>>712984772The levels are so large that you need checkpoints everywhere.
You will die more often in Elden Ring despite having so many safepoints, than you ever would in Demon's Souls.
The Lore is not that convoluted and NPCs basically tell you all of it directly. If you can say what you're actually confused about, there's a deliberate statement to answer it in the game.
Balancing is pretty well handled. Regions are scaled so one path is easier than another for an intended experience, but the overall levels between areas where you can split off in either direction are mostly on par so either will be a challenge at any point.
The only real time that you can end up in over your head is Dragonbarrow.
Demon's Souls has extremely poor enemy variety in general. Within any given level you're probably only going to ever fight a handful at most(!) of enemy types.
The open world is full of useful stuff the entire game through and in terms of establishing vistas and environmental context for events, is unmatched within the series, and almost outside of it.
There's nothing wrong with NPCs being obscurantist. The game isn't meant to be 100% completed in one playthrough and now more than ever, they're easter eggs rather than being something you build your campaign around.
Every boss with some giant combo can be stunned out of it or you can punish them for it.
Morgott is the best example. Where he has very low poise and HP and you can hammer through his combo without a lot of difficulty. Malenia can be stunlocked in her fight with proper weapons as well. Consort Radahn can be wrecked with a great shield.