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Why has every 'relentless pursuer' type enemy since Nemesis been abject dogshit not nearly as cool or scary?
>>712842840 (OP)Because Nemesis is stylish, just look at those clothes
>>712842840 (OP)Because it's not just about the enemy, but rather the whole context of the game.
It's like asking why enemy AI has never been as good as FEAR, when the strength of that was shared with its levels and other shit.
>>712842840 (OP)I think Alien Isolation was pretty good, though I guess it being the only monster and focus on stealth kinda eat from the impact of its presence. What other pursuers have there even been?
>>712844153Look like trash bags to me
nemesis
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>>712845132Get some glasses for your eyes
>>712842840 (OP)Even if most players run away on their first playthrough, you're actually meant to fight nemesis, most other stalkers are just time wasters with regenerating health you just have to run away to waste your time
>>712842840 (OP)Nemesis is fun because you either clench your asshole and try to fight that fucker for a good reward or you just run away. Usually you don't get the fight option, and in the rare cases where you do, it never feels like a fight for life and death. Nemesis is just right.
>>712845668DO NOT REDEEM THE S.T.A.R.S. CARD
DO NOT REDEEM IT
DO NOT REDEEM IT
NOOOOOOO
MAAM WHY DID YOU REDEEM
Nemesis shows up when you least expect through the entire game.
Outside of him they usually only stick around one area or are always present to an annoying degree. Very few games also want to inconvenience a player with an enemy that's as overwhelmingly stronger than a beginner player.
G4
md5: 6dbbe094351bbab6e16789f8d23ffcf3
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Old Nemesis was the first monster in the series that could follow you through loading screens. Came also using weapons, pronouncing further that it's capable of using powers that the player has considered so far to be exclusive to themselves.
It's not the fact that it pursues that makes it memorable, but the fact that it rivals the player. That's why Nemesis feels less akin to Mr. X, that ultimately is just another "dumb" monster that chases you around to fist your ass. Mr. X has some interesting elements with the hat, as it kinda implies that its capable of some further thought than the random zombies, but ultimately it does nothing particularly rival-like. The only time I remember something similar in a modern game was in Nier Automata when you fight the gay machine brothers and they start leveling up. I think the only way to give the same impact in modern RE format would be to make pursuer player-controlled souls styled invader that knows how to counter the player's tricks.
Actually, that reminds me that mr. X did actually start holding hand in front of its face if you kept headshotting it? That was actually pretty neat.
because everyone who grew up on the PS3/360 or any gen beyond that is a total pussy
auto-kill invincible pursuers in walking sim games are the baby mode version of the same thing in older games, where you would actually have weapons/means to delay or temporarily put down the pursuer, but at the cost of your own health if you weren't killed enough
when you turn player status into a binary of alive/reload your last save and take away any way to fight back, you've made a game retards
>>712842840 (OP)Because it was only cool once and it's on a game that didn't need it but it was cool.
Overusing a trope makes it unscary and even cringe on future titles. At least in Village you only spend 1.5-2 hours inside the castle and it was a fun gimmick at best.
>Zoomies never played WW
SAD
If you find lots of ammo via RNG you can and you should kill Nemesis as much as possible.
>>712849381I tried but the port sucked. Also, grimderp sequel.
>>712844427Alien Isolation was the best representation of this, my one problem was that in most of the game it was programmed to hover around you at all times in most levels. There was a mod that made it not do this and it was more immersive and amplified the "oh shit" moments of it showing up.
>>712842840 (OP)He actually shows up and kills a character from a previous game to prove he's not fucking around.
>>712850193from my experience removing the leash made the xeno fuck off into other parts of the map for most of the playtime.
I think the issue is less the leash and more that its routine consists of just 2 phases:
>sit around in vents for a few seconds>run around the corridors for a minute and run past the player onceit's really embarassing how much effort they put into the learning gimmick but ignored this blatant flaw