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Thread 712985635

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Anonymous No.712985635 [Report] >>712985692 >>712985997 >>712986046 >>712987131 >>712987469 >>712988576 >>712988673 >>712989951
What should the LUCK stat actually do in a videogame, /v/?
Anonymous No.712985665 [Report] >>712986090
crit chance and drop rate
anyone else who says otherwise is dumb
Anonymous No.712985692 [Report] >>712989847
>>712985635 (OP)
It should govern everything a little.
Anonymous No.712985720 [Report]
Give a small bonus to whatever percentage based rolls the game has.
Anonymous No.712985721 [Report]
make enemies trip
Anonymous No.712985880 [Report]
If you have maxed luck, all the enemies for the entire game should drop dead at the intro and you immediately get the end credits.
Anonymous No.712985989 [Report]
Enemy AI. Like when your luck is moderately high a certain percentage of mobs will have gotten up on the wrong side of the bed or had to skip breakfast so they can't fight you at their full potential so they're more sluggish and don't dodge as often. And when your luck is high bosses will have a chance to trip during a dodge animation and sprain their ankle giving them a permanent debuff for the fight. And when it's maxed out the boss will fuck up their super mega combo move and impale themselves in complete accident or they come down with a horrible case of food poisoning and shit themselves to death during the fight due to eating a bad piece of cheese or something.

Also you find more gold coins in weird places and stuff.
Anonymous No.712985997 [Report] >>712991228 >>712991472
>>712985635 (OP)
Putting points into luck is admitting that you know you're not skilled enough to succeed but you just hope things work out anyway. It's usually just rolling for easy mode, which means it shouldn't exist in any game with save scumming or non permanent death.
Anonymous No.712986046 [Report]
>>712985635 (OP)
Make enemies slip on banana peels and trip over each others so that they get stuck on a doorway in a giant pile.
Make the enemy casters sneeze just as they are casting a fire spell so their aim shifts to the bottom of their tanky knight, so that they jump up in the air screaming YAAAWWCHH! While holding their smoking Butt.
Have the floor planks give away from the weight of The Oger just as it is about to catch you.
Have a bucket fall on the head of the big bad and they are stumbling around trying to get it off
Anonymous No.712986090 [Report] >>712987204 >>712987362 >>712991668 >>712992334
>>712985665
>crit
>luck
lmao
landing a strike in a vital spot is pure skill / dexterity
Anonymous No.712986343 [Report]
Honestly it shouldn't even be something you can put points to and just rolls randomly in chargen as a hidden stat. As for in-game, it determines any random chance that you do except crit rate which goes up and down based on encounters and how you complete quests (walking under ladders, holding rabbits foot, etc.) Surprised no game has done this.
Anonymous No.712986897 [Report]
female enemies forget to shave their armpits
Anonymous No.712987060 [Report] >>712991628
I BURNED THE WORLD FOR HER
Anonymous No.712987131 [Report]
>>712985635 (OP)
Chance to attain fatal wounds when your Resurrector activates
Anonymous No.712987204 [Report]
>>712986090
Not on a moving target.
Anonymous No.712987362 [Report]
>>712986090
that's what backstabs/parries/stance breaks/vital spots are for
Anonymous No.712987469 [Report]
>>712985635 (OP)
The Fallout games have the best luck stat. Not only does it affect crits, but also the chance of all random variables in general working out in your favour.
Anonymous No.712988576 [Report]
>>712985635 (OP)
It should be inversely proportional to game difficulty like real life. Higher luck = weaker/dumber enemies, more exp gained, more money gained.
Anonymous No.712988637 [Report]
Anything that's dependent on RNG has an increased chance of being favorable for the player
Anonymous No.712988673 [Report]
>>712985635 (OP)
everything but chance-based
Anonymous No.712989847 [Report]
>>712985692
Who degoated him
Anonymous No.712989951 [Report]
>>712985635 (OP)
A bit of everything as a chance
>Extra currency
>Backstab damage
>Damage negation
>Healing
>Parry window
But not crit because crit builds can never be balanced. They are either worthless or overpowered
Anonymous No.712990504 [Report]
It depends, but if your game is heavily rng based (higher agility gives you a better chance to go first but doesn't guarantee it, attack stat can give you a range of damages, miss %, drop rate %, status effects, etc) then having a higher luck stat should increase the chances of all of those. Ideally there is no luck stat though. Crit rate should be bundled with dex and their should be a charisma stat instead.
Anonymous No.712991115 [Report]
luck can affect everything but you start the game with 0 (-1) luck and can only increase it through series of complex quests. How about this ?
Anonymous No.712991228 [Report]
>>712985997
It's fun for role playing tho :)
Anonymous No.712991291 [Report]
Luck chance should affect literally everything that involves any random process in your favor
Anonymous No.712991472 [Report]
>>712985997
If anything it shows you are willing and able to play tactically when things don't roll your way since luck is inconsistent
Anonymous No.712991628 [Report]
>>712987060
>implying it's still you piloting that corpse once the heads off
Hook line and sinker.
Anonymous No.712991668 [Report]
>>712986090
>he's not stacking his crit and weakpoint damage for multiplicative scaling
ooh... self own
Anonymous No.712991861 [Report] >>712992319
Luck should function like an invisible mana pool and it gets used up when you fight enemies to give you critical strikes or give them critical failures.
Luck regenerates some proportion of the pool over time, but it's also used up when loot is generated to make the loot you find better and it also makes charisma checks easier, it also affects crafting outcomes and so on.
Luck is all encompassing, but it's ultimate weakness is that it can't be focussed or leveraged at will, unless you're a high level luck cultivator. And fighting many other lucky people will eventually exhaust your luck.
Anonymous No.712992319 [Report]
>>712991861
Luckily, I rolled random chance to regenerate luck pool.
Anonymous No.712992334 [Report]
>>712986090
>crit
>landing a strike in a vital spot
You don't understand what a crit is in a videogame if you associate the two
Since the first RPGs and even TTRPGs, crits always represented luck. In Pathfinder, even a slime (immune to precision damage) can take critical damage.
Anonymous No.712992460 [Report]
i love meli meli
i wish elden ring featured more about her
Anonymous No.712992461 [Report]
Luck being a stat is shit in most instances, since its usually just drop chance. I'd honestly like to see it portrayed as being able to get random "events" or special dialog options randomly. Not a stat check, but genuinely randomly something could happen from a list of events