Anonymous
6/17/2025, 4:39:58 PM No.712909656
>rises to fame with his take on third person dungeon crawlers noteable for their simple, slow, combat and opaque, punishing mechanics that reinforce caution when exploring the world
>doesn't want to keep doing the same slow paced, unpredictable dungeon crawlers, but also doesn't want to invent a new combat system
>decides that what is effectively just Zelda combat with a stamina bar and a dodge roll needs to be the basis of 20 hit combos and bosses who pirouette around the arena and weird attack animation delays for every single fight
>also now it's open world
Is he the most overrated game dev of the last decade?
>doesn't want to keep doing the same slow paced, unpredictable dungeon crawlers, but also doesn't want to invent a new combat system
>decides that what is effectively just Zelda combat with a stamina bar and a dodge roll needs to be the basis of 20 hit combos and bosses who pirouette around the arena and weird attack animation delays for every single fight
>also now it's open world
Is he the most overrated game dev of the last decade?
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