It's that time again. Post what you're
>Working
>Struggling
>Concepting
on and show your fellow anon! Get some feedback. Bonus: Post one feature you'd love to ape from another game but can't.
many devs won't see the thread if you don't include the word "gamedev" in the OP
>>712896254 (OP)Still figuring out how to get some form of list where varying ui styles are discussed. I did have a look at few ui and tried to analyse them, but I can't start drawing something until I have a concept or theme ready. How did you guys decide on your ui? I want to avoid a clean ui, even if it's not necessarily bad. Game is just a 2D platformer I'm using to learn concepts and principles.
>>712896773usually i'll reference an existing UI that works really well. i have a massive database from various games to use from. UI is one of the few things that reinventing doesn't always benefit you.
>>712896773>How did you guys decide on your ui?funny you ask that because right now I'm working on the menus UI. I just started, so I'm looking at older games as reference.
>>712896254 (OP)working on doors with knobs. Animation is still wip, trying to make the part where the character walks look less stiff.
>>712896652It's made this way to try and curb some known fags from just searching the catalog.
>>712897995you might be curbing some of the actual devs too lol
>>712897469There's no shoulder movement once he walks through the door. Just incase you were a bit stumped on why it looked stiff.
Opening the door looks good
I'm making a game on my phone in Godot
>>712898284you are right, the body only moves up and down and it'll probably look much better if I rotate it on the Z axis to follow the movement of the arms. Thanks anon, I'll try this later today once I'm done with work.
>>712898335cute chick
>on my phonedamn, I wouldn't have the patience lol
>>712896254 (OP)>>WorkingChapter 4's Bunny Girl Tournament. Currently, there is one mandatory run due to the Story, but once the player completes it, they can enter it on different difficulties. Like in Tales, I'll add a couple of Cameo Battles to spice things up.
>>StrugglingOnly the music. Composing is hard, and working with C700 is fun, but also quite annoying to deal with.
>>ConceptingThe 4th Mystery Dungeon, Final Story Chapter, and a couple of new Characters.
Will probably work on actual mechanics today.
really like the colors here
>>712898945good luck anon
>>712899235Thanks bro. Got sidetracked getting the game to work with various resolutions and stabilizing it for lower framerates. It was fun solving those problems, but I gotta stop putting off working on the actual game part.
>>712896936>things that reinventing doesn't always benefit youExactly. Combing two or three decent us will likely result in a better outcome than designing it from scratch.
>>712897131So basically try to copy some games and adapt it to the game for easy and decent results? He, why not?
I need to finish the story to my game, I only have 1/4th written and then I skipped to the ending
>>712899767Unironically just come up with like 3-4 "trailer moments" and then connect the dots between them.
>>712899767ask chatgpt to fill the holes for you
>>712900182It's called key story beats and yes, that's how you design it properly.
>>712900965Slippery slope.
In my game I have some gadget that powers up the protag. What would you like to see the moat:
>gizmo opens protag mind (how) and makes him stronger>gizmo installs itself in the spine into the central nervous system>gizmo enhances soul (how)>gizmo enters cells or mit9chondria>gizmo flows into organs, subkutan and eyes
>>712898546>damn, I wouldn't have the patience lolActually I do my dev on my PC, but I can run the editor on my phone to make minor changes or test small ideas. It's really cool that you can run Godot like this.
>>712900965I'd rather eat a bullet than let AI do any creative work for me
>>712901718I've seen decent results in here. I reckon it's because people downloaded and trained it themselves. Online you'll get crap only. One map I got was. Okish, after 20 tries.
>>712901795AI is for technical questions only
All design, art, and programming should be done by (you)
>>712901881The map wasn't a finished product, likely a part of one iteration step and born out of boredom, not necessity. I'm not against ai at all, but it is a limited tool and it will be for quite some time.
>ai is anti soulIn many cases, yes.
>>712901459>gizmo plugs into your butthole
>>712901459>gizmo installs itself in the spine into the central nervous systemGo full Existenz
https://www.youtube.com/watch?v=W1fkINKMwHA
Animation trees are one of the worst part of Godot. It's obvious how underdeveloped it is because most people use Godot for 2D and don't need complex animation blending.
I started using RPG Maker XP. I'm not sure what kind of game I want to make yet.
>>712902578>It's obvious how underdeveloped it iswhat feature do you miss? or is it just the horrible ux?
>>712902743probably an rpg
>>712902743anything but an RPG
>>712901881plenty of AI garbage is already successful enough because cattle will buy anything. if you're trying to get a funding for you game, using AI will still get you instantly denied.
>>712902772A large part of it is the horrible UX. You can't copy-paste nodes, so you have to be very careful and make sure you get things right. There is also no blackboard to abstract variables, so when you want to use blend spaces, you have to set the parameters using very specific names that break if you modify the tree in any form.
>>712903026agree on all of that. I love the result of using the AnimationTree but setting it up is a big pain in the ass. Specially if you end up with an spagetti like mine... some nodes even seemed to form a pentagram and it freaked me out.
>>712897995Better just make it loli edition to keep that one autistic retard out.
I've been making animations for my first level's boss. It's supposed to be a construction mech. The top-most sphere is a stand-in, and will be replaced in game with a Skeleton Foreman in a little cockpit. I'm going to have a lot of time this weekend, so I'm hoping to have it implemented in the next week.
>>712903243It's always going to be a mess. Even in Unity, it can come out quite a spaghetti. But just working with it in Godot it tons harder because of how unforgiving it is to make. And the lack of a blackboard means you're setting multiple parameters the same value so that all the blend spaces match correctly.
Being able to use expressions to change states is nice. It would be nice if you could bind expressions to parameters so you wouldn't need to manually set them.
It's all very under documented. The only way to learn this stuff is just trial and error.
>>712903420I like it, reminds me of a Megaman enemy for some reason
>>712902340Sounds like it's not safe for children, maybe your children or family in general is used to it, decent people aren't.
>>712903420Looks cool, I like the big hands
>>712902495Can't open the bud, watched the movie and most of his works. Dilskike the body horror, albeit it being interesting, but love his surrealism.
>>712902743Not much choice. Horror or rpg or both.
>>712902495Which scene is this?
>>712903243>>712903439I hate not being able to zoom
>>712896254 (OP)Is there an alternative to numerical xp or faction currency? Doesn't matter if experimental or established.
I fell for the Love2D meme and now I'm stuck in making basic shit
>>712905259go God Hand. The more XP you have, the harder the game gets, but you lose XP whenever you get hit or ask for mercy.
>>712904802Do you use AnimationTree.travel() to change state?
>>712905776In most cases, yes. Other times I don't want to blend the animations to give a better sense of "impact", for example when going to the state "thrown". Also some nodes I build on _ready(), like travelling to the hurt state, to avoid having the tree full of arrows that are all the same.
New trailer for my solo dev project Hellbirther. Been working on it since 2021.
https://www.youtube.com/watch?v=gzE3f6Mb0A8
>>712906175I like your voice, reminds me of the Snatcher intro
https://www.youtube.com/watch?v=HfltRGG_yQo
>>712905259Milestone XP or just "get level ups as you go through the game". This takes away a lot of player choice and agency but prevents grinding and means players will always have roughly the power level you want for the area they are in.
Gold for XP is a tabletop concept where you just get XP equal to (or gold is equivelent to or is spent on upgrades) the XP you get out of an environment. If monsters grant little to no gold on their own creates and interesting dynamic where players are encouraged to avoid fights and may be allowed to extract whenever they want; encouraging risk/reward gameplay and greedy getting the better of them.
I'm not sure what you mean by "faction currency" but I quite liked games where advancing a faction questline or reputation with groups of various factions can grant upgrades; something like Bully where advancing in your classes grant upgrades, or getting unique tech trees only specific factions can grant to make playthroughs feel unique.
I also quite like some of the XP systems found in Fallout NV (even though that game also had standard XP) where you gained permanent bonuses for going down a checklist. I think having a system like this for a game, such as gaining advancements in the crafting skill only when you craft an item of a certain value or power level so you can't just spam lvl 1 iron daggers to grind to max level is a good alternative to traditional leveling.
Obviously in a perfect world you could make the XP totally divorced from the mechanics of the game and make it so just the player "getting better" is equal to the player getting more powerful in the narrative. This one is more arcade style or Roguelike style where it doesn't really count as leveling but maybe the platonic ideal of player/character advancement.
>>712905990Hopefully this gets merged in for 4.5
https://github.com/godotengine/godot/pull/105608
I was relieved that you can do nested animation state machines so you can make entry and exit animations like for crawling.
>>712906863Just pay for it
>>712906863I'm glad I doodled in high school instead of doing schoolwork
>>712907032I'm glad I paid attention in school so I can pay others to make art for me
>>712902743XP is dogshit. Kill yourself or retvrn to 2k3
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sup
>played a steam fest game that has a very similar premise, setting and gameplay to the game i'm working on
>but it plays better, looks better and is already popular
HAHAHAAHAHAHAHA
fuck
>>712908120Was your idea unoriginal enough that someone else did it first?
>>712908120>find a game with a similar feel that looks better and was getting more attention>fast forward a year and ive surpassed them in wishlists and followers
>>712908120I know that feeling.
I make myself feel better by seeing that it was a team of 10 people or so making it, and I'm just alone
>>712908425Everything has already been done. You can only iterate.
>>712906468>get level ups as you go through the gameMy frist thought as well, but if you tie to the main quest only, there's barely need for a level system.
>level capsA sub form of your suggestion, but this comes with the risk that all fights are similiar, as bosses and the like will likely overlevel the pc.
>risk rewardBasically no risk in modern games, hence no fun.
>faction currencyBasically advancing a faction, be it more equipment, dialogue or quest that are tied to factions. Haven't thought on reputation, but it's again a numerical value. Faction skills are a very good idea.
>permanent bonusesAlready thought of that, I love it. Lift the huge ass stone, my feel stronger now.
>craftingUnsure how to deal with this. I will split it into cooking, tinkering aso, but idea input is valued. Ff14 does crafting to a satisfactory degree, despite it being a neuron tingling system.
>perfect worldMaybe a combination of these are the way to go?
How do you go from learning about arrays and strings to actually making a game.
>>712908456>wishlists and followersMean nothing.
>>712909258you use a game engine or graphics/media library to get some actual graphics on the screen
>>712909329fag opinion
never shipped a game over 10k wishlists confirmed
I am trying to make a sci fi environment, possibly for my next project
any tips for realistic location designs?
bros, I was gonna release in early access in July. That's right after the Summer Sale. Is that a good idea or should I try to rush it to release during the sale? j88ta
>>712909080If you're making your own game it's also important to remember that you can do whatever you want; you can have upgrades that only make the game 10% easier in far out of the way areas in the otherwise totally skill based game or have a very rare resource you can only spend 2-3 times for upgrades that encourage secret hunting like in RE7 with the coins. For my ideal world, I think a generic fantasy adventure game (Zelda, Dark Messiah, THIEF, etc.) would have extra challenges to the side, maybe something like the Shrines in BotW, which are scattered along the main path. Instead of leveling up, all of your upgrades are just found in the world itself, increasing the immersion and sense of adventure. For example; watching the Guards fight at Cloud Ruler Temple increases your Blade Skill permanently in Oblivion was such a fun detail.
>>712909692Take Seoul as inspiration. Worked for cdpr.
>>712909692Most locations have a function.
https://store.steampowered.com/app/1971670/Panic_Floor/
https://panic-ok.itch.io/panic-floor
https://x.com/Panic_Floor
https://bsky.app/profile/panic-ok.bsky.social
Thorn
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Prepare yourselves for more lore on the Fygooniverse, as all weapons have their descriptions completed (it's a much better use of your time than looking at cringe drive-by smut):
https://fygoon.com/objects/weapons.html
>>712910559you should put that stuff in the game, nobody is going to read through a lot of stuff that's in a webpage, plus it's way less immersive than reading it ingame while hearing the game's music and being embraced by it's atmosphere
>>712909958Have you done a steam fest? If not, do that first.
If you have, push back a bit after the summer sale as everyone will have emptied their wallets.
>>712910391>No screenshot Saturday posts>No replies to people looking for indie gamesIf you're gonna shill yourself and look uncool, then the least you can do is commit to that and also post on threads like this
>>712910643I just did the Next Fest
But thanks for the advice. I'm kinda tight on time though. So I guess I'll push it forward only a week or 2
>>712910160seoul vs seoulless
>>712909692Dimensions. For everything you place, even something like a pen or a map tack, find out how large it is IRL and only make it larger or smaller if there's a very good reason to do it.
Amazon has measurements for nearly every product they sell.
https://www.dimensions.com/ has tons of data too.
If all else fails, estimate size by looking at photos and comparing your prop/building feature/etc. to something nearby you know the size of.
>>712911094I like this. Looks like one of those inflatable wiggling tube guys that sit outside of mattress stores and used car lots.
>>712910637You do have a point. I'll add a trimmed down version into my game that includes information only on what is found in the game, with all extraneous information being left for the website; for instance, information pertaining to the Necrosis Orb, a relic that Dumah Fygorunik attempted to use as a conduit to speak with the dead, is not pertinent to the story of Joseph Fygoon and his friends at the moment and, thus, will be omitted.
>>712910673NTA. Threads like that do piss all for the dev, it's a waste of time. They only benefit the OP.
If you wanted to get in touch with a content creator, just do it directly.
But panic floor dev should buy ads, his market isn't going to be other devs.
>>712911692you're right on the money. i love those guys
>>712912557Nice. I will watch your career with great interest.
>>712912416>I'll add a trimmed down version into my game that includes information only on what is found in the gamesounds like a very good idea. Ganbare, Fygoon-sama.
>>712912502Drown in your ideals for thinking that Twitter is meaningless. If you don't have a plan to upend the whole thing then all you can do is join it.
Did a bunch of station redetailing, decorating, and ambient NPC placement in preparation for the big update on the 26th, plus some minor background optimizations for things.
>>712913212It shouldn't be too difficult to add: I had a similar concept with Impulsehazard with a guide that provided information on each weapon's classification, ammunition, manufacturer, and a brief description on the weapon before abandoning it since I felt it took away from the main game of killing shit before, ultimately, abandoning the entire game. Now that I know what I'm doing, I'll add in the trimmed down compendium in addition to a link to the full Zmeian Compendium on the internet. Personally, I always meant for it to be something one would read while not playing, and as a method for me and my friends to expand the world Fygoon and his friends reside within a shorter amount of time than making a full computer game.
>>712912416>>712914092the eyes are goofy. maybe thats your goal
>>7129136562nd pic - i would remove the signage and maybe make the ball a transparent/holographic sculpture
Otherwise the signage text looks a bit cheap and not fitting of the futuristic aesthetic
>>712913443I didn't say twitter was meaningless. I said those threads of 'post your screenshot saturday' here posts were meaningless.
Can you estimate how many of your 10k wishlists were from twitter?
Is it worth making a coomer game?
CommonUI has to be the most infuriating UI framework I've ever had the displeasure of using
>>712914247Dragons, Ur-Xzenesians, and the Xzeness all have eyes similar to chameleons, in the sense that they can see directly behind them but cannot turn each eye independently. The chameleon comparison is more evident with the Emerald Varanusaur ethnicity of Dragons, as their wings can change color to match their attire; for instance, Joseph Fygoon's wings, while naturally a yellowish green color like the rest of his race, are a ruby red because he likes the color, evident with his matching boots and tunic.
While this explains why Dragons have such peculiar eyes, it, however, does not explain why other creatures have similar eyes. Perhaps the powers that be just like seeing them with such silly eyes.
>>712915346Cool. I want to make horny games.
Took a break from a Goldsrc project to bang out a liminal space map in Source because I got a major itch to commit some of the imagery I've seen in dreams to something tangible. I posted this before in an unrelated thread but this is pretty much my old house's second floor
I intend for it to be explored in VR so walking around in a mostly to scale recreation of a house I haven't lived in for almost 15 years was a fucking trip
>>712915874that's a very cool project idea to tackle on. Might add my house as a secret area in the game lol.
>>712914743Just make sure that if its fetish slop you add sex - seems to be a consistent issue with games that would otherwise be pretty good.
>>712914505I'm not the dev so I don't have the traffic graph. 8k of those probably came from fans of the dev's previous game.
That being said, if Panic Floor is down bad enough to go to every /v/ thread then they should be fine with #screenshotsaturday | #indiegame | #gamedev so they can farm a measly 2 wishlists for every successful Tweet.
>>712903006>AI garbage is already successful enoughLike what? Besides the content farms.
The only thing I could think of is that Angel Engine analog shit.
>>712910559Where to buy your gaems
>>712916416eroges, gacha and chinkslop primarily
>>712896254 (OP)Should I just stop doing anything else? Is that the only way you can make a game in this world
I want to gamedev but I just can't come up with a good concept for a game that doesn't seem too overly ambitious for a first time. I know a first game is probably never going to be a masterpiece or anything, but I would at least want it to be something I personally find interest in and am compelled to make
Loving the progress shown in this thread.
As for me, still expanding on the third person stuff in my game. Gotta rework the animations and grass shader.
>>712910158Really depends on many variables whta the best way is. Good fit you that you have found that unlockable power ups are your thing. I like leveling best, as I like to see number go up. Character's progress maps to the character sheet and vice versa. Getting the numbers right is tricky and likely done during the iterative polishing phase.
>watching the Guards fight at Cloud Ruler Temple increases your Blade Skill permanently in Oblivion was such a fun detail.I didn't know that. It's indeed great and pretty much any rpg cna have such unlockable and should have, frankly.
>power upsIf they only raise the number and nothing else, they are as boring as they come. I want power ups to customise skills and attributes. Customizable skills are easy, tried to achieve that with skills, like speed strength and power strength, but this attribute system didn't work out as expected.
>mini gamesAre there 2D platformer ls with decent mini games? Please don't recommend fishing or time attack, as I have them incorporated already.
>>712905572How so? Total xp count buffs enemies?
>beggingLoose xp that wasn't spend? Like dark souls light?
>>712896254 (OP)Are the following survival mechanics self explanatory?
>hunger, thirst, temperature, sleep/alert, endurance
>>712917136Horse animations look pretty good, but the player character really needs some work.
looking good anon
>>712916798I have a job and still find enough time to gamedev. I'd say that as long as you don't have a family or gf, you should be able to make up time enough for your game.
>>712917131>but I would at least want it to be something I personally find interest in and am compelled to makeI agree with this, and the rest of the post really. Your first project should never be your dream game, and it's best to learn by making smaller stuff first. As for ideas, dunno, maybe try mixing 2 games you really like? My first game played like Nuclear Throne but had the level design of a DOOM game.
>>712917136This is the town builder, right? looks awesome man
>>712917265>How so? Total xp count buffs enemies?You go from Level 1 to Level 3 and then finally Level Die.
>https://godhandcapcom.fandom.com/wiki/Difficulty_LevelLevelling up not just makes enemies stronger but they also unlock new moves, which can throw off the player quite easily. It's a neat system, but the game's a beat'em'up. Dunno how you could adapt it to other type of game but I think the concept is interesting enough to at least give it some thought, you might end up with something cool.
>>712896254 (OP)>WorkingFixing UI after build, it was supposed to scale properly, but it doesn't
>Strugglingbuild related unreal BS
>ConceptingNon demo cases, that should work on two levels
>>712916093It's just one area, intended as the start of the map to ease you into things before things get weird and more dream-y, it's already subtly 'wrong' with mismatching times of day between the second and first floors, weird door where there shouldn't be one that leads to a hallway that makes no sense
I have a ton of shit in my dream journal to mine from
>>712916118But I don't want to add sex
>>712917265I haven't seen God Hand stuff in a while, but you build a difficulty meter as you play the game. The difficulty meter influences enemy stats, alters enemy spawns, and can cause increasingly difficult (and tanky) miniboss enemies to spawn.
I think it can even influence the types of move sets of enemies and bosses, its pretty complex and deeply integrated into everything.
>>712914743Depends. What fetish?
>>712917829well it better be something really weird or niche like vore, no matter what you're going to tank the upper limits of the sales you end up getting when the game launches.
>>712917787Also I wanted to say I really wish perspective corrected cubemaps were a standard Source feature, only Mapbase has them but Mapbase doesn't do VR like the HL2VR mod does so it doesn't help me
This floor would look so good with properly aligned reflections, but as my mom would say, ไปๆนใ็กใ
>>712896254 (OP)I'm struggling with building a mapmaker for my game. I really only need to set special rules for rivers, which require specific sprites for the source and mouth of the river and which have limitations on where they can be placed based on neighboring tiles. I thought I could do this by making a 1-dimensional array of boolean variables and selecting a pattern for neighboring tiles, but I feel like that would be an incomplete solution.
>>712917601Thanks :)
>>712917638Yeah, I am experimenting a lot with styles of houses and colors a lot. Here is an earlier test with tudor type buildings and some subdued colors. The tudor works pretty good, the colors are pretty meh.
>>712917390They are pretty self-explanatory, but you still need to have a tutorial for people (e.g. opening the inventory, eating an apple and seeing the meter replenish; no need to repeat for thirst; temperature notification first time overheating; sleep notification first time needing sleep; endurance meter does not need explanation, since character will slow down on its own).
>>712896254 (OP)I wish I wasn't too retarded to learn coding otherwise I wouldn't have to express my gamedev fantasy through TF2 maps
1 day from now Dungeon Drops from /v/3 will release! You knowโฆ that game that doesnโt show up as its first Google resultโฆ
Another day fighting with claude. But I have made progress.
https://youtu.be/TyWVCan4CDU?si=c9hPYs7G7seUWtkz
more animations more sound more drawings etc etc work going pretty nice overall despite how long it takes, i love making games, or, uh, well - a video game, itโs still the same one!
Here are some prototypes I did. Cannot decide between orthographic and perspective, so for now I am coding everything for both types of camera's haha. Part of me wants to make something of building a small village in some plains and another part of me wants to make an Inn simulator in a crowded town. Hard to fit both in the same game. What scenario does /v/ like?
>>712918949I love it. Added to wishlist.
>>712913656Looking forward to it :)
>>712918559>from /v/3Congratulations you played yourself
>>712918469>>712918654>tudorlol, didn't know that's how those are called. Tried making some houses kinda looking like that but now that I google "tudor houses" I think they are missing a lot of wood beams.
Yours look very neat, and I think in your case adds to the high fantasy setting vibe.
>>712919667town building/management sounds more interesting to me.
I'm scared that Konami will sue me if I release my game...
>>712919989>Implying Konami senpai will even notice youYour game isn't that good. Get over yourself and release your game
>>712911094>>712912557mr and ms wiggly in engine. animation needs to be redone though
>>712920350Nintendo levels of charm here specially with the dad, the moustache is perfect
>>712920470are ya wigglin' son?
Can't wait to have non-dev sprites so I can show off my game without being laughed at again.
>>712922168>spriteslmao at this sprite-sissy
pixie-chads always win
>>712918949pls share twitt
>>712918949This game is GMI. Target the same audience that went for Night In The Woods and you really will make money.
Working on a Balatro but with words minigame to put in my existing game. I figure that if players don't like my actual game I can distract them by putting in a few fun things to do. Also the in-universe joke is that it's about the most uncreative idea for a game someone could possibly come up with and the character who made it gets made fun of for that.
>>712922168I'm using a random mix of stuff I put together in paint and shit I had in my downloads, don't let placeholders stop you from sharing.
>>712924623I spell kettle corn with a Q-U.
>>712922168So does this mean you're developing the skills to make them yourself?
>>712923553kek
test
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>>712924267it's all in the video description, twitter kinda sucks nowadays, but we still post it all at @DigitalKaribu, theres more stuff on our discord, which you can also find in the video's description!
>>712924474damn, i hope so! thanks for the kind words anon. words like that keep me going at it
>>712921256I want to make this game
>>712925408Sorry for missing it anon!
Hope to see your game make it!
>>712925408It's the first time I've ever seen the game and the main character's walking animation alone sold me on it. And I fucking hate furries. If you're not abusing reddit for marketing, you're missing a beat. Some generic post about a feature you got up and running (that's actually just an excuse to show off your graphics and vibes) would do numbers on their indie dev page, I guarantee it.
>>712907339i mean it was basically referred to as a general before /vg/ even came around
i really do miss the steam group chat honestly, telling hoopoo i crashed risky again every day was peak entertainment
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>>712926105huh, thank you anon. i did try applying that tactic before and noone seemed to give a damn on reddit, but that was a long time ago, so maybe its time to try that again, granted the game looks much better now than it did then..
>>712917837May work for that game, but an world meter - think demons souls - isnt easy to implement. It's an interesting concept and will tinker something. Are there other games, despite God's hand and demon souls? There was an obscure ps3 game that used this system, lost remnant or so.
>>712924623Looks really really fun
>>712898335so Haydee 4 is going to be a mobile game huh
Racing theme!
https://vocaroo.com/1m48ZVOEbZsR
Comfy character theme maybe? A little woodsy
https://vocaroo.com/14UEgfGFeiEg
>>712928087I hope so, there's so many games with the same premise but I think the unique gimmick of being able to spell multiple words at the same time leads to some funny interactions. If you manage to get enough blanks you can spell thousands of words in a single play, which just breaks the game.
>>712928193>Comfy character theme maybe? A little woodsysounds like I was exploring the jungle and now I'm in some kind of cave, fighting spiders and shit
>>712928193Second one feels like a DKC type of scene. Going to see Cranky Kong at his shop or something.
Having a closed little Online Multiplayer Demo this weekend, so I added outfit color changing to my game. Took me longer than I'd like to admit.
>>712928193I like these a lot, actually.
>>712927583I really like your art style. Looks real cool.
>>712920350Damn, dude, Iove them. You have really, really cool character designs
>>712917136Gorgeous.
>>712924474 Good call. That built-in melancholic millennial angst market is still alive and kicking, especially if you package it right with a vibey color palette and some metaphorical trauma. Just make sure the NPCs say weird cryptic stuff like "the trees remember" and youโll have the Twitter crowd eating out of your hand. GMI for real.
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ANOTHER HAND TOUCHES THE BEACON
>>712918469Unsure if I will make it like that, as forcing people to open the inventory seems a bit much, but I will have a tutorial. I strongly dislike stops or anything that hinders pacing. Flow of the game is very important to me.
I might have a tutorial system that uses pop up messages, like some modern games have. I like that, if it's not intrusive.
Using visual and audio cues in the tutorial is another good idea of you.
>how long until a meter needs replenishmentWhile dependant on player activity, it's hard to determine a sensible time frame for refilling. 2 minutes? 25 minutes?
>>712903420You're the Mario-Sonic anon, right?
Everything so far looks really barren, so it's exciting to finally see something like this. Looking forward to the final result!
>>712896254 (OP)physics are a struggle
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>>712929726Yup, it's me. Yeah, the world is barren right now due it just being blocked out. Over the next month I am going to add some decoration, and EVENTUALLY down the line I will entirely remodel the level once the layout's finalized.
The boss will take place outside the geo thermal plant, at the top of the volcano.
>>712929246thanks bro. i hope the demo goes well
>>712925329Yeah. Right now all the characters are a random girl sprite that got all color corrupted.
why is 3D modelling so much harder than real life modelling?
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>>712932280reference object
>>712932280>3DIdk, wouldn't touch a 3D project without unlimited funding. Highest respect to you.
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WIP enemy
I've got a game idea but now I've done the basics such as saving/loading, character controller, skills, missions and AI. Now I'm just stuck having to make the art for it before I start making content.
I hate the modelling part of making a game.
>>712933413Why not make it in the end? I always do it like that. Can't be bothered with art, if it's not ready after implenting art.
Is it a bad idea to just ask chatgpt questions over and over when I hit a roadblock or problem with learning coding
>>712933830yes. word life.
>>712906175I like the voices
>>712932280because no worthy thing is ever easy
>>712932818I like it! only complain is that the inner side of the helmet is way too bright I think
some air and lightning bending
>>712909258Arrays are the single most useful thing you will use
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3D mapping and low poly modeling is more fun than actually doing 2D tilemaps, who would have thought
>>712908120Next fest was shit, nothing there looked good I could do better
I have a ball that rolls around with some basic physics while controlled with WASD. I've got slippery floors and sticky floors. I have no idea what else to do now.
>>712936669Destructible environment, like Red Faction
>>712909958I don't think its a good idea to release your game discounted, you have got to make money you can always put a sale on at a later date
>>712910391>blueskyWhy are you using that dead app?
>>712936669springs
speed boosters
loop-de-loops for the speed boosters
antigravity fields
moving obstacles
>>712936541that level is looking very nice
>>712918543My genuine answer would be AI tools, It's difficult to learn programming because there are many different concepts such as language specifics or different ideas. I personally use Windsurf/Codeium, it's free and can write and explain code, otherwise I don't think I would've ever made anything.
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>>712937208I'm still missing a shitton of details and textures and models and proper light
>>712937383I like your style. What kinda game?
>>712936971I like the idea of gaining speed to blast through places, good one.
>>712937170These are nice. Hilarious how I start a project and seemingly lose all knowledge of the genre I am working on. I get too single minded on tasks I suppose.
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>>712937475It's going to be like the game in the pic, crusader no remorse, but with bullet hell gameplay and based on touhou, I made a whole 2D prototype and I started remaking it in 3D last week
>>712937820oh! I remember now, I saw your prototype some time ago. Good luck man!
>>712938085At this rate I should be able to implement shooting in the new engine soon and I'll have something playable in the next few weeks
>>712936541Yeah, I am glad I chose 3D, having fun learning
>>712938643The kind of gameplay with the verticality I wanted just wasn't possible in 2D without basically reinventing 3D or faking it
>>712896254 (OP)Would you say 800 items (consumables, equipment, key items) are too much for a 2h game? This is without crafting materials (~60). I wanted the world to feel alive and... Got carried away, a little.
>>712938987How are you going to implement 800 items without going insane yourself?
>>712938987If this is for a roguelike you're meant to play again and again perhaps not. If this is a 2 hour game you'll play 1-3 times this sounds like the worst idea you could even do. Even 60 crafting materials sounds horrific.
>>712939075Fruit, dried fruit, mashed fruit, same for veggies, meat, stews and many more cuisine related items. I made up all the food. Then I have a crafting system where materials can be combined, these materials have distinct quality levels. If you remove all this, there are maybe less than 100 items in the game. Food is mostly redundant and therefore flavour.
>>712939304Ng+ could be seen as some form of rogue~
In any case it's thought too replay quite a few times, as ng+ ties in to the story.
>sounds horrificGood thing I asked, maybe I did overdo it. Had really fun creating all these thoughbeit.
>>712933413Just use Synty so your models will look good and stand out for the crowd?
>>712940805Way, way too much anon. I think even my huge, branching RPG doesn't scratch 800 yet. Even 60 is too much for a two hour game unless it's some simple progression likke copper ore -> iron ore.
Your bottleneck is the player learnig to understand your items/systems: At only two hours it's not worth spending 30 minutes to comprehend everything while that would be fine for a 40 hour RPG.
>>712938987>>712940805Congratulations on designing and implementing the system! The real question is, is it fun?
is it possible to make a scary pixelart horror game?
>>712942021Look Outside is a real spooker tbqh
>>712941773>simple progressionIt's not, as the vast majority is mostly interchangeable. Doesn't matter mucb if you eat fruit raw or fruit salad with chocolate chips.
>2h equals 400 items per hourIf one writes it like that, it sounds like a nightmare alright.
>>712941905>is it funI think that's the wrong question. The question is ratger: is it more fun than 50 items? No, it's likely not, as most people wouldn't care for more than half a second per item.
>implementingI didn't implement it, just designed it.
>>712942021If course it's possible to create a horror story through text or speech, so pixel won't take away horror.
Almost done with the Objects section of The Zmeian Compendium, with only the Solar Shade and Crown of Frydar Island needing to be added (along with the renders of each missing object).
Check it out:
https://fygoon.com/objects.html
>>712943318>I didn't implement it, just designed it.I recommend implementing it first and getting feedback, see where that takes you.
>is it more fun than 50 items? No, it's likely not, as most people wouldn't care for more than half a second per item.I think this is a rather ignorant approach to design. More doesn't equal better, but that's a whole other conversation. I try to approach these problems with a mindset of streamlining ideas first, then building from that. But, it does depend on your design; if players are quickly cycling through your items, then more might equal more fun.
>>712939075Given enough time, you can end up with a surprising amount. In a few days, I went from 5 implemented activity ideas to 20. It's daunting when you look at the whole picture, but when you are in the thick of it, it isn't so bad.
>>712942021Yes, this
>>712943397 Plus, there are different types of horror/scary.
>>712896254 (OP)Where do I find indie devs that need someone to make music for them?
Here's a question for patrician gamers:
What are the exciting 'action setpiece' equivalent for stealth playstyles in an immersive sim? Even boss fights face issues if suddenly the player is thrust into a combat role (Deus Ex: Human Revolution being the infamous example). I can't think of any setpiece in an immersive sim that didn't require you to go loud.
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Midnight is the best time for modeling
>>712944140I suppose it's timed objectives like disarming a bomb or escaping pursuit
>>712942021There's an entire genre of RPG Maker horror games with that aesthetic
>>712944140I mean, thinking about Thief the action setpieces there were more about the levels themselves.
Constatine's Manor, getting trapped in the cathedral, first seeing the lost city, etc.
>>712936253Now this is interestin. Is it like a stick figure elements fighter? How many elements do you think you'll have?
>>712944140This doesn't really answer your question, but Arkham City/Knight has some great stealth sections. The closer you get to taking everyone out quietly, the more paranoid the enemies get and the more desperate they become in their actions, and the music really starts kicking up. There's even a stealth boss fight against Mr. Freeze in Arkham City that requires you to attack him with different types of stealh tactics/gadgets/environmental hazards. Maybe look to that for inspiration? So lock the player in a small room with gradually reducing options the further you progress and make that feeling of claustrophobia and the threat of getting caught stronger.
I've just started down the road of learning to gamedev. I've got my idea, picked my engine of choice, and I'm about a third of a way through a basics tutorial.
So far, it's all very interesting. Like, it feels doable, the coding and modeling, but at the same time, I can see how it can all become a bit much. I'm sure once I begin my project the reality of how labor intensive this all is will really sink in. But right now I've got something to prove to someone and I want to ride this wave of ill-founded motivation as far as it can carry me.
>>712944140I agree with
>>712944529 that it's more about the setting, but to give a more specific example I'd say that the quintessential stealth setpiece is being forced to sneak through an area that used to be a safezone/hub, such as UNATCO in Deus Ex.
>>712945634Oh yeah, that's a good one.
>>712945332>but at the same time, I can see how it can all become a bit muchThis is the part that trips everyone up. Even though you see it being a problem in the future, it still doesn't really hit you until you start doing the work and realize just how much hard grinding it requires. Wish there was a way to really nail this into people before they get crushed way too deep into it. And this is where most projects die. You just lose steam from the sheer amount of endless monotonous work. Really takes stubborn dedication, not just fleeting motivation. You have to power through even when you don't feel like doing it.
>>712944529I agree in the sense that Return to Cathedral and The Sword are setpieces of some sort, but maybe not the equivalent of an action setpiece. You don't really change how you play or approach the game in those 2 levels compared to the other ones.
Life of the Party is probably the most memorable level of the series because I think it's the closest to a setpiece in both environment (rooftops into infiltration, scale) and gameplay (forced close quarters, verticality)
>>7129449934 basic ones, earth, air, fire, water (ice)
4 evolved ones metal, lightning, lava, wood, but these are just one shot super attacks.
https://dead-imagination.itch.io/dance-of-elements
Can try the alpha so far.
>>712945129Arkham games did the stealth thing really well in those sections, even for people that didn't like stealth games at all. The ability to rapidly disengage from a screw-up and not be forced to restart was crucial in the success.
>>712945332Same, but that just makes me realize I have got to make time saving decisions, like I will create a base body mesh to use for many characters, work smarter not harder
>updates:
>working on new UI elements
>update eclipse guardian armor set
>cleaning up more code in inventory component for potions
>fixed stamina and Healthcare with images for the fill.
>>712932350Is this that pemaloe game?
>Godot UI
>Theme override animated backgrounds work perfectly but need to edit it one by one
>Themes only show purple
Stupid Godot, but I still love you
all indie horror games just seem to be jump scares
>>712946821>eclipse armor, fixed hood to better form around player and used new leggings boots and gloves for a more complete mesh. I also added a plane to cover the face properly in the void of the hood.
>>712946821Your ui really improved.
>>712896773I'm struggling a little with this but I look at web design for ui elements I try to move away from games.
>>712942021FAITH: The Unholy Trinity
IMSCARED: A Pixelated Nightmare
>>712947127It was some resource problem as usual, anyway, I love godot shaders, it's so easy and fun
>>712944140Timed escape. You can still stealth your way out but you're under duress. Think "crumbling building while the bad guys are out for your blood"
>>712946821What's the shield in the top left mean?
>>712948027Thank you! I am still going at it so I may change more of it.
>>712948773When you equip an ability it will change to reflect it with another image like it, when it fills to the top with energy you can activate the ability. These can be summons that transform your player, add special effects to a weapon, and more. Essentially I intend on it becoming the berserk meter.
>>712949703Makes sense thanks. I think it's a tad big though.
>>712949792I think it is it too lol, sizing these things is a pain.
>>712950024Just steal from better games. Look at Dark Souls and copy the size of the humanity symbol next to the health and stamina bars. Dark Souls 2 might even fit it better. pic related.
>>712897995>>It's made this way to try and curb some known fags from just searching the catalog.>people totally wont find my secret club that uses the same OP every time because heh... i'm so sneakywhy does every autistic faggot in 4chan thinks this keeps schizos out?
>>712938582>>712938792>>712937383>>712936541You're tempting me to try and make my top down STALKER/Tarkov style lootyshooty idea again especially since I've been playing a lot of Sievert Zero
What engine you using for this
>>712950337This, I had no idea how to do UI until I started copying from another game.
>>712950337Thanks anon!
>>712950831 this is kind of what im doing just using my own images or photoshop. I'll get the widgets to scale properly too.
>>712950353Honestly I did it to be a faggot and stop anons filters from filtering correctly.
>>712950920the kind of animations that sell indie games. good shit anon.
what cyberpunk missions do you want to see in a cyberpunk game? I don't know thats why Im asking you
>>712950337i wish i had the talent to make a soundscape like majulas, the crashing of the waves against the cliff, the gentle hammering from the smithy, the crackling of the fire, the ambient wind, the longing music, it's so good.
>>712951567hack a hospital remote surgery robot and horrifically mess up the surgery of a megacorp CEO
>>712951915hmhm nice. a assassination level good with hacking robots to kill the ceo. I take notes
>>712951189thanks, but my sales are shit
>>712950920I seriously hope you get the sales you deserve, putting this much effort into something should warrant success.
>>712951915also short the stock of the medcorp who makes the surgery robot
I ought to do something with this old model.
>>712946821>>712947723>comparison between early attempt versus latest update into game.
>>712953993make baby version of the characters
>>712954092Super nice. I like it.
>>712954092Cool armour.
>>712953993Add a hidden arcade machine in your game, where you can play a tiny platformer with that model.
>>712918559And there you have it. Anons truely are hypocrites, not even playing the demo to have an opinion on it.
You know who you are, giving a praise or 2 to the game on Discord yet here you are, doing nothing.
>>712954335The world isn't ready for Joey Fygoon (voiced by Lani Minella).
>>712954560Could be something, but computers have yet to exist in the Zmeian Archipelago outside of what was imported by enemies from beyond the horizon. We will see.
>>712954461>>712954560Thanks anons, all armor sets are getting this treatment and a few are getting additional mesh changes to fake armor parts better.
>>712954797Joey Fygoon should be voiced by Gianni Matragrano or Chris Voiceman. Hbomberguy should be the narrator and Voice Quills should voice every female npc.
>>712955297this may be the first genuinely scathing insult I've seen directed at fygoon
why are you making a game if only like 50 people will play it? 50 people after years of development.
Can you really call yourself a fan of Yours to Conquer if you don't have a character who very clearly looks like one of his characters?
Spent all day figuring out how make good looking low poly trees. I tried out a dozen different methods until finally making something close to what I want; i.e. good silhouette, looks good from any angle, and low tris. This one is 1700 tris, but I think I can definitely get it down to at least 1000 and get the tree texture to look less repeating. Also should be able to get trees that have a decent variety of shapes with this method.
>>712957062Foliage is silly and crazy how taxing it can become if poorly optimized.
>>712897469Great job! I also see the black bars and the camera are in sync.
Whats the over under on "PSX" looking games. Seems like if your game aint the best new 3d thing out recently, people wont look at it unless it looks old.
>>712955297None of those people are the following professional voice actors:
>Simon Templeman as the Narrator>Lani Minella as Joey Fygoon (Young)>Matt Hill as Joseph Fygoon (Young Adult)>Michael Donovan as Minister Kaibasuton Shen>My two best friends as their respective character (gotta love nepotism)>Jim Cummings as Viceroy Brutus Canor>Chris Seavor as Gremlings, Itzxolotl, and other characters (I know he makes his own games, but god damn is he a good voice actor)>Laura Bailey as Vicereine Iris Luftmann (need an annoying anime dub actor for this fool)>T.C. Carson as Viceroy Karg Nixskul>Estelle Ellis as Elsara the Weaver>Dee Bradley Baker as Viceroy Margus>Timothy Brummund as the Warlord>Boing as Siansi Klez and the Botnets>Veronica Taylor as Laura "Lazuli" Redwood>Michael Bell as Zachary "Zircon" Mason>Dave Fennoy as Duke Umbra>Other former Rare staff I'll snipe to be voice actors>Bonus: Marina Neyolova as Belinda the Ageless One for the totally necessary Russian dub (if she hasn't fallen down the grave chasing a white rabbit yet)If I can't get the professionals, then I'll do all of the voices with the best crew in the world: me and my friends.
>>712957570>Foliage is silly and crazy how taxing it can become if poorly optimized.Yes, and it's insane how few low poly solutions there are for foliage. I only came to this solution through tons of trial and error. I gave the other tried and true "low poly" solutions already and they either a(are more like 7000+ tris and/or b(look unacceptably bad.
>>712957729Psx style is still in from what I've seen. It's more about your game having an interesting premise/world to exist in. It's the reason why so many lo-fi walking simulators have done performed reasonably well despite not having any gameplay other than walking and talking to interesting npcs
Here's a high-quality render of the Mining Petard.
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Main project is going well, side project only needs a couple more smaller details before it's complete. I like how this dude came out
Gotta be one of my favorite renders: the Kardas Bophos, the flying airship of the Warlord. Not much is known about this ship, but what was found has been recorded in The Zmeian Compendium:
https://fygoon.com/objects/miscellaneous/kardas-bophos.html
>>712946821>shrunk hp/mp section, built a quick overlay for building up the berserk meter.
>>712962058>IP loggerI ain't clicking that shit, toady.
>>712963948Oh, but you will click on it, SCHIZO.
>>712951567Uh, make corporation bad and neon lights happen, i really dont know much about that stuff.
bored sound designer at the office checking in
breaking my ears here making loud shit
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>>712946821>>712947723>>712954092>>712963257Last one for the night but here is a legacy shot when I was building the inventory component. I didn't want to make any changes until gamepad functions worked.
>>712917638I have 3 kids and a job. I spend most nights until 2 to 3am working on it. Or ill do some during work when not on the phone helping people. My kids and wife are priority but from 10pm to 3am it is either sleep tile or dev time.
It isn't a flex im probably killing myself lol.
>>712896254 (OP)Didn't find the time today so just doodled a bit/threw shit at the wall for a starting project. I still don't have it figured out that much but for now it's just pretty much you as a princess with your dwarf twin knights escaping from a dungeon. Still need to figure out the antagonist and how it's designed etc., but as a whole it would just be basically a demo of a dungeon with some more individual floors.
Current problems are:
>still struggle to mentally rein myself in, wanted to do the smallest 4 niggas in a row possible but my ideas will always morph into an SRPG>not there yet but continue undecided on 2D or low poly>dunno if I should just go full silly or actually have it be emotional and serious at some point, struggle to see how I could earn the emotions in such a small game anywayExtra conundrum:
Assuming slight 3D, or even if not because my later shit will be, I was thinking Unity, but ideally I'm hoping to somehow be able to gain a team member out of this endeavor. Honestly making it possible for that to happen is at least half the raison d'รชtre for the project. If I manage to be reasonable, would a simple Game Maker game be a waste of time or even detrimental to me doing other stuff later, or is it still a good idea for getting started in my case even if technically little would translate into stuff I could build upon in the future?
>>712967476>It isn't a flex im probably killing myself lol.Longterm, yeah, that'll get you. But you're taking the big risks. gmi
>>712938792>you blinked and suddenly the Cirno game just leapt an entire console generation Holy shit
Made a render of the Steam Armor for the site:
https://fygoon.com/objects/armors/steam-armor.html
>>712896254 (OP)I don't know how to make an original game anymore.
It's always just "X but with Y" or "X, but with improvement/variations".
I blame the education system for making me a shitty uncreative person.
How do I be creative like you idea guys?
>>712968864your art is so bad but i hope your game sells anyway
>>712968057I think it's worth it. I may also be out of work for a few months from a surgery which means pure dev time.
>>712969040What about a pixel cover shooter?
>>712965972Yo what's up man. I had another question, i asked you one the last time you were here. What about volume like overall volume? How do I know 50% on one machine won't blow out speakers on another? How do I normalize volue across my game?
>>712969470looks like a balloon animal
>>712946821Do you make these character models, or hire someone?
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Looking for a composer that can make music for my rpgmaker game. I'm looking for someone who can reproduce music of this quality.
https://www.youtube.com/watch?v=o0yz457hVec
I don't have any money right now but I can pay you in exposure when my game gets popular.
>>712971005Why would anyone work for free?
>>712971536because it's low effort bait
>>712971005use AI music, nobody can tell
>>712969470it's an interesting artstyle if you can call it that. I kinda love it, it's super janky but also quite expressive
>>712971976>nobody can telllol
>>712969548>What about a pixel cover shooter?No, i don't want people to just give me an idea.
I want to be able to come up with original ideas myself.
>>712970681Myself, but my process so much different now I intend on replacing a ton of stuff since I've gotten better at blender.
>>712972038most music is AI generated these days and you can't tell
>>712971005>I don't have any money right now but I can pay you in exposure when my game gets popular.Fucking lmaoooo
I'm working on an HTML5 card counting trainer because I couldn't find a decent free one online
I used AI voice acting in my game. This will make /v/ very angry.
>>712973334Good, I will too.
>>712973334It will make everyone very angry and nobody will give a shit about your game
>>712973334Do what you have to do to have fun. Anyone who views this as a competition or a means to make money lacks passion and soul.
>>712973414why do people get angry
t. considering having it as an option because why not
>>712973732Because you should PAY YOUR VOICE ACTORS WHAT THEY'RE FUCKING WORTH!
>>712973827So... nothing?
>>712973827where can I find VAs in the $0 price range
Ice Spike
>>712952408thanks I hope so, I only have $2000 left in my bank account
Working more on the "Floral Den" level.
>>712973732AI generated stuff generally comes off as cheap and insulting to people. It turns out the human element is important in media, when stuff relies any tangible amount on AI generated content it lacks personality and it gives off that "dead internet" vibe. It's like playing one of those shitty Medium articles
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>>712950636Godot, it has its quirks though, in unity it's possible to easily mix 2D and 3D while in godot they have to be completely separated, porting code to 3D is annoying mostly because of that
how come it's ok to use AI to code but not anything else?
>>712974289>AI generated stuff generally comes off as cheap and insulting to people.But asset packs are TOTALLY fine!
>it gives off that "dead internet" vibe.You can go back to bluesky now, tranny.
>>712974423Artists have actual followings compared to coders and most people are cattle that just repeat what their favourite internet personality told them.
>>712974481>But asset packs are TOTALLY fine!Who said that you psychotic retard?
Asset packs have the same problem but the AI stuff is a pretty big step below them. It comes off the same way but even lazier and more vapid. It doesn't mean asset pack slop isn't also shit though
>You can go back to bluesky now, tranny.Get help for your schizophrenia
>>712974423Because playing a game doesn't involve reading the source code
>>712972038you literally can't
>>712974849>Because playing a game doesn't involve reading the source code>it's fine as long as I don't notice it!Very rich of you calling anything vapid lmao.
>>712973334Any relatively free ones you would recommend? I'd like to make a few female robotic-like lines without having to pay someone
>>712974481>But asset packs are TOTALLY fine!asset packs have a cheap feeling too
>>712975073>it's fine as long as I don't notice it!Considering we've been talking from the start about how people respond to seeing AI shit, that is quite literally exactly how it works in this context you illiterate retard
AI generated code isn't presented to the user so it's not going to make people turn their nose up at your game like having obvious AI voices or something will
>>712973414 That's the thing thoughโpeople get irrationally mad the second they sniff out AI involvement, even if the final product is decent. The "nobody will care" part only applies if the execution sucks. If you can mask the AI well or use it sparingly, most people won't even notice. But the second you say "generated with ElevenLabs" in the credits, it's over.
>>712975247At least with the level it's at now, it is not possible for you to use AI generated voices without people noticing.
>>712975242Well considering your entire argument hinges on something as intangible and variable as "the human element" which can mean literally fucking anything and that you seriously say "AI code is fine because I don't see it!" then I suppose there's no point in debating with you further. You also operate under the assumption that the AI voices are done lazily and probably one of those retards who acts like they can spot them 100% of the time without fail.
>>712975480Anon these aren't my fucking opinions and morals, I'm telling you how the masses are going to respond to things in your game because that's what we've been talking about from the start. Please stop pretending to be retarded
>>712975727>Anon these aren't my fucking opinions and moralsWell, it sure seems like they are with the way you talk.
>how the masses are going to respond to things in your gameEither you're stuck in 2022 or are just full of shit. There's been plenty of games that released with AI-generated voice over where the masses were fine with it, and people have no problems with it in mods.
This can only apply if You're trying to appeal to a very specific niche of the market that doesn't like AI.
>>712975990>There's been plenty of games that released with AI-generated voice over where the masses were fine with itName five.
>>712976218The Finals
Liar's Bar
Brew Barons
These are the more high-profile cases I've heard of. I guess there's also Cyberpunk Phantom Liberty which used AI voice over for the Polish dub if dubs count.
>>712975727the masses won't notice
>>712976342>The Finals>Liar's Bar>Brew Baronsall three of these were met with violent autistic screeching when AI usage was discovered
>>712976365They do and will
I lurk these threads hoping to find a game worth financing
t.lottery winner
>>712974289>cheapwell yeah if I had money I wouldn't resort to AI
>>712977158can I have 10 bucks for beer
>>712976728they don't and they never do
there are thousands of games using AI now and no one but the most autistic bluesky troons cares
>>712969713oh for this specific thing that you need to do, you will have to look at the audio's waveform and look at the linear dB peaks, so that whatever listening volume you have at your machine A does not actually represent the absolute volume of the waveform.
specifically just render your audio such that the waveforms will be normalized with a good amount of dynamic range, and it's been recommended to render at -14 LUFS.
(in my case i have to render my audio really loud and almost clipping at 0 dB because the machines I'm rendering for have hardcoded instructions to lower volume dynamically)
>>712977417so yea these audio files are really loud at like 80% volume. maybe render your files to have a bit more headroom than this.
AGM was released yesterday, any toughts?
https://store.steampowered.com/app/2987180/ACTION_GAME_MAKER/
The first time around i hard it sounded like a nice succession of Pixel Game Maker, but now looks like its a nothinburger
>>712948530I have experience with Web design. Tried this at first, but had no luck. I will now look up two games and a Web ui I like and combine these three, by brute force, if necessary.
I'm too dpressed to dev due to being stuck in a warmongering middle east shithole I never fit in
>>712968864Looks like a skull
>>712968864>mass produced>zenithYou brought this upon yourself : ngmi
>>712919429I'm pretty sure patreon doesn't allow any illegal content, including fictional illegal content. exhibitionism is illegal. so your funding angle would be made more dificult.
>>712974135Hope you have registered a company, else triple taxation will kill you.
>>712978896gonna give it some time and see if they actually support it instead of leaving it to die like PGM
>>712978896I mean, it's not completely bad. I doubt you can charge more than 3 bucks for the finished product thoughbeit.
>>712978896All they have to do is keep making RPGMaker engines, why do they keep trying to do weird shit?
>>712978896>GodotDid they pull Unite off the shelves? Lmao.
>>712896254 (OP)I posted quite some time here asking for help regarding boss designs. The only reply I got was to set themes in story and set/ting and make thee bosses anti thesis of it. Now, I've done everything, except designing bosses as antithesis. How tf does this even work?
God of war 2 has certainly revenge as theme. What's the antithesis to it? Not revenge? I don't remember kratos fighting a knitting house wive.
Today I will attempt to finish the boring parts of the game so I can send a prototype to my friends.
Wish me luck in battling off brainrot and procrastination.
>>712980223bosses need to feel good to fight and fit in thematically. ask generic questions without providing footage of your game, get generic answers.
What game engine if I just want to recreate my favorite video game Final Fantasy 5?
>>712980223I have a feeling you might be just misunderstanding whatever they meant as "antithesis"
A boss should be a challenge, an obstacle, and I'd say
>A basic boss is one who is in your way physically and tests your power>A good boss is one who is in your way and tests your power and skillBut then
>A great boss is one who is in your way physically and mentallyAnd mentally I mean ideologically and philosophically
E.g. If your story was centered around revenge, a good boss might be something that wants you to question, challenge your entire view of revenge and potentially why you're on a quest for revenge to begin with and your challenge is to pass through him without doubting yourself
>>712977417>>712977836Thanks anon I appreciate your replies!