>>713036569 (OP) Nah, this is one of those galaxy brain takes that sounds smart but falls apart fast. It’s not just the number of active frames, it’s about how the parry fits into the game’s entire combat loop. Sekiro has generous parries in terms of window, but it's still demanding as hell because of the enemy patterns and pacing. You could have a 10-frame parry and it’d still be hard if the game expects split-second reactions based on telegraphs. Games aren’t built in a frame vacuum.