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Thread 713010638

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Anonymous No.713010638 >>713010939 >>713011079 >>713011849 >>713012902 >>713013203 >>713014926 >>713015813 >>713016204 >>713018868 >>713019000 >>713019218 >>713020597
Vivid Colors are Lost Technology
Why has the technology capable of making games with vivid color schemes been lost? Why does every fucking UE5 slop including the upcoming Halo CE remake insist on putting a "warm" color filter over everything?
Anonymous No.713010714 >>713011079 >>713016204
Seriously, what the fuck is this? It just looks like any other UE5 slop, and it completely misses the visual aesthetic of Halo
Anonymous No.713010831
Yes and no. Sometimes a color filter applied in the visuals helps with the theme. I used to hate BF3 for the blues (blue-yellow colorblind), but it kind of matched the overall tone of what's going on.
Fallout 3/NV with their piss and greens are terrible.
Halo 2 was kind of ugly regarding colors, so I can't really complain much about the remake.
Anonymous No.713010939
>>713010638 (OP)
It's been quite a while since I've played Halo but I vaguely remember Halo 2 looking really weird and washed out in color palette compared to CE and 3
Anonymous No.713011079 >>713011732 >>713014293 >>713015210 >>713019112
>>713010638 (OP)
>>713010714
Genuine question: is it even possible to do this "aesthetic" you speak off with modern graphics? Maybe you just want something that isn't possible.
Anonymous No.713011169
video games are played by brown "people" now, so they need to be brown too
Anonymous No.713011214
A screenshot from a nighttime level in a 25 year old game vs a pre-rendered image.
Anonymous No.713011732 >>713012068 >>713013203 >>713015210 >>713020684
>>713011079
>Genuine question: is it even possible to do this "aesthetic" you speak off with modern graphics?
Yes, obviously yes. Unless there is genuinely a lost technology of which I'm unaware, I have no reason to believe that modern devs are incapable of making a game with a vivid color scheme. It seems like they just have shit taste and insist on slapping the "warm" filter on absolutely everything. Another atrocious example was the color scheme of the Oblivion Remaster versus the original. They just can't help but turn everything brown and make all the colors dull
Anonymous No.713011849
>>713010638 (OP)
>Halo CE remake
the fuck are you talking about? did i miss this by not watching the xbox showcase thing
Anonymous No.713012068 >>713012475 >>713014816 >>713020039
>>713011732
But didn't the 7th gen games have a shit ton of brown games as well? Aren't there plenty of modern games that actually do have a lot of color?
Anonymous No.713012475
>>713012068
Halo CE was a 6th gen game, and I'm specifically comparing the vivid colors in that game to the "warm" brown ugliness of the new UE5 slop in the pipeline, like everything Halo Studios is putting out, as well as the shit Fable sequel. You can also compare the vivid colors of the 6th gen original Oblivion to the recent brownified remaster.

Again, my question is, why are vivid colors are lost technology in current year? Do devs genuinely think the UE5 "warm" color filter looks good, or are they just a bunch of retards who don't understand color, despite ostensibly working in a visual medium?
Anonymous No.713012564
I've noticed that audio in modern games is dogshit, especially shooters. Compare weapon and explosion sounds from Halo Infinite to Halo 3. Why is Infinite so dull and hollow sounding?
Anonymous No.713012816 >>713017231
>de-souls your game
Anonymous No.713012902
>>713010638 (OP)
Play more games dude.
Anonymous No.713013203 >>713017314 >>713017465 >>713020187
>>713010638 (OP)
>>713011732
Game development is more commonly being outsourced to India. Because of the smog and pollution in India, Indians genuinely think that warm color pallet and meme fog are what real life looks like, so when the goal is to make a game look like real life, it looks like India.
Anonymous No.713013387 >>713013487 >>713013816 >>713013969 >>713014067 >>713019112
wow
Anonymous No.713013487 >>713013605
>>713013387
What is this?
Anonymous No.713013605 >>713013689
>>713013487
Halo 3
Anonymous No.713013689 >>713014062
>>713013605
I don't remember this at all in Halo 3? I might need to replay it
Anonymous No.713013816
>>713013387
VETO YOU FOOLS
Anonymous No.713013969
>>713013387
Is this the PC version? Everything looks so crisp... It looks like shit on the Xbox compared to this
Anonymous No.713014000
its mostly due to dynamic lighting
Anonymous No.713014062 >>713019112
>>713013689
It's the multiplayer map Snowbound. You would a get a kick out of going into forge mode solo and roaming the maps.
Anonymous No.713014067 >>713014159
>>713013387
Still looks so good today. Modern devs would never, or more likely, can't
Anonymous No.713014159
>>713014067
They remade it in Infinite and it looks so fucking bad
Anonymous No.713014293 >>713014457
>>713011079
>is it even possible to do this "aesthetic" you speak off with modern graphics?
Halo 2 Anniversary wasn't that long ago.
Anonymous No.713014326 >>713014617
Destiny 2 may be shit but it's a beautiful game
Anonymous No.713014457 >>713014568
>>713014293
Bro these colors look so washed out.... This is what people mean when they say modern games have no soul. These are not vivid colors by any stretch of the imagination
Anonymous No.713014568 >>713015149 >>713015420 >>713019651
>>713014457
Did you play Halo 2? Because the remaster is unironically more colorful than the original.
Anonymous No.713014617
>>713014326
Never playing that shit after they vaulted story content. Fuck everyone at Bungie
Anonymous No.713014816 >>713015007 >>713016405 >>713019775
>>713012068
Is this the worst ever era in gaming? Everything was a rehash that ran like shit.
Anonymous No.713014926 >>713015116
>>713010638 (OP)
Retard.
Anonymous No.713014987 >>713015116
Goddamn I hope you doomers and schizos choke to death on pagpag.
Anonymous No.713015007
>>713014816
>Is this the worst ever era in gaming?
No, it was the best.
Anonymous No.713015116
>>713014926
>>713014987
Good morning saar!! Please do the needful and redeem the license download code
Anonymous No.713015149
>>713014568
That's cuz the remaster has an actual lighting engine.
Anonymous No.713015210 >>713017064
>>713011079
>>713011732
What you're seeing is an over-reliance on post-processing in the games industry. People will argue otherwise, but the end result of post-processing is a uniform-ity of visuals, because despite efforts to the contrary, the post-processing step eventually gets applied to everything in the frame. The reason post-processing is all the rage in games is because the games industry has taken on enormous numbers of Hollywood and film workers, and in film and broadcast, post-processing is extremely important and practically the only degree of aesthetic freedom that producers have to work with. They (film/broadcast workers) don't understand that they can actually just change the assets and models on a whim; that they're not working with pre-shot footage; if they have a tone they're trying to set, they can change the textures or placement of models or even the viewport. But instead they're stuck in their old ways, thinking stuff like "what color most conveys the feeling of EPIC? how can I color grade the entire scene to bring that color out?"
Anonymous No.713015420
>>713014568
post a real screenshot
Anonymous No.713015813
>>713010638 (OP)
many complaints from modern vidya can be summarized as "realism killed videogames"
Anonymous No.713016204
>>713010714
>>713010638 (OP)

from
>brown and bloom
to
>gray and green
Anonymous No.713016405
>>713014816
>Is this the worst ever era in gaming?
in that pic
>GTA IV
>Gears of War
>Fallout 3
>Resident Evil 5
>Resistance: Fall of Man
>Metal Gear Solid 4: Guns of the Patriots
you fucking retard
name 6 games better than each of these released from 2020 to now
Anonymous No.713017064
>>713015210
>The reason post-processing is all the rage in games is because the games industry has taken on enormous numbers of Hollywood and film workers, and in film and broadcast, post-processing is extremely important and practically the only degree of aesthetic freedom that producers have to work with. They (film/broadcast workers) don't understand that they can actually just change the assets and models on a whim; that they're not working with pre-shot footage
This is actually a really interesting take and I completely agree about the overuse of post processing. It also seems like it's generally a case of "the path of least resistance" being taken, in that, slapping on some "warm" filter after the fact is much easier than going back into the assets and carefully considering how things should look.
Anonymous No.713017231 >>713018363
>>713012816
wait a minute.. if you gamma-correct something, wouldn't it look more like the left one?
i mean that's how you tune a monitor: www.lagom.nl/lcd-test
Anonymous No.713017314
>>713013203
>Game development is more commonly being outsourced to India. Because of the smog and pollution in India, Indians genuinely think that warm color pallet and meme fog are what real life looks like
>so when the goal is to make a game look like real life, it looks like India
Kek'd
Anonymous No.713017465 >>713018135
>>713013203
it all makes sense now...
Anonymous No.713018135
>>713017465
>videogames are literally being enshittified
I hope the sun evaporates all life on this planet
I am sick of this bullshit
Anonymous No.713018363
>>713017231
(NTA) No. I mean you're right, but that's not the point the image is trying to make.

There are available gamma-correction functions for engines and models and more often than not, their goal is to produce the entire luminosity gamut over the work set, be it a texture, scene, etc. The image on the right is "corrected" in this way, because the intenstity of luminosity spans the entire output gamut and the color in the image runs a straight line between black and white without gaining hue or tone from the texture. Many people think that this is "good".

Obviously, it's not for all cases. There's quite many cases of direction that would prefer the left image, even though it is not "corrected" by whatever toolbox function is available to the asset artists. For example, left is suitable for a horror theme set in a school after dark, when the night-lights are running instead of the regular lights and the off-color hue adds to the uneasyness. Right is what you would expect in a basketball game when all lights are turned up and the focus is on the colorful players and not the scene itself.
Anonymous No.713018593 >>713018795
for me, it's Valhalla
Anonymous No.713018795
>>713018593
It still looks fucking great today. Lost technology
Anonymous No.713018868
>>713010638 (OP)
Avatar: Frontiers of Pandora?
Anonymous No.713019000
>>713010638 (OP)
You now remember the piss filter and the deluge of grey, brown and green that plagued the late late 2000s - mid 2010s. You just remember the best examples of that time because the rest was forgettable.
Anonymous No.713019024
beautiful
Anonymous No.713019112 >>713020163
>>713011079
>>713013387
>>713014062
How much of the "wow factor" is simply because these games were only available on console at sub-1080p resolution until relatively recently?
Anonymous No.713019218
>>713010638 (OP)
Halo fucking sucks
Anonymous No.713019651
>>713014568
At least use a screenshot made it the last decade, holy shit.
Anonymous No.713019775
>>713014816
yes
Anonymous No.713020039
>>713012068
Man, Halo lost to CoD for being too colorful, hence for kids, despite not following the piss filter trend.
Anonymous No.713020163
>>713019112
You can play modern games at high resolutions and they look like shit. Some early 360 games look awful at high resolutions. You play Gears of War at 4k and all the buildings look like construction paper past 5 feet because no one could tell at low resolutions with post processing slapped over the screen, and the textures are muddy. Halo 3 aged uniquely well because high resolution brought forth all the detail that was there, where as with some other games exposed how ugly they are.
Anonymous No.713020187
>>713013203
Anonymous No.713020597
>>713010638 (OP)
Expedition 33, Outer Wilds, Hollow Knight, Cuphead and Elden Ring are colorful. Not sure what's your exact problem. There's plenty of colorful days nowadays.
Anonymous No.713020684
>>713011732
>2005