>>712915008I will not shit on league that much. Around the same time as it was being made you've had ex-Dota modders making HoN and what eventually became DotA2, omg literally all of them copied the original mod for starcraft omg omg thieves and copycats all of them. That in the end League won the popularity contest and DotA2 fags think their skinner box is better than Riots skinner box while HoN fags all moved to DotA2 the moment it released is just their problem
The problem was that for YEARS League was growing and their idea was to just keep focusing on it without much direction. Even as they've tried to diversify as the League numbers started to slow down their solutions:
>let's try to fund a bunch of games from 3rd partiesGenerally not so bad results, but didn't have the drive to keep funding them until they caught on. None of them is shit, they're all decent even, but what Riot needed was to build a "brand" among mostly SP-driven audience, for that you need time(and probably more budget). At the same time they failed to make use of timing, I think the Ruined King game, itself nice, was the most hurt by it - they released it months after the Ruined King storyarc fell on its ass due to narcissistic pajeet
>card game!Failed as PvP game but players enjoyed some kind of PvE gameplay it had. I didn't play it so can't comment how did that look like, but eventually they've pulled the plug on the PvE content too. I doubt they were losing money so it was just a mere fact they decided that the RoI is not good enough
>MMOFirst of all who the fuck thinks MMO is a good idea after parade of failed WoW killers over the years, but they needed to start from having really solid concept from the ground up while the game was still at the stage of 12 guys in a room brainstorming it for 2 months now, they've rebooted the development already so they clearly didn't
All their attempts are like it. Poorly planned and lack the will to push them until they settle with an audience