Which version? - /v/ (#713049539) [Archived: 1076 hours ago]

Anonymous
6/19/2025, 3:52:20 AM No.713049539
1740869077726498
1740869077726498
md5: dcb8f6ed68818ce30cf0609d21fbcebd🔍
I plan on playing this. Because Im bored and have nothing to do, and realized that what I crave from Tears of the Kingdom, is the little immersive sim problem solving "challenges" the game creates by putting up roadblocks with conflicting conditions to solve. One simple example in TotK, is that in the really hot caves in that Goron Mountain place. You WANT to use bomb arrows to blow up cracked walls and/or just rocks in general that could be hiding loot or access forward. But you cant use fused bomb arrows else you die instantly. You also cant have anything wooden. So you need to rely on blunt weapons, and fused ones. But the cave system can be fairly long, and weapons have durability, so youll run out fairly quickly, so. You either have to be preemptively thoughtful and bring a weapon with boosted durability bonus. Or...you have to make the boosted durability weapon yourself by fusing the right combination of things that give you that boost.

See how TotK makes such a simple first order interaction, actually have multiple steps to it? This shit is FUNDAMENTALLY shallow. And I mean it. But it doesnt matter, because it is both novel, thoughtful, and makes you engage with almost all the games systems on multiple different fronts and levels.

I think this is why TotK for me escapes the classic Immersive sim problem of "woooooooow you have so many options...........................................and every single one of them is seperate and so simple that they break the games sense of challenge because you have too many ways to trivialize the same problem with multiple solutions."

Anyway I made this thread to ask if Its better to get Deus Ex HR base addition or the Directors cut
Replies: >>713050003 >>713052753 >>713056838 >>713058203 >>713058994 >>713059278 >>713059997
Anonymous
6/19/2025, 3:54:45 AM No.713049721
Continued Rant:
The best way to describe classic imsim design. Is: Imagine youre walking down a path and you come across two different branching paths, you go down the first one, and maybe throw a grenade to break a wall. You find the treasure at the end of the path. You then see that theres another path, you go down that path, and stack some boxes to get over an electric fence. Now youve ended up right where you began. You effectively did NOTHING of substance whatsoever, you were given too options, equally shallow, with very little steps to solve.

This sounds like im describing really linear level design that just gives the impression of not being linear right? Yeah, well that is why Imsim games are often objective based. If you make the point of a level to complete an objective to progress past, you can basically design the entire level to be a repetetive recursive loop where you have multiple options to solve the same basic problem. And for the particularly stupid gamers, this will seem genius and non linear, because of the other paths they missed, even though its really just linearity, that has tricked you into thinking otherwise, because it abstracted the standard point of a level (get from A to B) into a goal (complete X via A or B or C or D) wherein you forget that youre still just going from A to B, just starting from different points of the line (thats what linear refers to, a line btw, for the retards)

I've tried so many imsims, almost all of them. Im kind of just hoping that DXHR somehow manages not to succumb to this same flaw.
TotK is what gives me hope that it can be done.
The reason I dont just go and play totk. Is because its open world, and the open world ruins its game design, it allows it to be disjointed and purposeless, and the general "challenge" of its problem solving must remain fairly basic to account for that fact. It rarely develops, just changes.
Anonymous
6/19/2025, 3:56:51 AM No.713049872
directors cut with the fixes on pcgw
you sound like a faggot btw
Anonymous
6/19/2025, 3:58:47 AM No.713050003
>>713049539 (OP)
I'm not reading all that. Can you dumb it down a notch?
Replies: >>713050478
Anonymous
6/19/2025, 4:05:16 AM No.713050478
>>713050003
-TotK has a lot of interactivity
-Its interactivity is purposeful and deliberate
-Its interactivity must consider enviromental circumstances that act as natural roadblocks for problem solving
-Where you utilize and combine your available tools im a deliberate way, sometimes directly taking from the enviroment, or interacting directly with it, by creating or affecting some change
-I like this aspect of interactivity, and I think its why immersive sims interest me
-Immersive sims are typically pretty bad though because they all have the same problem, of giving you so many options that it trivializes any problem solving
-Because even if you dont have the tools to solve the problem due to poor resource management, or simply dont understand how. You can simply go down another one of the available paths to arrive at the ability to solve said problem
-Usually these interactions are fairly one note and dont combine all or even a significant portion of your available mechanics
-Roadblocks for puzzle solving therefore have to be very "open" aka can be solved by too many things (You can use your multitool, AND your lock pick, AND your grenade, AND the rocket launcher AND the dragon sword to knock down a door
-This is why Im interested in Deus Ex HR and want to see if it addresses this problem in any meaningful way while retaining the value of interaction that comes with the fake genre immersive sim
Replies: >>713050672
Anonymous
6/19/2025, 4:06:08 AM No.713050549
Why does this retard keep thinking anybody is going to read all this shit
Replies: >>713050576
Anonymous
6/19/2025, 4:06:38 AM No.713050576
>>713050549
dude i literally spoon fed you retards with this
>713050478
Anonymous
6/19/2025, 4:07:49 AM No.713050672
>>713050478
Have you played the first two Deus Ex games?
Replies: >>713051104
Anonymous
6/19/2025, 4:09:44 AM No.713050791
First of all lets get one thing straight you are talking about ToTK a lot which is a dogshit game, shitty open world garbage, shitty physics puzzles where babies can play with balls or whatever, dogshit.

Now that we've gotten past that lets talk Deus Ex.
Human revolution is not very good, it is unnecessarily linear, in terms of both level and plot, and your build is meaningless.
If you want a good immersive sim there is only original Deus Ex.
If you want a passable Deus Ex clone play Mankind Divided. Human Revolution is neither and not good (Still better than ToTK a game so shit there's a crying emoji in the title)
Replies: >>713050948 >>713050976
Anonymous
6/19/2025, 4:09:49 AM No.713050793
fallout 4 is better
Anonymous
6/19/2025, 4:11:03 AM No.713050870
1744832755418560
1744832755418560
md5: 6926a0174d4547b54dd14c0fc8995376🔍
Anonymous
6/19/2025, 4:11:57 AM No.713050948
>>713050791
Continued Rant:
Your bombs and gear in ToTK do not matter, they are all worthless disposable garbage from the lowest stick to whatever family heirlooms you get for grinding diamonds.
Nowhere you go matters, all forms of scaling are countered by enemy scaling.
Nothing you do matters, because there are 5 objectives, each with one sidequest and 99% of the game is empty open nothingness with occasional worthless sidequests.
Anonymous
6/19/2025, 4:12:26 AM No.713050976
>>713050791
Retards consume things like retarded bots pre-programmed for one singular output. Doesnt even process context, because its unable to develop any emergent thought itself.

So it throws and spews buzzwords like associations at the programmed consider trigger word to dismiss it instead of engaging with anything asserted, despite the fact that their shallow judgement has already been preemptively addressed.

Literal bot.
Replies: >>713051170
Anonymous
6/19/2025, 4:14:21 AM No.713051104
>>713050672
>two
Replies: >>713051217 >>713051283
Anonymous
6/19/2025, 4:15:21 AM No.713051170
>>713050976
Listen I get that you have opinions, but they are objectively wrong and you are stupid.
I agree that human revolution is dogshit, don't get me wrong, mostly for the same reasons. Hell I'd rather play invisible war and that might get me lynched around here, but even with all of those things ToTK is still a boring shitty game with 5 quests, and a majority of the gameplay being:
1. Fighting monsters to unlock some piece of shit gear that will be broken 2 monster fights later
2. Physics puzzles for babies.
3. Walking around because the crafting system (the selling point of the game) is limited and dogshit and you don't get autobuilder for 30 hours.
Replies: >>713051494
Anonymous
6/19/2025, 4:16:18 AM No.713051217
1505411950_tumblr_nmhrzp781h1tp7liho4_r1_400
1505411950_tumblr_nmhrzp781h1tp7liho4_r1_400
md5: 16ce9f87cdf2e645e71dc840e76083cc🔍
>>713051104
Did I stutter?
Anonymous
6/19/2025, 4:17:15 AM No.713051283
>>713051104
Invisible war isn't that bad, I mean there's 20 years of terrible games that came out after it to compare to, like ToTK.
Anonymous
6/19/2025, 4:20:23 AM No.713051494
>>713051170
Youre not saying. You have no developed thoughts. Just applying broadly agreed upon buzzwords ad hoc as imposed associations. You dont even have the self awareness to realize what im saying and how stupid and arbitrary of a thing it is for one to do so ill say this and be done with your retarded ass
>and you don't get autobuilder for 30 hours.
You can technically get it at almost any point after the intro tutorial, but it doesnt matter, since actually having to conjure up a 3dimensional solution to a problem in your mind and put it together, is half of what makes the interactivity meaningful.
Its like the auto recipes in minecraft
Replies: >>713051610
Anonymous
6/19/2025, 4:22:30 AM No.713051610
>>713051494
I'm sorry if I'm OVERSIMPLIFYING your simple baby game.
>You can technically get it at almost any point after the intro tutorial,
Correct, because there's no concept of progression, development, or achievement.
Replies: >>713052032
Anonymous
6/19/2025, 4:30:14 AM No.713052032
>>713051610
That's literally by definition progress, besides youre not entering the depths and progressing through to even find auto builder without blooms, which is definitionally progression, and you dont just pick up the auto build without doing anything anyway. Youre just a disingenuous retard unself aware of how retarded they are
Replies: >>713052369
Anonymous
6/19/2025, 4:35:50 AM No.713052369
>>713052032
It's not progression it just a convenience unlock.
Every unlock is a convenience unlock.
The master sword? Wow, it doesn't break after 10 hits how convenient.
You can store the components and build it yourself at any point, but you won't because the building system is shit and therefore not a viable transportation method until your convenience unlock makes the game slightly more tolerable.
Compare that to the first real unlock in the original deus ex, the leg augment.
You can either unlock:
Speed Enhancement - Which allows you to jump higher and run faster, unlocking swaths of new opportunities for how to platform through levels, makes new sections of maps reachable.
Run Silent - Makes stealth viable
The entire game changes completely based on this one unlock, that's progression. Not "I don't have to fuck with the terrible building system anymore to move around to the places I could already go yippi!"
Replies: >>713052617
Anonymous
6/19/2025, 4:39:39 AM No.713052617
>>713052369
>PICKING UP A ROCKET LAUNCHER IN DEUS EX ISNT PROGRESSION ITS JUST A CONVENIENCE UNLOCK! YOU DONT ACTUALLY NEED A ROCKET LAUNCHER IN THIS BABBY ASS GAME THAT SHITS OUT DOZENS OF LOCKPICKS AND MULTITOOLS AT YOU!
also is this retard really cherrypicking augments to make his fucking point?
>Well you see, the augment that heals you is a genuine unlock........because the game actually totally doesnt shit out dozens of medkits, and isnt piss ass easy anyway and braindead enough that you can snipe everything with a scoped pistol from the beginning to the end
I genuinely cannot imagine being this retarded.
Replies: >>713052815
Anonymous
6/19/2025, 4:41:47 AM No.713052753
>>713049539 (OP)
Base edition because the game's visuals were designed with the yellow filter in mind. When the director's cut removed it the visuals were messed up. It might be troublesome to get that version though because I think you can't purchase it on steam, so you might need to go to a key seller site.
Anonymous
6/19/2025, 4:42:53 AM No.713052815
>>713052617
>also is this retard really cherrypicking augments to make his fucking point?
Correct weapons are not real progression unless they do something that wasn't doable before, like the hookshot in a good zelda game.
There is no weapon in deus ex that I would call "progression" just alternate tools to a growing repository of weaponry, unlike weapons in ToTK which are disposable trash.
Replies: >>713053376
Anonymous
6/19/2025, 4:48:37 AM No.713053171
Mankind divided has one of the most jarring ending in a game. It just ends in the middle of an act leaving thousand of loose ends unresolved.
They really though Breach was going to make up for it and carry the series.
Anonymous
6/19/2025, 4:51:50 AM No.713053376
>>713052815
>they do something that wasn't doable before
there isnt a single progression unlock in deus ex that does this, all of them just build on or expand things you could already do
Replies: >>713053592 >>713059392
Anonymous
6/19/2025, 4:54:52 AM No.713053592
>>713053376
Considering there is a finite amount of materials in the game not respawning infinite bullshit that's just not true.
Hacking, lockpicking, and electronics all open up new paths through the game levels, hell even swimming does in a few levels. You can actually brick your run in deus ex if you have piss poor skill placement and bad item utilization. Is it possible to lose in ToTK?
I've lost a realistic run because both my legs were blown out, I was out of med kids and energy for regeneration, and I couldn't progress through the next level because there was a slight incline I couldn't jump up with no legs.
Replies: >>713054753
Anonymous
6/19/2025, 5:16:08 AM No.713054753
>>713053592
nice goal post shift. and finite does not mean scarce. youre playing a trick of appealing to intuition, not reality of logic. just because there are a finite amount of resources in the world, doesnt mean that rich people dont indulge in abundance.

similarly its even worse with a game like deus ex that doesnt have to create an entire world, it can create a narrow world where resources dont need to be shared with anybody else.

nobody is saying that totk is a resources intensive, but durability already addresses that and resources only respawn on a reload save or bloodmoon. besides none of its gameplay is conditional on resource management, it can have an abundance of resources and it breaks nothing, because its about how you use it, not whether you can use it or not, like deus ex, whos interactions begin and end at the first level
Replies: >>713054901
Anonymous
6/19/2025, 5:18:56 AM No.713054901
>>713054753
>similarly its even worse with a game like deus ex that doesnt have to create an entire world,
90% of the map in ToTk was churned out of the random heightmap generator and filled with details later, the rivers don't even link into the ocean because nobody who made this "game world" understands anything about hydrology, compare that to RDR2.
>whos interactions begin and end at the first level
Well when they add a second level to Totk you let me know. inb4 the inverted heightmap under ground
Replies: >>713055624
Anonymous
6/19/2025, 5:31:04 AM No.713055624
>>713054901
>Well when they add a second level to Totk
???? i already described how totk's interactions have multiple steps in OP.
the closest deus ex gets to this is stacking boxes and moving an explosive barrel into position.
Replies: >>713055704
Anonymous
6/19/2025, 5:32:12 AM No.713055704
abc
abc
md5: f85f1d4611406e3349d7506be6690f03🔍
>>713055624
Totk interactions in a nutshell
Replies: >>713055985
Anonymous
6/19/2025, 5:36:55 AM No.713055985
>>713055704
shrines are the least commen type of interaction in totk, but even those shitty shrine puzzles develop on established mechanics more and better than deus ex ever does. from beginning to the end when you have 100 lockpicks...youll still be lockpicking or multitooling
Replies: >>713056096
Anonymous
6/19/2025, 5:38:42 AM No.713056096
>>713055985
What established mechanics, shrines are meant to be done in any order so the only established mechanics are in the tutorial.
The tutorial in dues ex is 3 levels long.
Replies: >>713056404 >>713056404
Anonymous
6/19/2025, 5:43:50 AM No.713056404
>>713056096
>>713056096
>What established mechanics, shrines are meant to be done in any order so the only established mechanics are in the tutorial.
Are you actually fucking stupid or what? Do i really have to explain how the glue ability, time rewind ability, and phase through objects vertically ability alone each have far more interactive potential than anything in deus ex? i dont even want to blame the game for that since its old...is what i would have said idmf majoras mask didn't mog it in interactive potential either, zelda games just sucked at utilizing that before totk.
Replies: >>713056554
Anonymous
6/19/2025, 5:46:46 AM No.713056554
>>713056404
That's because they're shitty puzzle mechanics in a puzzle game.
You're acting like the gravity gun in half-life 2 is the pinnacle of game design and not just derivative and mundane. Utilizing these mechanics for combat is a sloppy pile of dogshit because they're meant to fit in the square hole that the developer designed.
Replies: >>713056753
Anonymous
6/19/2025, 5:50:39 AM No.713056753
>>713056554
the gravity gun in halflife couldnt put stick shit from the enviroment together.
also, if zeldas puzzles are bad then deus ex is even worse because no problems take an thought to solve, that could be ignored for the sheer novelty of its interactions, but not only do they remain stagnant, but also trivialize every challenge the more shit you get
Anonymous
6/19/2025, 5:52:07 AM No.713056838
>>713049539 (OP)
i'm sorry but the DLC sucks dick it's just a bunch of corridors with like 10 minutes of dialogue and retarded loading screens
Replies: >>713057068
Anonymous
6/19/2025, 5:56:05 AM No.713057068
>>713056838
Kek, i accept your concession. Now i wonder if Deus Ex HR is actually good based on your shit ass defense of deus ex and your attack of totk
Anonymous
6/19/2025, 5:57:10 AM No.713057134
oh kek, wrong guy, i thought he was talking about totk because its often called dlc
Anonymous
6/19/2025, 6:16:10 AM No.713058203
d60
d60
md5: 16d215491a5828c3b6a3a2bec1ccdcdd🔍
>>713049539 (OP)
Ineveraskedforthismeme

fuck this is actually a good cyberpunk game, not like that zoomer crap cybershit 2077.
Anonymous
6/19/2025, 6:30:41 AM No.713058994
>>713049539 (OP)
Been hating on Prey 2017 since it came out, but I played it yesterday and I had a good time, might wanna check that out.
Replies: >>713059401
Anonymous
6/19/2025, 6:33:32 AM No.713059170
45784562346
45784562346
md5: 45d67c9026787ca01877133967151b4b🔍
>I plan on playing this. Because Im bored and have nothing to do, and realized that what I crave from Tears of the Kingdom, is the little immersive sim problem solving "challenges" the game creates by putting up roadblocks with conflicting conditions to solve. One simple example in TotK, is that in the really hot caves in that Goron Mountain place. You WANT to use bomb arrows to blow up cracked walls and/or just rocks in general that could be hiding loot or access forward. But you cant use fused bomb arrows else you die instantly. You also cant have anything wooden. So you need to rely on blunt weapons, and fused ones. But the cave system can be fairly long, and weapons have durability, so youll run out fairly quickly, so. You either have to be preemptively thoughtful and bring a weapon with boosted durability bonus. Or...you have to make the boosted durability weapon yourself by fusing the right combination of things that give you that boost.
>
>See how TotK makes such a simple first order interaction, actually have multiple steps to it? This shit is FUNDAMENTALLY shallow. And I mean it. But it doesnt matter, because it is both novel, thoughtful, and makes you engage with almost all the games systems on multiple different fronts and levels.
>
>I think this is why TotK for me escapes the classic Immersive sim problem of "woooooooow you have so many options...........................................and every single one of them is seperate and so simple that they break the games sense of challenge because you have too many ways to trivialize the same problem with multiple solutions."
>
>Anyway I made this thread to ask if Its better to get Deus Ex HR base addition or the Directors cut
Anonymous
6/19/2025, 6:35:35 AM No.713059278
>>713049539 (OP)
Dont get the directors cut, the dlc is jammed into the game & totally fucks up the pacing. If you want the piss filter gone get a mod.
Anonymous
6/19/2025, 6:37:41 AM No.713059392
>>713053376
>there isnt a single progression unlock in deus ex that does this, all of them just build on or expand things you could already do
You're fucking retarded nigger
Replies: >>713059442 >>713060145
Anonymous
6/19/2025, 6:37:45 AM No.713059401
>>713058994
Ive played this one, and id say its the best of the imsims creativity wise, but also succumbs to the same general problems
Replies: >>713059526
Anonymous
6/19/2025, 6:38:45 AM No.713059442
>>713059392
You couldnt simple name one single one. Not that complicated to do. Im curious what retarded shit youll say.
Replies: >>713059574
Anonymous
6/19/2025, 6:40:28 AM No.713059526
>>713059401
Then I guess check out some Looking Glass games. You don't have a lot of options here, anon.
Anonymous
6/19/2025, 6:41:22 AM No.713059574
>>713059442
The speed augment
The silent movement augment
The strength augment
The stealth augment
Stop making threads
Replies: >>713059883
Anonymous
6/19/2025, 6:46:31 AM No.713059821
you've been told to play hitman and teardown but you still refuse
Replies: >>713059938
Anonymous
6/19/2025, 6:47:34 AM No.713059883
>>713059574
.............are you actually just mentally retarded or what? what do you think the word "expand" means? the speed augment is useless, but it makes you run...faster.
the silent augment is also useless and the AI is braindead, but not only can you kill most enemies before you even get close enough for them to hear you, but it also just makes you....quieter
do i even have to explain the rest, retard?
strength might be the only one i give a pass because i just loved stacking boxes that much.
Replies: >>713060145 >>713060163
Anonymous
6/19/2025, 6:48:45 AM No.713059938
>>713059821
>you've been told to play hitman
when have i been told this? and okay fine then which ones.
teardown sounds like one of those destructibles type games and i feel id get bored of that quickly
Anonymous
6/19/2025, 6:50:06 AM No.713059997
>>713049539 (OP)
I remember your last thread, you spastic autist. Nu-Deus Ex will disappoint you, it is as shallow as an imsim can be.
Replies: >>713060138
Anonymous
6/19/2025, 6:53:27 AM No.713060138
>>713059997
>I remember your last thread, you spastic autist.
? filtered?
Anonymous
6/19/2025, 6:53:35 AM No.713060145
you are retarded nigger
you are retarded nigger
md5: 0aed4a4f427dbbd1159464f72a1db2af🔍
>>713059883
>what do you think the word "expand" means?
picrel

Anyways back to what I said earlier >>713059392
Anonymous
6/19/2025, 6:53:53 AM No.713060163
>>713059883
>but it makes you run...faster.
What.
You can jump higher too.
Therefore reach spots you couldn't before.
It's like having to chose between Ascend and Recall.
Which would you pick if you could only use one for the rest of the game?
I'm kidding, your game requires zero decision making.