Thread 713036569 - /v/ [Archived: 1018 hours ago]

Anonymous
6/19/2025, 12:53:09 AM No.713036569
1693387866944
1693387866944
md5: acdf71ada56580a3cfafcb7aeed6672b🔍
If a single player game has a parry with more than 3 active frames (60 FPS) it's too easy.
Replies: >>713037347
Anonymous
6/19/2025, 12:55:37 AM No.713036730
8===D
Anonymous
6/19/2025, 1:03:44 AM No.713037347
>>713036569 (OP)
Nah, this is one of those galaxy brain takes that sounds smart but falls apart fast. It’s not just the number of active frames, it’s about how the parry fits into the game’s entire combat loop. Sekiro has generous parries in terms of window, but it's still demanding as hell because of the enemy patterns and pacing. You could have a 10-frame parry and it’d still be hard if the game expects split-second reactions based on telegraphs. Games aren’t built in a frame vacuum.
Replies: >>713037893
Anonymous
6/19/2025, 1:11:18 AM No.713037893
>>713037347
>combat loop
Swallow a bullet.