>On equip: Slightly increases Damage.
>game uses vague designations like 'slightly' or 'significantly' instead of giving you hard numbers
>'slightly' on item A can be vastly different from 'slightly' on item B
>the difference between "small" and "big" boost to attack is actually not that much
>>712835896 (OP)I'm assuming you're referring to shit like the calamity ring? It's for challenge runs.
>>712836324oh shit wait do you mean damage done by the player or damage taken by the player?
>raises crit chance on odd numbered hits by 3% when the narwhal bacons
>>712835896 (OP)>equip ring>slight damage increase>remove ring>re-equip ring>slight damage increase again>remove ring>re-equip ring>yet another slight damage increaseThank you Todd very beautiful.
>>712836324>>712836429Dude he means vague as shit description for what items are doing, slightly could be anywhere from 0.01% to 10% depending who the hell is saying "slightly"
>Distance descriptor: "nearby"
Elemental and status resistance gear is always boring as shit, and Iโm tired of games padding their equipment lists with this useless garbage (especially if itโs acquired through RNG that cockblocks you from getting more desirable treasures).
>bonus damage to undead units
>undead chapter is over
>causes certain attacks to deal bonus damage