Thread 712928156 - /v/ [Archived: 1056 hours ago]

Anonymous
6/17/2025, 8:49:56 PM No.712928156
Half-Life_2_cover
Half-Life_2_cover
md5: bf4d4c90f00c0a4549c98098ff6e76ae🔍
How did they do it?
Replies: >>712928626 >>712930421 >>712930991 >>712931053 >>712931214 >>712931418 >>712931903
Anonymous
6/17/2025, 8:52:08 PM No.712928332
SOULrce
Anonymous
6/17/2025, 8:55:48 PM No.712928626
>>712928156 (OP)
with computers
Anonymous
6/17/2025, 8:55:49 PM No.712928627
By lying.

Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
Replies: >>712930881 >>712931547 >>712931771
Anonymous
6/17/2025, 9:19:10 PM No.712930421
>>712928156 (OP)
Do what? Bore me shitless?
Slow movement, shitty AI and locking you into cutscene rooms.
Anonymous
6/17/2025, 9:25:09 PM No.712930881
>>712928627
Kill yourself
Anonymous
6/17/2025, 9:26:28 PM No.712930991
>>712928156 (OP)
Who is "they" and what is "it"?
Replies: >>712931124
Anonymous
6/17/2025, 9:27:13 PM No.712931053
>>712928156 (OP)
Create the FPS with the best pacing in existence? I have no idea.
Anonymous
6/17/2025, 9:27:58 PM No.712931124
>>712930991
Valve is "they" and Half Life 2 is "it".
Replies: >>712931213
Anonymous
6/17/2025, 9:29:08 PM No.712931213
>>712931124
Ok, but do you mean by "How did they do it"? What does that mean? Valve did... what exactly? What is "it"? Stop being cryptic. Just ask a normal question.
Replies: >>712931490
Anonymous
6/17/2025, 9:29:08 PM No.712931214
>>712928156 (OP)
they made half life first, and then it was just a matter of doing it again and adding a 2 on the title
Anonymous
6/17/2025, 9:32:04 PM No.712931418
>>712928156 (OP)
Their general philosophy with how they created both Half Life games is solid and good. They have a central planner that tries to dictate vague outline of a plot and then just designing various disparate maps to spread everything and get more things done. Then they start pulling everything together to make it coherent and make further changes. The last thing they do is the beginning of the game to really get start of a player's experience right and pace everything well. From this, it seems like most of the core fundamental hard work is what they do to tie the game together and what happens at the end of development to create the start of the game which is why there was such a big disparity between the leaked beta of Half Life 2 and the final retail version.
Anonymous
6/17/2025, 9:33:00 PM No.712931490
>>712931213
are you autistic?
Replies: >>712931527
Anonymous
6/17/2025, 9:33:33 PM No.712931527
>>712931490
yes
was that the question?
Anonymous
6/17/2025, 9:33:47 PM No.712931547
>>712928627
No cares about your shitty card game faggot
Anonymous
6/17/2025, 9:37:04 PM No.712931771
>>712928627
I thought this bot was dead
nice to see you bro
Anonymous
6/17/2025, 9:38:58 PM No.712931903
lyti8dpq98a51-755139757
lyti8dpq98a51-755139757
md5: ed7c2d1a8ecc2ebdc31161c07314cbea🔍
>>712928156 (OP)
With an honest to goodness desire for innovation.
Most video game companies don't want to innovate anymore. They literally want the AI slop machine to mass produce trash for them because even if their trash doesn't sell well and people don't like it, it will have cost them very little to do it so they make it all back.

Innovating is hard these days. Most everything that can be done in video games has been done. Experimenting takes risk, and risk means loss of money. That's what they really care about. Only the money.