Thread 712985635 - /v/ [Archived: 953 hours ago]

Anonymous
6/18/2025, 1:05:20 PM No.712985635
1720390401438534
1720390401438534
md5: 0a139b3e55d5214ee4280934e022edc9🔍
What should the LUCK stat actually do in a videogame, /v/?
Replies: >>712985692 >>712985997 >>712986046 >>712987131 >>712987469 >>712988576 >>712988673 >>712989951
Anonymous
6/18/2025, 1:06:01 PM No.712985665
crit chance and drop rate
anyone else who says otherwise is dumb
Replies: >>712986090
Anonymous
6/18/2025, 1:06:32 PM No.712985692
Gigachad makes em gigamad
Gigachad makes em gigamad
md5: 93b8ac036caa727e221e402b0f2f33dd🔍
>>712985635 (OP)
It should govern everything a little.
Replies: >>712989847
Anonymous
6/18/2025, 1:07:25 PM No.712985720
Give a small bonus to whatever percentage based rolls the game has.
Anonymous
6/18/2025, 1:07:25 PM No.712985721
make enemies trip
Anonymous
6/18/2025, 1:11:18 PM No.712985880
If you have maxed luck, all the enemies for the entire game should drop dead at the intro and you immediately get the end credits.
Anonymous
6/18/2025, 1:13:55 PM No.712985989
1749509855687195
1749509855687195
md5: 9a9854c172a397807e38a6b98ba19a01🔍
Enemy AI. Like when your luck is moderately high a certain percentage of mobs will have gotten up on the wrong side of the bed or had to skip breakfast so they can't fight you at their full potential so they're more sluggish and don't dodge as often. And when your luck is high bosses will have a chance to trip during a dodge animation and sprain their ankle giving them a permanent debuff for the fight. And when it's maxed out the boss will fuck up their super mega combo move and impale themselves in complete accident or they come down with a horrible case of food poisoning and shit themselves to death during the fight due to eating a bad piece of cheese or something.

Also you find more gold coins in weird places and stuff.
Anonymous
6/18/2025, 1:14:04 PM No.712985997
>>712985635 (OP)
Putting points into luck is admitting that you know you're not skilled enough to succeed but you just hope things work out anyway. It's usually just rolling for easy mode, which means it shouldn't exist in any game with save scumming or non permanent death.
Replies: >>712991228 >>712991472
Anonymous
6/18/2025, 1:15:12 PM No.712986046
a59
a59
md5: 5714a24852085d3a088bd9bb560b8cec🔍
>>712985635 (OP)
Make enemies slip on banana peels and trip over each others so that they get stuck on a doorway in a giant pile.
Make the enemy casters sneeze just as they are casting a fire spell so their aim shifts to the bottom of their tanky knight, so that they jump up in the air screaming YAAAWWCHH! While holding their smoking Butt.
Have the floor planks give away from the weight of The Oger just as it is about to catch you.
Have a bucket fall on the head of the big bad and they are stumbling around trying to get it off
Anonymous
6/18/2025, 1:16:25 PM No.712986090
>>712985665
>crit
>luck
lmao
landing a strike in a vital spot is pure skill / dexterity
Replies: >>712987204 >>712987362 >>712991668 >>712992334
Anonymous
6/18/2025, 1:22:32 PM No.712986343
Honestly it shouldn't even be something you can put points to and just rolls randomly in chargen as a hidden stat. As for in-game, it determines any random chance that you do except crit rate which goes up and down based on encounters and how you complete quests (walking under ladders, holding rabbits foot, etc.) Surprised no game has done this.
Anonymous
6/18/2025, 1:34:37 PM No.712986897
coomchad
coomchad
md5: 0f884307a37690ad10a25f1b07f57432🔍
female enemies forget to shave their armpits
Anonymous
6/18/2025, 1:38:21 PM No.712987060
waifu
waifu
md5: 1281ccba3f2380624e481f115118a1ee🔍
I BURNED THE WORLD FOR HER
Replies: >>712991628
Anonymous
6/18/2025, 1:39:42 PM No.712987131
1563825067491
1563825067491
md5: df1548d9d5a9377a0a05504fc6ca626e🔍
>>712985635 (OP)
Chance to attain fatal wounds when your Resurrector activates
Anonymous
6/18/2025, 1:41:25 PM No.712987204
>>712986090
Not on a moving target.
Anonymous
6/18/2025, 1:44:41 PM No.712987362
>>712986090
that's what backstabs/parries/stance breaks/vital spots are for
Anonymous
6/18/2025, 1:46:47 PM No.712987469
>>712985635 (OP)
The Fallout games have the best luck stat. Not only does it affect crits, but also the chance of all random variables in general working out in your favour.
Anonymous
6/18/2025, 2:08:44 PM No.712988576
>>712985635 (OP)
It should be inversely proportional to game difficulty like real life. Higher luck = weaker/dumber enemies, more exp gained, more money gained.
Anonymous
6/18/2025, 2:09:49 PM No.712988637
Anything that's dependent on RNG has an increased chance of being favorable for the player
Anonymous
6/18/2025, 2:10:46 PM No.712988673
>>712985635 (OP)
everything but chance-based
Anonymous
6/18/2025, 2:32:30 PM No.712989847
>>712985692
Who degoated him
Anonymous
6/18/2025, 2:34:47 PM No.712989951
>>712985635 (OP)
A bit of everything as a chance
>Extra currency
>Backstab damage
>Damage negation
>Healing
>Parry window
But not crit because crit builds can never be balanced. They are either worthless or overpowered
Anonymous
6/18/2025, 2:45:02 PM No.712990504
It depends, but if your game is heavily rng based (higher agility gives you a better chance to go first but doesn't guarantee it, attack stat can give you a range of damages, miss %, drop rate %, status effects, etc) then having a higher luck stat should increase the chances of all of those. Ideally there is no luck stat though. Crit rate should be bundled with dex and their should be a charisma stat instead.
Anonymous
6/18/2025, 2:54:56 PM No.712991115
luck can affect everything but you start the game with 0 (-1) luck and can only increase it through series of complex quests. How about this ?
Anonymous
6/18/2025, 2:56:44 PM No.712991228
>>712985997
It's fun for role playing tho :)
Anonymous
6/18/2025, 2:57:49 PM No.712991291
Luck chance should affect literally everything that involves any random process in your favor
Anonymous
6/18/2025, 3:00:53 PM No.712991472
>>712985997
If anything it shows you are willing and able to play tactically when things don't roll your way since luck is inconsistent
Anonymous
6/18/2025, 3:02:59 PM No.712991628
>>712987060
>implying it's still you piloting that corpse once the heads off
Hook line and sinker.
Anonymous
6/18/2025, 3:03:42 PM No.712991668
>>712986090
>he's not stacking his crit and weakpoint damage for multiplicative scaling
ooh... self own
Anonymous
6/18/2025, 3:06:54 PM No.712991861
Screenshot 2025-06-13 at 14-33-05 fang yuan - Google Search
Luck should function like an invisible mana pool and it gets used up when you fight enemies to give you critical strikes or give them critical failures.
Luck regenerates some proportion of the pool over time, but it's also used up when loot is generated to make the loot you find better and it also makes charisma checks easier, it also affects crafting outcomes and so on.
Luck is all encompassing, but it's ultimate weakness is that it can't be focussed or leveraged at will, unless you're a high level luck cultivator. And fighting many other lucky people will eventually exhaust your luck.
Replies: >>712992319
Anonymous
6/18/2025, 3:13:38 PM No.712992319
>>712991861
Luckily, I rolled random chance to regenerate luck pool.
Anonymous
6/18/2025, 3:13:45 PM No.712992334
>>712986090
>crit
>landing a strike in a vital spot
You don't understand what a crit is in a videogame if you associate the two
Since the first RPGs and even TTRPGs, crits always represented luck. In Pathfinder, even a slime (immune to precision damage) can take critical damage.
Anonymous
6/18/2025, 3:15:42 PM No.712992460
i love meli meli
i wish elden ring featured more about her
Anonymous
6/18/2025, 3:15:43 PM No.712992461
Luck being a stat is shit in most instances, since its usually just drop chance. I'd honestly like to see it portrayed as being able to get random "events" or special dialog options randomly. Not a stat check, but genuinely randomly something could happen from a list of events