>>712962639
>You never need to reset
Unless you reach a boss that filters you, Like in my case with Lagarius (when I thought he was immune to parry).
By god did I want to break something having to fist pig asses and deal with Ps4's slow loading screens just to recoup my blood/bullet losses.
>Hardware limitations! It can be fixed with mods
never a good sign
>Huge lack of item variety
BB is one of those games where for some mysterious reason the classic resistance items aren't there.
It has its poison and frenzy cures and few oddball items like beast pellets, bone ash and blue elixir many of those are few and far between.
>It's an action game
It's a souls game, it's an action rpg. They just chose to simply the weapon roster and use diabolo gems to justify the chalice dungeons.
>Better than everything from has ever done
They basically take 2 existing tried and true From weapon types and merge them together. In many cases the trick form of the weapon is just a glorified 2handed mode without the strength buff.
While I agree converting L2 into one more extra attack move for some trick modes was neat as well as giving players a smooth attack animation for switching modes, it's ultimately just a streamlining of existing mechanics. They reduce the weapons types to 1 or 2 reps and mish mash them. That's it.
Also, in many cases the method of separating the scaling of the modes was annoying, such as those people that just kep skill low to max out BT for Chikage
>No shields
There are shields, yeah I don't think the game needed them to be common, I agree not the best criticism.
>No magic
This I can somewhat agree. There weren't nearly enough Hunter Tools to make Arcane stand out with the same degree of identity that bloodtinge had.
>But what about muh paper!
Nobody does arcane paper builds.
>Lack of environment
Yharnam being consistent is both cool yet also boring. I feel like they could have tried much harder with Yahar'ghul.