Howโ€™s your game coming along /v/? - /v/ (#712944115) [Archived: 918 hours ago]

Anonymous
6/18/2025, 12:18:17 AM No.712944115
IMG_2213
IMG_2213
md5: bdc6387d9f27b02351cd591342faba0b๐Ÿ”
>what engine are you using
>what genre is it?
>how many hours have you sunk into it

Very rarely are their gamedev threads. Just started learning personally would love some advice. Shill your game too
Replies: >>712944429 >>712945104 >>712949482 >>712949597 >>712949893 >>712955112 >>712957103 >>712958378 >>712959026 >>712959681 >>712963201 >>712963398 >>712964230 >>712964554 >>712964661 >>712966335 >>712970162 >>712973316 >>712974726 >>712976848 >>712977194 >>712980871 >>712983781 >>712983932 >>712984027 >>712989180 >>712989417 >>712992559 >>712994105 >>712998045 >>713002825 >>713003961 >>713005747 >>713010264 >>713011816 >>713018707
Anonymous
6/18/2025, 12:22:10 AM No.712944420
1640585950642
1640585950642
md5: bbff30ab07f631be51958bd18896f36f๐Ÿ”
I will never be able to make a fucking game.
Replies: >>712983510 >>713004202 >>713004489 >>713010249 >>713018386
Anonymous
6/18/2025, 12:22:16 AM No.712944429
>>712944115 (OP)
>Just started learning
maybe learn to seach the catalog first
Anonymous
6/18/2025, 12:27:05 AM No.712944810
>712944115
>Very rarely are their gamedev threads
Anonymous
6/18/2025, 12:31:15 AM No.712945104
>>712944115 (OP)
I gave up godot after the troon meltie last year. Working on my own engine in C now, but it's taking time. Godot had a lot of problems anyway, this is better.
Replies: >>712945854 >>712950759 >>712981537
Anonymous
6/18/2025, 12:41:02 AM No.712945854
>>712945104
just use unity or unreal
>but license
>Aaaaaa FEEES
if you make game that sells enough for you to pay those then it doesn't matter.
Replies: >>712946078
Anonymous
6/18/2025, 12:44:19 AM No.712946078
>>712945854
I want to make a game with Gamecube level graphics, but I want it to actually perform well on a potato. I hate games with primitive graphics that don't actually run well on old hardware. Those engines can't do what I want in this regard.
Replies: >>712946901 >>712992783 >>712993808
Anonymous
6/18/2025, 12:55:30 AM No.712946901
>>712946078
You chose the path of autism and you will likely not release anything.
Replies: >>712946982
Anonymous
6/18/2025, 12:56:44 AM No.712946982
>>712946901
Why are you rude to me?
Replies: >>712947196 >>712947245 >>712993808
Anonymous
6/18/2025, 12:59:44 AM No.712947196
>>712946982
Someone had to tell you this. I often chose this path and felt compelled to warn you.
Replies: >>712947385
Anonymous
6/18/2025, 1:00:30 AM No.712947245
>>712946982
Because we're on /v/
Anonymous
6/18/2025, 1:01:33 AM No.712947321
Pretty good came back to it after a while because I fucking hate working on UIs and I just got proven I am right on disliking it.

Anyway fun as fuck.
Anonymous
6/18/2025, 1:02:32 AM No.712947385
>>712947196
I'm gonna do it anyway
Replies: >>712947593
Anonymous
6/18/2025, 1:05:04 AM No.712947593
>>712947385
I know, I would have done the same.
Anonymous
6/18/2025, 1:16:11 AM No.712948357
is godot good for beginners?
Replies: >>712949361 >>713004489
Anonymous
6/18/2025, 1:30:01 AM No.712949361
>>712948357
If you have no idea wtf you are doing then go unity since there are many tutorials and info on how to do stuff. The basic concepts you learn will translate to other engines if you want to change.
Anonymous
6/18/2025, 1:31:41 AM No.712949482
>>712944115 (OP)
Action Game Maker just came out. Thoughts?
Anonymous
6/18/2025, 1:33:21 AM No.712949597
>>712944115 (OP)
what if I'm retarded and I'm creatively bankrupt
Replies: >>712949682
Anonymous
6/18/2025, 1:34:32 AM No.712949682
>>712949597
You can still work on AAA games
Anonymous
6/18/2025, 1:37:46 AM No.712949893
1718423552931142
1718423552931142
md5: 533f18afe477aa4db8643f1312345fc6๐Ÿ”
>>712944115 (OP)
Besides coding, what level of math should i know if I want to make some cool shit?
>t. mathlet
Replies: >>712950023 >>712950030 >>712958665 >>712961582 >>712961840 >>712978152 >>712981534 >>713001994 >>713002083 >>713004489 >>713009387 >>713011591
Anonymous
6/18/2025, 1:39:43 AM No.712950023
>>712949893
depends what you consider cool shit.
Usually for making games HS math is enough with modern engines.
Anonymous
6/18/2025, 1:39:52 AM No.712950030
>>712949893
Trigonometry at least
Anonymous
6/18/2025, 1:47:37 AM No.712950567
I want to make a very simply styles city/settlement building game with in-depth mechanics but I'm afraid I lack the discipline to gain the knowledge and spend the time to create it. I love the genre but no game I've ever played has fulfilled my desires. Right now I'm just waiting on AI to get good enough to make it for me.
Anonymous
6/18/2025, 1:50:25 AM No.712950759
>>712945104
Godot had a troon meltdown?
Replies: >>712957767
Anonymous
6/18/2025, 2:06:55 AM No.712951871
>Very rarely are their gamedev threads.
Anon...
Anonymous
6/18/2025, 2:07:03 AM No.712951878
No I don't know how to program it's too hard
Replies: >>712951957 >>713004489
Anonymous
6/18/2025, 2:08:15 AM No.712951957
>>712951878
Programming is easy enough for an Indian to do it. Imagine being this pathetic.
Replies: >>712970052
Anonymous
6/18/2025, 2:27:29 AM No.712953316
1548702426379
1548702426379
md5: ad1c2bd2590b2dfd097e1571a8a4bf1d๐Ÿ”
How the FUCK do I make per-texel 3D pixel lighting without having to fork the fucking engine myself?
Replies: >>712954676
Anonymous
6/18/2025, 2:48:06 AM No.712954676
>>712953316
You don't need to fork shit for that. Learn shaders properly, retard.
Anonymous
6/18/2025, 2:54:24 AM No.712955112
forestultraold_thumb.jpg
forestultraold_thumb.jpg
md5: 8d8bba6b06b3bd8e2ec9c6644d43eeca๐Ÿ”
>>712944115 (OP)
Using Godot 3.x
lack of compute shaders and single threaded physics is kill

made a toy Machine learning library (MLP, CNN Transformer) but it is slow af
Replies: >>712961259 >>712977017
Anonymous
6/18/2025, 3:12:16 AM No.712956237
model_showcase
model_showcase
md5: b815690fc4b9fbbe5c59e11db5627c63๐Ÿ”
I'm just making static models rn. Learning blockbench. I'll probably use unity but I haven't programmed anything since college and it's a little intimidating.

Making humanoid models is fucking hard dude they're gonna look like shit so I think I'll have to lean into it
Replies: >>713010197
Anonymous
6/18/2025, 3:25:31 AM No.712957103
1728183139630712
1728183139630712
md5: 1d0991b0f26c58190e314ca8a6d679a6๐Ÿ”
>>712944115 (OP)
I used godot for a while and made a very shitty survivors clone. I drew the sprites in a about 1 minute each. However godot annoys me in various ways so I'm going to try sdl2 next.
Anonymous
6/18/2025, 3:29:20 AM No.712957358
any tips on state management? i've only been coding basic ifs to handle everything and it's looking a bit dicey now that i'm involving more complex shit like modifiers (holding/double tap).
Anonymous
6/18/2025, 3:31:53 AM No.712957535
im using godot and its really good and cool
Anonymous
6/18/2025, 3:34:30 AM No.712957709
if you want to make games
never have kids
Replies: >>712964938
Anonymous
6/18/2025, 3:35:16 AM No.712957767
>>712950759
Yeah it was a whole debacle. One of the high up community manager troons was pushing tranny shit on the official godot twitter and then started banning many code contributers who disagreed with that shit. Juan stood by him and fully supports tranny tyranny.
Replies: >>712977104
Anonymous
6/18/2025, 3:44:59 AM No.712958378
>>712944115 (OP)
korge and i refuse to touch any other engine that doesn't support kotlin natively. yes, it's that good. also FUCK GODOT FOR INVENTING THEIR OWN STUPID FUCKING LANGUAGE. JUST PICK A MATURE LANGUAGE INSTEAD OF MAKING YOUR OWN BARELY MAINTAINED "LANGUAGE" THAT IS MISSING ALL THE QOL FEATURES I GOT USED TO
Anonymous
6/18/2025, 3:48:59 AM No.712958665
>>712949893
https://www.mathsisfun.com/

just look up stuff when necessary and worry more about the game. the site i linked is unironically great btw. it always amazes me how easy and simple math can be when the teacher is not a retard. i mean imagine what kind of person goes through years of the usual school math and then decides to do that for a living.
Replies: >>712980037
Anonymous
6/18/2025, 3:54:37 AM No.712959026
>>712944115 (OP)
I fuck around in Godot, but I doubt Ill ever make a serious commercial product.
Anonymous
6/18/2025, 4:01:14 AM No.712959492
1749729827120532
1749729827120532
md5: 864e969836dfa58cc879264497dd70f1๐Ÿ”
>Ummm sweetie, you're going to need a .gid for every one of those files
>Yes, they're important.. make sure you check them in to version control or there will be trouble
>Oh, and if you want to move any files? Make sure you move the .gid file too. Or else
>Why? It's for Technical Reasons. Trust us, this is the only possible way to solve the Problem
Replies: >>712960967 >>712961114 >>712961773
Anonymous
6/18/2025, 4:04:07 AM No.712959681
1d6
1d6
md5: 7c2de9bf9c9900128e32a96af0603c42๐Ÿ”
>>712944115 (OP)
How's Redot? What have they done since the fork?
Replies: >>712961696 >>712962876 >>712983908
Anonymous
6/18/2025, 4:24:51 AM No.712960967
>>712959492
sounds like a you problem
Anonymous
6/18/2025, 4:27:38 AM No.712961114
>>712959492
if you're not moving things outside the project for some reason, you can just move them in-editor and the id moves with them
Anonymous
6/18/2025, 4:29:58 AM No.712961259
>>712955112
Beautiful tree
Anonymous
6/18/2025, 4:34:49 AM No.712961582
>>712949893
unfortunately trigonometry does actually come up very often
the most complex math youll need is to know how quaternions and 3d rotations work
anything else would be specific fields like knowing the math for custom inverse kinematic solutions or simulating physics
Replies: >>712961775 >>712990182
Anonymous
6/18/2025, 4:36:08 AM No.712961667
I think the AI system requires 4-5 more days to finalize. Once that is done, I'll have to make some graphics needed for a trailer and to order a trailer and an art commission for the cover art.
Anonymous
6/18/2025, 4:36:27 AM No.712961696
>>712959681
they havent fixed any of the actual design issues that godot has so its completely pointless
Replies: >>712961862 >>712983908
Anonymous
6/18/2025, 4:37:39 AM No.712961773
>>712959492
works on my machine
Anonymous
6/18/2025, 4:37:39 AM No.712961775
>>712961582
>unfortunately
Math is like having a key to every door, once you learn how functions work you won't even need to learn documentation, also math is intrinsic to out heads, it just flows.
Anonymous
6/18/2025, 4:38:35 AM No.712961840
>>712949893
If you're using an engine then by far the most useful is basic vector math. Just algebra from high school.
Anonymous
6/18/2025, 4:39:06 AM No.712961862
>>712961696
>they havent fixed any of the actual design issues that godot
Name them.
Replies: >>712962298
Anonymous
6/18/2025, 4:42:48 AM No.712962125
>tfw fell down the shaderdev hole
Anonymous
6/18/2025, 4:45:29 AM No.712962298
>>712961862
godot.project still being the main source of merge conflicts due to all the shit being thrown onto it and the devs refusal to split it up

animation tree blends are still complete trash and youre forced to make your own

you still cant choose between having function calls on frame data or being able to reimport the model without destroying it

buggy ass capsule colliders that devs refuse to address that theres a problem (everyone will experience the 1 pixel snap if its 2d or the ledge physics problem if 3d)

networking will desync the moment you change any variable state


if you go to any other engine ever, none of them have these issues
Anonymous
6/18/2025, 4:55:24 AM No.712962876
>>712959681
>expecting reactionaries to be smart enough to work on an engine
Nobody even remembers Redot
Replies: >>712965510 >>712983908 >>712985061
Anonymous
6/18/2025, 5:00:56 AM No.712963201
>>712944115 (OP)
I have created a super basic set of menus in Redot (I'm thinking about swapping back to regular Godot, but it honestly doesn't matter either way). I haven't bothered with gameplay or making a playable character yet because I'm currently in the blender rabbit hole and losing my mind there. How can one program be so easy to use but also be so utterly confusing all at the same time?
Replies: >>712989159
Anonymous
6/18/2025, 5:04:18 AM No.712963398
>>712944115 (OP)
I am Waiting for Juan
I am Waiting for Element
Anonymous
6/18/2025, 5:19:31 AM No.712964230
>>712944115 (OP)
>Open tutorial
>No instant gratification
So when does the actual dev part start
Anonymous
6/18/2025, 5:25:51 AM No.712964554
1740914603461041_thumb.jpg
1740914603461041_thumb.jpg
md5: 08486b261f0a2f0d82fabd2a32cce73b๐Ÿ”
>>712944115 (OP)
>>what engine are you using
Godot.
>>what genre is it?
Horror adventure thing. It could probably be made in RPG maker or Gamemaker, but I wanted to learn Godot.
>>how many hours have you sunk into it
Way too many! I'm having a lot of fun with it, though.

Pic related just fixed itself eventually and was driving me up the wall for a solid week!!
Anonymous
6/18/2025, 5:27:59 AM No.712964661
>>712944115 (OP)
I stopped for a while to just go do some courses on 3D modelling. Going full annoying highschool girl on it and everything, with notebooks and highlighters.
If nothing else, shit is sticking way harder than when I was just sort of watching half a course then winging it.
Anonymous
6/18/2025, 5:32:59 AM No.712964938
>>712957709
Thanks for the tip. I'll get rid of mine.
Anonymous
6/18/2025, 5:44:06 AM No.712965510
>>712962876
>reactionaries
You will never be a woman, freak
Replies: >>712966176 >>712967915
Anonymous
6/18/2025, 5:57:13 AM No.712966176
>>712965510
>You will never be a woman, freak
Of course not. I'm a man.
Replies: >>712966360
Anonymous
6/18/2025, 5:59:42 AM No.712966335
>>712944115 (OP)
is this still a tranny engine
Replies: >>712966387 >>712966438
Anonymous
6/18/2025, 6:00:12 AM No.712966360
>>712966176
Yikes. A woman with no father who thinks she's a man. I'm praying for you.
Replies: >>712985192
Anonymous
6/18/2025, 6:00:45 AM No.712966387
>>712966335
yeah it's been fully replaced by redot amongst the cool devs
Replies: >>712980871
Anonymous
6/18/2025, 6:01:25 AM No.712966438
>>712966335
Yep. And this is reflected in the new releases getting worse every time and fucking shit up. It's dead Jim.
Anonymous
6/18/2025, 6:26:36 AM No.712967915
>>712965510
No, he's right about Redot. They didn't have programmers, they had clueless attention whores who needed weeks just to change the name and logos. They were mad about some fruity jackass who runs Godot's twitter account instead of actual flaws in the engine. It was over before it began.

Which is a shame, because there's a shitload of retards in the Godot community and I'd jump ship in a heartbeat if it didn't also have the actual fucking programmers doing the actual fucking work
Replies: >>712968006
Anonymous
6/18/2025, 6:28:32 AM No.712968006
>>712967915
>there's a shitload of retards in the Godot community and I'd jump ship in a heartbeat if it didn't also have the actual fucking programmers doing the actual fucking work
There needs to be a way to prevent this shit. Every fucking project that has a discord or "community managers" falls victim to this. The actual programmers need to unionize or something like that and kick these tranny leeches to the curb.
Replies: >>712968689 >>712969031
Anonymous
6/18/2025, 6:30:50 AM No.712968134
Monsters raping boys, post your work, NOW!
Replies: >>712968513
Anonymous
6/18/2025, 6:31:43 AM No.712968173
I'd jump to any fork of godot based on 4.4 as long as it had working IK, or at least someone made an implementation of fabrIK that actually worked and wasn't a janky mess
4.4 already has everything I need to make the games I want to make EXCEPT working IK, why is it taking so fucking long
Replies: >>712968669
Anonymous
6/18/2025, 6:38:42 AM No.712968513
>>712968134
>Monsters raping boys
I don't frequent gamedev threads. Is someone actually making this? What kind of boys are we talking about here?
Anonymous
6/18/2025, 6:41:47 AM No.712968669
>>712968173
I'm not a Godot person, but IK seems like a really basic feature to be missing. I'm surprised it doesn't have it.
Replies: >>712968767
Anonymous
6/18/2025, 6:42:10 AM No.712968689
>>712968006
It's not a clean cut. Sometimes the autistic transexuals have pannenkoek style hyperfocus to do shit nobody else would. I like rom hacks and I've seen the most amazing technical feats come from the biggest gays like Pokemon fans, because that's where the autism is concentrated
Replies: >>712999469
Anonymous
6/18/2025, 6:43:39 AM No.712968767
>>712968669
It does have IK but the implementation has been fucked for years (the magnet/pole point influences the final position of the IK root instead of just the rotation), and since it is marked as deprecated (has been for almost 2 years now) no one wants to fix it
If I knew C++ I'd try to fix it myself, and I did check the source code but it is a mess and I couldn't figure out how it worked
Replies: >>712969150
Anonymous
6/18/2025, 6:48:18 AM No.712969031
>>712968006
The programmers are way too often in support of these trannies.
Anonymous
6/18/2025, 6:50:43 AM No.712969150
>>712968767
They are fixing it, but it's only one dude working on it. He's redoing almost the entire 3D animation code because of how much of a mess it is.
He's at least competent enough, his jiggle bone and LookAt bone work good enough.
Still, Godot's been burnt out before by one dude working on something then quitting in the middle of it (GodotPhysics)
Replies: >>712969964
Anonymous
6/18/2025, 6:52:04 AM No.712969226
How do you make fun mechanic? I keep thinking of making certain game but everytime I try to visualize the game in my head it's just not fun.
Replies: >>712969542 >>712969682 >>712970261 >>712970312 >>713013992
Anonymous
6/18/2025, 6:52:23 AM No.712969241
>what "engine" are you using
Raylib
>what genre is it?
ARPG (diablo clone)
>how many hours have you sunk into it
Not much, probably 20-30. Nothing to really show yet
Anonymous
6/18/2025, 6:58:24 AM No.712969542
>>712969226
I try to think of what emotion I want the player to feel when doing certain things in the game, and kinda work backwards from there. For example, if I want the player to feel cool and I'm making a platformer, I'll make it one with smooth walljumping and dashing. A boring example, but you get the idea.
Anonymous
6/18/2025, 7:01:01 AM No.712969682
>>712969226
Steal one. No, seriously. Clone your favorite mechanic in an ultra-simple proof of concept to find out how its devs made it fun. Knowing how to make a good unoriginal mechanic will help you make good original one.

Otherwise it's like trying to become an artist without actually looking at art or the shit you're trying to depict
Replies: >>712970145
Anonymous
6/18/2025, 7:02:48 AM No.712969794
If you're making a 2D game there's no point to upgrading past Godot 4.3. I looked, and there are zero 2D improvements in future milestones.
Replies: >>712969910
Anonymous
6/18/2025, 7:04:54 AM No.712969910
>>712969794
Tilemap collision chunking is coming in 4.5
Anonymous
6/18/2025, 7:05:51 AM No.712969964
>>712969150
Imagine if they paid their programmers instead spending salaries on community managers.
Anonymous
6/18/2025, 7:07:26 AM No.712970052
>>712951957
Jeet programmers are NOT working on games, or if they are, it's a monkey typewriter situation where there are thousands of them shitting out something barely passable on the same project. I bet there isn't even one solo jeet developed game on steam with at least 100+ reviews
Replies: >>712970419 >>713011242
Anonymous
6/18/2025, 7:09:05 AM No.712970145
>>712969682
>Steal one
I did, it's torneko chapter from Dragon quest 4 + reccetear, Not sure it's because I only did the barebones or because it's bad idea in the first place.
Replies: >>712970312 >>712970431
Anonymous
6/18/2025, 7:09:28 AM No.712970162
images
images
md5: 84ddaa799c940a73f2ba6a35ca250eb9๐Ÿ”
>>712944115 (OP)
Speaking of Godot.....

This crap just released yesterday

https://godotengine.org/showcase/action-game-maker/

And without fanfare......
Replies: >>712970347 >>712972525
Anonymous
6/18/2025, 7:11:26 AM No.712970261
>>712969226
Are you just visualizing the mechanic in a vacuum or are you visualizing the scenarios and how you can use the mechanic?
Think about how the mechanic is used and the fun that can emerge from it. Like a platformer, the mechanic of jumping itself isn't fun. No one would be excited for a game that's just a guy jumping on the same platform over and over again. But when you add multiple platforms, pits, enemies to jump over, and stuff that exists outside the vacuum of just the mechanic, it can become fun.
Replies: >>712970380
Anonymous
6/18/2025, 7:12:24 AM No.712970312
>>712969226
My current game has a fun mechanic, but I've been developing the concept in my head for years, and it took weeks of rapid prototyping to make sure it's actually enjoyable.

>>712970145
Reccettear clones already exist. If you want your game to succeed to need to offer something novel.
Replies: >>713013807
Anonymous
6/18/2025, 7:12:58 AM No.712970347
>>712970162
because its just godot but with even less documentation, very cool
Replies: >>712970407
Anonymous
6/18/2025, 7:13:38 AM No.712970380
>>712970261
>Like a platformer, the mechanic of jumping itself isn't fun
That is incorrect. 3D Mario, for example, is designed so moving by itself is enjoyable.
Replies: >>712970707
Anonymous
6/18/2025, 7:13:54 AM No.712970393
what engine should I use if I want to make a 3d beat'em up?
Replies: >>712970452 >>712972525
Anonymous
6/18/2025, 7:14:03 AM No.712970407
>>712970347
My reaction is just "cool I'll wait for the kusoge on dlsite in about a year or so"
Anonymous
6/18/2025, 7:14:22 AM No.712970419
>>712970052
We could get into the details of jeet developed games. I know for a fact that Starfield and GTA "Definitive" Edition have jeet stink all over them, and probably more AAA sloppa games I'll never play. My point, bottom line, is that programming is not hard in and of itself.
Replies: >>712970985
Anonymous
6/18/2025, 7:14:34 AM No.712970431
>>712970145
Well, did you enjoy those games? Try to find the difference between them and your own.
Anonymous
6/18/2025, 7:15:05 AM No.712970452
>>712970393
Unity
Replies: >>712972753
Anonymous
6/18/2025, 7:20:09 AM No.712970707
>>712970380
No it isn't. It's designed so that moving around the environment is enjoyable. If you took a 3D Mario game, made a level that was literally just an infinite flat plane, people would not call that fun.
Replies: >>712970798
Anonymous
6/18/2025, 7:21:30 AM No.712970798
>>712970707
You're wrong. Mario's movement is good enough that even just exploring his abilities on flat ground is fun. You will get tired of it soon enough, but it is enjoyable in itself.
Replies: >>712971138
Anonymous
6/18/2025, 7:24:27 AM No.712970945
ys bump combat
ys bump combat
md5: f173a3c89f16086031e13f8299a646cc๐Ÿ”
By the way, here's a free fun game idea: YS bump combat. You're welcome.
Replies: >>712972019 >>712972995 >>713003167
Anonymous
6/18/2025, 7:25:42 AM No.712970985
>>712970419
I just think solo programming a game is almost incomparable to a jeet farm programmer. They are usually comfortably working on something that has clearly defined bounds, are probably working on an existing codebase from an actual competent programmer, and can shit something out before they clock out for the day. Low-level thinking crap. Meanwhile that anon is feeling overwhelmed because yes when you're alone you have a lot on your plate and design/programming is intertwined.
Anonymous
6/18/2025, 7:26:29 AM No.712971024
I still need to learn C#, 2d drawing, git gud at blender and git gud at music first.
Anonymous
6/18/2025, 7:28:52 AM No.712971138
>>712970798
>Exploring his abilities is fun
The kind of fun you're describing is either pushing the limits or anticipation, neither of which work in a vacuum. You're imagining the mechanic in relation to the game that already exists. That's not a problem, that's how you should imagine mechanics, you just need to be able to apply that imagination to your own mechanics. Don't imagine them in a vacuum.
Anonymous
6/18/2025, 7:46:24 AM No.712972019
>>712970945
Most unintuitive combat ever made.
Replies: >>712972093 >>713003167
Anonymous
6/18/2025, 7:47:55 AM No.712972093
>>712972019
You mean the off-center damage stuff? I agree, which is why I got rid of that for my game.
Anonymous
6/18/2025, 7:53:58 AM No.712972376
1749776342348273
1749776342348273
md5: 72f1c74f3a448ba123cf3848781cec78๐Ÿ”
Just started my first tileset and finished a couple of basic player animations. The next step is to make a skeleton game work.
Anonymous
6/18/2025, 7:56:57 AM No.712972525
>>712970393
Godot
>>712970162
It's pretty expensive. Unfortunately for devs who made it, GDevelop got quite popular in the last year, while they were working on this. I'm hoping for a Humble sale around Christmas when it could gain some momentum. Would be cool if this and GDevelop would finally put GameMaker and Clickteam Fusion out of their misery, since unfortunately nocoders still fall for that shit.
Replies: >>712972753
Anonymous
6/18/2025, 8:01:47 AM No.712972753
>>712970452
>>712972525
I guess I'll check tutorials and pick the friendlier one, but it's a good start, thanks anons!
Anonymous
6/18/2025, 8:07:04 AM No.712972995
>>712970945
its too one dimensional to be expanded upon
Replies: >>713003167
Anonymous
6/18/2025, 8:12:26 AM No.712973223
I've made a mobile game together with my friend in Godot. Always wanted to make an idle game with a more complex resource management/balancing, but in the end just added a cheat mode which skips all the idle mechanics because they piss me off.
Also coding the game mechanics is the only fun part of gamedev, but actually populating the game with contents is 90% of the work, it sucks.

If I can shill, it's free with no ads, for anyone interested.
https://play.google.com/store/apps/details?id=com.tothestars.idle&hl=en
Replies: >>712973325 >>712999657
Anonymous
6/18/2025, 8:14:43 AM No.712973316
>>712944115 (OP)
Working on a 2d face rig for my 3d action adventure game. Also had to start reworking my character controller after it broke
Anonymous
6/18/2025, 8:14:54 AM No.712973325
>>712973223
>Also coding the game mechanics is the only fun part of gamedev, but actually populating the game with contents is 90% of the work, it sucks.
Considering you made a menu game, I'm surprised you found any of it fun, menu games are a complete chore.
Replies: >>712973743
Anonymous
6/18/2025, 8:24:49 AM No.712973743
>>712973325
That's the only one I finished into something that can be called a final product.
Everything else was exactly that, a couple of mechanics strung together and then I would give up when time comes to proceed with it to something with substance.

Menu games are a chore on PC but I find them quite fitting for a 10 minute metro ride.
Replies: >>712973953
Anonymous
6/18/2025, 8:30:38 AM No.712973953
>>712973743
>Menu games are a chore on PC but I find them quite fitting for a 10 minute metro ride.
They're a chore to make, I mean. They're very very boring.

But yeah, I find that you have to be very careful how you make your fundamental foundation when making a game or adding stuff quickly just becomes an exhausting headache. You want to get it to the point where you can just slap stuff in and treat every new level or enemy like you're just modding your own game.
It's worth the extra effort in the initial stage to build everything so you're not having to swap hats constantly and can just concentrate on the next thing for the day instead of getting overwhelmed and exhausted.
Anonymous
6/18/2025, 8:50:06 AM No.712974726
>>712944115 (OP)
>what engine are you using
Unity, because I know it and it has the tools I need, at least for now. I dread their next attempt at fucking with the license though
I'd use UE4 if visual scripting didn't feel like looking at a conspiracy theorist's pegboard
I'd use Godot if it were better documented (and I have no idea if it can even do online)
>what genre is it?
spiritual successor to Resident Evil Outbreak
>how many hours have you sunk into it
not nearly enough. I can only give it a few hours a week
I have devmodels (mostly stolen RE1-3 assets, to be replaced hopefull before too long), basic gameplay mechanics, animations from mixamo, and even peer to peer online working
I was brutally reminded that I suck as a writer when it came time to design a scenario though, so that's fun
Anonymous
6/18/2025, 8:57:44 AM No.712975020
1749256248109758
1749256248109758
md5: 99f418dc77335bfe099612783da128c8๐Ÿ”
>using unity and not expecting to get kiked to death by Israel
Anonymous
6/18/2025, 9:06:29 AM No.712975359
Maybe when AI gets good enough to make pixel art that isn't dogshit I'll try. I always give up knowing I fucking hate making assets.
Replies: >>712995181
Anonymous
6/18/2025, 9:15:17 AM No.712975696
file
file
md5: 1d4e32b7275c6d7a150bf0468913680e๐Ÿ”
I've been playtesting for a Godot game and talking to its developer. Apparently, you can't have more than 15 2D light sources per node, so he will have to make a custom lighting solution for his Rimworld clone. Are there any other examples of Godot being profoundly retarded?
Replies: >>712975954 >>712976009 >>712976251 >>712977146 >>712979732 >>712980367 >>713003931 >>713003996
Anonymous
6/18/2025, 9:19:36 AM No.712975897
>it's just a few images and game is done
>one image will take 5 hours to do even with the help of AI
>there are actually hundreds of images + animations
Anonymous
6/18/2025, 9:20:46 AM No.712975954
>>712975696
just generate a gradient texture set the material to add nigga its not that complicated, why would you use actual lights for taht
Replies: >>712976652
Anonymous
6/18/2025, 9:22:09 AM No.712976009
>>712975696
Godot is a terrible choice for a Rimworld-like. You'll have to do so many custom implementations you're basically enginedeving.
Replies: >>712978414
Anonymous
6/18/2025, 9:27:30 AM No.712976251
>>712975696
is that a new "feature" in 4? just added like 30 in a 3.3 project to test and it was fine
Replies: >>712976652
Anonymous
6/18/2025, 9:35:04 AM No.712976557
I've been working on renpy game like summertime saga.
Simple graphics style, flat color, single shadows and hard outlines for easier and faster asset creation.
Will see how long until I start another project lol..
Might create a lora from my assets so AI could create some of it.
Replies: >>712976797
Anonymous
6/18/2025, 9:37:22 AM No.712976652
file
file
md5: beb906cea34219d75a5fc0b5e73508e8๐Ÿ”
>>712976251
No, this seems to be old and well known.

>>712975954
Casting shadows?
Replies: >>712977023
Anonymous
6/18/2025, 9:40:56 AM No.712976797
>>712976557
I was thinking... has no one made a game similar to Corruption of Champions but with an AI backend genning stuff? That combined with a LORA pre trained on an artstyle + a system that combines basic drawings in the backend and feeds it to the AI to gen an image would be amazing. Seeing pics of every single character in the game would probably guarantee coomerbux.
Anonymous
6/18/2025, 9:41:28 AM No.712976826
Finally started using RPG Maker 2K3
What am I supposed to do with it? Make a porn game? All of my ideas are too grand that I can't think of anything small scale.
Anonymous
6/18/2025, 9:42:03 AM No.712976848
>>712944115 (OP)
There's still nothing to do but walk around and look at hieroglyphs and tile floors.
Anonymous
6/18/2025, 9:46:22 AM No.712977017
>>712955112
It's more neat when people make their own engines. See Exanima and Teardown as key examples. Something so different that it required it's own engine for it to actually work. Although i will admit that Half-Sword as cool for an Unreal Engine game if we're talking about those really physics based games, just not as cool as when they had to do it from scratch.
Replies: >>712977050
Anonymous
6/18/2025, 9:46:27 AM No.712977023
>>712976652
nothing on that picture needs shadow casting, you could also use a black colorrect node attached to the 2d camera and mask it out in screenspace.
Replies: >>712977964
Anonymous
6/18/2025, 9:47:23 AM No.712977050
>>712977017
Woops that was supposed to be a reply to OP. I accidental clicked on someone random. Not sure how that happened.
Anonymous
6/18/2025, 9:48:38 AM No.712977104
>>712957767
She's a woman though
and the
>tranny shit
was dei
Wokot instead of Godot(woke)
Try sticking to the truth next time
Replies: >>712983702 >>713003474
Anonymous
6/18/2025, 9:49:51 AM No.712977146
>>712975696
forwards rendering has light limits its not just godot.
Anonymous
6/18/2025, 9:50:58 AM No.712977194
>>712944115 (OP)
Want to essentially make a low budget expedition: Rome like game. How fucked am I?
Replies: >>712977650
Anonymous
6/18/2025, 9:52:54 AM No.712977267
What do you think of Jonathan Blow?
Replies: >>712977313 >>712977341 >>712977656 >>712978087
Anonymous
6/18/2025, 9:53:07 AM No.712977271
PilotModel
PilotModel
md5: 3e4feef9ef7d6d2f95c20fa5d3d19a8e๐Ÿ”
Which version do you prefer?
Replies: >>712977835 >>712982305 >>713010343
Anonymous
6/18/2025, 9:53:11 AM No.712977274
>picked up godot to learn gamedev
>made a shitty breakout clone and a platformer
>3d next

Am I gonna regret this choice? They say Godot is absolute shit for 3d
Replies: >>712977461 >>712977832
Anonymous
6/18/2025, 9:53:50 AM No.712977313
images
images
md5: 8bf5e969aa964a36b05cf9f4950a1890๐Ÿ”
>>712977267
blow it out your ass
Anonymous
6/18/2025, 9:54:38 AM No.712977341
>>712977267
I think he Jonathan BLOWS!!!!!!
Anonymous
6/18/2025, 9:57:30 AM No.712977461
>>712977274
I'm making a 3D game, I find it fine. But my game is a simple action-adventure game. So simple, I use Trenchbroom to make blocky maps.
I think the people bitching about it are making more complex games than I am. But for my needs, I've never had a headache or janky workaround, everything's been fairly straightforward.
Anonymous
6/18/2025, 10:01:59 AM No.712977650
>>712977194
E:R was already low budget no? You'll need a good story.
Replies: >>712977992
Anonymous
6/18/2025, 10:02:05 AM No.712977656
>>712977267
Blown out of proportion
Anonymous
6/18/2025, 10:05:55 AM No.712977818
I wanna do a shitty 4x game master of orion ripoff.

It struck me that no 4x game do anything with relativity. I mean besides FTL breaking casuality, what can you do ?
Anonymous
6/18/2025, 10:06:21 AM No.712977832
>>712977274
>They say Godot is absolute shit for 3d
It's fine for the level you're at
Anonymous
6/18/2025, 10:06:22 AM No.712977835
>>712977271
prefer the one on the right
Anonymous
6/18/2025, 10:09:15 AM No.712977964
file
file
md5: 5dc73fa729f90c55f14702870516e29d๐Ÿ”
>>712977023
Not in that image sure, there are no walls there.
Replies: >>712980068 >>712980090 >>712982426 >>712999810
Anonymous
6/18/2025, 10:09:55 AM No.712977992
>>712977650
Got a cool historical scenario, some basics on the story. Plan on visiting some historical sites next year for some research purposes.
Anonymous
6/18/2025, 10:12:10 AM No.712978087
>>712977267
Lucky timing, mediocre person
Anonymous
6/18/2025, 10:13:58 AM No.712978152
>>712949893
are you making a game or game engine?
a game not much.
a game engine a lot.
Anonymous
6/18/2025, 10:15:23 AM No.712978213
I'm still doing the 20 game challenge. I'm about to start Mario. I feel like I'm going very slow through it, but I hope to be done with it by the end of the year, maybe.
Replies: >>712978342
Anonymous
6/18/2025, 10:18:28 AM No.712978342
>>712978213
That has real drawabox vibes. Something designed by not game developers that fetishes grinding over results.
I mean you shouldn't go hyper-ambitious for your first project just because it's like a guaranteed failure mess of design and programming. But by your third you should have a handle on things.
But hey if it's working for you.
Replies: >>712978627
Anonymous
6/18/2025, 10:20:09 AM No.712978414
>>712976009
rimworld if he somehow ran 90% worse than rimworld
Anonymous
6/18/2025, 10:25:05 AM No.712978627
>>712978342
I don't know if it's working but if I struggled just making Pong and the like when I was starting then I'd probably have struggled a lot more trying to jump right into the game I actually want to make, so I don't feel that bad about it. I feel like it'd feel like grinding for the sake of it if I was trying to do perfect recreations of the games but I feel like going far in enough just to get down some core concepts related to the game is a fine learning experience. Like with Pac-man it was a good chance to become more familiar with pathfinding, with Frogger it was a chance to do some basic grid-based movement, which is also something I will want for when I actually get to the game I want to make and doing the HUD for each game is a good opportunity to get used to implementing UI in general.

It's a bit hard to say how valuable it'll be by the time I'm done, but I at least know that I don't feel equipped to even do a bad version of the game I'd want to do right now, so just recreating other games and taking incremental steps towards learning the things I feel like I'll need to know to make my own game at least feels valuable, even if it remains to be seen if it actually is.
Replies: >>712979698 >>712979772
Anonymous
6/18/2025, 10:50:02 AM No.712979698
>>712978627
If it's to build up technical skill on various areas then i guess it'd be a bit like studying/doing projects in uni. Doing small projects is fine to build up skill but make sure they're projects that actually motivate you, losing that really sucks when you're starting out.
Anonymous
6/18/2025, 10:50:52 AM No.712979732
>>712975696
Um, why are you using 15 lights on one object?
Replies: >>712980068
Anonymous
6/18/2025, 10:51:46 AM No.712979772
>>712978627
Pongs always the first step, quick platformer is good afterwards to learn basic physics and GUI and whatnot, not arguing with that at all. I just don't know about the rest of the steps. After you've got basic mechanical implementation knowledge, I'd argue the next most important thing is project management, flexibility and scalability.
Keeping your shit organized so you can add stuff without everything becoming a tangled clusterfuck, learning to bottleneck key variables so you can add stuff into the mechanical pipeline without having to rewrite everything, knowing how to structure templates so adding new stuff isn't a giant chore, this is stuff you get from bigger projects. Most people who make Game Jam games make nothing but Game Jam games. 1500 Draw a Day sketches don't equal a Mona Lisa.

But I'm just musing and talking shit. If it's working for you, it's working for you. Just don't consider it a failure if you get bored and decide to just make what you want to make.
Anonymous
6/18/2025, 10:58:07 AM No.712980037
>>712958665
>i mean imagine what kind of person goes through years of the usual school math and then decides to do that for a living
I know two math PhDs, one is a normal guy but he lost one ball to testicular torsion and the other is 160 IQer but he's a total sperg.
Replies: >>712988483
Anonymous
6/18/2025, 10:59:15 AM No.712980068
>>712979732
See >>712977964
It can easily end up happening in normal gameplay.
Replies: >>712980776
Anonymous
6/18/2025, 10:59:47 AM No.712980090
>>712977964
No idea how these work, but I'd imagine you could overlay everything with black or black transparent mask and remove that mask partially with gradient texture around light sources.
And for cast shadows, just cast shadows for objects around player character or camera view center
Replies: >>712980183
Anonymous
6/18/2025, 11:02:15 AM No.712980183
>>712980090
or cast some vector from light source to nearby objects and add that black mask back behind them, giving an illusion of shadow, and if multiple sources of light, then alpha that mask.
Anonymous
6/18/2025, 11:07:17 AM No.712980367
>>712975696
Yeah Godot's lighting library is kinda ass, Forward Plus and no auto-culling.
But if you're doing a Rimworld-like I'd be going out of my way to use zero lighting or physics hooks, anything that relies on opacity or heavy/constant calls, and fake and group everything you possibly can from the ground up for performance.
Especially if you're using Godot, I mean jeez.
Anonymous
6/18/2025, 11:17:08 AM No.712980776
billionlights
billionlights
md5: 042d5e59a8ace03637b1cbdd9411d0c2๐Ÿ”
>>712980068
I don't see the problem anon. I can put a billion lights in one scene.
Replies: >>712980813
Anonymous
6/18/2025, 11:18:14 AM No.712980813
>>712980776
What are you trying to say? Keep in mind that I'm not the developer, I'm just a playtester.
Replies: >>712981081
Anonymous
6/18/2025, 11:19:56 AM No.712980871
>>712944115 (OP)
>>what engine are you using
trannot
>>what genre is it?
FPS
>>how many hours have you sunk into it
prob over 800
i dont work on it fulltime but it is been many years now

>>712966387
ill switch once they put it on steam and i can look at the reviews
Anonymous
6/18/2025, 11:22:50 AM No.712980985
impossible situation
impossible situation
md5: ad1ee7c91f3ae0b2f716d61f0b2f8522๐Ÿ”
This the game dev thread?
Bwos i heckin LOVE UI!!!!
Having this much UI on screen is self inflicted and i moved some pieces closer together to maximize the funny
Anonymous
6/18/2025, 11:25:17 AM No.712981081
>>712980813
You said godot was limited to 15 lights, clearly it isn't
Replies: >>712981258
Anonymous
6/18/2025, 11:29:00 AM No.712981258
>>712981081
Now you are just being pedantic. Yes, you can have more than 15 lights per node, but only the first 15 will have any effect on it. I think you can even see that in your screenshot.
Replies: >>712981560
Anonymous
6/18/2025, 11:35:45 AM No.712981534
>>712949893
you barely have to use any math at all
it is like playing an overcomplicated minecraft
Anonymous
6/18/2025, 11:35:48 AM No.712981537
>>712945104
Personally I find the idea of cucking them with their own engine funnier
Replies: >>712981735 >>713002356
Anonymous
6/18/2025, 11:36:33 AM No.712981560
youredoingitwrong
youredoingitwrong
md5: 702d45065dab2571ab66bfd50f9eebad๐Ÿ”
>>712981258
I'm not being pendantic, you're doing it wrong.

Here's 24 active working lights. and there's actually 6 more above them
Replies: >>712981647
Anonymous
6/18/2025, 11:38:32 AM No.712981647
>>712981560
Are you using default lighting or something custom?
Replies: >>712981704
Anonymous
6/18/2025, 11:39:29 AM No.712981693
Which version of RPG Maker do people use to make porn games?
Anonymous
6/18/2025, 11:39:46 AM No.712981704
>>712981647
Just normal lighting.
Replies: >>712981848
Anonymous
6/18/2025, 11:40:21 AM No.712981735
>>712981537
SAME
if i ever release anything i'll do it under the fork kek

da fuk woketard gon do?
Replies: >>712982089 >>712982257 >>713002356
Anonymous
6/18/2025, 11:42:59 AM No.712981848
>>712981704
Are they all lighting up the same node?
Replies: >>712981892
Anonymous
6/18/2025, 11:44:03 AM No.712981892
>>712981848
They are all on the same tilemap, yes
Replies: >>712982140
Anonymous
6/18/2025, 11:48:24 AM No.712982089
>>712981735
>da fuk woketard gon do?
Literally nothing either way, it's MIT license. You are free to use it for any purpose. They have zero ability to do anything.
Anonymous
6/18/2025, 11:49:32 AM No.712982140
>>712981892
Then how did you go around the light limitation? This is a known thing.
https://godotforums.org/d/36044-after-15-pointlight2d-nodes-new-ones-dont-light-up-the-viewport
Replies: >>712982373
Anonymous
6/18/2025, 11:52:30 AM No.712982257
>>712981735
Lmfao chuds are really this stupid
Replies: >>712982535
Anonymous
6/18/2025, 11:53:36 AM No.712982305
Learning how to make a pong clone on Godot made me not want to use Godot at all.

>>712977271
Right one
Anonymous
6/18/2025, 11:54:52 AM No.712982373
>>712982140
Idk that's saying for one canvas item, which again, why would you have 15 lights on one item?
Replies: >>712982426
Anonymous
6/18/2025, 11:56:10 AM No.712982426
>>712982373
See >>712977964, again. That's a perfectly reasonable light placement in a base.
Replies: >>712982717
Anonymous
6/18/2025, 11:57:14 AM No.712982473
How do sound effects for games get made? It feels like every game no matter the team size has them, but I'm guessing they didn't all have foley artists creating bespoke recordings.
Replies: >>712982597 >>712982758 >>712982810 >>712983076 >>713004625
Anonymous
6/18/2025, 11:58:11 AM No.712982535
>>712982257
thanks for the free work tranny
Anonymous
6/18/2025, 11:59:20 AM No.712982597
>>712982473
>It feels like every game no matter the team size has them
they download shit online
Anonymous
6/18/2025, 12:01:46 PM No.712982717
>>712982426
...wait, are all those lights being places on that object or is that a tilemap with light objects? That's not just one giant 2D map image is it?
Replies: >>712983105
Anonymous
6/18/2025, 12:02:47 PM No.712982758
>>712982473
Just download asset packs for a lot of sounds. Make things unique if you want there's tutorials for it and literally everything.
Anonymous
6/18/2025, 12:03:47 PM No.712982810
>>712982473
You sample and rip shit and distort and layer it and whatever. Lots of Audacity fiddling.
90% of people just use stock stuff plugged straight in in giant asset packs sold for like a dollar. Or freesound if they're even broker than that.
Anonymous
6/18/2025, 12:09:09 PM No.712983076
>>712982473
for dev assets jusr set up a microphone and record yourself vocalizing sounds
you don't need to be Michael Winslow to make lightsaber noises
Anonymous
6/18/2025, 12:09:46 PM No.712983105
>>712982717
I don't know, I don't have access to the source code. All I know is that those light sources are buildable entities and that they need electricity to work.
>That's not just one giant 2D map image is it?
No, the map is made out of chunks, and chunks are made out of tiles. You can order things to be build. It's a colony simulator. Chunks load around your colonists, so it's not like Rimworld where you have permanent map edge. It more like Dwarf Fortress's Fortress mode with the map loading of Adventure mode.
Replies: >>712983232
Anonymous
6/18/2025, 12:12:23 PM No.712983219
I am using rpg maker and Daz for my porn game.
Anonymous
6/18/2025, 12:12:35 PM No.712983232
>>712983105
That looks too small to need chunks. You don't need source code for lights lol. I don't know what you're doing but I have no issues with lights and shadows.
Replies: >>712983387
Anonymous
6/18/2025, 12:16:26 PM No.712983387
file
file
md5: 75f1ab5830b68a3c37db4c7ed22baf69๐Ÿ”
>>712983232
>That looks too small to need chunks.
Anon, that's a screenshot. The world map is pretty big.
Replies: >>712983778
Anonymous
6/18/2025, 12:19:24 PM No.712983510
>>712944420
do it in small steps and you will
also trains your willpower if you set a schedule to work on a project just 1 hr every day, self-discipline is the most important skill
Replies: >>712996509
Anonymous
6/18/2025, 12:23:11 PM No.712983702
htrnlP1Wlf
htrnlP1Wlf
md5: b91688860acaa4f14711632991d45b8c๐Ÿ”
>>712977104
what a shitfest
Replies: >>712986575
Anonymous
6/18/2025, 12:24:46 PM No.712983778
>>712983387
Okay, but the previous screenshot what is it? Is it a chunk? Is it a Tilemap? Is it a canvas?
Replies: >>712983990
Anonymous
6/18/2025, 12:24:50 PM No.712983781
>>712944115 (OP)
It is delayed indefinitely
Anonymous
6/18/2025, 12:27:44 PM No.712983908
>>712961696
>>712959681
>>712962876
the real contender is Blazium, they actually have shit Godot doesn't
Anonymous
6/18/2025, 12:28:05 PM No.712983932
FrontCover
FrontCover
md5: ea28386850ace9e37abd410997d73134๐Ÿ”
>>712944115 (OP)
I'm just starting and I absolutely have no programming experience. My plan is
>learn C# using pic related
>learn unity
>make several mini games
>make turn based rpg
Anonymous
6/18/2025, 12:29:21 PM No.712983990
file
file
md5: 1fc9a5dec583dea1fbcff870207d505f๐Ÿ”
>>712983778
I don't know. I don't have the project file. All I know is that you have several chunks loaded at the same time and that they load/unload around your colonists.
Replies: >>712984061
Anonymous
6/18/2025, 12:29:52 PM No.712984014
file
file
md5: 5d4bb95f73471ce6f9d72e7b2cc9c769๐Ÿ”
What if: a roguelike school shooter game, where you gotta make your way up the floors. You unlock shit between floors. You start shooting elementary students but older floors contain older students, who have more health and a higher chance of having their own powers/weapons.

I would actually make it if I wouldn't get ostracized from the industry. And society in general.
Anonymous
6/18/2025, 12:30:15 PM No.712984027
>>712944115 (OP)
I'm working on a sort of sekiro clone but way more fast paced. Right now I'm at a stalemate because I have to work on models and animations for the character and enemies and I really hate that
Haven't worked on it in months
Anonymous
6/18/2025, 12:30:58 PM No.712984061
>>712983990
Well then I don't even know why you're in the thread man.
Replies: >>712984149
Anonymous
6/18/2025, 12:32:40 PM No.712984149
>>712984061
I just wanted to discuss Godot.
Anonymous
6/18/2025, 12:33:18 PM No.712984192
1749055351707714
1749055351707714
md5: 0defe51845712143965801d0c63563ce๐Ÿ”
Why are all new games so performance hungry while looking the same as 10 years ago?
Replies: >>712984264 >>712984305 >>712984654 >>712984923 >>712987813 >>712988817
Anonymous
6/18/2025, 12:34:58 PM No.712984264
>>712984192
Most modern programmers are absolutely terrible at programming and "vibe code" amongst other issues.
Anonymous
6/18/2025, 12:35:40 PM No.712984305
>>712984192
name examples? retard
Replies: >>712984320
Anonymous
6/18/2025, 12:35:58 PM No.712984320
>>712984305
Pseudoregalia.
Anonymous
6/18/2025, 12:43:32 PM No.712984654
>>712984192
Devs don't know how to code, they just copy paste code and hope for the best.
Anonymous
6/18/2025, 12:49:40 PM No.712984923
>>712984192
>mmm yummy shaders use 6000 of them please
>texture res? Eh just 2048x on everything.
>Yes I would like partial opacity dissolve textures everywhere good call
>Four world lights and 2 types of world fog will look good on my basic ass level
>retopo? I barely know 'er
>LODs actually stands for Lots of Detail, render all that shit at once, it is the man's way
>get_fucking_everything every frame for every actor and also lots of raycasts, yes every frame thank you
>just generate all that shit on the spot it'll be fine. Make a new object every action and then let the auto garbage collection decide its fate
Lots of reasons.
Anonymous
6/18/2025, 12:52:23 PM No.712985061
>>712962876
juan takes 10 years to update his shit and redot literally only needs to copy whatever they have done to be successful
shut the fuck up
Anonymous
6/18/2025, 12:55:26 PM No.712985192
>>712966360
You just said he'll never be a woman and now you're claiming he's a woman? Make up your mind.
Replies: >>712985495
Anonymous
6/18/2025, 1:02:04 PM No.712985495
duck season
duck season
md5: 0236249e7e88661cbf4887ce68a6d16d๐Ÿ”
>>712985192
Anonymous
6/18/2025, 1:09:19 PM No.712985791
Why should I use godot and should I use gdscript with it? Please sell me on it. Honest question, btw.
Replies: >>712985867 >>712986374
Anonymous
6/18/2025, 1:10:53 PM No.712985867
>>712985791
It's easy, fast and free.
Anonymous
6/18/2025, 1:23:09 PM No.712986374
>>712985791
if you wanna use their engine components without hassle just use gdscript, if for some reason it isn't enough use C as well. be prepared for gdscript having issues occasionally though
Anonymous
6/18/2025, 1:27:22 PM No.712986560
chpa
chpa
md5: e3a3f579c286b7dc78ceafd2ed6109e0๐Ÿ”
>about to finish my game, it's time to plan the release and how to make money out of it
>you need to form an LLC if you don't want to go to prison for evading tax on profits
>if you form an LLC, and you game doesn't sell, you're probably gonna be losing money
>so you better make sure your game will sell (needs to have +50000 wishlists before release)
>so you better go on twitter and start shilling hard. make sure you leave your self-respect at the door.
>fuck that, I'll approach a publisher
>after 100 applications get one interested in you
>"can you fly across the country to a gaming convention in 4 months at your own expense and pitch us the game in person"
>"this doesn't mean we'll partner with you. also if we do, 40% of the profits goes to us."
>everything finally goes your way
>30-40% publisher cut, after that 30% steam tax on your cut, and after that around 20% government tax on profits (depends on the country) and maybe additional cuts if you used something like Unreal Engine
>so you better make sure that game sells at least 500k copies if you want to turn this into a long-term business
Replies: >>712988597 >>713000248 >>713001325
Anonymous
6/18/2025, 1:27:40 PM No.712986575
>>712983702
Looks like run-of-the-mill zoomer retard with like 3 subscribers. Funny it caused so much butt-hurt.
Replies: >>712987979
Anonymous
6/18/2025, 1:53:43 PM No.712987813
>>712984192
Prevalent use of high-level languages, e.g. Python, Lua, Java, C#, Ruby, GML. Ruby (RPG Maker XP/VX/Ace) and GML (GameMaker) are particularly bad - comparable to BASICs of the 80s and will max your 4GHz core to run a NES/SNES like pixel slop. Basically everyone, who plays games made on those engines, pays with the electricity bill for dev being retarded.
Anonymous
6/18/2025, 1:57:43 PM No.712987979
>>712986575
this mental case is official paid community manager of godot, and anyone who disagrees gets banned
Anonymous
6/18/2025, 2:07:09 PM No.712988483
>>712980037
i'm talking about the people who went back to school math instead of doing the fun college math
Anonymous
6/18/2025, 2:09:08 PM No.712988597
>>712986560
Can't you just sell your game as an individual? How do people put the game on steam under nicknames or even their real names?
Replies: >>712988880
Anonymous
6/18/2025, 2:13:26 PM No.712988817
>>712984192
no one cares to optimize because hardware is too powerful and its not even lack of coding prowess or reliance on middleware issue, when your average cpu is some 12400 - that becomes your required baseline even for a turd which looks like a ps1 game which should be able to run on hardware from 30 years ago

and its not just games, look at the internet - simple optimized websites dont exist, everything got heavy jscripts which bog down multicore cpus, even mobile versions
Anonymous
6/18/2025, 2:14:32 PM No.712988880
>>712988597
their LLC shares the same name as them. at least for some of the big ones. if your game makes like $1000, I doubt the IRS will be coming for you if you just publish with nothing but you name attached. but if you have aspirations to be successful, it might complicate things.
Replies: >>712989221
Anonymous
6/18/2025, 2:19:36 PM No.712989159
Axe_Swing_Camera_thumb.jpg
Axe_Swing_Camera_thumb.jpg
md5: e40dcdb8740fd7826d2ad7776809ca9c๐Ÿ”
>>712963201
Just take it one thing at a time, only worry about the next thing needed to make your model or fixing a specific issue (shading's fucked -> recalculate normals, etc...)

I was able to get in a state of being comfortable enough with it to make my models after a couple months of making models semi-frequently (at school or when I had time at home)

Is there anything specific you struggle with ?

Picrel is a first attempt at fucking around with animation
Anonymous
6/18/2025, 2:19:58 PM No.712989180
>>712944115 (OP)
I'm still not sure. These last few days I've been trying to finally go over from ideafagging to getting hands-on but my head is dizzy from trying to make the right choices.
Speaking of choices, would you say social media is an absolute necessity for a dev? I dropped it all 5 years ago and have no intention of going back but if it makes a difference I might make accounts on stuff again to shill my game.
Replies: >>712989552 >>712989861
Anonymous
6/18/2025, 2:20:47 PM No.712989221
>>712988880
Wait until you're getting successful then hire an accountant to sort it out. You'll have money by then.
Doing all that shit beforehand feels like putting the cart before the horse. You're one guy with no money and probably going to underperform.
Replies: >>712989883
Anonymous
6/18/2025, 2:24:26 PM No.712989417
>>712944115 (OP)
honest question, why pick godot for 3d over unity or ue, or over unity or gms for 2d? I've heard gdscript isn't any easier than C#. It's probably easier than C++, but then on the other hand ue has so many ready to go pipelines to use (even for non asset flip looking games, if you would believe it)
Replies: >>712989682 >>712990001 >>712990059 >>712991436 >>712998138
Anonymous
6/18/2025, 2:26:58 PM No.712989552
>>712989180
>Speaking of choices, would you say social media is an absolute necessity for a dev?
Yes. Unless you're making a casual mobile game, 90% of your audience is running adblockers and the only advertising they're going to see is from random e-celebs and their friends retweeting cool looking twitter gifs.
Remember people want new stuff in the genres they're interested in, as long as it looks cool it should get some traction when it reaches their dedicated circle.

It's much easier if you're in your own target audience and not making some cynical bullshit you have to guess how people want to be aware of it.
Anonymous
6/18/2025, 2:29:18 PM No.712989664
Never made a game before, if I want to make a 2d jrpg should I bother with an engine or would using a framework be better in terms of workflow and learning? I already do software development for a living.
Replies: >>712989772 >>712990015
Anonymous
6/18/2025, 2:29:30 PM No.712989682
>>712989417
Honestly, at this point, you should try both and go with whatever will help help you finish your game, or at least finish it faster.
Anonymous
6/18/2025, 2:31:12 PM No.712989772
>>712989664
>I already do software development for a living.
doubt
Anonymous
6/18/2025, 2:32:34 PM No.712989851
1000058974_thumb.jpg
1000058974_thumb.jpg
md5: 8160ad48c50e4c2d334336cae9d5f31f๐Ÿ”
Got roof hiding and NPCs wandering about. Spent some time getting arbitrary resolution support and making sure sliding against walls and objects feels good too. No clue what happened to the last second of footage.
Replies: >>712989939
Anonymous
6/18/2025, 2:32:52 PM No.712989861
>>712989180
Social media faggotry should only come when you already have a decent progress in your development. If that's your case, yeah. Any form of advertising will help you a lot. If you're still in the beginning, I think it's a waste of time. But that's just my opinion.
Anonymous
6/18/2025, 2:33:24 PM No.712989883
>>712989221
so what? you're gonna just drop the game and expect to get lucky with it? that's not how you run a business. if you want to do this as a hobby where you just make what you spend back, it's okay. I've already done this for 10 years.
Anonymous
6/18/2025, 2:34:31 PM No.712989939
>>712989851
why is the roof being hidden for the other buildings too?
Replies: >>712990098
Anonymous
6/18/2025, 2:35:43 PM No.712990001
>>712989417
>I've heard gdscript isn't any easier than C#.
I mean all these high level languages are kinda the same shit. It's not hard either way.
>UE
Blueprints can suck me.
>Unity
Is on the verge of being driven into the ground at any one point. You think they're not going to try and charge you for installations again?
>GMS
Hahahaha.

If I'm going to switch from Godot it'll be to, I don't know, some nice libraries slapped together, not another dev suite.
Anonymous
6/18/2025, 2:35:59 PM No.712990015
door_thumb.jpg
door_thumb.jpg
md5: ea156cbb2c3d4a3e9eec0abcc188884c๐Ÿ”
still working on doors, animating is hard for me. Think this one went from too stiff the last time I posted it to way too exaggerated.
>>712989664
>if I want to make a 2d jrpg
use RPG Maker. If that's not enough try Game Maker or Godot.
Replies: >>712990407 >>713000368
Anonymous
6/18/2025, 2:36:38 PM No.712990059
>>712989417
open source bro
Replies: >>712990759
Anonymous
6/18/2025, 2:37:17 PM No.712990098
>>712989939
Changed how I handled roof hiding and have to retag everything again.
Anonymous
6/18/2025, 2:39:10 PM No.712990182
>>712961582
Where have you needed to know how quaternions work for gamedev lmao? I would expect all of that stuff to be extrapolated away unless you are literally building a game from scratch, but I have only ever made.2D games.
>t. I am somewhat knowledgeable about computer graphics have experience with opengl / webgl
Replies: >>712990326
Anonymous
6/18/2025, 2:39:25 PM No.712990195
What are the most successful games made in Godot?
Replies: >>712990295 >>712993460
Anonymous
6/18/2025, 2:41:29 PM No.712990295
>>712990195
cruelty squad
Anonymous
6/18/2025, 2:42:03 PM No.712990326
>>712990182
>Where have you needed to know how quaternions work for gamedev lmao?
Basis of all 3D rotations.
>but I have only ever made.2D games.
If that's all you want to do you barely need to know english, let alone math.
Anonymous
6/18/2025, 2:43:31 PM No.712990407
>>712990015
NTA, any serious project I come up with turns into a 3D isometric RPG with more intricate mechanics (which I feel like I'd end up doing in Unity). I kinda want to do a 2D RPG Maker tier game too to start out though.
Is RPG Maker relatively "that easy" or should I just go with Unity from the get-go for learning purposes? I feel like doing some RPG/Game Maker thing to start out with might teach me some stuff and help me get my first game out quicker but I'm not sure if it would justify putting off Unity.
Replies: >>712990516 >>712990723 >>712990749
Anonymous
6/18/2025, 2:45:09 PM No.712990516
>>712990407
Working with RPG Maker is like pulling teeth, fuck that.
Anonymous
6/18/2025, 2:48:28 PM No.712990723
>>712990407
>Is RPG Maker relatively "that easy" or should I just go with Unity from the get-go for learning purposes? I feel like doing some RPG/Game Maker thing to start out with might teach me some stuff and help me get my first game out quicker but I'm not sure if it would justify putting off Unity.
I'm 34 now and I think the last time I used RPG Maker I was 14 or so. It's very easy to use, and it will teach you some very basic algorithmics that will come in handy once you start learning to code. But you already know how to code, so if I were you I'd jump straight into Unity or Godot or whatever and don't lose time with RPG Maker.
Anonymous
6/18/2025, 2:48:54 PM No.712990749
>>712990407
plenty of frameworks for every type of 2d rpg out there for unity and other big engines. rpg maker is for children. you won't be taken seriously.
Anonymous
6/18/2025, 2:48:59 PM No.712990759
>>712990059
which is almost never a good thing
Anonymous
6/18/2025, 3:00:15 PM No.712991436
>>712989417
I picked it up because it seemed lightweight, non-bloated, and easy to learn.
Anonymous
6/18/2025, 3:07:55 PM No.712991921
Absolute retard with no background in programming here, except the most basic shit. Should I try godot? I've always wanted to make a game, starting with simple stuff. My job currently enables me 4 to 5 hours of free time everyday and I'm wasting my time on /v/.
Replies: >>712992009 >>712992056 >>712992090 >>712992174
Anonymous
6/18/2025, 3:09:16 PM No.712992009
>>712991921
sure! you could start by making simple stuff, then once you've learned more about both Godot and coding in general, move onto making more cool stuff
Anonymous
6/18/2025, 3:10:01 PM No.712992056
>>712991921
Yeah, why not. Run through the tutorial and see if you like it. Make Pong.
Anonymous
6/18/2025, 3:10:29 PM No.712992090
>>712991921
You lose nothing by trying that you're not already losing on this site. Go for it. Try recreating some classic games. A simple Pong, with score, pausing, and a main menu, is a strong foundation.
Anonymous
6/18/2025, 3:11:45 PM No.712992174
>>712991921
Download pico-8 and go through one of the various zines to get up and running. You'll learn more in an engine that's both simple yet requires you to still architect your game.
Anonymous
6/18/2025, 3:11:52 PM No.712992179
I sketched out a game plan and I could easily implement it but what's holding me back is the fun factor. I really like my idea from a conceptual standpoint but I'm held back by "why would people want to play it?" should I just make it and not worry too much about that.
Replies: >>712992253 >>712992645 >>713004813
Anonymous
6/18/2025, 3:12:30 PM No.712992224
Literally just find raylib bindings in whatever language looks interesting
>engine
Cringe
>library
Based
Anonymous
6/18/2025, 3:12:48 PM No.712992253
>>712992179
Is there no room for fun in your game?
Replies: >>712992823
Anonymous
6/18/2025, 3:17:17 PM No.712992559
>>712944115 (OP)
I have click-based movement down, was surprisingly easy to implement, as well as working health bars etc. I'm not sure what kind of game that I want to make yet though. Maybe a walking bullet-hell game could be fun. Kind of like Diablo meets 2hu.
Anonymous
6/18/2025, 3:18:13 PM No.712992645
>>712992179
>why would people want to play it?
can you whack shit with a sword? that's usually fun
Anonymous
6/18/2025, 3:19:55 PM No.712992783
>>712946078
>I want to make a game with Gamecube level graphics, but I want it to actually perform well on a potato. I hate games with primitive graphics that don't actually run well on old hardware. Those engines can't do what I want in this regard.
it's a good thing the engine a lot of those games used is free on archive.org and the company running it is long gone so you don't have to pay license fees
https://archive.org/details/renderwaregraphics3.7sdkandstudio2.01
Replies: >>713004385
Anonymous
6/18/2025, 3:20:31 PM No.712992823
>>712992253
well it depends. my idea is potentially a fun strategy game but with potential to do crazy stuff
Anonymous
6/18/2025, 3:27:11 PM No.712993460
>>712990195
https://store.steampowered.com/app/1942280/Brotato/
https://store.steampowered.com/app/2835570/Buckshot_Roulette/
https://store.steampowered.com/app/3146520/WEBFISHING/
all over 50k reviews
Anonymous
6/18/2025, 3:28:54 PM No.712993621
2025-06-13 10-50-44_thumb.jpg
2025-06-13 10-50-44_thumb.jpg
md5: effce9f2b1b83051f4a00494647248a0๐Ÿ”
>what engine are you using
Godot
>what genre is it?
3d Platformer Collectathon
>how many hours have you sunk into it
I don't know, but I'm about 2 years into development, spending about 5-8 hours on it a week. So, I assume something like 600-700 hours so far? Still blocking out the first level, so it looks like shit, but it functions. Nothing is anywhere near done, yet. I still have a long way to go.
>Very rarely are their gamedev threads.
Incorrect
>Just started learning personally would love some advice.
You need to have passion about your game and a vision. If you cannot easily (and I mean easily) envision what your game is and will be, you need to make a Game Design Document. Everything takes time, and there will be days you want to quit. The only thing that will get you through those days are sheer determination.
>Shill your game too
Okay. I'm making a game people are probably sick of seeing by now. It plays like if Mario 64 and Sonic Adventure had a baby. Have a WebM of me speedrun-collecting three collectables in my game real quick.
Replies: >>712993908 >>712993996 >>712999984 >>713017923
Anonymous
6/18/2025, 3:28:59 PM No.712993625
is pygame viable?
Replies: >>712994079
Anonymous
6/18/2025, 3:29:25 PM No.712993664
1000058979
1000058979
md5: a71c9b20f2cf94c6d5ce0b611c7f183e๐Ÿ”
Deciding whether I want to put in the work to get a 3D renderer or just do a 2D tile based game.
Anonymous
6/18/2025, 3:30:58 PM No.712993808
>>712946982
>>712946078
You should try anon, and you chould post it here in the game dev threads when you do. good luck and God speed.
Anonymous
6/18/2025, 3:32:06 PM No.712993908
goblin tv1
goblin tv1
md5: e92a06fe5376b812ce500a1f92249405๐Ÿ”
>>712993621
>I'm making a game people are probably sick of seeing by now
not in the slighest + my goblins are worse
love how your level is coming along btw, it's cool to see more stuff being added everytime you post a new webm
Replies: >>712996364 >>713017923
Anonymous
6/18/2025, 3:33:06 PM No.712993996
>>712993621
this looks really great like you put heaps of effort into it but I would never in a million trillion years want to play it
Replies: >>712994357
Anonymous
6/18/2025, 3:33:59 PM No.712994079
>>712993625
I don't think pygame even has physics.
Not really. For a turn or tile based game, I guess, if you feel like it. But for that stuff you can use literally anything.
Anonymous
6/18/2025, 3:34:20 PM No.712994105
>>712944115 (OP)
got burnt out trying to learn texture painting in blender and I don't want to try substance painter, or waste my time with my mongrel brain trying to build armorpaint
UV and weight painting wasn't too bad with my simple models
Replies: >>712994325
Anonymous
6/18/2025, 3:36:40 PM No.712994325
>>712994105
I thought texture painting was just for marking simple details onto the UV texture to make finishing it in another program easier and make sure shit lines up.
Replies: >>712994645
Anonymous
6/18/2025, 3:37:05 PM No.712994357
2025-05-24 11-57-21_thumb.jpg
2025-05-24 11-57-21_thumb.jpg
md5: 8fdbfa559f7fc30482e747d45000da77๐Ÿ”
>>712993996
Perhaps it's not your cup of tea, and that's cool. I am mainly making it for me, basically making the type of game I personally would want to play. Though, if I can make other people happy as well, that'd also be good.
Replies: >>712999984 >>713017923
Anonymous
6/18/2025, 3:40:42 PM No.712994645
>>712994325
Can I do a rough paint-over in blender, export the resulting unwrapped image, and then just remake it in an actual art program?
Replies: >>712994775 >>712994974
Anonymous
6/18/2025, 3:42:11 PM No.712994775
>>712994645
>Can I do a rough paint-over in blender, export the resulting
yeah
Anonymous
6/18/2025, 3:44:32 PM No.712994974
d7870cr-f2985570-d759-453f-8196-7ef3d4700a3e
d7870cr-f2985570-d759-453f-8196-7ef3d4700a3e
md5: 4908b7569678cc4f53c3bd966e01ca4d๐Ÿ”
>>712994645
Yeah, that's what I thought everyone did. Actually trying to use Texture Paint to finish sounds like a nightmare.

I use a pipeline I learned from some dude where you import a version of Blender's default UV texture without those annoying ass numbers to line stuff up, paint on basic details in texture paint, then export both that and the UV itself to overlay and finish in photoshop or whatever you use.
Replies: >>712995063
Anonymous
6/18/2025, 3:45:49 PM No.712995063
>>712994974
how do you export the UV itself?
Replies: >>712995227
Anonymous
6/18/2025, 3:46:41 PM No.712995149
BotsFollowingCaptain_thumb.jpg
BotsFollowingCaptain_thumb.jpg
md5: 0f4a3b0449400dc56336226ea70302ef๐Ÿ”
>Game reliant on multiplayer not fun without other players
Who could have thought.
I added bots.
Anonymous
6/18/2025, 3:46:57 PM No.712995170
growing up is realising that engines are for people who can't code
Anonymous
6/18/2025, 3:47:06 PM No.712995181
>>712975359
Just get back to your old art after some time has passed. Or take references. That's how you improve at it.
Anonymous
6/18/2025, 3:47:37 PM No.712995227
options
options
md5: 8e9c434a9fc38ff79764ecc412e0c706๐Ÿ”
>>712995063
UV Editing > UV > Export UV Layout
Gives you a flat png with the layout on it.
Anonymous
6/18/2025, 3:56:36 PM No.712995993
Can anyone recommend some lesser known YT channels to learn about Godot?
Replies: >>712996278 >>713000694 >>713007093 >>713007215
Anonymous
6/18/2025, 4:00:10 PM No.712996278
>>712995993
I don't think a youtube video can offer you anything over downloading a couple of example projects and just seeing how they work.
Also I don't know any Godot youtubers who aren't useless fuckheads.
Replies: >>713000618 >>713000694
Anonymous
6/18/2025, 4:01:25 PM No.712996364
>>712993908
>plus my goblins are worse
Incorrect, friend. I love your little guys, but it has nothing to do with the designs themselves (though the designs are great). You put a lot of heart into them, making them dance and making them pose and all that. It shows you are putting personality into them beyond "I AM A VIDEO GAME ENEMY BLEH."
Replies: >>712996540
Anonymous
6/18/2025, 4:01:30 PM No.712996370
being an artist that learns programming is ten thousand times easier than being a programming that learns art. if you arent buying assets, then you're spending more time working on art than the game itself.
Replies: >>712996493 >>712996714 >>712997053
Anonymous
6/18/2025, 4:03:17 PM No.712996493
>>712996370
Sadly, this is true. A shitty game the looks good will sell. An amazingly programmed game that looks like shit will not. While there are exceptions on both sides, this is the rule of thumb.
Anonymous
6/18/2025, 4:03:31 PM No.712996509
>>712983510
>self-discipline is the most important skill
Not that anon, but fuck that's so incredibly true.
I've been wanting to try and make a simple roguelite game from scratch, but I always stop after a couple of days and never resume it.
It seems I can only stick to doing something if I made a commitment to somebody else.
Replies: >>713004382
Anonymous
6/18/2025, 4:03:49 PM No.712996540
>>712996364
aw many thanks man! I'm playing with the idea of having different enemy races each with their own personalities and stuff. Kinda like in Zelda you have the kokiris, the goron and the zora, but with the enemies instead of the allies. Should make the adventure more interesting.
Anonymous
6/18/2025, 4:06:14 PM No.712996714
>>712996370
>you're spending more time working on art than the game itself.
That's still true if you're an artist learning programming. It's game scripting, nobody is doing any real heavy lifting in here.
And most artists get a bit of a boot in the face when they find out that games can't be built solely from 3/4 poses of their one favourite character in a white void and they're going to need to animate at some point.
Anonymous
6/18/2025, 4:10:38 PM No.712997053
>>712996370
>you're spending more time working on art than the game itself.
you say that like working on the art isn't also working on the game
Replies: >>712998416
Anonymous
6/18/2025, 4:16:54 PM No.712997545
layout
layout
md5: a479a510fc402e4aa3e3e69e4507d181๐Ÿ”
a tip for Godot devs, you can rearrange the layout so you have the nodes list right next to the node settings section. I find this much more comfortable than constantly switching between the left side and the right side of the screen.
Replies: >>712998001
Anonymous
6/18/2025, 4:23:06 PM No.712998001
>>712997545
Thanks babe, I'll use that.
Anonymous
6/18/2025, 4:23:42 PM No.712998045
>>712944115 (OP)
I've almost started
Anonymous
6/18/2025, 4:24:50 PM No.712998138
>>712989417
You know you can use C# with Godot, right?
Anonymous
6/18/2025, 4:28:17 PM No.712998416
>>712997053
I dont count it because so much of the time is spent being shit at art in an actually non-functional way, as opposed to shit code that still works shitly.
Anonymous
6/18/2025, 4:42:33 PM No.712999469
>>712968689
>biggest gays like Pokemon fans
I'm reasonably certain homosexuality is actually autism
https://pmc.ncbi.nlm.nih.gov/articles/PMC9688284/#:~:text=Some%20studies%20on%20ASD%20have,%2DASD%20controls%20%5B69%5D.
Replies: >>713000394
Anonymous
6/18/2025, 4:44:43 PM No.712999657
1367560126268
1367560126268
md5: 5b6b12d8c2900657b08d585a11a85183๐Ÿ”
>>712973223
>released 3 days ago
>10 downloads
Gratz anon! Though, good luck also
Anonymous
6/18/2025, 4:46:36 PM No.712999810
>>712977964
What if you made one light, but then just added holes where it comes out?
Anonymous
6/18/2025, 4:48:53 PM No.712999984
>>712994357
>>712993621
why make a clone of a game that literally already exists with nothing new to offer?
>but it's content!
nasty
Replies: >>713000218 >>713000607
Anonymous
6/18/2025, 4:52:06 PM No.713000218
>>712999984
nta but this is the stupidest post ITT by far. Nigga, you never heard of DOOM clones, nor roguelikes, nor soulslikes? Do you know what the word "genre" means? I'll give you a hint: it's a bunch of games that play mostly the same or follow a similar set of rules. What I want to say is that go fuck yourself and die. Thanks.
Replies: >>713000728
Anonymous
6/18/2025, 4:52:35 PM No.713000248
>>712986560
>>you need to form an LLC if you don't want to go to prison for evading tax on profits
Nigga just keep a spreadsheet with your purchase data on it.
>Item: Game
>Payout: $1000
>Payment from: Steam
>Receipt number: 1111111
Drop the receipt in a receipts folder and send it to an accountant at tax time.
Replies: >>713000649 >>713001703
Anonymous
6/18/2025, 4:54:06 PM No.713000368
>>712990015
Instead of having the camera move at a fixed speed, have it move at a gradient acceleration.
Replies: >>713011310
Anonymous
6/18/2025, 4:54:31 PM No.713000394
>>712999469
I've thought this for years. At first my wife didn't believe me until her autistic brother ended up gay and all her gay friends ended up being autistic. My gay uncle is clearly autistic.
Anonymous
6/18/2025, 4:57:26 PM No.713000607
2025-04-17 15-00-042MinSmall_thumb.jpg
2025-04-17 15-00-042MinSmall_thumb.jpg
md5: 5d8f7220c298743ca703bfdc876fc513๐Ÿ”
>>712999984
What game am I directly cloning? Can Mario run real fast and run on walls? Can Sonic Use acrobatics to platform? I'm definitely using the DNA of previously made games, that can't be denied, but Sonic Adventure Sonic couldn't collect all the goals in my game, and Mario 64 Mario couldn't either.
Replies: >>713001307 >>713017923
Anonymous
6/18/2025, 4:57:39 PM No.713000618
>>712996278
https://www.youtube.com/@FinePointCGI
I like this guy
Replies: >>713000694
Anonymous
6/18/2025, 4:58:03 PM No.713000649
>>713000248
I always wondered, is that how you do it? In my country when you're making a receipt you gotta specify if it's a product or a service. So in this case vidya would be a product?
Replies: >>713000821
Anonymous
6/18/2025, 4:58:40 PM No.713000694
>>713000618
>>712996278
meant for
>>712995993
Anonymous
6/18/2025, 4:59:11 PM No.713000728
>>713000218
>you never heard of DOOM clones, nor roguelikes, nor soulslikes
Why play literally any of those when you can just play Doom or Rogue or Dark Souls?
Replies: >>713000774 >>713001213
Anonymous
6/18/2025, 4:59:54 PM No.713000774
>>713000728
Why play Sonic 2 if you played Sonic 1?
Anonymous
6/18/2025, 5:00:29 PM No.713000821
>>713000649
I think it depends on the license whether it is a product or service. Contact an accountant and see if they can give you a template spreadsheet, it's worthwhile finding a good one ahead of time anyway.
Anonymous
6/18/2025, 5:06:10 PM No.713001213
>>713000728
>different weapons
>different enemies
>different levels
>different story
>different art
>different music
if it were for you we'd only have 20 videogames. What a fucking retarded nigger faggot.
Replies: >>713001631
Anonymous
6/18/2025, 5:07:29 PM No.713001307
>>713000607
Timmy is an average kid that no one understands
Replies: >>713001716
Anonymous
6/18/2025, 5:07:42 PM No.713001325
>>712986560
>if you form an LLC, and you game doesn't sell, you're probably gonna be losing money
Stop living in shitty states like New York or Commiefornia. There's plenty of states where LLC fees are negligible and almost nonexistent.
Anonymous
6/18/2025, 5:12:06 PM No.713001631
14504968477543
14504968477543
md5: 1f96b1beba849301810485d44bdc5f89๐Ÿ”
>>713001213
>worse weapons
>worse enemies
>worse levels
>worse story
>worse art
>worse music
Great argument there, bud. I'd rather a few good games than drown in a sea of slop.
Anonymous
6/18/2025, 5:13:09 PM No.713001703
>>713000248
okay. what if you get sued?
Anonymous
6/18/2025, 5:13:20 PM No.713001716
2025-04-10 12-19-2532_thumb.jpg
2025-04-10 12-19-2532_thumb.jpg
md5: 018898953d4971b144e772e9bd7293fe๐Ÿ”
>>713001307
The art style is directly inspired by American cartoons, yes. You're correct.
Replies: >>713004376
Anonymous
6/18/2025, 5:13:40 PM No.713001739
godot_2VugZPNlI1
godot_2VugZPNlI1
md5: 45dc76d79cc7f0b70b6ce360f61a7a48๐Ÿ”
it's coming along pretty well but I have no idea how to calculate the shooting direction based on the mouse position relative to the character in a 3D orthogonal isometric scene
Replies: >>713001985
Anonymous
6/18/2025, 5:17:31 PM No.713001985
fishpoon
fishpoon
md5: 0d8ced884f65505163a55bd0a298e9a7๐Ÿ”
>>713001739
That's a cool project โ€” Crusader: No Remorse is a great inspiration. Calculating the shooting direction from the mouse in an isometric 3D setup in Godot 4 is definitely doable, but since you're working in an orthogonal isometric camera in 3D, it requires translating 2D mouse input into a 3D world-space direction relative to your player character.

Hereโ€™s a structured way to handle this in Godot 4:

>Step 1: Get Mouse Position in World
You'll need to project the 2D mouse cursor into a ray in world space, then find where that ray intersects with the game's floor plane (Y = 0).

func get_mouse_world_position() -> Vector3:
var viewport := get_viewport()
var mouse_pos := viewport.get_mouse_position()

var ray_origin := $Camera3D.project_ray_origin(mouse_pos)
var ray_direction := $Camera3D.project_ray_normal(mouse_pos)

# Define a plane at Y = 0 (ground level)
var plane := Plane(Vector3.UP, 0)

var intersection := plane.intersects_ray(ray_origin, ray_direction)
if intersection != null:
return intersection
else:
return Vector3.ZERO

This function gives you the world position on the ground plane where the mouse is pointing.

>Step 2: Calculate Shooting Direction
Now that you have the point on the ground, subtract the player's position to get a direction vector:

func get_shoot_direction() -> Vector3:
var mouse_world_pos := get_mouse_world_position()
var player_pos := global_transform.origin

var direction := (mouse_world_pos - player_pos).normalized()
return direction
This direction vector can now be used to:

Spawn projectiles.

Rotate the player or gun toward that direction.

Trigger effects (like muzzle flashes or aiming indicators).
Anonymous
6/18/2025, 5:17:39 PM No.713001994
>>712949893
barely any math, specially with ai
Anonymous
6/18/2025, 5:18:54 PM No.713002083
>>712949893
Vectors
Anonymous
6/18/2025, 5:22:43 PM No.713002356
>>712981537
>>712981735
I considered this idea until I realized you have to join their ghoul-infested discord for support.
Replies: >>713002852 >>713007163
Anonymous
6/18/2025, 5:29:30 PM No.713002825
>>712944115 (OP)
What is the simplest way to implement a Finite State Machine for a top-down 2D RPG game using Godot Mono? I tried implementing it by creating Nodes as follows:
Player
StateMachine
Idle
Walk
Attack
Replies: >>713003059
Anonymous
6/18/2025, 5:29:35 PM No.713002832
slop 3d gen _thumb.jpg
slop 3d gen _thumb.jpg
md5: e5cb4efc6f0d44e9e8b42f2b9b9cc568๐Ÿ”
slop won
Replies: >>713003014 >>713003024 >>713007558 >>713013962 >>713014730
Anonymous
6/18/2025, 5:29:46 PM No.713002852
>>713002356
Support? It's FOSS. FOSS nerds' idea of support is saying "Why're you trying to do that anyway".
Although Unity's users' idea of support is "Dude just buy this plugin" (The plugin doesn't work and they haven't used it but it seemed related when they did a 2 second asset store search).
Unreal's idea is "haha we don't know either".
Anonymous
6/18/2025, 5:32:13 PM No.713003014
>>713002832
now show the topography
Replies: >>713007694
Anonymous
6/18/2025, 5:32:23 PM No.713003024
>>713002832
make a goblin
Anonymous
6/18/2025, 5:32:47 PM No.713003059
>>713002825
Basic enum and switch case thrown in the player script main loop like always.
Although Godot calls them "match" statements, heads up.
Replies: >>713004537
Anonymous
6/18/2025, 5:34:12 PM No.713003167
>>712970945
>>712972019
>>712972995
there's already a game with a combat like that
(this is not shilling, I know about this game cuz the devs also made anodyne 2)
https://store.steampowered.com/app/2821920/Angeline_Era_Demo
Replies: >>713003685 >>713004069
Anonymous
6/18/2025, 5:38:29 PM No.713003474
>>712977104
>Try sticking to the truth next time
My bad. I was recalling it entirely from memory.
Anonymous
6/18/2025, 5:40:24 PM No.713003603
desu I wouldn't have known about the whole godot shit if I didn't enter the thread
Replies: >>713003810
Anonymous
6/18/2025, 5:41:26 PM No.713003685
>>713003167
That's really bad, though.
Anonymous
6/18/2025, 5:43:23 PM No.713003810
>>713003603
who cares, it's not like the engine is going to do worse just because of some retarded community managers
Replies: >>713004042
Anonymous
6/18/2025, 5:45:12 PM No.713003931
>>712975696
>you can't have more than 15 2D light sources per node
LMAO
Anonymous
6/18/2025, 5:45:17 PM No.713003935
I made my first game in Godot and released it last year, sold ~50 copies. My goal was 200 but I can't be mad, I still turned a profit.
Anonymous
6/18/2025, 5:45:39 PM No.713003961
>>712944115 (OP)
>report crippling lack of feature as bug
>closed and redirected to godot-proposals
>report crippling lack of a feature as an "improvement proposal"
>get ignored for a year
>closed as completed by dev insisting that some irrelevant half-baked feature that hasn't been updated by anyone in a year is a replacement for what you requested
the cycle of godot
Anonymous
6/18/2025, 5:46:13 PM No.713003996
>>712975696
I think that's a limit most lighting engines have, not just godot
because you have to limit the light calculations or else it will just cost too much on the GPU side to be playable
if you need that many lights at once you might need to code your own engine
Anonymous
6/18/2025, 5:46:14 PM No.713003997
1750261515989
1750261515989
md5: 37626940b2dc6d2e7e1949c7fee270a0๐Ÿ”
Reminder that you can literally install Godot on your phone. You have no excuse to not game dev.
Replies: >>713004185 >>713006297
Anonymous
6/18/2025, 5:46:47 PM No.713004042
>>713003810
Retarded community managers banning devs from the github absolutely does make the engine worse.
Replies: >>713004791
Anonymous
6/18/2025, 5:47:06 PM No.713004069
>>713003167
Those guys half-ass everything, I still remember their sad attempt at "Tony Hawk inspired mechanics", ideas still frankly up for grabs.
Anonymous
6/18/2025, 5:48:32 PM No.713004165
>Can program (my real job is software dev)
>Can write and produce music
>Art skills are absolute shit
>Retarded when it comes to social media and marketing
Signed up for a painting class to learn some art chops, but being a solo dev fucking sucks
Anonymous
6/18/2025, 5:48:40 PM No.713004185
>>713003997
>no C#
nah
Replies: >>713004498
Anonymous
6/18/2025, 5:48:47 PM No.713004202
>>712944420
yes you can possy, if i can, you can
Anonymous
6/18/2025, 5:49:53 PM No.713004290
Bros heed my warning, do your research before naming your game. I am retarded and named it the same thing as an already existing game.
Replies: >>713006205
Anonymous
6/18/2025, 5:50:56 PM No.713004376
>>713001716
Bro it looks like a scrimblo-ified Big Mouth character.
Anonymous
6/18/2025, 5:51:01 PM No.713004382
>>712996509
Once you work every day for a few weeks it will feel weird and bad if you don't work on it every day. Just gotta build the habit brother. WAGMI
Replies: >>713007556
Anonymous
6/18/2025, 5:51:04 PM No.713004385
>>712992783
I have a strong feeling I'd get legally fucked. Are there recent examples of games that did this?
Replies: >>713004727
Anonymous
6/18/2025, 5:52:30 PM No.713004489
>>712944420
>>712948357
>>712949893
>>712951878
Honestly if you're like me with 0 coding knowledge and have wanted to make a game for the past 20 years but never could now is THE time. I've tried making stuff with Gamemaker or flash way back as a kid but never had the brains or commitment to learn but im using Godot now and while I dont really plan to make anything for money im having a lot of fun using it with Gemini AI to help understand how to code.

>b-but ai coding is bad!
its actually way more reliable for coding than it is using as a dogshit search engine that gives bad responses. I been able to make a very basic point and click adventure game/rpg similar to say Adventure Quest or GBF Browser with godot through AI and the biggest thing is to make sure you arent using it as a complete crutch and not blindly copy pasting code, you can now point towards any definition or command and just ask it to break it down in simple english for you and now you understand a little more about coding.

Just don't use AI music or art for your games, at that point just make a fan game with stolen assets like sonic or something. Dont have AI be that much of a crutch where you cant add anything artistic to your game
Anonymous
6/18/2025, 5:52:38 PM No.713004498
>>713004185
C# sucks in Godot anyways
Replies: >>713004697
Anonymous
6/18/2025, 5:53:10 PM No.713004537
>>713003059
Thank anon, seem like enum is more simple approach, dun know why many tutorial convinced me to create many node just for StateMachine
Replies: >>713005140
Anonymous
6/18/2025, 5:54:23 PM No.713004625
>>712982473
I got all mine from freesound, you usually just have to credit the original creator and you can use them for free
Anonymous
6/18/2025, 5:55:28 PM No.713004697
>>713004498
people say that and I haven't ran into many problems with it unless I need to do physics that run in editor (for some reason the C# functions arent called right on those but work fine in GDscript)
in fact I managed to do stuff GDscript can't by using C# built in libraries like system reflection/linq, interfaces and other more 'advanced' stuff
Anonymous
6/18/2025, 5:55:43 PM No.713004727
>>713004385
https://github.com/electronicarts/RenderWare3Docs/blob/master/LICENCE.md
Replies: >>713005239 >>713005428
Anonymous
6/18/2025, 5:56:33 PM No.713004791
>>713004042
just don't engage with them and you won't get banned
>download engine
>make game
>release game
anything else you can avoid it
Anonymous
6/18/2025, 5:56:49 PM No.713004813
>>712992179
Make a basic prototype before you scrap the idea. Don't worry about art or polish at all, just see if the core gameplay is fun. If nothing else it will be good practice
Anonymous
6/18/2025, 6:00:54 PM No.713005108
My first and only game. Solo-developed over the course of 9 months. I'm proud of it but the art is definitely holding it back. R8, h8, masturb8, etc.
https://www.youtube.com/watch?v=9RBmfPdU6pY
Replies: >>713005926 >>713006232
Anonymous
6/18/2025, 6:01:25 PM No.713005140
>>713004537
I didn't want to say anything but I did think it was pretty weird to use nodes for states. That sounds pretty annoying to juggle.
>get_parent().get_parent().get_child() one billion times
Remember kids, $/root/ instantly accesses the root so you can access your globals ezpz.
Replies: >>713005681
Anonymous
6/18/2025, 6:02:36 PM No.713005239
>>713004727
Fuck yeah
I'm gonna go for it. Thanks anon.
Anonymous
6/18/2025, 6:04:24 PM No.713005385
if you aren't using unreal for 3d then you are retarded
Replies: >>713005460 >>713005519 >>713005926 >>713011371
Anonymous
6/18/2025, 6:04:55 PM No.713005428
>>713004727
Wait a second I think that license is just for the documentation stuff in that github repository, not the engine itself
Anonymous
6/18/2025, 6:05:19 PM No.713005460
>>713005385
im using godot 4.4.1
Replies: >>713005571
Anonymous
6/18/2025, 6:06:21 PM No.713005519
450573-deus-ex-windows-manual
450573-deus-ex-windows-manual
md5: 025dccb8212bdd3549912007c6744f7a๐Ÿ”
>>713005385
You should specifically be using Unreal Engine 1. If it was good enough for the greatest game of all time, it's good enough for you
Replies: >>713005571 >>713005684 >>713005829
Anonymous
6/18/2025, 6:07:06 PM No.713005571
>>713005460
yeah you are retarded
>>713005519
not supported by modern machines
Anonymous
6/18/2025, 6:08:45 PM No.713005681
>>713005140
Maybe because it visualize, but honestly I found it annoying to implement
Replies: >>713006062
Anonymous
6/18/2025, 6:08:48 PM No.713005684
>>713005519
>the greatest game of all time
Deus Ex is good, but greatest? Come on. It's probably just the first game you really liked.
Anonymous
6/18/2025, 6:09:30 PM No.713005747
>>712944115 (OP)
I'm crawling through the tutorials, maybe one day that mecha game in my head will be a thing
Anonymous
6/18/2025, 6:10:38 PM No.713005829
>>713005519
Deus Ex doesn't even calculate headshots correctly. The hitbox changes depending on your cardinal direction.
Anonymous
6/18/2025, 6:11:49 PM No.713005926
scratching_thumb.jpg
scratching_thumb.jpg
md5: f93504bb55df4eafbfd717cbd5d270b7๐Ÿ”
>>713005108
congrats on releasing a game!
>>713005385
Godot is good enough for a shit graphics game like mine
Replies: >>713006230
Anonymous
6/18/2025, 6:13:41 PM No.713006062
state-diagram-circuit
state-diagram-circuit
md5: 779505eef6077d5e23fe1921dab1a7e3๐Ÿ”
>>713005681
>Maybe because it visualize

>hey anon, make your game the most annoying thing in the world to program to tackle a problem easily solved by 10 seconds and MS Paint
You should go to whoever made that tutorial and kill them with a brick for wasting your time.
Replies: >>713006396
Anonymous
6/18/2025, 6:14:46 PM No.713006160
2025-06-18 18.12.12
2025-06-18 18.12.12
md5: fd0c13b101d78773477fb62121958c05๐Ÿ”
i can't come up with a game idea to this jam, 5k prize at number 1
Replies: >>713006260 >>713006313 >>713006465 >>713006582 >>713006779 >>713007720
Anonymous
6/18/2025, 6:15:05 PM No.713006184
But seriously, making Rimworld in Godot sounds like torture. If I had to do it, I would use the engine for UI and rendering, and make everything else standalone.
Replies: >>713006869
Anonymous
6/18/2025, 6:15:19 PM No.713006205
>>713004290
Just add 'The' in front of your title and you'll be fine.
Anonymous
6/18/2025, 6:15:35 PM No.713006230
>>713005926
it would have been quicker and easier to build it with unreal
Replies: >>713006441
Anonymous
6/18/2025, 6:15:36 PM No.713006232
>>713005108
I think you're right about the art holding it back. Especially seeing that youtuber doing something similar with his scrabble roguelite.
Replies: >>713006520
Anonymous
6/18/2025, 6:15:55 PM No.713006260
>>713006160
Wait until a good looking game is submitted and just copy them.
Replies: >>713006438
Anonymous
6/18/2025, 6:16:30 PM No.713006297
>>713003997
The thought of coding on a phone makes me want to vomit.
Replies: >>713007261
Anonymous
6/18/2025, 6:16:42 PM No.713006313
>>713006160
duplication
Replies: >>713006438
Anonymous
6/18/2025, 6:17:33 PM No.713006396
>>713006062
The official Godot docs also recommend using custom signals to communicate with parent nodes, which in my experience is absolutely awful and not worth the effort.
Replies: >>713006795
Anonymous
6/18/2025, 6:18:03 PM No.713006438
>>713006260
Not enough time, 9 days left

>>713006313
Of what
Replies: >>713006570
Anonymous
6/18/2025, 6:18:05 PM No.713006441
>>713006230
how so? I haven't check out Unreal but it seems way more daunting and bloated than Godot. I've been learning Godot along the way so it being simple and easy sure has sped up development, I believe.
Replies: >>713006672
Anonymous
6/18/2025, 6:18:22 PM No.713006465
>>713006160
piracy game. your job is shoplift CDs from the store and then burn them on your PC and sell them out of the back of your car without being caught.
Anonymous
6/18/2025, 6:18:59 PM No.713006520
>>713006232
Yeah I saw that, I want to give him the benefit of the doubt but "Scrabble/Balatro with books instead of jokers" is a pretty specific idea. I commented on one of his videos and he deleted my comment kek
Replies: >>713006643
Anonymous
6/18/2025, 6:19:35 PM No.713006569
So how do you fellow game devs get around being artistically incapable? Im pretty confident I can make a really fun game but thats honestly not enough when you take into account how important good animations and in general good graphics/artwork matters
Replies: >>713006689 >>713006756 >>713006945 >>713007572 >>713007797 >>713008010
Anonymous
6/18/2025, 6:19:35 PM No.713006570
>>713006438
>Of what
stuff
Anonymous
6/18/2025, 6:19:41 PM No.713006582
game goblin
game goblin
md5: 8f2613d151e6e88d8bbba5f21508573b๐Ÿ”
>>713006160
make a Kirby game, but you are a cute slime girl instead
Anonymous
6/18/2025, 6:20:21 PM No.713006643
>>713006520
>I commented on one of his videos and he deleted my comment kek
that would be all the information i need to know he stole the idea from someone else lol
Anonymous
6/18/2025, 6:20:35 PM No.713006672
>>713006441
nothing about godot is simple or easy
you just have less things you can do lol
Replies: >>713007283
Anonymous
6/18/2025, 6:20:49 PM No.713006689
>>713006569
1) Use pixelart
2) Spend a lot of time on it

That's how Stardew Valley managed to look good despite Eric being a terrible artist.
Replies: >>713006745 >>713006913 >>713007049 >>713008592
Anonymous
6/18/2025, 6:21:27 PM No.713006745
>>713006689
it really doesn't look that great, the gameplay makes it hold up
Replies: >>713006873 >>713006913
Anonymous
6/18/2025, 6:21:36 PM No.713006756
>>713006569
you get someone else to do those parts or use ai/mocap etc.
Replies: >>713006913
Anonymous
6/18/2025, 6:21:59 PM No.713006779
>>713006160
Simulation game where bacteria duplicates and mutates over time to evolve through certain pressures
Anonymous
6/18/2025, 6:22:05 PM No.713006795
>>713006396
The official Godot docs think saving data is a capitalism problem and that applying physics directly to the player instead of bottlenecking into a vector is fine, their advice is really dumb.
That's a new one, though. Custom signals. When you can just yank the var directly. Very silly.
Anonymous
6/18/2025, 6:23:01 PM No.713006869
file
file
md5: 93ed1a9a2482d77f8b7e99f75389993b๐Ÿ”
>>713006184
For torture, Outpostia seems to be getting developed at a nice pace. Last week, cover and stance (standing, crouching, prone) systems were added. But the dev does seem to complain about the engine relatively often. I'm actually curious why you think Godot is a bad engine for a colony simulator. What makes Unity better for such purposes (other than it being generally more developed).
Replies: >>713007373
Anonymous
6/18/2025, 6:23:05 PM No.713006873
>>713006745
It looks quite good in proper context (when taking screenshots of the farm). The weakest part is the character portraits, which somehow still better than most clones.
Anonymous
6/18/2025, 6:23:25 PM No.713006913
>>713006689
>>713006745
huh didnt think of how many indie games actually look really ugly so good point.

>>713006756
Honestly if I had the budget I would just hire some artist I liked to make up all the assets I need for a game but not only is commissioning western artist a horrible experience but their also scammers
Replies: >>713007161
Anonymous
6/18/2025, 6:23:39 PM No.713006945
>>713006569
asset store or spend hundreds of hours on art. those are the two options (you cant afford the third option)
Replies: >>713007013 >>713007029
Anonymous
6/18/2025, 6:24:31 PM No.713007013
>>713006945
I've started taking art classes. Hoping that in a year or two I'll be good enough to make my own art
Anonymous
6/18/2025, 6:24:39 PM No.713007029
>>713006945
>asset store

people only use this when trying to make a proof of concept right? Why the fuck would I buy or use shit from the asset store I might as well just use RPG Maker
Replies: >>713007257 >>713008974
Anonymous
6/18/2025, 6:24:56 PM No.713007049
sleep tight
sleep tight
md5: 4448508a52b02499b2a9b29234b44b15๐Ÿ”
>>713006689
>That's how Stardew Valley managed to look good
Anonymous
6/18/2025, 6:25:30 PM No.713007093
>>712995993
https://www.youtube.com/@BornCG/
Anonymous
6/18/2025, 6:26:14 PM No.713007161
>>713006913
>Honestly if I had the budget I would just hire some artist I liked to make up all the assets
just collab with an artist
Anonymous
6/18/2025, 6:26:14 PM No.713007163
>>713002356
>for support
the fuck do you mean by support?
only retards type out their problems and then wait for an answer instead of saving time and fixing the problem themselves

and if you truly find yourself hitting your head against a wall chances are your circumstances are highly specific and no one will have an easy answer for it
Anonymous
6/18/2025, 6:26:49 PM No.713007215
>>712995993
GodotGameLab. His tutorials are good and he interacts with the community. If you actually finish a game he'll shout it out for you too, he did that for me.
Anonymous
6/18/2025, 6:27:14 PM No.713007257
>>713007029
>people only use this when trying to make a proof of concept right?
no?
even aaa games use asset store items
players don't give a fuck
Anonymous
6/18/2025, 6:27:18 PM No.713007261
>>713006297
Just get a Bluetooth mouse and keyboard
Anonymous
6/18/2025, 6:27:31 PM No.713007283
>>713006672
>nothing about godot is simple or easy
nah, a lot of things are super easy
>you just have less things you can do lol
might be that not all games need those things? that's what I meant with going for the less bloated engine
Replies: >>713007469
Anonymous
6/18/2025, 6:28:28 PM No.713007373
>>713006869
>I'm actually curious why you think Godot is a bad engine for a colony simulator
I made a fairly complicated top-down 2D game. It ran like absolute ass, crashed on Linux, and the more advanced features I used the more likely they were to be glitched/broken. If I ever return to it I'll have to write my own custom lighting system, as Godot's does not work beyond simple use-cases.
Anonymous
6/18/2025, 6:29:41 PM No.713007469
>>713007283
bloat is a good thing since you can easily expand
Replies: >>713008221
Anonymous
6/18/2025, 6:30:42 PM No.713007556
What's the name of the type of game where time advances and the world only moves after you move? A sort of seamless turn based a la Elin and Elona.

>>713004382
I was writing that I already stare an a programming IDE and herd cats from 9 to 6, but that's an excuse.
I'll try again.
Anonymous
6/18/2025, 6:30:42 PM No.713007558
1742887897222038
1742887897222038
md5: 083e43fb78b1ae7065c65eaf12ce7f10๐Ÿ”
>>713002832
>crops out the triangle count
>but you can still briefly see 34MB filesize
lmao
Anonymous
6/18/2025, 6:30:53 PM No.713007572
1000058981
1000058981
md5: 4d5859b66870dc2a02b44a54bc0ee22d๐Ÿ”
>>713006569
Go back and replicate less refined art styles of games from the 80s and early 90s.
Replies: >>713008010
Anonymous
6/18/2025, 6:31:09 PM No.713007602
darkwood visibility
darkwood visibility
md5: f1d9bfefcbd630f4c2323ad3765b0372๐Ÿ”
For example, cloning Darkwood's lighting system in Godot is an absolute pain in the ass which also runs like ass. I haven't used Unity, but I imagine it's much easier there.
Replies: >>713008786 >>713008994
Anonymous
6/18/2025, 6:32:11 PM No.713007694
>>713003014
topography is solved
Replies: >>713008754
Anonymous
6/18/2025, 6:32:22 PM No.713007708
1549379546756
1549379546756
md5: 6555b54432787cab9b118e04662f37a8๐Ÿ”
I spent all my points into writing music, can't program or draw for shit.
Replies: >>713007812 >>713007817 >>713008237
Anonymous
6/18/2025, 6:32:35 PM No.713007720
>>713006160
>keeping the jam to yourself so others don't steal your money
Admirable.

I've been messing around with the engine in question for about a month now(?) and it's pretty nice, but it's a little bit annoying to be working with something that's so in development.
Replies: >>713009789
Anonymous
6/18/2025, 6:33:25 PM No.713007797
>>713006569
I'm praying the stigma around using AI goes away in the next few years. It's such a double standard that you use AI for coding and nobody bats an eye, use AI for art and everyone loses their minds
Replies: >>713008157
Anonymous
6/18/2025, 6:33:34 PM No.713007812
>>713007708
just use ai
its genuinely a better coder than 99% of the anons in this thread
Anonymous
6/18/2025, 6:33:35 PM No.713007817
>>713007708
Can you write? If yes, then you are Toby Fox.
Replies: >>713007882
Anonymous
6/18/2025, 6:34:24 PM No.713007882
>>713007817
>Can you write?
Yes No, because I'm hopelessly ESL
Anonymous
6/18/2025, 6:35:32 PM No.713007975
1724135995113049
1724135995113049
md5: c0c32f8d675785adac76fbbb5b55ec9e๐Ÿ”
Finished reading pic related last weekend, I don't think I'll ever use half of the patterns, but the other half is helpful.
Any other advanced gamedev books you guys would recommend? Or do I rawdog the C# Primer now and learn everything?
Anonymous
6/18/2025, 6:35:57 PM No.713008010
>>713006569
>>713007572
Do this. Go back to less refined graphics in lower resolution. Smart people liked and enjoyed these games in the past, there is nothing fundamentally bad with it.
AND you get experience in separating what happens under the hood and the user interface if you ever find an artist or decide to upgrade the graphics.
Anonymous
6/18/2025, 6:36:07 PM No.713008021
try this shit out
https://huggingface.co/spaces/cavargas10/TRELLIS-Multiple3D
Anonymous
6/18/2025, 6:37:49 PM No.713008157
>>713007797
well actually you still get side eyes for using AI for coding just a lot less since retards cant just point at your code and declare an AI wrote it

AI art is actually almost always soulless though when used in indie games I see so it kinda deserves the hate. I know there's soulful and well used AI art out there, look at the dall-e threads for examples but it seems all the guys who end up making games are so artistically dead they cant realize how to use AI art in the least offensive way possible
Replies: >>713014678
Anonymous
6/18/2025, 6:38:55 PM No.713008221
>>713007469
how about you expand your brain over the wall
Anonymous
6/18/2025, 6:39:01 PM No.713008237
>>713007708
Join a game jam, post your portfolio and find a team for yourself.
Anonymous
6/18/2025, 6:39:39 PM No.713008283
>ai art is le bad
oh yeah then explain this?
https://rule34.xxx/index.php?page=post&s=list&tags=erikochan+ai_generated
Replies: >>713009242
Anonymous
6/18/2025, 6:43:22 PM No.713008592
>>713006689
good pixel art is harder than anything
Anonymous
6/18/2025, 6:45:37 PM No.713008754
>>713007694
I didn't ask if it was solved, I asked to be shown the topography of that model
which they won't do because it's probably ass that needs basically a total redo
Replies: >>713009301 >>713009381
Anonymous
6/18/2025, 6:45:57 PM No.713008786
>>713007602
is it really https://youtu.be/5WgGMHJl3f8
Replies: >>713008873
Anonymous
6/18/2025, 6:46:57 PM No.713008873
>>713008786
Anon, did you play Darkwood? I could not replicate its features without doing esoteric bullshit using subviewports.
Replies: >>713009042
Anonymous
6/18/2025, 6:47:09 PM No.713008890
Is isometric kind of game (Arcanum, Icewind Dale) possible to be made with Godot at all?
Replies: >>713008959 >>713009015 >>713009096
Anonymous
6/18/2025, 6:48:10 PM No.713008959
>>713008890
Godot's tilemap has a built-in isometric mode.
Anonymous
6/18/2025, 6:48:24 PM No.713008974
>>713007029
that ex-ubisoft game exhibition 33 or whatever was made using characters from the asset store.
Replies: >>713009332
Anonymous
6/18/2025, 6:48:37 PM No.713008994
>>713007602
isn't that just normal/bump maps?
Replies: >>713009495
Anonymous
6/18/2025, 6:48:52 PM No.713009015
>>713008890
I think you can in fact get in out-of-the-box.
Anonymous
6/18/2025, 6:49:12 PM No.713009042
>>713008873
there is nothing you cant emulate with 2lights and shadowmaps
Replies: >>713009495
Anonymous
6/18/2025, 6:49:48 PM No.713009096
>>713008890
Honestly, you might as well use Unity instead if you're aiming for something like Icewind Dale
Anonymous
6/18/2025, 6:51:49 PM No.713009242
>>713008283
I never said it was bad, i said I'm not paying for something you can conjure out of thin air. Money exists to compensate people for the time and intensity a certain labor takes, if it takes no time and effort then it's worth nothing.
Replies: >>713009459
Anonymous
6/18/2025, 6:52:30 PM No.713009301
>>713008754
nta
took me 3 seconds to find the actual model used
try it yourself, some of them have good topography
https://huggingface.co/spaces/ilcve21/Sparc3D
Replies: >>713009381
Anonymous
6/18/2025, 6:52:56 PM No.713009332
>>713008974
is this actually true, that gives me a lot of hope for the future if so
Replies: >>713009427
Anonymous
6/18/2025, 6:53:31 PM No.713009381
1724523435257050
1724523435257050
md5: 305d9d89a2708411f92d387324849699๐Ÿ”
>>713009301
>>713008754
this one might actually be good, never seen a queue that high on huggingface before
Anonymous
6/18/2025, 6:53:38 PM No.713009387
>>712949893
trig. code monkeys don't learn any hard math.
they don't have any weedout classes, either desu.
the barrier to entry to a CS degree was an extremely low bar of whether you can accurately describe what a heap and a queue is on a test.
Replies: >>713009665 >>713010427 >>713010649
Anonymous
6/18/2025, 6:54:02 PM No.713009427
>>713009332
the characters everyone loves so much are just metahumans from unreal
Anonymous
6/18/2025, 6:54:32 PM No.713009459
>>713009242
>if it takes no time and effort then it's worth nothing.
if its so easy to make good ai art then do it yourself :^)
Replies: >>713012193
Anonymous
6/18/2025, 6:54:58 PM No.713009495
>>713008994
>>713009042
No. The solution is not simple.
https://www.reddit.com/r/godot/comments/13s840u/how_to_make_a_vision_cone_like_darkwood/
https://github.com/jhlothamer/godot4_visibility_masking_demo
Replies: >>713009561
Anonymous
6/18/2025, 6:55:52 PM No.713009561
>>713009495
If there is a solution, then AI can do it for me.
Replies: >>713010182
Anonymous
6/18/2025, 6:57:08 PM No.713009665
>>713009387
I thought codemonkeys had to learn up to calc2 and discrete 1 (proofs) and 2 (graph theory, etc.). Do those not count?
Replies: >>713009787 >>713009983 >>713010007
Anonymous
6/18/2025, 6:58:41 PM No.713009787
>>713009665
>calc2
trig with extra steps
>discrete
baby math made "difficult" by obfuscation with silly notation
Replies: >>713010007
Anonymous
6/18/2025, 6:58:43 PM No.713009789
>>713007720
at least it's easy to get going with it
Anonymous
6/18/2025, 7:01:15 PM No.713009983
>>713009665
I make $3K a month by coding JS and I don't evenknow what you are talking about
Replies: >>713010187
Anonymous
6/18/2025, 7:01:31 PM No.713010007
>>713009787
>>713009665
you don't need any of that shit with ai anyway
Replies: >>713010182
Anonymous
6/18/2025, 7:03:46 PM No.713010182
>>713009561
>>713010007
saar
Anonymous
6/18/2025, 7:03:52 PM No.713010187
proxy-image(7)
proxy-image(7)
md5: ea8c46e544dda16b08452c06c9ea3c7a๐Ÿ”
>>713009983
>coding
>JS
Replies: >>713010237 >>713010329
Anonymous
6/18/2025, 7:04:02 PM No.713010197
>>712956237
upvoted
Anonymous
6/18/2025, 7:04:30 PM No.713010237
>>713010187
i will never enter the jeetscript mines.
never.
Anonymous
6/18/2025, 7:04:43 PM No.713010249
>>712944420
Not with that attitude

Bitch
Anonymous
6/18/2025, 7:04:55 PM No.713010264
>>712944115 (OP)
I've been working on a little game, using RPG maker (lol). It's about 50% done, if it flops (most likely) I'll just an hero.
Replies: >>713010332
Anonymous
6/18/2025, 7:04:55 PM No.713010268
1743913330078717
1743913330078717
md5: 3b53bf5b69434eafe559cd391f1c0bcd๐Ÿ”
>ai won't replace me!!
uhhhhh bro?
Replies: >>713010490
Anonymous
6/18/2025, 7:05:35 PM No.713010329
aqGBzzR_460s
aqGBzzR_460s
md5: 1cd5b1e15b75f9c51b9550f3ba98bfcc๐Ÿ”
>>713010187
been living quite comfortably thanks to it for the last 10 years
Anonymous
6/18/2025, 7:05:38 PM No.713010332
>>713010264
gotta start somewhere
Anonymous
6/18/2025, 7:05:44 PM No.713010343
>>712977271
Where is the cock?
Anonymous
6/18/2025, 7:06:38 PM No.713010427
>>713009387
Every class is a weed out class if you have chink and jeet professors that barely speak English and are only at the school to do research
Replies: >>713010565 >>713010771
Anonymous
6/18/2025, 7:07:23 PM No.713010490
1000058982
1000058982
md5: b569d95fc5fc170b03dd4c2f42fffa59๐Ÿ”
>>713010268
https://blog.jetbrains.com/research/2025/06/software-developers-on-ai/
Replies: >>713010983 >>713011034
Anonymous
6/18/2025, 7:08:15 PM No.713010565
>>713010427
kek. not entirely untrue.
Anonymous
6/18/2025, 7:09:18 PM No.713010649
>>713009387
You either cheated through your degree or went to a safety school. Either way, you're retarded
Replies: >>713011671
Anonymous
6/18/2025, 7:10:51 PM No.713010771
>>713010427
this was fucking brutal for me in my final year of uni. we had one class that had a chinese lecturer and there was multiple times where i thought he was speaking chinese before my brain adjusted and realised it was english in an impenetrably thick accent. nearly failed that class because i would just zone completely out and start chatting to the girl i was next to instead. hellish.
Replies: >>713011232
Anonymous
6/18/2025, 7:13:41 PM No.713010983
>>713010490
I can trust AI to make boring tasks that don't affect my game's performance.
I am not letting it have any input in how I structure the code architecture because it's trained on millions of isolated and dumb StackOverflow questions. It can write good code in a vacuum, it can't put two functions together without heavy coupling.
Replies: >>713011074
Anonymous
6/18/2025, 7:14:18 PM No.713011034
Untitled
Untitled
md5: d435d57a9cfc937bf9761b9898517c28๐Ÿ”
>>713010490
this tells you everything you need to know about surveys like that
Anonymous
6/18/2025, 7:14:50 PM No.713011074
>>713010983
>it can't put two functions together without heavy coupling.
just ask it not to do that
Replies: >>713011150
Anonymous
6/18/2025, 7:15:53 PM No.713011150
>>713011074
It will ignore you and do that anyway, but claim it didn't.
Replies: >>713011179 >>713011206
Anonymous
6/18/2025, 7:16:22 PM No.713011179
>>713011150
LLMS get stuck in a retard loop and you have to open a new chat and try again. And then it'll still fuck it up.
Anonymous
6/18/2025, 7:16:40 PM No.713011206
>>713011150
just ask it not to do that before you ask it anything else
once its done it once then you have to start a new session/purge the bad code
Anonymous
6/18/2025, 7:17:04 PM No.713011232
>>713010771
After freshman year I never went to lecture and taught myself everything from the textbook and internet. The breaking point was calc 2 when the professor would say "pwabwa" instead of "parabola"
Anonymous
6/18/2025, 7:17:14 PM No.713011242
vipin-kumar-starfield
vipin-kumar-starfield
md5: 951e38a311f8a19b2a6b23e342a759c6๐Ÿ”
>>712970052
The greatest game of the century was indian
Replies: >>713011434 >>713011664 >>713011803
Anonymous
6/18/2025, 7:18:13 PM No.713011310
>>713000368
you mean at the end, when the camera rotates to be behind the player?
Anonymous
6/18/2025, 7:19:10 PM No.713011371
>>713005385
I'm using Unity
Anonymous
6/18/2025, 7:20:00 PM No.713011434
>>713011242
Best game devaari
Anonymous
6/18/2025, 7:22:18 PM No.713011591
>>712949893
Basic geometry including trigonometry, but no more trig than just knowing how/when to use sine/cosine to figure out an angle
Basic calculus for things like speed and acceleration
Basic physics, like kinematic motion, though a good engine will handle most of that for you
Basic linear algebra
Anonymous
6/18/2025, 7:23:18 PM No.713011664
1000058984
1000058984
md5: f8c8c54caa153e6001d639a980dec95c๐Ÿ”
>>713011242
Replies: >>713011720
Anonymous
6/18/2025, 7:23:27 PM No.713011671
>>713010649
saaaaaar, my degree is real because I could repeat ukkonnen's algorithm and generate a suffix trie in o(n) time, saaaaar!
Replies: >>713011840 >>713012536
Anonymous
6/18/2025, 7:24:01 PM No.713011720
>>713011664
jeet-tendies...
Anonymous
6/18/2025, 7:25:00 PM No.713011803
>>713011242
AI will replace jeets.
Anonymous
6/18/2025, 7:25:13 PM No.713011816
>>712944115 (OP)
Didn't a bunch of trannies literally take over the rights to it, banning literally everyone from ever using it again?
Anonymous
6/18/2025, 7:25:33 PM No.713011840
finlandia
finlandia
md5: 426efd274b3700b607b0974be2283a1a๐Ÿ”
>>713011671
>Esko Ukkonen algorithm
SUOMI MAINITTU
TORILLA TAVATAAN
Replies: >>713011985
Anonymous
6/18/2025, 7:27:37 PM No.713011985
1748654599021771
1748654599021771
md5: a9ee50c88e4b824eae40013e8d2054f8๐Ÿ”
>>713011840
>he was finnish
oh fugggg
Anonymous
6/18/2025, 7:30:45 PM No.713012193
>>713009459
If it's so easy why don't YOU do it yourself instead? I enjoy making my own assets, you can't even make a game with them just shill a poo script.
Anonymous
6/18/2025, 7:33:17 PM No.713012369
How many games written with AI code has /v/ even released?
Anonymous
6/18/2025, 7:35:37 PM No.713012536
>>713011671
>Learn assembly
>Code malloc from scratch
>Design my own programming language
>Learn networking
>Learn algorithms and data structures
>Grind leetcode for weeks in addition to class
All this to get a job where I write CRUD APIs in Java and occasionally have to make a SQL query. Degrees are such a scam
Anonymous
6/18/2025, 7:36:56 PM No.713012639
1c2
1c2
md5: a7624943092acfb9102b781e5bca8b43๐Ÿ”
>making games when it's 38ยบ outside
Replies: >>713013321
Anonymous
6/18/2025, 7:41:07 PM No.713012974
Kind of floundering since I slightly shifted the focus and theming of the game. I have a shitload of parts that are quite good, but I need to find a way to put them all together again in a satisfying game loop. My plan is to devise a 90 day roadmap on 6-20 and just get shit done.
Anonymous
6/18/2025, 7:46:01 PM No.713013321
>>713012639
It's winter here but i didn't stop in the summer, if i could you can.
Anonymous
6/18/2025, 7:52:32 PM No.713013807
>>712970312
>Reccettear clones already exist
name 5.
Replies: >>713014467
Anonymous
6/18/2025, 7:54:25 PM No.713013962
file
file
md5: dab7fa14662b2b23fc6961f85325db4e๐Ÿ”
>>713002832
this shit is better for 3d prints right now, if it can find out how to intelligently retopo for you then it'll be unironically good.
Anonymous
6/18/2025, 7:54:55 PM No.713013992
>>712969226
Put the game in your head on paper, actually play it, then think of how to make it fun. Repeat until it is fun.
I thought my game's central mechanic was going to get boring after an hour since you'd always click the same buttons, but I just went for a walk and came up with 3 ideas to spice it up.
Anonymous
6/18/2025, 8:01:38 PM No.713014467
>>713013807
https://store.steampowered.com/app/1874490/Potionomics/
Anonymous
6/18/2025, 8:04:43 PM No.713014678
>>713008157
>I know there's soulful and well used AI art out there, look at the dall-e threads for examples
SAAAAR!
Anonymous
6/18/2025, 8:05:26 PM No.713014730
>>713002832
Still making shit myself. Even if this shit had proper topology, it would feel like playing with action figures rather than putting an actual game together.
Anonymous
6/18/2025, 8:10:33 PM No.713015093
solaire
solaire
md5: 3e6dd6ad99fec1ca9900ac799d809e9c๐Ÿ”
>make something good
>see small flaws
>radically change course
>rinse and repeat
The shit I have is actually really fun, but I still get an urge to flee due to grass is greener syndrome; i.e. make a realistic game but think stylized would be better, make stylized but think realistic would be better. But not this time. I realize courage is truly the most important trait to cultivate as a dev. No more scurrying away.
Anonymous
6/18/2025, 8:15:17 PM No.713015412
any ideas on how to make a light gun shooter more interesting?
Replies: >>713015613 >>713015696 >>713017681 >>713017781
Anonymous
6/18/2025, 8:18:20 PM No.713015613
>>713015412
Study casino tactics.
Anonymous
6/18/2025, 8:19:21 PM No.713015696
>>713015412
You mean something like Time Crisis?
Replies: >>713016051
Anonymous
6/18/2025, 8:24:13 PM No.713016051
>>713015696
no like duck hunt
a rail shooter without the rails.
Anonymous
6/18/2025, 8:30:53 PM No.713016518
>design doc gets longer
>actual production hasn't started for almost a decade now
failing glacially. i know it's not the right way to do things but i'm in so deep now that the scope creep justifies the means in my mind. imagine if i finished it years ago, it wouldn't be half as good as it "is" now...
Anonymous
6/18/2025, 8:34:04 PM No.713016765
574837465_thumb.jpg
574837465_thumb.jpg
md5: 2b643ce81e3cc387d4ee617bcff2f9c1๐Ÿ”
>updates:
>working in more combos
>changed UI by making a template in photoshop and moving berserk meter to a shield that changes based on which special ability is equipped.
Replies: >>713016942 >>713017153
Anonymous
6/18/2025, 8:36:22 PM No.713016942
110293847_thumb.jpg
110293847_thumb.jpg
md5: c82ef36eadbd5039e77cac48304f3f9d๐Ÿ”
>>713016765
>combo 2/4 and 3/4 added, need to clean up animation notifies.
Replies: >>713017153
Anonymous
6/18/2025, 8:39:15 PM No.713017153
1029384756
1029384756
md5: 3dec5a7c922e05ce3bc88a46f4bffb48๐Ÿ”
>>713016765
>>713016942
>working on implementing newer meshes for previously made armor sets.
>side note: will update meshes so seams look fused better, and update inventory UI to reflect newer UI elements.
Anonymous
6/18/2025, 8:45:39 PM No.713017681
>>713015412
stuff to shoot that's not critters
Anonymous
6/18/2025, 8:46:48 PM No.713017781
>>713015412
targets you juggle like hogans alley, with differing angles and fall speeds
Anonymous
6/18/2025, 8:48:30 PM No.713017923
20250617_203730
20250617_203730
md5: 42bd91cbcaac62fecad57e0f549f7004๐Ÿ”
>>713000607
>>712994357
>>712993621
>>712993908
you guys are who keep me motivated to keep going. I'm working on my game in a different way and there's a better chance you guys can sell or release it than I can. But im having fun building it either way.
Here's the first attempt at the eclipse armor and the current attempt.
Anonymous
6/18/2025, 8:54:13 PM No.713018386
>>712944420
you can, you can do it anon.
Anonymous
6/18/2025, 8:58:17 PM No.713018707
>>712944115 (OP)
I just started gaining to motivation to start writing down my ideas and learning how to use unreal engine
Replies: >>713019067
Anonymous
6/18/2025, 9:02:43 PM No.713019067
>>713018707
Good start anon, I use ue5 for two years now. There is nothing wrong with watching videos to learn how to do anythig in unreal but getting used to that will teach you bad habits.