Thread 712892148 - /v/ [Archived: 981 hours ago]

Anonymous
6/17/2025, 10:47:52 AM No.712892148
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md5: 5498ba15e2516d3dac36e6c413e49406🔍
>Delayed attacks are good, There's nothing wrong with Fromsoft's quest design, Elden Ring perfected open world and the concept of "boss turn" is perfectly fair and fun, just wait until the boss does his cross arena jump and 15 spin combo
>criticism? FILTERED FILTEROONI hahaha just turn off your brain and consume, sheep.
Replies: >>712892227 >>712892595 >>712892749 >>712895021 >>712895546 >>712895772 >>712898068 >>712898478 >>712899401 >>712901998
Anonymous
6/17/2025, 10:50:07 AM No.712892227
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md5: c30088765f05bd47a512df1098f47fe2🔍
>>712892148 (OP)
Replies: >>712892575 >>712895604
Anonymous
6/17/2025, 10:59:13 AM No.712892575
>>712892227
Yall niggas know there's tard filters on cameras now? Because of shit like this.
Replies: >>712899338
Anonymous
6/17/2025, 10:59:50 AM No.712892595
>>712892148 (OP)
I look like this and say this.
Anonymous
6/17/2025, 11:03:27 AM No.712892749
>>712892148 (OP)
why does soulslop gameplay has to be so passive and reactive? It's unbearable after playing Sekiro, where you could be as agressive as you wanted.
Replies: >>712895284 >>712895516 >>712898024
Anonymous
6/17/2025, 11:52:59 AM No.712895021
>>712892148 (OP)
You asked for this when you accepted controllerslop, but rejected your frontal lobotomy.
Now everything is just progressively longer timing challenges, since dual analog can't navigate 3D spaces and actually do things in them.
Replies: >>712895715
Anonymous
6/17/2025, 11:58:17 AM No.712895284
>>712892749
No it wasn't
You can't go wild on the bull from head on because he has quick attacks and you have no animation cancels
most other nonhuman sized bosses can also hyperarmor an attack and counter you before you can retreat
Overall you are very much a passive bitch parrying and attacking in between, when the boss LETS you.
>I want to be aggressive and stop base genichiro's flurry
>you have 0 tools, wait and respond to his final attack in the chain
you can't be as aggressive as you want.
Replies: >>712898212
Anonymous
6/17/2025, 12:02:57 PM No.712895516
>>712892749
>It's unbearable after playing Sekiro, where you could be as agressive as you wanted
You cannot "be as aggressive as you want" in any game where most enemies and bosses ignore hitstun from your attacks unless you fill up the gay little yellow bar under their health bar
Anonymous
6/17/2025, 12:03:37 PM No.712895546
>>712892148 (OP)
Git gud
Anonymous
6/17/2025, 12:04:39 PM No.712895604
GrfCDmtWIAA8UVQ
GrfCDmtWIAA8UVQ
md5: 6888dfc294bf4429a8b6663fafb22d70🔍
>>712892227
I'm down if she is
Anonymous
6/17/2025, 12:06:46 PM No.712895715
>>712895021
Every great melee action game this century uses controllers. You argument is weird. 6dof games are not what we're talking about here.
Anonymous
6/17/2025, 12:08:18 PM No.712895772
>>712892148 (OP)
Stop calling them delayed attacks. They're roll catchers. If you're still so fucking destroyed by the fact that you can't figure out spacing, roll timing or blocking shit there is no game in the Souls genre easy enough for you with the exception of the earlier ones, which might as well play like a lobotomized version of the refinements the series and genre as a whole has gone through over the years. It's literally always been a skill issue on this board and it continues to be a skill issue until people learn. There's issues with some design decisions, but they aren't so ridiculously insane that someone with full control of their motor functions can't overcome them or otherwise master the gameplay.
Replies: >>712898306 >>712899663
Anonymous
6/17/2025, 12:13:35 PM No.712896017
I had more fun with GBF relink than any souls game so far, because it played like an actual videos game and clearly communicated attacks. Delay slop is garbage but devs keep using it for no good reason.
Anonymous
6/17/2025, 12:53:05 PM No.712897773
Are we going to have daily threads along this line or something?
Anonymous
6/17/2025, 12:58:49 PM No.712898024
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md5: 644febd3ce4e49fe8c613f0615f58f20🔍
>>712892749
Play Lies of P, genuinely kino game that's a mix of Sekiro and Bloodborne
Anonymous
6/17/2025, 12:59:54 PM No.712898068
>>712892148 (OP)
>Got tricked
>NOOOOOO IT'S NOT FAIR YOU ATTACK WHEN I SAY THAT'S THE ONLY WAY IT'S FUN
Anonymous
6/17/2025, 1:03:06 PM No.712898212
>>712895284
The bull easily stuns if you strike him on the head. That + prosthetics lets you do the whole fight without defending much
If you feel like too much of a passive bitch youre really underusing prosthetics, flame vent, etc
i dont agree with guy saying sekiro is an always agressive/proactive game but your reasoning is wrong in every conceivable way
Anonymous
6/17/2025, 1:05:03 PM No.712898286
shitty western games
shitty western games
md5: 6b5a4b2ae261018ce43ddfb059876224🔍
I am incredibly happy to say that the Arkham franchise has not only DIED, but it has left no legacy on video games as of 2025.

Long live "rollsloppa" as /v/ calls them.
Anonymous
6/17/2025, 1:05:39 PM No.712898306
>>712895772
"roll catchers" are like if rhythm games wanted to catch you off guard by having a note suddenly pull back before hitting the judgement line and then slam down after a set time
all it does is force you to memorize the real defense timing for each attack, once you have it's like playing a game without "roll catchers" again, and it just feels like bullshit once you realize what the game is actually doing and that a better way of doing the same shit exists

it's just kind of moronic either way that parry games refuse to increase the speed or number or types of attacks you have to parry, probably because it would involve having to be more clear about when you have to actually parry an attack (like actual rhythm games do) instead of limiting themselves for no reason to have bosses do like 10-15 attacks per minute, where the only possible way to make it harder is to give bosses the dumbest telegraphing animations possible

I just play every parry game fight the same way now where I spend at least 2-3 minutes circling around every new enemy and boss waiting for them to play out their entire moveset so I can learn at what points in their animations I actually have to parry/dodge their shit, and even then these newer games like to add hidden moves for when you're up close to a boss or attacking it that you also just have to memorize the hard way
it's genuinely appalling how every action games basically plays the same now
Anonymous
6/17/2025, 1:10:09 PM No.712898478
>>712892148 (OP)
>Elden Ring perfected open world
This is the one that gets me. Elden Ring's open world fucking sucked ass and is the biggest reason why I don't replay it
Anonymous
6/17/2025, 1:30:13 PM No.712899338
images (1)
images (1)
md5: f2834389d19d341fa70936e837312260🔍
>>712892575
Do the filters make you look like a tard or is it normal face filter for tards
Anonymous
6/17/2025, 1:31:41 PM No.712899401
>>712892148 (OP)
What does the tard have to do with that?
Anonymous
6/17/2025, 1:37:22 PM No.712899663
>>712895772
Imagine I'm an MMA fighter. I pull back for a punch, then punch.
the opponent attempts to evade.
I stopped my hand mid way.
he evades and starts attacking. I finish my punch.

my punch
>misses
>has lost at least 70% of its force
>makes no sense

>it's a feint
No, faints happen immediately. start with a punch, switch to a kick. switch to opposing hand. you don't just halt in place like a retard.

Now in terms of action games, enemies have slow and fast attacks. slow is impactful, heavy, damaging. fast are light.
fast are hard to dodge. slow is well telegraphed.

when you mess with telegraphing you undermine everything action games are about. it isn't "haha gotcha". it breaks the core fundamentals of action game design to get 1 on you, force you to get hit to learn the timing(because no telegraphing is to be trusted in those shit games).

take good action games and a lot of attacks are dodgeable on the first try by looking at the enemy's weapon(swing speed), telegraphing of the attack.

delayed attacks are bad because they are anti-action game design. stop defending them.
Replies: >>712899885
Anonymous
6/17/2025, 1:41:28 PM No.712899885
>>712899663
>take good action games and a lot of attacks are dodgeable on the first try by looking at the enemy's weapon(swing speed), telegraphing of the attack.
In elden shit the boss's weapon class does not matter. he can do attacks as fast and as slow as he wants. there is no consistency.
>weapon feel consistency doesn't exist
>telegraphing consistency doesn't exist(delayed attacks)
Anonymous
6/17/2025, 2:18:19 PM No.712901664
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md5: 879343f17174575e82a2540d2bb297a9🔍
Trick attack timing should be *a* gimmick used by *some* enemies. Which is how it's used in DeS, DS, DS2, and BB, as well as countless other good action games like DMC or NG.
The very first enemy in DS3 shouldn't have trick attack timing. More than half of your generic enemies in DS3 and ER shouldn't have trick attack timing. Bosses should not have 10 different trick attacks to memorize.

All From has done is manage to transition Souls from an ARPG series into a slog of rote memorization, to the detriment of its gameplay and pacing.
The games would objectively play better if 90% of the trick attacks were removed, but then people would realize that that is the only thing they have anymore.
Anonymous
6/17/2025, 2:21:09 PM No.712901786
itt the same retards that jump at a jump scare then make a reddit thread on how jumpscares are cheap or just "startles" and don't count, potentially same people that get throw looped in fighters or zoned and whine about nooch
Anonymous
6/17/2025, 2:25:28 PM No.712901998
>>712892148 (OP)
i mean, if you dont like it you dont have to play it?