Buy a GPU for pathtracing.
>spend 800$
>sits in box
>does nothing
>spend rest of 4300$
>game crashes
>mid settings
>game crashes again
Is there even a commercial GPU that can do pathtracing at full details in 1080p at 60fps with no upscaling or framegen?
sure, but not playing Shart Ages
>>713004246 (OP)I don't give a fuck about this stupid meme shit, it adds nothing
The Nvidia partnership and forced Ray tracing with The Dark Ages is so dumb. Its Doom, people are sprinting around at full speed blowing shit up in their face. No one wants to half their frame rate to make shinier puddles on the ground.
a cubemap would give you the same effect for very little perf cost
For all the doubters out there check this out:
RAYTRACING versus PATHTRACING
>>713004983>The sun changed directionwow, so cool.
>>713004246 (OP)Isn't this just allowing devs to be lazy and not properly implement visuals into their games?
The way it's meant to be played
>>713004246 (OP)>>713004983>>713005267>>713005423>Guys PLEASE tell me it looks good so I stop feeling like a retard for spending $2000 for marginally better lighting!
Gaytracing is and will always be a fucking meme. You're killing performance and making the game look like shit to LOWER visual clarity by making light reflect of everything in unrealistic ways
>>713005676>>713005774>>713005423>>713005267So we hit the point where we cripple good reliable tech to sell new useless tech.
Nice, I love capitalism.
>>713004771Framerate doesn't matter in fps games, moran.
nice visual upgrade for water and reflective surfaces!
yeah im sure people playing doom are really looking to stare at pixels and shadows lmao
Impressive, very nice...let's see the FPS
>>713006480sure here's 150 fps, just don't ask about real resolution or input latency...
There's no way they are actually marketing pathtracing over these pointless and arguably unfitting changes, right?
>>713006480with multi frame generation and DLSS it's higher than your framerate!
>>713006567Input latency doesn't matter in fps games, moran.
>paying $2000 to stare at a fucking puddle
What brain damage do you need to actually get excited for this shit?
>>713005208Always has been.
>>713005267The way you're meant to be played.
But how does it improve the gameplay?
why couldn't they use baked lighting?
>>713004246 (OP)No. Kill yourself.
>>713004246 (OP)>use pathtracingAnd lose half of my fps??
>>713008680Real time lightning is the final frontier of vidya graphics
>>713011465Can't they come up with a better way to show it off than a puddle on the ground? I can go outside and look at puddles for free. It's every bit as exciting as looking at one in a game.
path tracing works nicely on my machine
>>713004246 (OP)that'll be 90% of your frames
>>713004246 (OP)Pretty sure those type of reflections can be done with raster methods.
So devs are now neglecting the rasterized presentation because of gaytracing, nice.
>>713012197why bother doing anything when the slop machine just does everything for you
I would rather buy a good game.
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>>713012015Crysis weapons could reflect scene lights back in 2007, did devs lose the knowledge to do this or what?
>>713012791umm, shut up?!
>>713012791Crysis used VXGI, with was pretty slow at the time, but still 100 times faster than actual ray tracing.
That's why KDC2 looks and runs great without needing gaytracing
>playing doom the parry ages
>>713005267it literally looks worse on the right, wtf
So what was the point of making Dark Ages have mandatory raytracing if the raytracing doesn't work and then just drops your fps by 200 frames?
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>>713013290My concern is
>>713012197, devs are not implementing the raster alternatives on purpose just to make raytracing look better than it actually is.
The example in the OP could have been solved with screen space reflections, but instead they clearly used cube maps to gimp the rasterized experience, same with
>>713012015, pretty sure DOOM 2016 weapons could reflect light scenes.
Pic related is Crysis 2 from 2011.
>>713005887go play on your commie built gpu
>>713013927the reason why devs like ray tracing is because it's easy to work with and devs are lazy fucks.
They don't care about the end consumers hardware.
>>713012791Back in 2007 all games came packed with reflective surfaces everywhere, at one point you could literally look at any game and most of the map was a fucking reflection fest it was mindboggling, and now that tech seems to have been lost to time on consoles and computers that are like 20 times more powerful than an 360 and a ps3.
>>713004246 (OP)I much prefer having clearly defined graphics, thanks.
Both examples look like AAAAslop.
>inb4 "dur you're just a poorfag"Nah, I get plenty of use from my GPU, I just don't play absolute trash like you.
>>713014902This, the point is to take less time and effort to make games while increasing the price and pretending it's harder than before
>>713004246 (OP)How does this improve snes games exactly?
>>713004246 (OP)I wouldn't buy a GPU for it but in some scenes it looks amazing. Makes the game look exactly like bullshots and concept art.
>>713004246 (OP)Holy shit it's like going from the PS1 to the PS4.
>>713015693so what the fuck is the "standard raytracing" even doing to drop my framerate in half from Eternal and require upscaling?
>>713016273Standard raytracing is just a marketing term, in reality it's just raster rendering with a couple of graphical components (such as reflections and light bounce) being 50% screen space 50% rayraced
>>713016273Hardware raytracing is just a "please tell me which triangles/boxes the line X to Y did intersect"
What you do with it is what the fuck you want, and as people invent more shit, we might get something even lightweight out of it.
Path tracing is using this tech to emulate software offline renderers.
>>713016687So why is it worse than reflections in ANCIENT games
>>713017096Because ancient games were people imitating special effects with artistic talent, such as planar reflections or smartly painted textures.
Raytracing is "doing it for real!", which ends looking the same but using 100 times more GPU power.
The only thing that raytrace does that is actually impossible for the artistic approach is actually good realtime shadows.
Depth shadows are fucked up and carmack reverse is also extremely limited and both use a shitload of processing power on their own.
In my opinions, you should only use raytracing to draw cheap sharp shadows, then use aritistic means to make it look good and keep using the rest as it was.
>>713004246 (OP)>>713004983>>713005267>>713006318>>713006650>>713007409>>713012015>>713015693Ok, but how this improve my fun and enjoyment?
the best games of all time have none of this and are 100x more fun
>>713004512>in 1080p at 60fpsYou can't just ask for 60fps without framegen any more, partially because they're trying to obfuscate when they're using framegen but mostly because these raytracing pipelines are putting out "60fps" with 30-50+ms of latency which is an unplayable farce. None of these promotional performance claims are useful, I want frame times from an independent benchmark and they better be sub 16ms
>>713004246 (OP)>Buy a GPU for pathtracing.Which one? RTX8090? I'm sorry but it's not out yet.
Path tracing looks cool but it will remain a joke technology until GPUs that can render it in good resolution and good framerate will actually be made.
>>713004983>wooahhhhhh we TRACED the RAYS and the RAYS told us this part of the floor could be brighterOr you could have just had your environmental artist look at the map and then decide to make the floor brighter and saved $2000 and 50% of your framerate
>>713004246 (OP)>uses one of the worst engines ever to showcase itThe shit uses Vulkan as a renderer, retard. You know it's out of date.
>>713004983Damn! Raytracing really is and always was garbage ey?
Really makes you think of that big youtube channel that couldnt suck raytracings cock with how perfect it was
>>713017881That's raytraced, but then saved to a file.
>>713017349Until someone invents a gameplay accelerator, that's not happening. Graphics haven't increased fun since the move to 3D, and that was a huge difference in motion tech. Developers aren't going to make low tech games because you're stuck on a 560Ti.
>>713011465at this point getting a native 1080p game at 60fps is the final fantasy of graphics
By how much does a graphics card improve the gameplay?
I'm not a drooling mouthbreather so I don't care about slight graphics differences of course.
>>713017898>i prefer the engine that do C compilation in realtime and created a whole plague of slow as fuck shader compilation even on the best CPUs on the market rather than one that compiles it to a temporary bytecode that compiles in a fraction of the time and does exactly the same performance>i prefer the engine that can be emulated by the other engine and somehow perform faster in some cases
>>713018209See
>>713018085. People want games to look better, and they always have.
>no, I remember a time whenNo, you don't. Fidelity improvements have been chased since the public got access to video games.
>>713017340>Because ancient games were people imitating special effects with artistic talent, such as planar reflectionskek planar reflections is literally "just duplicate it" what is this artistic talent you're talking about
>>713018209Higher framerate equals smoother gameplay generally
>>713017576>unplayable latencyI guarantee your shitbox is giving you way more than 30-50ms of total system latency without framegen. 30ms total is low and you clearly have no fucking idea what you're talking about because you've never looked at the numbers.
The most vocal framegen critics are usually poorfags on ancient setups that have been playing at awfully high latency for years and haven't noticed.
You will not get sub 16ms unless it's a system optimized for latency and you're getting 200fps+ with no queued frames. You are an idiot and have not seen the fucking numbers. Consoles routinely get 100-150ms+ of total latency without any upscaling or framegen involved.
>trying to obfuscateYeah that's why Nvidia stresses out every single time that you're not supposed to use framegen below 60 fps input framerate. It's also why they only suggest using 4x framegen for 240Hz+ displays and tell you to use 2x for lower refresh rates, in some cases it just defaults to it.
>>713004246 (OP)>WOW I PLAY GAMES WHERE I STARE AT MINUTE DIFFERENCES OF SOME RELATIVELY IRRELEVANT DETAILS AND POST COUNTLESS SCREENSHOTS AND VIDEOS TO JUSTIFY ME SPENDING ABSURD AMOUNTS OF MONEY ON SOME SHIT VIDEO CARD THAT BURNS MY HOUSE DOWN, WHAT CAN'T AFFORD IT? PAJEET, POORFAG KEKEKEK LOOLOLOLOfucking boring shit, get new material
>Why aren't devs aren't spending countless hours ramping up the dev time and budget making a rasterised version of lightining comparable to ray tracing and path tracing?
I really do admire how openly you flaunt your retardation.
>>713018036So what you're saying is it's better because it doesn't affect your frame rate at all?
>>713004246 (OP)>Launch FPS game>Get 60fps>Turn on path tracing>get 30fpsWhy would you enable shit lowering your frame rate in an FPS game of all games? I could understand some slower paced game but this?
>If I stand still the pickups will be reflected on the puddles
You have to be a special kind of retard to give a fuck about this.
>>713014962>at one point you could literally look at any game and most of the map was a fucking reflection fest it was mindbogglingThis did not happen.
>>713018036Incredible, if only we had retained that lost technology
>>713004246 (OP)once you get used to rt lighting in games you realize how flat raster looks. i spent the last week playing Battlefield 1 and while the overall visual style of the game is nice you can notice in some scenes how flat and unfinished the lighting is, and how much better it would look with rt lighting
that being said the performance impact of rt lighting is still not worth it, even on my 4080 super i don't think it's worth it, high framerate looks better
>>713018928Doesn't source 2 still do that?
>>713018362I'm people. I care about gameplay mechanics.
Only low IQ individual care about graphics. And those guys aren't people.
>>713018613The irony is that OP was mocking PT by showing a pretty bad implementation of it, but you speak American as a fifth language, you didn't pick that up.
>>713018672It's better in the performance aspect, but it gets exposed when light doesn't act the way it's meant to. In a game as old as Quake, it never did, so nobody knew any better than the fact that its tech was the best we'd seen. Nowadays, raytraced lighting makes a huge difference that's cumulative.
The most disingenuous thing about this thread is how when you're moving around in a game with a good RT implementation, it feels dramatically more immersive. Even cheap mods like vkQuake-rt or the Half-Life RT mod feel so different (and in a good way).
>>713019130If you did, you'd still be completing your NES backlog. But you're here bitching about how a game you can't run has technology that doesn't improve gameplay. If it doesn't, and the gameplay sucks, why do you care? There's NES games you haven't completed. There's shmups you haven't 1cced.
>>713004983>3000$ to make the grass textures brighterThank you nvidia you are our greatest ally!
>>713018595>30ms is lowNobody said "total system latency" retard, you aren't measuring that and the people telling you they are measuring that are lying to you because they want to muddy the water on purpose so they can sell you irrelevant novelty tech which plays like SHIT. Additional rendering latency of more than about 20ms can be immediately noticed by anybody competent playing any game where it matters ie. Fighting games or any shooter where the cursor doesn't move itself on your behalf. Sub-16ms FRAMETIMES are not unrealistic they are EXPECTED
>>713017349That's the neat thing, it doesn't. It's just eye candy for the purpose taking and sharing screenshots to post comparisons in exchange for performance without really looking all that much better.
>>713019078Most engines besides Cryengine and some inhouse engines still have the ability to do baked lighting.
>>713019378But it doesn't actually look good in screenshots. It just looks shiny. It looks better in motion.
>>713019253>If you did, you'd still be completing your NES backlog. But you're here bitching about how a game you can't run has technology that doesn't improve gameplay. If it doesn't, and the gameplay sucks, why do you care? There's NES games you haven't completed. There's shmups you haven't 1cced.HAHAHA
You're such a simpleton.
Very entertaining.
>>713004246 (OP)remind me why we need path tracing for reflections (something we have had for over 20 years and used to work perfectly fine) again?
Wowzers! You can really see the difference! Thanks, Jensen, for saving gaming!
>>713019253>pleeeease buy my overpriced gimmick cardsno lol
>>713019612>can't read American>schizophrenic rage ensuesMany such cases.
>>713019253>The light doesn't act the way it's "meant to" when it moves>When the sun moves around in this first person shooter which has no day/night cycleYou didn't think this advert through Rajesh
>>713019816>can't read American>schizophrenic babbleNobody said anything about a day/night cycle.
>but how can there be moving light otherwiseAsk me how I know you have no lights in your tin shack, Paolo.
>>713020191>can't read American>still ramblingPost Windows regional settings. If you use linux, I know you're in the third world.
>>713006650Wait, isn't this Riven? It has raytracing now?
>>713019434Because when you're running around fighting enemies, what's really going to draw your attention is how the reflections look on the floor
>>713020410It's cumulative. You might notice when stopped, but things feel different in motion. It's hard to explain if you haven't played something where the RT implementation is decent. Dark Ages is a terrible example because idTech has been garbage since Q3 on.
>>713020360Yes: https://steamcommunity.com/app/1712350/allnews/
>>713020768Are we Rivenposting?
What in the fuck is Ray Reconstruction now?
>>713004246 (OP)>muh heckin reflectirinosthrow yourself into a crocodile enclosure
>>713021046rt is inherently noisy and pixelated-looking because it's essentially dots of light sizzling everywhere and alternating in real time
ray reconstruction tldr it's like a stabilizer that makes the dots of light sizzle less and seem more consistent
>>713021046It's using ai to clean up the blurry shit left behind by shitty ray tracing. The only way to get ray tracing in games, is to barely ray trace anything in the first place, and only do it in extremely low resolution.
So now we need ai to clean up the blurry shitstain that costs you all your fps.
>>713021046Nvidia denoiser
>>713021418shitty ray tracing isn't blurry, if anything it looks undersampled and pixelated
>>713013290>2007 game>using RTGIsure thing buddy
only remaster did that and it was SVOGI
>>713004246 (OP)Left looks better
>>713018823Bro, every unreal game had every non concrete surface as reflective in every single game, they did tech demos with the destructible environments and everything was shiny.
>>713004246 (OP)so I spend $2000 for less FPS, more power draw and heat in exchange for le shiny puddle?
sounds like the greatest trade deal in the history of the world, for Nvidia that is
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>>713013927>pretty sure DOOM 2016 weapons could reflect scene lights.yup
>>713004246 (OP)what the fuck is this gay shit ? i remember when graphics looked nothing alike between generations and now the only difference is the water is slightly more shiny for double the computing power cost.
>>713022994Astro Bot realized this an stopped using raytracing to cram a million particle effects into the game
And Nintendo now has the power of a handheld PS4 making fully destructible environments with DK Bananza
>>713023248Having the whole environment move with lots of particles and physics and wind and rain like everything is alive looks way better than getting the reflection technically correct on a static scene, you just can't show it in a screenshot and publishers are still chasing bullshots like E3 still exists
>>713004246 (OP)wow some basic reflections are totally worth increasing hardware requirements by 10x. I HATE having a high framerate.
>>713024329What SNES SuperFX game is this?
Why the FUCK are devs/gamers obsessed with muh realism STILL?!?!
>>713005774you can very easily mimic that with rasterized-based graphics
>>713024534Remember, retards can't do mapping so anything that resembles the real world is easier on their fucking stupid retarded idiotic moutbreathing minds.
>>713024403I knew this thread was full of thirdie retards with no appreciation of art direction
>>713018595>Nvidia stresses out every single time that you're not supposed to use framegen below 60 fps input frameratelmao have you seen their own promotional images?
the game can look like microwaved dogshit as long as it plays good i don't care
>>713004246 (OP)I do not care about path tracing nor ray tracing.
>>713024726I hate raytracing as much as the next guy but that "bitrate killer" artstyle is shit.
>>713004983>ShadowsHOLY TECHNOLOGY!
>>713008680pc fanboys veganism
>>713024879>You can't make your game look like this because it doesn't translate well into a 4mb webm
>>713004246 (OP)What PS2 game is that?
>>713025316It's got combat, Anon. I can't see what the fuck is attacking me if EVERYT SINGLE THING is moving. It's ridiculously hard to read.
ACU
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surely i can play max path tracing at 144fps in 10 years just like how you cant play acu with 2014 gpu
>>713026098>10 million NPCs at onceWhy can't games do this today?
>>713026648It's an old trick that falls apart pretty quick.
https://www.youtube.com/watch?v=iSpx6GKzvxc
>>713004701>>713004512>>713004771>>713005091>>713005656>>713005850>>713005887>>713008680>>713013927>>713017349I'm glad I just bought a 5000 series GPU instead of falling for AMD's proprietary Sour Grapes technology with multi-cope generation. I get to play my games with all the new tech while AMD fans spend their time seething and cope on r*ddit and youtube
>>713027841>multi-cope generationTrue, nvidia has muti-cope generation x4, much better
>>713028084Show me your AMD benchmarks that outperform my Nvidia card (you can't). I guess I'm coping. :(
>>713028312>I guess I'm coping x4. :(Fixed :^)
>>713028356>no benchmarks
>>713028084>>713028356looks like you've got it turned up to x4 in this thread
>>713004983>now every possible angle is lit with light even there where no light supposed to begimmick feature that appeals only to niggers, makes your GPU do unnecessary load and consume more power, and providing less frames
>>713004983Finally, we can control for screen brightness and contrast.
>>713004246 (OP)>Buy a GPU for pathtracingI'm not brown.
>>713004246 (OP)Helmet isn't even reflected. Only the light is.
The state of game optimization is actually fucking incredibly sad.
>>713029001This. Literally no better than how it was 20 years ago. Actually it's worse.
ITT we fantasize about what people with 5090s play games like.
henry
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sure, but how does ray tracing and path tracing affect gameplay?
...it makes it worse, you say?
>>713029736people who can't run it complain
people who can run it just use it
>>713004246 (OP)I have a 5080 and I don't use ray tracing unless it's no performance impact, like RE engine games, and I never use DLSS because it's fucking garbage.
>>713004983>We need 2000$ gpu for ... shadows Kill nvida kill game studios kill consoooomers
>>713011465I really hate this. instead they should be chasing physics or something actually fun. instead we get some lame-ass lightning and game environments are more static than 20 years old games
>>713030179and you should be playing games rather than bitching about what other people are doing.. but here you are
>>713004246 (OP)The only game that needs RT is Minecraft. If your GPU can run Minecraft with RT shaders you're already at peak RT.
>>713030264Im at work sadly
>>713029538I don't have to fantasize
>>713027841You are a walking stereotype.
The amount of buzzwords is off the charts.
>>713030387how well does a 5090 do with BetterRTX installed?
>>713004246 (OP)How does this improve my gameplay experience?
>>713029965>people who can run itBoy I sure love wasting resources and lifetime of my GPU on retarded shit for my NVidia overlords.
>>713030253lightmaps
light probes
SSDO
tux
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All tech are unironically memes until AMD can do them.
G-sync was a meme before adaptive sync.
DLSS was a meme before FSR
Ray tracing was a meme before RDNA 2.
Path tracing is currently a meme, but UDNA will change that.
>>713030550You are a walking AMDedditor, I can even see the fuzzy pixelated FSR edges around your text
>>713032234>Ray tracing was a meme before RDNA 2.Nah, ray tracing is still a meme.
>>713032234>DLSS was a meme before FSRThose are both memes. Bad ones at that.
daily reminder that realtime pathtracing isn't possible and whatever you're being sold is marketing
>>713027841I have my 7900XTX back in my PC currently because the 5080 I bought specifically for this sort of thing has utterly fucked drivers. I am so tired of waiting for them to fix this shit.
this game is rank ass
I would never bother even pirating it
fuck, I wouldn't force myself to play it through if I were handed the $99 it costs or whatever
>>713032887works on my machine
>>713027841>game looks 10% better for 60% less FPS>1000$ GPU can barely do 60fps 1440p with DLSSYeah I'm sure this shit will run path traced games great in a year or two.
Meanwhile with normal ray tracing you get 120 fps and it actually runs better on AMD somehow.
That this is what AAA gaming industry thinks time and resources should be spent on is just fucking insane.
Who CARES about this shit?
>>713004246 (OP)Cyberpunk is fun to look at with path tracing and dlss + framegen. But I wouldn't say PT is necessary for ALL games. But driving around the city with it is very comfy.
>>713031360Do it across an entire game without increasing the size of the game by hundreds of GBs and make it within the same amount of time
>>713011465baked lighting makes 10000% more sense in a VIDEO GAME thats based around RESOURCE USAGE and OPTIMIZATION.
NO I won't buy the JEETSLOP AI AAA TRASH
YES I'll keep playing 15 year old games. EAT SHIT DEVS
>>713033196This is literally a Nvidia shill title they give for free with 5000 series GPUs.
So non path traced mode has shit low res textures so Nvidia 8gb garbage can run them. And even with all that it barely looks better and with PT off runs better on AMD.
>>713032887Same, I sold back my 5080 to the store. Nonstop driver issues with Nvidia. Since I put in the XTX from AMD it all stopped.
Stability to complete competitive matches and do workstation production >>>>> using blurry DLSS or creating AI pictures some seconds faster
Ray traced lighting is a meme and doesn't really help. We already had dynamic shadow casting light sources. We should world on making more of those. Multiple light bounces doesn't help that much. What we need is ray traced audio so we can get games like Thief but without manual audio paths set up, and so that objects in a room can affect audio more. But only shiny hyper realistic graphics impressed normalfags and investors.
>>713017096Jeet programmers
>>713033075>>713028665>it sucks because I can't run it!Multi-cope generation: 6X
>>713011343At the current fidelity it increases size of the game significantly and would increase development time
>>713011465Nigger, we already had real time lighting. More bounces is severely into diminishing returns territory.
>>713018036Forbidden knowledge
>>713019078Unreal 5 still supports baked lighting yet nobody uses it because lumen is just a checkbox. Gamedevs are so fucking lazy it's disgusting.
>>713033576He's talking about real time global illumination
>>713025115JENSEN SAVE ME
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>>713033534You need fucking 5090 to run it decently. Nobody is getting 3000$ GPU for few shill games.
This is DLSS BALANCED on 5070 Ti. Barely 60fps. Literally who is this for? 0.5% of the gamers?
>>713033995My post wasn't very long, but I'll quote it again to help you.
>>713033576>More bounces is severely into diminishing returns territory.
>>713034086The video you posted has zero light bouncing
>>713034193Yes, dynamic light sources casting shadows look great. Adding light bounces eats up performance and offers almost no visual benefit. I don't understand what about my posts is confusing you?
>>713013927>pretty sure DOOM 2016 weapons could reflect light scenes.>>713022836>yupthey still can, but some reason they cut off SSR for things that are even slighty rough, dunno why
>>713034484>More bounces is severely into diminishing returns territoryThat implies that there were bounces to begin with ESL kun
>>713033576AAAAAAAAAAHHHHHHHHHH JENSEN NIGGERMAN SAVE ME
>>713034019runs great on my 5090
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>*destroys gaytracing in you're path*
>nothing personal kiddo
Freddogs gonna be pumped when he sees that people were actually checking out his music and people realized it wasn't actually shit. Give him the prize
>>713031175I don't even notice.
>>713035051Ah okay, I see your problem. You're reading into something that isn't there. No, it doesn't imply that. It was a comment on the hardware arms race to create the most accurate path tracing where we now have more and more simulated light bounces and rays that add almost nothing to a game.
>No, let me tell you what you actually meant.Sorry, but that's not how it works, retardๅ.
All these webms, and all of them are with a static camera. How does it look in motion?
it's hilarious watching poorfags try to convince each other they don't want or need better graphics
>>713036274>How does it look in motion?Cool it with the antisemitism and buy the 3000$ GPU.
>>713036320Why am I not allowed to want the devs to spend time and money on making the game better, rather than spend 6 years and 200 million on sparkly graphics that look outdated in a couple of years? Why is it that after this many years, having more than 5 npcs on screen at a time still seems to be impossible for most games?
>>713036578oh anon, you over dramatic faggot
>>713004246 (OP)why is id software so mediocre now?
>>713004512>no upscaling or framegen?For what purpose?
Upscaling has reached the point where it is nearly as good or better than native resolution.
Framegen will also become better over time.
Pathtracing is a fucking meme
>>713027841I bought a 5070 because the bad reviews ended up making it somehow the best value
>>713036274>How does it look in motion?Like this.
>>713004512I can do it at 1440p
>>713004246 (OP)I see no difference stop killing my fps for shitty graphics gains.
>>713037081>>713036946no saar please do redeem the new series also please sign to palantir social credit system and fight for israel, very good country.
it's kind of amazing we went from pathtracing being a feature only AAA films could use via offline render farms, to realtime performance in less than what, 10 years? i almost wanna just work in a game engine instead of a 3D software package.
>>713037615>>713037727>I can't afford to run it so I'll save webm files on my PC to show everyone how bad I think it is
>>713004246 (OP)How it is affecting gameplay? I dont care about graphic simply getting "better" since around 2015.
>>713028084>>713028356Keep seething while Nvidia keeps winning in benchmarks.
>>713037809>"The visual glitches aren't real because you're poor"
>>713037727>looks like a blurry mess when moving.This is too distracting for me, I'd rather get the illusion of a shadow than a realistic one for now. I understand the appeal, it looks cool, but the power to do this in realtime is not here yet.
>>713038030nice cope AMDjeet, just because you're poor doesn't mean it doesn't look good to Nvidia kings!!!
Are the modern RX cards any good?
>>713037727Isn't this Lumen? There's no way path tracing is that shitty, right?
>>713038101You do you bro, it's just my personal preference.
>>713038154No, this is Lumen. The Half-Life 2 RTX tech demo is using Nvidias pathtracing.
>>713004246 (OP)>path tracingthis another gay visual meme for retards to wax poetic about ?
>>713004246 (OP)>>713004983>>713005267>>713006318>>713011465>Uh-oh goy, it turns out that shiny Brand New Thingโข we were raving about a couple of years back is shit, buy the Completely New Brand New Thingโข now!It's so tiresome.
crazy that Eternal still got threads 5 years after its release and TDA has been out a month and its already completely forgotten by /v/
>>713038714Because v is full of low income losers that can't afford the hardware needed to enjoy premium entertainment content like Doom: The Dark Ages.
>pathtracing
More like gayfagging lol.
I think path tracing is not worth it 99% of the time but it does add massively to the atmosphere in Cyberpunk. DLSS/framegen makes PT viable. Same with Portal.
>>713038714because TDA is boring and Eternal is 100x more fun.
>>713034015kek anon that's my webm and I've never once thought about it as an example of shadow effects, you fucking spooked me
>>713004983>sun can no longer exist without path tracingthe absolute state of the industry
>>713042420Yeah I saved it because it looks cool, but it's a good webm to show dynamic shadows. I usually make my own webms, but I don't think I have any DD1 webms that really show moving dynamic shadows.The only good ones I have also have sound so I can't post them here.
>>713004983Is it worth the 30 fps hit?
This is what people spend thousands of dollars on lol? A different blurry reflection? Different shadows? I bet you also spent thousands of dollars on gacha games and TF2 hats
>>713017576Who cares about latency in a single player game?
>>713047572>Who cares about responsive gameplay in the interactive mediumGraphic whores are a whole different level of retarded.
game devs are just fucking lazy, they moved the ball to gamers instead of just doing it manually.