Anonymous
6/18/2025, 9:00:17 PM No.713018872
>The core mechanic of the combat is "hit chance" a mechanic that makes the player feels frustrated whenever they miss
>Turns order is based on a random stat that you have minimal way to impact
>Players are punished for casting big spells by being forced to go through multiple loading screens and a fee to restore them back
>Encounters either feel too easy or impossible due to them being heavily based on RNG and not strategy
>Boring mana system that doesn't allow for explosive turns, instead you are forced to rely on team synergy which is unreliable due to the randomness in the initiate roll
>Watered-down elemental interactions for babies
>Players encouraged to F5 into F8 whenever the RNG goes wild
>"Bro just pre buff your party before every encounter with Bless and other hit-chance improving buffs so you don't have to deal with the core mechanic of the combat"
it's insane to know that these are the same devs behind the timeless combat of DOS2
>Turns order is based on a random stat that you have minimal way to impact
>Players are punished for casting big spells by being forced to go through multiple loading screens and a fee to restore them back
>Encounters either feel too easy or impossible due to them being heavily based on RNG and not strategy
>Boring mana system that doesn't allow for explosive turns, instead you are forced to rely on team synergy which is unreliable due to the randomness in the initiate roll
>Watered-down elemental interactions for babies
>Players encouraged to F5 into F8 whenever the RNG goes wild
>"Bro just pre buff your party before every encounter with Bless and other hit-chance improving buffs so you don't have to deal with the core mechanic of the combat"
it's insane to know that these are the same devs behind the timeless combat of DOS2
Replies: