>>712986714the first game is a bog standard 3rd person shooter. your character has a small arsenal of weapons, each of which are upgradeable. you collect generic "parts" or "scrap" and use them as an upgrade material. you can only upgrade at predetermined points throughout the game, so prior to NG+ you're going to go be suboptimal, even if you choose to focus on a single weapon. like weapon upgrades, your character has a small number of passive attributes that can be upgraded by collecting nutrition pills or something of the sort; these will allow you to do things like reduce weapon sway or increase the length of your "listen mode" (wallhacks).
there are a small number of enemy types, separated into two factions, humans and zombies.
with zombies, there are standard zombies, stalkers, screamers, clickers, and bloaters, each has a different minor attribute that makes handling them unique. for instance, clickers are effectively immune to normal melee attacks, can only be attacked with an off hand item like a brick or a melee weapon, whereas stalkers actively patrol an area and can catch you off guard if you're not aware of their movements.
there are an even small amount of human enemy types -- melee guy, shotgun guy, molotov guy
melee guy will run at you, molotov guy hides behind cover and throws molotovs, and shotgun guy can do a lot of damage at close range. enemy AI in this game is substandard, very easy to manage, even on the hardest difficulty.
in combat, your character can run, climb objects, use melee attacks, use a firearm, sneak, and do takedowns. stealth is barebones, enemies will not notice their fallen comrades, will not go on alert or alter patrol routes to compensate for lost crew. once you get caught, there is no cooldown period so it's either stealth or combat with no compromises. "sound" is important but it directly corresponds with how hard you push on the left stick; slower you go, the less sound you make. (1/2)