon, 1 rare input gives a 100% uncommon, 33% rare.
Probably would have been a nightmare to program for all cases. But it is kind of annoying how one non-standard quality input will clog a line.
Replies: >>712879129 >>712886770 >>712897257
Anonymous
6/17/2025, 4:21:49 AM No.712873737
>>712872916
Lmao none of that proves anything you assblasted faggot.
Replies: >>712874070
Anonymous
6/17/2025, 4:27:50 AM No.712874070
>>712873737
You have even less proof of anything. All you have is hearsay and misremembered information.
I accept your concession, now kill yourself.
Replies: >>712879440
Anonymous
6/17/2025, 4:31:10 AM No.712874245
>>712872916
I forgot about the 12 fruits version. What a clusterfuck that would have been.


... And yet. I want to play that version.
Replies: >>712874494 >>712874949
Anonymous
6/17/2025, 4:35:33 AM No.712874494
>>712874245
Honestly I think 2 fruits is way too simplified. Should have been 3, or 4.
Anonymous
6/17/2025, 4:43:49 AM No.712874949
>>712874245
How did it work? One fruit only ends up being used in a singular product or something?
Anonymous
6/17/2025, 4:56:39 AM No.712875612
1732495297381014
1732495297381014
md5: 4fe4dbd4a8af5db40dce1629fb08ac53🔍
oh fugg, roggs :DD
Anonymous
6/17/2025, 5:49:44 AM No.712878527
>>712829276
Oh. You're back.

Someone make a Balatro thread to distract this guy.
Anonymous
6/17/2025, 5:53:27 AM No.712878729
>>712829968
>Abloo quality. Its like gambling!
>Never installed this shit expansion, never will.
Good job being a dipshit, anon.
Anonymous
6/17/2025, 5:55:36 AM No.712878854
>>712831195
>What?! I need to understand what greater than or less than means?!
>SHIT GAME FOR AUTISTS
Anonymous
6/17/2025, 5:57:32 AM No.712878946
>>712843564
>Didn't name the ship "The Intended Way"
Anonymous
6/17/2025, 6:00:54 AM No.712879129
>>712873482
yeah that would have been way better
>oh this cog is slightly better than the last cog, STOP EVERYTHING
I wonder why they didn't do it that way, cause the second I found out it didn't work that way it became apparent the entire mechanic was a complete waste of time until you had recyclers, which is after space travel, but quality is researched pretty early game.
whats the intended purpose of setting up for quality early on when you cant really do anything with it other than maybe manually craft some slightly better shit? whats the intended way to play there?
Replies: >>712879424 >>712879497
Anonymous
6/17/2025, 6:05:38 AM No.712879348
>"gambling"
I don't understand why people use this term. It's gambling if you're taking a risk a few times, but when you're taking that same risk a few thousand times in an automated system, that's no longer gambling, it's taking expected values.
Replies: >>712881257
Anonymous
6/17/2025, 6:07:12 AM No.712879424
>>712879129
Well the way I did it early game was that I had some quality machines and quality splitters, then used the split materials for stuff that really benefited from the materials. Personal equipment, solar panels, asteroid grabbers, stuff like that. Quality at scale can only be done with recyclers though.

It can't be understated how much a difference even uncommon quality solar panels and grabbers do for a space platform.
Replies: >>712879694
Anonymous
6/17/2025, 6:07:22 AM No.712879440
>>712874070
I couldn't beat you at sucking the dev's micropenis if I tried. I'll concede that.
These assholes launched an unfinished expansion and you think you get any brownie points for settling for it. Pathetic faggot.
Replies: >>712879964
Anonymous
6/17/2025, 6:08:36 AM No.712879497
1742577617635365
1742577617635365
md5: a0303480286f01460ef33eedb326eea8🔍
>>712879129
>slap quality mods in your drills and furnaces
>use the normal quality for science line
>greens for power poles/turrets/ammo
>blue for equipment/power production/ship parts
it's a mild annoyance (pic related) until you get trains and then it's just a 2nd/3rd train stop.
Replies: >>712892852
Anonymous
6/17/2025, 6:12:01 AM No.712879694
>>712879424
>Quality at scale can only be done with recyclers though.
yeah I think my problem is it was an un-automateable addition until you get recyclers, so I just had chest filling with with epic iron ore or whatever with no real reason not to just build wide instead of tall.
I did burn out before I got to space though so maybe that might have made the difference.
Anonymous
6/17/2025, 6:17:04 AM No.712879964
>>712879440
You've done nothing but whine that the expansion is 'unfinished' somehow without offering a single piece of evidence. Because they cut some things that people found unfun at the lan parties?
Replies: >>712880640 >>712894286
Anonymous
6/17/2025, 6:17:09 AM No.712879970
Gating quality tiers until Aquilo was a really fucking dumb decision. It would have been much better to put the Quality Module 3 there instead.
Anonymous
6/17/2025, 6:29:47 AM No.712880640
1729711886480
1729711886480
md5: 09adeca8534f06f23bfa8f2fed511b3f🔍
>>712879964

Not that anon but I was extremely disappointed by the combat content of the expansion and I do consider it unfinished.

Demolishers are cool the first time you fight one but since they are not an active threat you can just ignore them for most of the game. When you go back very late with a railgun they are nothing but a chore.

Gleba's enemies are completely irrelevant if you have artillery. In the base game, artillery is super good, but you still have the drive to go out and expand because your ore patches will run out so you have to fight larger and larger nests. It makes for a nice loop. Gleba, on the other hand, can be completely done with a very high SPM by just staying near the landing area so you really don't need to go far and face the stronger nests. Then, once you cover all the explored area with artillery, which is easy to do since you don't need to explore far, you have effectively sterilized the planet.

Fulgora/Aquilo are literally unfinished and should have had enemy content. If they came up with something unfun then they should have gone back to the drawing board and made something fun.

Lastly, the mining productivity tech in the expansion is so absurd that it hurts Nauvis too and you don't really need to explore far there either. All in all, SA is really unbalanced when compared to the base game and they should have given the combat mechanics more thought. The only saving grace are the asteroids.
Replies: >>712882935 >>712888210 >>712889374 >>712890089
Anonymous
6/17/2025, 6:41:53 AM No.712881257
>>712879348
Bro. This is /v/. This place isn't about understanding something. Its all about surface level outrage. GIT MAD.
Anonymous
6/17/2025, 6:43:00 AM No.712881304
file
file
md5: 1ce9753940a66d8aaa9e0b5fc7a4d708🔍
>>712863384
Anonymous
6/17/2025, 7:05:43 AM No.712882504
Space platforms suck.
Anonymous
6/17/2025, 7:14:37 AM No.712882935
>>712880640
Man. I just don't get it. I'm in no way trying to invalidate your opinion or anything but wanting more combat in the factory game just seems backwards. I think the new enemies are plenty. Gotta load up to go get more goodies on Vulcanus but once you make your path youre good. Biters are just an early game hurdle until you solve that problem then can stop worrying about it. Stompers have you bundling your defenses a little differently but once you figure that out you're good. Fulgora your only enemy is the weathee itself requiring you to bring umbrellas to where you want to buold. Like I think that's exactly right for a factory game. Go up against an obstacle and solve it as you progress. Having enemies being a constant source of grief in Factorio would really drag the whole thing down.

Not saying there is no room for that kind of stuff but I dunno. I think it would just drag factorio down. If you want enemies to be more of a focus there is that Riftbreaker game that's pretty solid. Still has ya building up your bases with enemies being more of an issue. Its not as good as factorio but still good. Worth burning a weekend on at least.
Replies: >>712883810 >>712883967 >>712886906
Anonymous
6/17/2025, 7:31:24 AM No.712883810
>>712882935

Combat adds a necessary pressure to progress quickly, efficiently and with thought. Without it I could just leave the game running for hours and come back and cash in on the resources.

All that being said, I do wish the game had a "hardmode" with stuff like demolishers being an active threat, I don't think it would be healthy for the game to have that as default. Anyway thanks for the rec.
Anonymous
6/17/2025, 7:34:43 AM No.712883967
>>712882935
Eh, I can see where he's coming from. I really did hope that the expansion added more combat related stuff or maybe expand the game into something more like an RTS? I wanted it ever since I started playing with the AAI remote vehicles. But I get it. It's not really the main goal of the game and it would be annoying to be trying to build stuff and get alerts that you need to pay attention to.
Replies: >>712885027 >>712893352
Anonymous
6/17/2025, 7:45:25 AM No.712884474
1637766168200
1637766168200
md5: 7b2d6a6b0a5cedfb9e27c7533c92c4cc🔍
>you cannot send cargo from one ship to another
>you have to send them down and them load it up to send it
>space itself is boring, nothing to fight or do outside rocks
>Fulgora and Aquilo got no enemies to fight
>outside travel ships do nothing
Outside that I love Vulcanus, its comfy
Anonymous
6/17/2025, 7:55:54 AM No.712885027
>>712883967
I'm so glad they didn't RTS it. That sounds nightmare monkey paw as fuck. You do you and everything but I think something like that would have utterly ruined the game. I did play with the AAI vehicles and have a good time with it but I'm more glad I could take that mod back off. A little vehicle automation mitebcool but I'd rather it be a "What if..." that modders can play with.
Anonymous
6/17/2025, 7:59:11 AM No.712885226
>>712843564
holy based
Anonymous
6/17/2025, 8:03:43 AM No.712885453
Why do Factorio threads always have whining retards complaining about:
>Quality
>Game price
Replies: >>712890438
Anonymous
6/17/2025, 8:23:00 AM No.712886362
>>712829276
Fpbp
Anonymous
6/17/2025, 8:29:59 AM No.712886648
>>712859953
>Quality, Gleba and ship building are the only worthwhile part of the dlc.
Holy mother of being wrong. You got everything wrong. EVERY thing
Anonymous
6/17/2025, 8:33:12 AM No.712886770
>>712873482
It would have been surprisingly easy to program:

For each item in the crafting:
-pick one at random
-select its quality as the output's quality
Replies: >>712898317
Anonymous
6/17/2025, 8:36:56 AM No.712886906
>>712882935
I think the devs were right to keep the enemies passive(Vulcanus) or nonexistent(Fulgora/Aquilo). You've already got 5 bases to manage, can you imagine how annoying it would be to get attacked on 2 or 3 planets at once and find out there's a fault in your defense grid and now you've got to travel all the way out there to fix it. I think it would force you to encircle every base with walls and turrets which you already do on Nauvis and it's tedious enough to do it once, let alone 5 times.
Replies: >>712897382
Anonymous
6/17/2025, 8:50:19 AM No.712887518
>>712871149
>Dosh did in his own space age video and retrospective
Link a timestamp. You can't.
Replies: >>712894414
Anonymous
6/17/2025, 8:57:18 AM No.712887803
>>712857743
Yes, this is why your computer runs slower after you visit a bunch of porn sites.
Anonymous
6/17/2025, 9:08:00 AM No.712888210
>>712880640
Demolishers should have been on aquilo, and free roaming (gives you a reason to build the rail guns). Pentapods should have been on vulcanus instead (so you aren't on a clock on gleba while trying to work out handling spoiling).
Anonymous
6/17/2025, 9:14:09 AM No.712888443
The two worst things about Gleba are that you unlock stack inserters instead of green belts there and that rocket turrets fucking suck against pentapods.
Anonymous
6/17/2025, 9:16:08 AM No.712888520
>>712828781 (OP)
I dislike Space Age
Anonymous
6/17/2025, 9:36:40 AM No.712889374
>>712864651
>>712869697
Same, that aspect was pretty gay

>>712828781 (OP)
I just wish the game didn't end at Aquillo, and some of the planets and progression could use some more rebalancing.

>>712880640
I feel like Fulgora and Aquilo were unfinished too, they needed something more. Fulgora felt especially jank and pointless.
Anonymous
6/17/2025, 9:42:49 AM No.712889620
>>712857260
>Design loop so that the "gacha" just keeps repeating itself for guaranteed results
>It'S nOt eVEn ReMotELy tHe SamE ThInG!
Anonymous
6/17/2025, 9:45:10 AM No.712889697
>>712868563
It looks like your base has started a pride parade. That's normal this time of year.
Anonymous
6/17/2025, 9:48:52 AM No.712889840
i havent played since before .12
Anonymous
6/17/2025, 9:55:48 AM No.712890089
file
file
md5: a75186e64d943904de3a3b480e4cbf59🔍
>>712880640
Fulgora could have rogue drones or something. Every time you mine scrap, there's a chance of waking one up from the scrap pile. You have to set up turrets around mining spots, especially the rich ones.
Aquillo should have had the space jellyfish they shown off years ago. They're attracted to heat. Their gimmick is that they float over and suck the heat out of your heatpipes. Freezing your base without giving any alarms that something is being destroyed. They should also have very high resistances to everything except fire.
Replies: >>712897494
Anonymous
6/17/2025, 9:57:24 AM No.712890143
>>712829276
brainlet
Anonymous
6/17/2025, 9:58:38 AM No.712890194
>>712831195
you dont need a single circuit for spaceships, filterlet.
Anonymous
6/17/2025, 9:59:42 AM No.712890229
>didn't care for space ships
>use a blueprint and work on factories
>don't piss and moan on reddit
>dlc still fun

it's as shrimple as that.
Anonymous
6/17/2025, 9:59:51 AM No.712890235
>>712829968
This is why /g/ laughing at us.
Anonymous
6/17/2025, 10:01:30 AM No.712890314
>>712829968
>never installed
actually kill yourself? the fuck are you doing here you retard.
Anonymous
6/17/2025, 10:04:20 AM No.712890438
>>712885453
its a niche game that has exceeded its target audience.

A similar circumstance, I hate the blue prince and I bet they hate me in those threads.
Anonymous
6/17/2025, 10:29:39 AM No.712891427
>>712828781 (OP)
shit expansion
Anonymous
6/17/2025, 10:30:40 AM No.712891465
>>712858029
>no argument
>just seethe
We accept your concession.
Anonymous
6/17/2025, 10:31:49 AM No.712891508
1743798224650482
1743798224650482
md5: e91cb6bcb4af572634cf136272ae75db🔍
>>712837821
>I used an in-game feature to solve a basic problem
>tehee I'm so le 'tistic
oh no, le itty bitty titty autismarino atusimy autism! oh no, not le quirky autism! not le 'tism
Anonymous
6/17/2025, 11:05:59 AM No.712892852
>>712879497
if you offset the beacons a bit they can hit 8 machines each instead of just 6
Replies: >>712892894
Anonymous
6/17/2025, 11:06:59 AM No.712892894
>>712892852
they're just efficiency beacons, it hardcaps with one anyways.
Replies: >>712893085
Anonymous
6/17/2025, 11:10:54 AM No.712893085
>>712892894
it would use 25% fewer beacons with absolutely zero downsides
Replies: >>712893402
Anonymous
6/17/2025, 11:17:57 AM No.712893352
>>712883967
>But I get it. It's not really the main goal of the game and it would be annoying to be trying to build stuff and get alerts that you need to pay attention to.
What if the combat system was about making space platforms that could fight and mine and cooperate efficiently?
Anonymous
6/17/2025, 11:18:57 AM No.712893402
>>712893085
Who cares about efficiency?
Anonymous
6/17/2025, 11:32:12 AM No.712894042
>>712870364
Aurean
>land is a brittle crystal and sandunes, cannot support high weight outside tiny zones like your landing zone
>main resource is a floating crystal with fancy chemical uses
>main use is the fact this thing floats and can mantain huge weight ratio
>flying factory time
>Flora and Faura also flies
https://youtu.be/gJOCSpDDvgg?si=9mx381Q0s70HB4QC
https://youtu.be/EKRkAEjjhpE?si=I4QqxzIXbSCEtnxI
>main reward are Airships for collecting resources (ores, coal, trees, water, lava, gas, etc) and armored variants design to hunt enemies
Replies: >>712896886
Anonymous
6/17/2025, 11:34:46 AM No.712894161
I understand why quality is controversial, however, it's also completely optional.
Like using circuits, I got to space for I started to learn them.
Anonymous
6/17/2025, 11:37:08 AM No.712894286
>>712879964
>Whine
You're taking my views on how unfinished the expansion is as a personal attack. You're a fucking man-child. Stop projecting. You haven't even proven anything either you're just throwing a tantrum because you saw criticism of Factorio.
What. You think you're going to get any upvotes? Fucking retard go back.
Anonymous
6/17/2025, 11:40:02 AM No.712894414
>>712887518
>Feed me! Waah!!!
Shut the fuck up retard. Do you need me to wipe your ass, too?
Anonymous
6/17/2025, 11:43:54 AM No.712894583
>>712828781 (OP)
faggot
Anonymous
6/17/2025, 11:54:58 AM No.712895112
I wish these 'planets' were just biomes on the same planet.
Trains are more fun than rockets, especially with the update.
Having interactions between the factions would be awesome too.
Still think that alien science they brought back really had potential for some alien rts elements.
Replies: >>712895349
Anonymous
6/17/2025, 11:55:00 AM No.712895114
I love quality, Gleba and Aquilo

In the long-run I think Vulcanis is the most boring planet which is a shame becase it will always be the 1st stop due to the cliff explosives unlock
Anonymous
6/17/2025, 11:59:43 AM No.712895349
file
file
md5: 80e762dfac29d97bf6dc7d14de8690c7🔍
>>712895112
https://mods.factorio.com/mod/SpaceAgeWithoutSpace
Replies: >>712895470 >>712895625
Anonymous
6/17/2025, 12:01:57 PM No.712895470
>>712895349
Oh, hell yeah. Will have to try this out.
Anonymous
6/17/2025, 12:04:56 PM No.712895625
>>712895349
Any mod that allows me to put water? I wish to build my rocket silo on an island of green contaminated water interconnected with trains.
Replies: >>712896162
Anonymous
6/17/2025, 12:17:03 PM No.712896162
427520_20250617121604_1
427520_20250617121604_1
md5: 77e1fd82ef40705f3ab416c4978e7a86🔍
>>712895625
I think Waterfill still works, but if not, I messed around a bit with the map generation settings with that mod above and got this.

For some reason, lowering water amount gave the opposite result. I'm not even sure if this map is playable with this much water... but that's your problem.
Replies: >>712896317
Anonymous
6/17/2025, 12:20:05 PM No.712896317
>>712896162
You need to slide coverage down, that's how much of the area of land is covered in water.
Scale is just how big the ponds are, it doesn't effect how much water there is.
Anonymous
6/17/2025, 12:23:52 PM No.712896485
kay
kay
md5: 8ef1b09b70ffd3adf880991d89f7ff96🔍
>Drag my feet with pushing the biters out and building a wall because I didn't feel like setting up one whole light oil station to fuel flamethrower turrets
>Now I'm scrambling to build a wall while hurrying around to outposts to quell biter attacks
Why didn't anyone tell me shooting myself in the foot hurts?
Replies: >>712896845 >>712897040
Anonymous
6/17/2025, 12:30:22 PM No.712896790
this game is just cookie clicker
Replies: >>712896901
Anonymous
6/17/2025, 12:31:42 PM No.712896845
>>712896485
Fail to prepare, prepare to fail.
Anonymous
6/17/2025, 12:32:39 PM No.712896886
>>712894042
>?si=9mx381Q0s70HB4QC
>?si=I4QqxzIXbSCEtnxI
thank you glownigger
Anonymous
6/17/2025, 12:32:56 PM No.712896901
>>712896790
Yes. If you play it like an idle game it'll play like an idle game
Anonymous
6/17/2025, 12:35:08 PM No.712897000
1639381388174
1639381388174
md5: 4b745c9b65bb7d09907313522553593d🔍
>>712828781 (OP)
Wouldn't be the first time dlc ruined a game.
Anonymous
6/17/2025, 12:36:00 PM No.712897040
YouSpinMeRightRound_thumb.jpg
YouSpinMeRightRound_thumb.jpg
md5: 6cc371a4b34ab8bc25befec87b02c9e0🔍
>>712896485
>tfw I feel that feel you feel so well
Oof. Right in the hubris.
Anonymous
6/17/2025, 12:36:40 PM No.712897060
>>712858432
>Gleba was unfinished as fuck and had genuinely shitty mechanics.
Gleba isn't that bad if you understand that you don't need to stockpile anything.
Aquilo on the other hand is just shit altogether.
Anonymous
6/17/2025, 12:38:45 PM No.712897153
>>712868648
If you were an actual engineer you would seethe at how incredibly retarded space logistics are implemented, so cease your larp, you faggot.
Anonymous
6/17/2025, 12:41:03 PM No.712897257
>>712873482
But how do you get your increased quality in the first place?
Replies: >>712897427
Anonymous
6/17/2025, 12:41:03 PM No.712897258
>Factorio thread
We're up to 8 mentions of autism so far. Keep up the good work, lads.
Anonymous
6/17/2025, 12:44:19 PM No.712897382
>>712886906
That's why you play in peaceful mode anyway.
Enemies add nothing but additional tedium.
Sure, do one base game with enemies once, build artillery and never have a problem anymore, but after that, who fucking cares?
Anonymous
6/17/2025, 12:45:07 PM No.712897427
>>712897257
Same as now. Maybe if you have enough quality, it can replace at least one quality ingredient. Like if you had 4 quality 4's it'd add another 10% to the quality roll, so in that case it'd be 76% instead of 66%.
Anonymous
6/17/2025, 12:46:34 PM No.712897494
>>712890089
>They should also have very high resistances to everything except fire.
So I just build a bunch of flamethrowers that are fed directly from the ground, adding another layer of nothingburger just for more busywork?
Anonymous
6/17/2025, 1:06:03 PM No.712898317
>>712886770
>It would have been surprisingly easy to program
Considering every recipe in this game works stricly on fixed inputs and every piece of logic works around this assumption - no. It would have been a total rewrite.
Remember that items of different qualities are technically different items.
Anonymous
6/17/2025, 1:16:51 PM No.712898749
I havent played space age since release, any good overhaul mods yet?