Thread 712878653 - /v/ [Archived: 980 hours ago]

Anonymous
6/17/2025, 5:52:02 AM No.712878653
starcraft
starcraft
md5: 16c0372ed82cd85f59309cdd2cf5e189🔍
This game fucking sucks and is not fun.
Replies: >>712879713 >>712880194 >>712880575 >>712880643 >>712881443 >>712881837 >>712881974 >>712882726 >>712883330 >>712888018 >>712889710 >>712890583 >>712890628 >>712891923 >>712893472 >>712893962
Anonymous
6/17/2025, 6:12:19 AM No.712879713
>>712878653 (OP)
skill issue. git gud.
Replies: >>712880067 >>712883895
Anonymous
6/17/2025, 6:18:53 AM No.712880067
>>712879713
Nah.
Replies: >>712880097
Anonymous
6/17/2025, 6:19:27 AM No.712880097
>>712880067
ok then just stop crying
Anonymous
6/17/2025, 6:21:30 AM No.712880194
>>712878653 (OP)
filtered.
Anonymous
6/17/2025, 6:28:32 AM No.712880575
>>712878653 (OP)
too stupid to remember hot keys?
Replies: >>712880626 >>712881009
Anonymous
6/17/2025, 6:29:29 AM No.712880626
>>712880575
No.
Replies: >>712880691
Anonymous
6/17/2025, 6:29:51 AM No.712880643
>>712878653 (OP)
it's incredibly fun, however the pathfinding is legitimately bad after playing StarCraft 2, or pretty much any RTS made after 2000, and severely dates it
Replies: >>712881301 >>712894169
Anonymous
6/17/2025, 6:30:39 AM No.712880691
>>712880626
sure sounds like it
Anonymous
6/17/2025, 6:31:18 AM No.712880732
its like 30 years old bro
nobody likes it we just didnt have anything else
Replies: >>712880859
Anonymous
6/17/2025, 6:33:27 AM No.712880859
>>712880732
We did though.
Anonymous
6/17/2025, 6:36:24 AM No.712881009
>>712880575
do people actually play with legacy hotkey setup? like you seriously press P to patrol? seems like an impossible thing to do if you try to micro vultures or something.
like sure B B is build barracks, or pressing M means marine, but... yeah
Anonymous
6/17/2025, 6:42:56 AM No.712881301
>>712880643
>pathfinding is legitimately bad after playing StarCraft 2
pathfinding in broodwar has always been jank even for its time, but that's why it's the gookclicker because you need to do dozen more clicks than usual to make sure your units don't go full retard
Anonymous
6/17/2025, 6:44:48 AM No.712881385
I don't really see the appeal, at least for multiplayer. I don't know a whole lot but i'll watch random artosiscasts and tried learning some of the game and it honestly just feels like games come down guessing or the other player having way better micro/APM. Like a lot of games i've watched come down to one player going for a certain strategy that happens to wreck the other persons and it's usually too late for that person to switch up their build to keep up. Like obviously the beginning you're supposed to scout but scouting can be extremely RNG too and if you get that information too late or the other player sends something to kill your scout before you get information the other player can just get raped so hard. Not always but it feels like it happens a lot. Sometimes really good micro can win uneven fights but that almost feels cheap in some way to me, like this person had the better setup and strategy but they lost to pure execution.

The game just seems like a massive pain to me. Insane amount of info to learn and then you need autistic execution on top of it to play "properly" and then you can still end up losing because someone picks a certain strategy that full counters yours? I just don't get it. It feels like something that people "like" because the barrier for entry is just so crazy high that it gets you into a special club
Replies: >>712887132 >>712887160
Anonymous
6/17/2025, 6:46:18 AM No.712881443
>>712878653 (OP)
literally the most fun i've ever had online
Anonymous
6/17/2025, 6:47:28 AM No.712881497
even if you dont like multiplayer RTS, it literally has one of the most memorable SP campaigns in videogames, ever
so... just git gud
Replies: >>712881551
Anonymous
6/17/2025, 6:48:29 AM No.712881550
sc2 co-op
Replies: >>712894272
Anonymous
6/17/2025, 6:48:29 AM No.712881551
>>712881497
I do not and never have had fun with the SP.
Anonymous
6/17/2025, 6:53:27 AM No.712881837
filtered
filtered
md5: da04f07e8c00c3be771665efde2fbcd0🔍
>>712878653 (OP)
Let me guess, you got ass blasted in that "wait 30 minutes" mission?
Replies: >>712881867 >>712885436 >>712886527
Anonymous
6/17/2025, 6:53:52 AM No.712881867
>>712881837
No.
Anonymous
6/17/2025, 6:55:59 AM No.712881974
>>712878653 (OP)
>play the campaign
>enjoy the missions, characters and story
>play a few multiplayer matches
>realize that it sucks
>start playing on usemapsettings
>pure unfiltered kinogeddon
Replies: >>712882242
Anonymous
6/17/2025, 6:56:16 AM No.712881990
m2x3hy709jzd1
m2x3hy709jzd1
md5: 012987e1cdc1cea0a04ee00e06838221🔍
'minder that over 90% of RTS players don't EVER touch multiplayer, and less than 10% of multiplayer games are PvP. Don't let /v/ sweatcucks speak for the fanbase just because they're more tryhard at pointless apm spam due to literal autism. THEY HAVE NO SAY IN THIS. They are the smallest niche of an already niche genre.

Multiplayer game design is anti-RTS. Developers purposefully avoid cool units, mechanics and campaigns which are the heart and soul of RTS for the sake of le balance. The delusional elitist comptards have been killing RTS for too long.

You may SEETHE, you may COPE, but RTS is a SINGLE PLAYER ONLY genre.
https://www.youtube.com/watch?v=XehNK7UpZsc
Replies: >>712882113
Anonymous
6/17/2025, 6:58:16 AM No.712882105
Been thinking about replaying the campaigns, including the prologue from the demo, and the enslavers campaign.
Replies: >>712882342
Anonymous
6/17/2025, 6:58:26 AM No.712882113
>>712881990
>'minder that over 90% of RTS players don't EVER touch multiplayer
still no proof
Anonymous
6/17/2025, 7:01:03 AM No.712882242
>>712881974
This. I pity the fools who didn't play Starcraft on Battle.net back in the day with its thousands of UMS maps.
Anonymous
6/17/2025, 7:02:47 AM No.712882342
>>712882105
should also mod in the n64 campaign along with the excluded campaign map where Edmund tank mode fights along with the protoss to destroy a cerebrate.
Anonymous
6/17/2025, 7:10:20 AM No.712882726
>>712878653 (OP)
The mirror matchups are all terrible. SC2 fixed it.
Replies: >>712883106
Anonymous
6/17/2025, 7:18:11 AM No.712883106
>>712882726
SC2 barely fixed anything and it's unfun for the same reasons.
Anonymous
6/17/2025, 7:22:05 AM No.712883330
>>712878653 (OP)
the single player campaign is great
Anonymous
6/17/2025, 7:33:09 AM No.712883895
1682029462365879
1682029462365879
md5: e359472957ba11090c7ff30c220bf809🔍
>>712879713
got 'em in 1
Anonymous
6/17/2025, 8:03:16 AM No.712885436
>>712881837
There are people that can't full clear the entire zerg base in the time it gives you?
I always end up killing them off in the first 15 minutes then I AFK for the next 15 because there's no trigger to automatically end the mission.
Anonymous
6/17/2025, 8:26:39 AM No.712886527
>>712881837
I almost fucking quit in that sc1 protoss mission where you're just playing as Tassadar and some zaelots and they constantly throw infessted terrains at you that pop out of the fucking ground, they move way too fast to abe able to properly split my army and those assholes even coded it so you can't proc them with clones are a few unites.
Anonymous
6/17/2025, 8:41:50 AM No.712887132
>>712881385
>and it honestly just feels like games come down guessing or the other player having way better micro/APM
So what game do you think is different? FPS? Fightan? It's the exact same shit, you either have superior mouse twitches, combos or reaction time whatever or just guess where people are gonna be or what they are gonna do. Difference micro and APM actually takes a lot longer to develop than any of these things.
Replies: >>712887651
Anonymous
6/17/2025, 8:42:36 AM No.712887160
>>712881385
>The game just seems like a massive pain to me...autistic...
I've been playing some and watching for a long time, this is pretty true but you are overstating the random aspect a bit. For example, the biggest tournament in korea has had the same guy win 4 times in a row because he is just on another level, and it's more or less the same handful of guys that can even compete with him, then maybe another 20-30 who can compete with them, etc etc. Two equal players will be 50-50 and there are plenty of 'luck' aspects, but it's fairly minimal considering.
It's just (arguably) the best competitive RTS but it's almost a dead genre unfortunately.
Replies: >>712887406
Anonymous
6/17/2025, 8:47:56 AM No.712887406
>>712887160
>For example, the biggest tournament in korea has had the same guy win 4 times in a row because he is just on another level,
The irony is that Soulkey was a b-teamer for years and is only doing well now because the general skill level has started to decline. Players are no longer spending 16 hours a day grinding out practice sessions under the whipcrack of their esports teams, instead they have actual lives and jobs, or spend more time fucking around on stream begging for donations from viewers.
His muta micro is okay, but every ZvP is him just spamming the absolute fuck out of hydras and his ZvT is stalling until dark swarm because the current map meta favors it so heavily. Almost every map seems built to cater to his playstyle and he can just veto the few that would give him trouble. Sure, he's still better than the rest, but he's so fucking boring to watch and if we had better players in the primes, he wouldn't be doing fuck all.
Anonymous
6/17/2025, 8:53:45 AM No.712887651
>>712887132
In a fighting game there's a lot more time for you to figure out what your opponent is doing and make mistakes. You can also always make a comeback. A lot of starcraft is macroing to make sure you're setting up to make the right amount of units at the right times, if your opponent has more information or just happens to make a build that's coutnering what you're doing you can't just immediately switch up everything to beat them. Of course someone can get lucky in a fighting game but at mid level or higher, only the player truly knows if they were guessing or not while to an observer they might call it a "read"
Fighting game execution also isn't the biggest issue especially in modern titles where they dumb it down more and more but even in situations where execution is (relatively) considered hard, it's not even half as hard as what's considered "good" APM in an RTS.

At a basic level the fundamental mind game is the same, you're right, but the mindgames in an RTS at least from my outsider perspective seem to be you thinking like 10+ minutes ahead because if you don't, you can easily lose and then you need amazing execution to actually make sure everything's timed and then you need amazing reactions and a different type of execution when an actual battle happens. It's too much imo. It's fun to watch tho
Replies: >>712890836
Anonymous
6/17/2025, 9:03:07 AM No.712888018
>>712878653 (OP)
Its fun, but it can be hella frustrating, and will give you wrist damage if you tryhard it for years
Anonymous
6/17/2025, 9:37:22 AM No.712889408
let's be honest, there are some matchups that are too difficult for beginners to try to play.

like for a beginner Terran, all a Protoss has to do is send a zealot and he can be completely fucked. you are telling me i'm supposed to arrange my supply depots and barracks in such a way that your marines can squeeze thru them and shit and then you are supposed to only make 3 marines and take no damage if they continue to send zealots
Replies: >>712889605
Anonymous
6/17/2025, 9:42:28 AM No.712889605
>>712889408
Would you not have watched some pro matches before playing the game yourself?
Replies: >>712889757
Anonymous
6/17/2025, 9:45:26 AM No.712889710
>>712878653 (OP)
you're supposed to play the campaigns and arcade and move on
Anonymous
6/17/2025, 9:46:37 AM No.712889757
>>712889605
it's pretty nice to watch but juggling marines against zealots is not really that fun. I mean all the Protoss has to do is right click a marine. the marine(s) have to run around and try to kite for possibly an entire minute to kill one zealot. and if you're a beginner and that's all you do you will maybe miss scvs, or tech, etc.
Anonymous
6/17/2025, 10:07:49 AM No.712890583
>>712878653 (OP)
I like BW, but maybe try Stracraft 2 instead.
It has the best RTS engine and has yet to be topped.
Replies: >>712890805
Anonymous
6/17/2025, 10:08:48 AM No.712890628
>>712878653 (OP)
in the rear with the gear
Anonymous
6/17/2025, 10:12:51 AM No.712890805
>>712890583
>everything blobs together into giant deathballs
Ehhhh.
Replies: >>712890873 >>712890905 >>712896057
Anonymous
6/17/2025, 10:13:49 AM No.712890836
>>712887651
>the mindgames in an RTS at least from my outsider perspective seem to be you thinking like 10+ minutes ahead
no shit, retard, it's a strategy game, and not a perfect information game like fighters
you have a strategy, you stick to it until you get enough information about your opponent, then you adapt
>you can easily lose and then you need amazing execution to actually make sure everything's timed and then you need amazing reactions and a different type of execution when an actual battle happens.
you only need that if your opponent has "amazing execution and reactions", there's a reason matchmaking exists
Anonymous
6/17/2025, 10:14:31 AM No.712890873
skillissue
skillissue
md5: 12a45b50bf9bcc57ce78d2d451154737🔍
>>712890805
Anonymous
6/17/2025, 10:15:18 AM No.712890905
>>712890805
I'd rather deathball than manually activating a different skill for each unit when the CPU can do the same shit except much faster.
Anonymous
6/17/2025, 10:42:18 AM No.712891923
go go go
go go go
md5: 5c76b28b6daac10f03ee67075ee869f4🔍
>>712878653 (OP)
>JACKED OFF AND GOOD TO GO
Anonymous
6/17/2025, 11:20:32 AM No.712893472
>>712878653 (OP)
Fucking love StarCraft, StarCraft 2 is fun too but holy fuck did they fumble the story.
Replies: >>712894390
Anonymous
6/17/2025, 11:26:43 AM No.712893787
>Pick the wrong build order
>Lose
Any game where you can lose without making a single mistake based on the information you've been given is simply a bad game.
Anonymous
6/17/2025, 11:30:17 AM No.712893962
>>712878653 (OP)
t. Artosis
Anonymous
6/17/2025, 11:35:00 AM No.712894169
>>712880643
>however the pathfinding is legitimately bad
The source code has been available for how long? Why can't someone just update the game with modern QOL like better pathfinding
I don't even think the graphics are too bad for now, maybe you could increase the resolution by shrinking the sprites and using anti-aliasing
Anonymous
6/17/2025, 11:36:54 AM No.712894272
>>712881550
based
Anonymous
6/17/2025, 11:39:34 AM No.712894390
>>712893472
It's amazing how StarCraft managed to blend Starship Troopers, Alien, and Predator into a single cohesive idea when none of the official crossovers came close to working
Anonymous
6/17/2025, 12:14:33 PM No.712896057
>>712890805
Sometimes you split it into two deathballs!