This is a thread for posting game development discussion.
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I don't know how to make a game.
>>713049756 (OP)nah bro stop with these threads
>but muh progress No one cares about your new gates or boxes
> get back into it
>realize a core function broke months ago
I have a bug i didnt know I had, ugh
but where will i, a bored sound designer go
shitposting about games i don't play is not it famalamilia
>>713050695Glad to have a sound designer here offering advice.
>>713051065On the graphic or the update?
>>713051162ironically i know very very little about middleware like Wwise and Fmod and i feel like if you wanna actually work on something worthwhile audio-wise in games you have to actually make use of those things
MY BURNING PASSION IGNITES THE VERY FABRIC OF THE UNIVERSE
I MUST MAKE THIS VIDEO GAME WITH MY OWN TWO HANDS
(im learning godot)
>>713050496Gotta call this guy out here... based.
>>713049756 (OP)>Fuck up model and can't texture it>Find video with better modelling techniqueI am glad I fucked up because now I am even stronger
>>713051306I like the attitude. What are you working on?
>>713050496If you suck some dick maybe
>>713051636literally just the basics. I got fed up with gamemaker studio and unity
>>713052967Basics is a good start; what matters most is expressing yourself and making something cool. What's the plan?
>>713053181I've been taking the online course from godot themselves, trying to learn how everything works and applying it to what I already know
>>713053276I'm more concerned with getting things to work the way I want them to way more than anything about art or music.
>>713053353honestly that's very important
>>713050314It's easy. Just watch the entire Handmade Hero playlist from start to finish on repeat until you've memorized the entire transcript verbatim.
>>713051418Same, I don't get bothered by failing and redoing, I want to make quality for people.
>>713051223Its all good i use my experience from jazz band(tenor sax), sight reading music, and fl studio rse
Post a cool sprite or model from your current project
>>713055197I made a tapir head
>>713055314No you didn't.
>>713050496we just need two more types of posters here and we will summon exodia
You people are such retarded faggots. Get Unreal, it's free, it's an industry standard, it works. Are you even trying? Look at that model that anon made, wtf is that even supposed to be? A child with an hour on a youtube blender video could do better. And why the fuck would you learn godot? They don't offer shit. Why would you want to build out functionality yourself? Somebody already did, just tweak it and make a fucking game. Fucking retards
>>713056961>You people are such retarded faggots.most here are but they are kids can't blame them
>Get Unreal, it's free, it's an industry standard, it works. Are you even trying? There is no industry standard, most companies have in house engines or modify engines to suit their needs.
>Look at that model that anon made, wtf is that even supposed to be? A child with an hour on a youtube blender video could do better. Facts. That looks like shit and I could do better in 15 minutes.
>And why the fuck would you learn godot? They don't offer shit.Godot works fantastic for my game and unity and unreal are extremely lacking in comparison for 2.5D Isometric work.
>Why would you want to build out functionality yourself? Somebody already did, just tweak it and make a fucking game.Making your own tools can be absolutely be better in the long run in certain circumstances especially if you want to have less bulk and pointless overhead, and again, a lot of engines don't by default have things easily done the way you want or need.
>>713056961>Get Unreal, it's free, it's an industry standard, it works.its fucking dogshit bro, from testing it out last year half of the builtin features that seem like time savers are poorly implemented bloated garbage, the fucking engine itself is over 100 GB and takes fucking ages to compile an empty demo level, and things like nanite nuke performance just to enable lazy devs to not properly optimize assets.
Or you could download Godot, have something lightweight, with loads of public assets, resources, plugins, etc, on top of it being flexible enough for beginners and experienced devs. And its fairly performant - outside of some of the actually retarded choices made by key development figures.
Not to say Godot is perfect, but even Unity (last I used it anyway) is a better option than fucking Unreal.
>>713056961post your game
>>713058286Lmao that looks like shit
This is (You)
>Erm actually, I am not making pixelsl-
Still (You). The nonexistent marketing here applies for your game as well.
>>713058391Don't tell me: you've been modeling billions of individual grass blades and are getting bitchy after realizing it was a waste of five years.
>>713058553>he thinks "nonexistent marketing" is a reason indie games fail
>update: Added two more combos to player's attack style, updating armor sets for smoother seams between meshes of different types.
>>713058970Not at all, you should try taking 5 years on your stuff though.
>>713058553I could release to 0 views, and I'd still be happy. Being creative is a way of life.
>>713058553Nah I'm built different.
I do think that unless you've got a following you should save yourself a hundred bucks and just dump it on itch, nobody is going to play it anyway.
>>713060227Funny seeing it smoke a normal sized cigarette.
>>713058553Why shit on anon at least he put it up on steam?
>>713058553>1 user reviewIf I can make even one singular person happy with my game (including myself), then I'm content.
I don't need a blockbuster or to be the next Minecraft. I just wanna make things that make people happy. Things that people, few they might be, will enjoy long after I'm six feet under.
>>713060402looks too small for that. how many cigarettes could you lay end to end on your cabinet or stove? not very many compared to that itty bitty baby ciggy
>>713050496Yeah and if your game is made with Unity or godot then itโs not a real game, itโs just itchio shovelware.
>>713058553I don't see anything even remotely interesting in that image.
Art style is bad, too detailed, mismatching and tiny.
Half of the screen is just black.
Everything looks like some hastily done placeholders.
It does looks like some crappy game from 30 years ago.
>>713058553Why does Steam even allow these things on their storefront? All itโs doing is deluding their already saturated storefront and making it hard for customers to find things that theyโll actually buy.
>>713061620Steam's algorithm buries shit like this so hard it doesn't even show up on Queues. Anon knows the dev.
>>713061620it's a doggy dog world
>>713061157>>713062372Check /v/3. There's nothing more hypocritical than pretending to be nice to a guy and then not being there for the game.
I'd rather take the crabs who will never tell lies.
>>713060402>>713061478It's meant to be a normal-sized cigarette relative to the protag model. He's short and the fairies are kind of big for fairies and also I am not good with proportions.
>>713062596>There's nothing more hypocritical than pretending to be nice to a guy and then not being there for the game.I agree. It's cruel to pretend that someone has an audience. Audience apathy is going to hit them like a sack of bricks and that's way more demotivating than all the criticism in the world.
>>713061620you pay Steam $100 to get your game on it.
if you make $100 worth of sales Steam actually refunds you.
if you don't, you'll have thrown $100 away to make some meme game no one buys
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>>713058553My first character and tileset looks already better than that. But I have to learn action game maker now and put things together.
>>713063787I know Godot is kinda gay out of the big 3 free 3D engines, but there's genuinely no reason to go Gamemaker over 2D Godot unless you've already committed to it and are just stuck with it now.
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Why don't any games have roundhead helmets
>>713065110They don't fit over Dragon snouts.
>>713049756 (OP)>>713050042>>713050496Right? Just post your socials and update it from those.
>>713061524Cuphead and Hollow Knight were made with Unity.
>>713063894Don't you have to pay massive fees with game maker? One reason I was looking for godot/action game maker.
been doing some testing in 3d
low poly seems to be very achievable with a small team
dont abandon your game ideas anon
>>713051223Shouldn't be too hard to use them if you already know programming and learn about how sound is affected by distance and speed, and how you can emulate that with various filters and effects
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>>713066271If you go that low poly, you can use separate meshes for body parts for better deformation, so you don't get shit like this
>>713066369i dont know programming that well at the moment
Making a stealth game. Coding, modeling, animating, whatever, it's tough but fun and manageable. But coming up with a good story is seriously difficult. And without that I feel I can't begin designing levels etc. So I'm kinda stuck right now, just fidgeting with things. I'm not as demanding of the vidya I play, but the thing I put out must be good.
>>713066395weight maps should take care of that, havent painted them yet
Im struggling with texturing right now, havent found the right look yet
>>713066882If game engine supports that then it's fine too.
Make a blurb for your game right now. Iโm certain itโll be as uninteresting as this.
Want to make a tactical turn based RPG akin to the expeditions. decided on GODOT. I've heard it's alright for 3d, or would i be better off with Unity or Unreal?
>>713049756 (OP)Music, probably gonna use it.
https://youtu.be/XqYJ5qZ2how
>>713067919Only way to find out is to start a project.
Are new game devs at a disadvantage? Back in the mid to late 2000s, flash games were everywhere. People were able to pump out games, have people play them, and get feedback to make better games .
It wasn't about number chasing. With wishlist, views, plays, sales, etc.
Is there no more interest in just playing an endless supply of games? Itch is okay, but it feels more for game devs rather than people wanting to just play games.
Maybe steam should have a built in launcher that will just stream smaller games. It's hard right now being a small/beginner dev
>>713069773Not really. You have tools the old devs could only dream about. The limit is your imagination or your morals, whatever. You can also just make smutty games and live on it. God know people are more lonely and horny than ever.
>>713069961Actually the limit is creativity and willpower, which have both plummeted since generation x and is only getting worse with each generation
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>>713066395Just add edge loops for better deformation. Or do picrel
>>713066416Waiting is only a skill when you get paid by the hour.
Thanks anon for the AIslop code in the other thread, it actually worked great
>>713069773I don't think so. With how much resources is available to everyone, it's only really up to you to be able to learn stuff.
>>713052967what got you fed up to cause the swap?
>>713058553Emm actually I have a good artist, a solid marketing plan, and an actually fun game.
>>713070776That's not low poly anymore.
>>713069773Steam next fest just ended and was very popular?
There is a lot of people isolated to just one enviroment like Fortnite, Roblox or Minecraft nowadays, but there is a lot more people than back in the 2000s as well.
>90% of game's success is memorable characters/creatures people can make fanarts of
is it true?
>>713071796*Note.* Make tactical rpg with a lot of female romances.
>>713071796No. Most games are successful while being virtually nonexistent in the twitter (formerly tumblr) lewdartist scene.
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>>713071796naw, fanart will come about if a game is popular. No point showing you're into a series no one cares about
Does anyone have tips on how to create nice looking parallax backgrounds (2d game)? My first attempt is so mediocre, if at all...
>>713062596>Check /v/3.How does that factor into any of this?
>>713061325>If I can make even one singular person happy with my game (including myself), then I'm content.Unless you have friends IRL that you can watch playing your game and see them enjoying it, this is a non-argument repeated by people who should be glad they'll never make it to the finish line. That one single-liner positive review will do absolutely nothing for you but make you ask "is that it?"
>>713066271Very cute girl nice job anon
>>713061325If you gave a homeless person a cheeseburger, you would accomplish that, and it would take you 1/100000ths of the time it takes to make a 1 review steam game. If you want to hit "this will make people happy beyond the grave and be worth my time" numbers then that attitude wont cut it, you'd be much better off starting a trust fund for orphans with wagie money or doing literally anything else. Don't cope.
Dumb question but is there like a book or something that explains how light bounces, reflects, changes color, interacts with different materials because I want my game to have 100% realistic lighting, basically reinvent the wheel because we still haven't advanced past ps3 graphics.
>>713062959This looks fucking stupid, but I love it for some reason. Keep up the good work.
You should track down the aggycord, it's much better than this hellhole, and I say that as someone who hates that platform.
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Any traditional artist around? How come my colour palette seems so fucking dull doing pixel art, but popping colours seems to be no issue in traditional art?
>>713076352because you're retarded
>>713076826How do I fix retardedness?
>>713076826actively detrimental. Whats the point?
>>713076898Try harder
>>713076957Cry more, pussy
people are joining and leaving within a couple minutes, i can't figure out how to keep players on
>>713077895Have you tried adding some fun?
>>713077895If the game's a sandbox like Gerry's mod, maybe people are just not into those games anymore.
>>713071796It's an icing on a cake, you need one to compete with other cakes, but if your cake is shit, no amount of icing gonna save it.
You can also go without icing at all, for example Cultist simulator or White Knuckle different genres, different games, different atmospheres, both characterless, both good. Because one have CHTONIC LORE, other is comfy climbing Sim.
>>713077895let them write on the walls
>>713076898Don't be afraid of lighter highlights, and darker shadows. Contrast is your friend, both in color temperature and brightness.
Your character, objects, enemies and UI need to pop from the background, but it doesn't mean you should fight through dark desert at night.
>>713079060what is fun
>>713079283rp sandbox immersive sim persistent thing yeah, it's possible
>>713079598that's kinda abusable
>>713079701if all you've given is a playground for rp, you're going to have to offer a lot of toys to play with.
You;re also competing with Gmod and VRChat for that kinda thing. I'd say its an uphill struggle
>>713080285yeah i have an electricity system, flammable, wetness, food/hunger, cooking, crafting, farming/growing crops, logic scripting nodes, apartments, businesses, npcs, cameras, various one-off items
>>713080395You need a billion clothes and other style options for people to create what ever avatar they want. My gut tells me that you also need to create a theme park styled game with a lot to do, or give the means to create things like Gerry's mod. I'd say this might end up as a passion project.
>>713076352you will probably have to figure out color theory to get a good answer
>>713080949i do yeah, using built in cosmetics
>>713080395Why are you going for some sandbox game instead of 'Electrician Simulator'?
Those games are so popular right now.
>Hey I need you to fix my toaster>Player goes to fix the wires>repeat
>>713081310it's not the game i want to make, and i don't know much about electricity
>>713081046I think I have an idea and plan for you on how to lure in people. Give me a bit time to type it down.
Finish your game. Stop starting new projects. Stop quitting halfway through. Stop writing design docs and not following through on them. Work on it every day, reduce scope if you have to, whatever it takes. Finish your fucking game.
>>713081415Do I have you mistaken for the dev who has been showing clips of their wiring, lights and generator sort of thing?
>>713081649that's most likely me yes
>>713071796No. How much fanart do you see for FIFA, or Factorio? Genres that artists are attracted to are just one facet.
The meta these days is that 90% of your game snowballing in popularity is from the amount of time that people play it for. But I'd extend that to "talk about it for", too, Mouthwashing did gangbusters and it's 90 minutes long.
Basically the longer your game is in the cultural zeitgeist, either through playtime or discussion, the more likely it is to become a self-propelling cultural phenomenon. People are ultimately social animals and every mention or "Your friend is playing X" pop up is better advertisement than a billion ads.
Got some more work done on my map
made this treehouse room I keep seeing in my dreams, couldn't really add the neighboring houses I can usually see from it though due to how I'm structuring the map
I got quite a bit of stuff added to the 'hub' house last night and tonight, and can start branching out to other dream locales pretty soon
>Spend 9 months making game
>List on steam for $5
>Get ~300 wishlists, but only sell ~50 copies making about $200
>After Steam listing fee and Steam's cut, make about $70
It's so hard not to be discouraged. I know my game isn't perfect, but I expected to do at least a little better than this. I try to tell myself it's just a hobby and that I shouldn't expect to make money off it, but that just feels like cope. How do you stay motivated to keep going after a disappointment?
>>713081873Got this crawlspace warren done too. It's pretty spooky and will probably connect a few dreams together
>>713082016i make more than that a month on s&box play fund
>>713082016Know that you just made money from a shit product.
It makes you feel good knowing that you just scammed a bunch of people.
>>713082079That does look spooky. I like the wall textures they with the lighting suit the mood.
>>713081719Even if a simulator is not the kind of game you want to make, it did seem like you had more of a focus on the wiring things up side of things. Before now I even thought that was the focus.
Something to keep in mind if you do decide to pivot
>>713082016Scott Cawthon, the creator of FNAF, made dozens upon dozens of failed games before making the Kickstarter for FNAF, which also failed miserably, but he made it anyways, modeling most of it himself and using royalty free sounds.
The 12th or so game in the series just released a week or so ago, the second movie is soon to release after the massive success of the first one.
>>713081046I think you need social hubs in your town that have games for groups where characters can join and stay in a fixed position. Like for example in a park, people play hacky sack and alike with a couple of players. A players input determines his success at a shot or something. This can be one ball game in a park. I'd create a pub and park first for people to hang out together with.
In parks players could also sit in a fixed position on a bench or table tennis spot and so on.
People need toys, and if you don't give them like Gerry's mod, then give them fixed mini games with rules and skull or luck based fail states.
>>713082254there's no single focus, it's a multitude of systems working together
>>713082016What kind of game was that? Can you share a screenshot for us to at least see what buyers would see?
And have you advertised the game on social media and alike?
I'll be doing youtube dev diaries and instagram as soon as I have a prototype.
>>713082016>How do you stay motivated to keep going after a disappointment?Make stuff for yourself as a creative exercise, for fun or curiosity, not for the approval of others.
Otherwise that initial audience apathy is going to crush you. That's not going to go away for a long while unless you get lucky or really good.
>>713082016If it's a hobby, you don't care about the money but you obviously do. So you need to try a lot harder than putting something on steam and calling it a day.
And as always, don't give up after the first step back. IF you care, try again, taking what you've learned from this game.
>>713082291true, simple games could definitely be fun for players, right now the hardest part is keeping the server above 0 players, no incentive to join at all
>>713082247I have a lot of dreams involving crawling through cramped spaces like this to get somewhere
may need to make some bumpmaps for these though, they don't quite pop as much I'd like
If I wanted to make a deltarune/undertale like game, which engine
>>713082740Anything that can do 2D will suffice. Those were made in Game Maker. You can also use Godot or Unity. It doesn't fucking matter, any engine can do 2D, just go for one.
>>713082835>>713082875Right. Thanks. Guess I'll look for some tutorials or check for a general on it.
>>713049756 (OP)okay can someone tell me why GM never bothered to fix Move_towards_point
how do i stop being a project hopping whore?
Anime town builder guy (formerly Anime desert guy) here.
Faffing about some more with adding third person content. I am basically making ghibli zelda at this point.
Added a dragon from an asset pack (please no bully) and loving the feel. Every fantasy game needs a dragon.
>>713083895You have to realise you'll never achieve your dreams if you don't stick to one game. You have to see it to the end no matter how tempting a new project may be
>>713071076glad to read that anon, can't wait to play your Crusader x Touhou game
>>713083895When you get a new idea for a project, write it down and put it in a drawer or something, don't mull on it. That's the Progress Satan speaking in your ear.
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>>713083949love the look of it. Super jelly of your progress, I don't see myself putting a dragon in mygame in at least a year's time lmao
>>713071796I wouldn't say 90% but a good character design sure can draw a lot of attention. Worked very well for Pseudoregalia, for example.
>>713083062Shaun Spalding's did some tutorial series that are very good. I learned a lot with his series about a 2D platformer with shooter elements. He has another one on making a top-down Zelda-like game and that one's great as well.
I have 2 projects
shitty gameboy roguelike
shitty moo 4x ripoff
The 2nd game seems perfect for AIslop. How good is AI these days at medium fidelity pixelart?
>>713084856Thanks, I appreciate the recommendation
If I go through Math Primer for 3D graphics and Game Dev will I be able to do whatever I want? I can code and such, but I haven't kept up with math much after highschool, and I'm already tired of trying to get copilot to point me to links to resources that don't exist. Also recommend me any book you like for game dev math, I guess. The more practical the better. I don't particularly like watching videos
>>713085520>point me to links to resources that don't existdoes it point to your game which also doesn't exist?
>>713049756 (OP)want to try to develop a EO-like game with SL and sex scenes as any other waifu game.
not sure how to deal with that people get rid off any character to create another one.
>>713083949>Every fantasy game needs a dragonYou're goddamn right. Keep us posted on your progress.
>>713084856>Comparing your awesomeness to some trash game where the character's head is a subdivided cubeDon't undersell yourself, broski. Your game, even when it was just a green guy, is superior to that lameness.
PO
>>713066271Try smooth shading and use vertex lighting in a game engine. Right now it looks like a paper model due to the hard edges.
>>713073512That game was in the show. Let it be known that whatever admiration is shown to the games here is just as fake as the YouTube chat.
>>713085681What a stupid attempt at being a mean girl, but I guess you thought you were very clever and hilarious. Pathetic faggot.
>>713086452oof hit a synaptic nerve LMAO
>>713084856>Goblin has shieldhell yes
>>713069773i like to use this game as an example. warsim.
its made in just the command window and has sold 30 000 copies. you can put in just as much effort as one british kid did for jet set willy and make a good amount of money. you just have to have good taste and be competitive in the type of games you are selling, wich is rarer to have than effort.
>>713087102Don't listen to that guy, he's a grifter that wants you to go to a private server where they creep on children and discuss anime. You're better off posting here and simply ignoring the haters and the resident schizo grass loser.
>>713085520>will I be able to do whatever I wantYou can already do everything you need with Unity, Unreal, Godot Etc. Only walk this path if you are passionate about the technical aspects of game development.
>>713087291Sounds like my kind of shithole.
>>713087102Is cris or fagoon there?
>>713087476I think it's worth reading a little here and there to ambiently improve as you go.
Not worth studying before you start, though.
>>713083895lol, I know that feeling. I never brought a video game project to completion. I made so many prototypes the past 5 years, just me and my computer and unity after work. Even multiplayer stuff. This time, I have a concept I really fell in love with and which also seems achievable for me. It is scope creeping a bit now though with all the third person stuff.
>>713085898Haha, when I was implementing the dragon yesterday, I thought 'Fygoon bro would probably like this'.
>>713084856You are going good as well for where you are in your journey. Also, you should not compare us. I have a 5+ year lead on you. Comparison is the thief of joy. Also, the picture is misleading, since a lot of the stuff underwater needs work. The grass shader is broken and needs to be changed (already experimenting with TVE, but no luck so far). The grass shader interferes with the custom shader on the dragon, leading to random crashes. The AI engine behind the prepackaged animal controller on the dragon is a mess and I basically need to remake it in GC2. I still need to add damage / defense logic (for which the framework is already present luckily, so takes about two-three days). I need to swap out the sword/shield animations, because I found a better animation pack for that. I can go on and on.
gob
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>>713085348no worries! good luck with the game, starting out is probably the hardest part.
>>713085898Thanks for the compliment! But honestly I believe humility is the path to self-improvement, plus my game ain't that cool lmao
Hope to keep making it cooler day by day tho.
>>713086865glad you like it! They are quite tough specially when they come in numbers.
>>713087102I'd say focus on game dev and avoid as many distractions as possible. On the other hand, if the discussion there is more productive you might end up with a net positive so I dunno.
>>713088271Thanks for the reassuring man! Appreciate it. Sounds like you still have a lot of work ahead but I'd say the game you are making looks worth it. Town management with adventure elements thrown in there is megacomfy and can be quite a timesink for the player. Have you played Fantasy Life i?
>>713087476>Unity, Unreal, GodotAre these still the only choices?
I don't like Unity, Unreal feels like you're making a mod for someone else game and godot feels gay
I managed to get a color picker on the pause menu, and I got it working in online mode. Now, I got a whole cosmetic customization thing going on.
>>713066271Is this 3D in engine? It looks like a 3D print of a low poly model in real life. Cool graphical style.
>>713050673Been there many a time, anon. You will get through it!
>>713084856I really like the lighting here. If you gave the textures a bit of a coating a Vaseline, I might believe this was a screenshot from an unreleased N64 game.
>>713088271This really looks great. I cannot speak for the gameplay as I have not seen much of any, but as far as aesthetic goes, you are really nailing what is trendy right now. Great art style.
>>713066395I agree with this anon. That's what I do. I don't worry about vertex weights or anything. The body, arms and legs are each 4 segments, and the feet are 3, which lets me bend in fun ways, but because I use low poly and cel-shading, it's hard to notice.
>>713088416Works for me. Seems like a you problem.
>>713088727I have seen a lot of gameplay and I am probably going to buy it for some product research. I have a slew of tycoon/town builder games that I just play and go like 'this works/doesn't work'.
>>713050496who are you to talk down game devs?
>>713087476Is there a decent way for an amateur to guess how many working hours a project needs? Like super metroid, can this be done in 2500 hours by ur level professionals?
im going to finally finish the first ever game dev tutorial i've ever done. in a year, i'll be rich.
>>713058553Why do people even release garbage like this? It's like a cry for help or something. I mean seriously, what the actual fuck?? Nobody will ever touch cringe trash like this.
>>713058286STEEEEEAM LISTIN TO MI!!!
>>713089475>who are you to talk???
>>713089720>entire game industry is collapsing>goes into game dev expecting to be richYou fool. Do it for the love of creating something. If you do it for any other reason, you're going to regret it.
>>713076182>>713087102>>713088106it's worse, it's moderated by powertripping faggots (literal)
>>713089172>I really like the lighting here. If you gave the textures a bit of a coating a Vaseline, I might believe this was a screenshot from an unreleased N64 game.Ty! But I'd probably go for the chunky, no-filter textures with more of a PSX look rather than the N64 style. I still have to mess around with shaders and stuff to make it look closer to that tho.
>Goemonmy man! good look with the online mode test.
>>713049756 (OP)I'd kinda like to make a game but it's so much effort, and my idea is basically just a combination of 2 other games
>>713090216sounds better than the absolute garbage posted here
>713090359
>has no game
>has no bitches
>>713090563hahaha you are so pathetic
thanks for the laugh
>>713090216>my idea is basically just a combination of 2 other gamesOh, shit, that's a bad thing?
Any good websites with free sounds?
>>713049756 (OP)I remembered that a game need to let you win or lose at some point.
Currently adding some structure to setup win & lose condition for each level, because despite being at this for months it never occurred to me that maybe it was kinda needed.
>>713091257https://opengameart.org/
This is what I use.
>>713058553I'm doing all my marketing here.
Isn't that enough?
>>713091383that website has only garbage
>>713091257freesound
open game art
itch io
zapsplat (redesign is shit tho)
>>713067919>I've heard it's alright for 3d, or would i be better off with Unity or Unreal?Godot is *fine*. Not best, but fine. This comment apply for nearly any game engine among those 3.
That said, if you don't know enough about game engine sto make the decision by yourself, then your choice should be Unity since it's a ton more beginner-friendly.
>>713069961I guess it isn't a matter of what tools we have now. It just feels like a lot of people used to browse armor games, miniclip, newgrounds, etc, more often. I wish there was a better way to work on a project for 1-3 months and have people play it without this strange expectation that every game they play must be AAA or must come from viral marketing.
Maybe it's all just cope to me
>>713079701>>that's kinda abusableYes. That's the point. You will have to make some sacrifice if your player retention is dogshit.
Give player a spray paint item and a broom item, and suddenly you will have a constant player count just from a bunch of autists having a turf war between the dick gang and the swastika squad.
>>what is funAccording to Gabe, it's seeing the world react to what you do.
Add breakable props and let people craft/spawn shit to build stuff.
>this will just end up as a shitty RUST cloneShould've thought of that *before* not having a plan to make your shit fun, if you didn't want to have to use band-aid design.
>>713090216>and my idea is basically just a combination of 2 other gamesMy game is a combination of nearly everything single game in that genre I played.
It's will be the ultimate mutt.
>>713077895Spawn them in the preview room with most of the mechanics to check out.
I'm not good at programming, I need up to 1000 NPCs wandering around the map doing different stuff, for example it's something like stardew valley's NPC but they can also doing stuff like buying item or tilling the land (they each have inventory and other data). Is it possible to do with low programming skill?
BACK FROM THE DEAD, ASSHOLES!
>>713088271Hell yeah! Dragons, dinosaurs, tortoises, snakes, and other cool reptiles always improve a game. In fact, just last night I was having a discussion about the dragons in Spyro and why the new ones look weird compared to the old ones. The tl;dr of the discussion was this: Old dragons were quadrupeds and had no clothes like Spyro and new ones are bipeds and have clothes, not to mention the artists bringing that inexplicable "furry miasma" to their art.
Anyway, looking forward to more progress.
>>713088727Humility is good and all, but a little pride never hurts. I see it like this: Toby Fox and those other losers sling their pixelshart trash and "Worse Copy of Game X" and have the gall to demand you pay a premium for it, so you should have the same amount of, if not more, pride in your work.
With that being said, you are right to not let your hubris take over and keep improving; now that is a burden I seek to be rid of. I look forward to see how your game develops.
>>713091129Bechdel test, how long can a influencer last before they say "it's like so-and-so"
If your game can't last for 5 minutes, it means it has no identity and now anon failings make perfect sense.
>>713091257https://sonniss.com/gameaudiogdc/
>update:
>working on lighting for production version but still working on the right levels that match the atmosphere I want to achieve.
>>713067673holy shit my eyes glazed over trying to read this
>AI please describe my game and use big words
reverting from 3D platformers to 2D VNs.
Gonna go the cheap route. I want to see how many i can produce.
>>713092360things in the world do react to things. lots of things break. people can buy things and craft stuff
>>713092598i had that but then they'd just play the preview and not realize there was a multiplayer portion
>>713092806You're going to have a very, very tough time getting 1000 NPCs to function all together at the same time without some EXTREME management under the hood. Like, running a process only x amount of frames the further they go (akin to how the Pokemon Scarlet NPC's move at 10FPS when further away)
>>713092823>now that is a burden I seek to be rid ofI would like to note, this has not gone unnoticed, fygoon. I don't know about how other anons feel and I don't know how you are in /agdg/ because I don't go there anymore, but you've definitely improved here. You're far less "ALL OF YOUR GAMES ARE SHIT, CHOO CHOO, BEST GAME COMING THROUGH", and far more "Hey, I made progress, you made progress, we're all gonna make it".
>>713093217Shucks that sucks.
>>713093540>You're going to have a very, very tough time getting 1000 NPCs to function all together at the same timeshit, I remember something like terraria's NPC only costs like 5kb on memory, what if I use low poly model like in ds or psx?
>>713093303>here is an inside look on what I do with the models after Ai spits them out. I spend probably between 1 hour to three days cleaning models, or rewriting prompts. Then I spend a day with weight paints after removing some parts that are easy to, to make the armor sets look better, and bkend better with animations.
>>713093540>You're far less "ALL OF YOUR GAMES ARE SHIT, CHOO CHOO, BEST GAME COMING THROUGH"1 anime game and that's right back in. This is still the same in aggy.
I need an idea guy to give me ideas for a game
>>713094610Indie game dev simulator.
>>713093850Has nothing to do with models. That would be taxing on the GPU, but this is going to be really taxing on the CPU. It has to do with the game logic that will be used to make the NPCs function. If you're making them each do 1 calculation per frame, you're still using 1000 per frame, 60,000 per second. Now, keep in mind, an NPC like this is NOT going to be going 1 calculation per second. It's going to be doing MUCH more. Movement? That's a calculation. Collision? That's several calculations. The internal thinking (Should I do x? Should I do y?) before even getting to the actual actions? That's several calculations. Let's be REALLY conservative and assume that they're EACH using 50 calculations per frame. That's 50,000 calculations per frame for all the NPCs combined, and 3,000,000 per second, completely ignoring all the other game logic you have going on. The only way you can make this work is if they're nearly ENTIRELY reactionary, and you all but turn off NPCs that aren't on screen. As in, they work off emitters, and not per-frame logic. Like I said, it can be done, but it's going to take a lot of doing.
>>713094351Well, hopefully he continues his growth.
>>713093896You do this with AI? What does your entire work flow look like? I'm very interested.
>>713094610A fun little kart racer.
>>713094610>Pedo HuntersIt's a visual novel where you hunt down pedos by all means. Your video game will spark controversy, ignite ass blasted reviews by pedos, exposing them and rile up an angry lynch mob to kill random, at times innocent, people.
>>713094750You can pretend to admire Fagoon as much as you like and keep track of his "growth" but
>>713058553says it all. Anons are hypocrites who don't actually care about each other's games, buying them is an even bigger pipe dream.
>>713094750the game has time system on it, what if I make it so every NPC recalculates their action every 10 minutes in game time (360 frames)? these NPC are faceless mobs so I don't need their exact coordinates and they are (currently) sharing the exact same model. Then throw away animation other than walking/moving and maybe some generic action.
>>713095024>you hunt down pedos by all meansSo Anonymous Agony?
>>713094610unironically yes, coming up with good fun ideas is hard
>>713095560>10 minutes in game time (360 frames)?10 minutes would be (at 60fps) would be 36,000 frames. Or do you mean every 10 seconds? This would be 600 frames.
Anywho, that would be good. You're going to want to stagger them, though. Doing all 1000 of them in one frame would cause lag on that one frame. Do them in groups. Heck, maybe do them 1 per frame, which would be over the course of 16 seconds.
>>713094750Sure!
>come up with an idea for a new armor set and start with the main chest piece.>load up an ai image generator via a website and ask it generate a front and side profile picture of an armor chestpiece. Most will let you change, remove, reference the previous image. >once happy with image, use the front and side profile in ai model generator. This way there is barely, but still one, a chance it will output more than just the image. I usually ask the image generator for a side shot but sometimes it gives it to you. This is not 100% needed but helps. >resize the model or make it lower poly prior to exporting so its not 200k verticies unless you want that. >check the model to make sure it doesn't have weird parts, weird stretching, or missing aspects of what you wanted in the reference image or gaps and holes.>import the piece in blender, rig it to an armature you have or make a new one. Usually I also use my character model to fill in the gaps of the other body parts. I use the default ue5 one I exported. >in sculpt mode and pose mode use it to match the skeleton binded to the character mesh which is posed in a tpose or a pose or however you want it. Then I apply the transformations and rest pose and bind it to the character skeleton. >once binded to the armature, weight paint inspect each vertex to ensure neck bones aren't pulling the wasit up for some reason. I have to do this twice, once on rig a and once on rig b.I'd say thats most of how I do it but there is more blood and sweat cleaning up the models and editing them to match other meshes. The real trick is scale and referencing the same images for your whole game equipment parts so its more seamless. Its also best to get models that are very hollow on the inside.
Here is an example of a few older sets i made using just prompts and ill post one of gauntlets i made using this current method.
>>713082550did some really basic bumps for this texture, they do pop a little better I suppose
Any "devs" in here using UE5, kill yourselves immediately. Thank you.
>>713049756 (OP)I don't get it, some games have like 8 entries or so. When checking their supposed turnover, they have like 800 bucks in 5 years. Shit doesn't add up...
>>713096926>little bro needs a quick dopaime hit after he realizes he's going to spend 5 years just to code the bump mapping for his "engine"
>>713096803Gauntlets reference from text to image, image to model.
>>713096803Which AI Modell generator do you use?
>>713096567isn't tying game logic to frame rate is recipe for disaster?
>>713096850also got a couple more rooms blocked out, this one I always saw with a beautiful sunset from an attached sundeck overlooking a huge mountain valley (I think that dream might be influenced a bit by SteamVR Home, that house I walked through in the dream had a similar 'tone' aesthetically)
took some liberties and nerfed the deck a bit though because again, I gotta fake a sky being outside. May try to experiment with turning a skybox texture into an envmap and faking it even harder but that's a problem for future me
kind of cool just visualizing things that you saw in a dream, it's crazy how well the memories of them stick in your head
>>713097249Then don't. Tie it to Delta. Make a counter that increments by Delta*60, and go based off of that counter. That's how I do things when needing to tie things to an incremental counter.
>>713067673>>713093335>the_left_can't_meme.jpg
>>713050695Hey, sound designer bro! I've been working on some new songs, would love to hear what you think
I said in the last thread that this could work as a character theme, maybe for a woodsy type level
https://voca.ro/14UEgfGFeiEg
Just a racing theme, could work for a street level
Tried to work on my sound designing skills by making my own car horn sound
https://vocaroo.com/1m48ZVOEbZsR
Also, any advice for someone who wants to pick up a sound designing skillset to be a more well-rounded potential employee?
Lastly, I'm still working on that winter theme you critiqued, hopefully I'll have a WIP the next time you post
Thanks for everything, man!
>>713095932I can game dev, but I have no ideas
>>713094610Pixel cover shooter using forced 3d perspective
Evil pokemon game where you train monsrers for world domination and good guys try to take you down.
Hotel manager horror game
Sci fi game where characters realize he is being controlled by you
Medieval gamenwith fps elements
>>713094610NMRiH but isometric
>>713093540It is what it is. I find most of the games on these threads to be superior to the drivel tourists try to peddle on this site (looking at you, generic bait for cum-for-brains posing as racing, platform, or adventure games), so I think that's the source for my beliefs. Also, I gotta support the good guys.
>>713095140Just because you're a miserable person doesn't mean everyone else is. I've met some interesting people because of this site.
>>713059068this one is nice. sword feels very heavy
>>713098110You should try to be an idea guy.
>>713095024it's simple, give the protagonist a loli companion that hunts pedos with him and lolicons will love it
>>713099028I traded idea guying for game devving
To any mesh-anons in the bread, can someone explain the winding order of triangles in relation to vertices in a mesh?
I understand that if I set one of them (verts or triangles) numerically (going from 0 to the last index) I must then set the other in a winding order.
I've seen some devs do this clockwise and some others do it counterclockwise; does the order matter at all so long as I do it uniformally in one direction or the other over the entire mesh?
>>713066416Lmao, you're right, using Unreal is a skill issue
>>713098794Thanks anon! I have a long way to go and hate doing many little things and multitask at once but everything is slowly coming together.
>>713099548ganbare my dude. games are just a thousand little things stitched together
>>713088106cris is there - he tends to post a bunch and then not much for a while. haven't seen fagot there.
>>713099529Well yeah, Unreal is for those who can't code. But it's nothing to be ashamed of. Not everyone is a coder.
>>713060227>barefootwhat a slut
>>713059068Can you play as the bird? He looks more interesting than the generic male with the sword.
>>713099653We got this bro, and i always enjoy watching you build your game and progress.
>>713099895 yes, and he isn't a bird either
>>713089475....there is Nortubel porn? How?
>>713100056https://rule34.xxx/index.php?page=post&s=list&tags=project_nortubel+
>>713100021>beak>feathers>bird feet>not a birdWhat does kojima have in store this time?
>>713097114>little broNobody will ever like your ugly, volumetric fog, washed out, muddy textured slop of a game you're making in UE5 becuase you're too retarded to pick a better game engine. I respect unity devs more, atleast unity asset flippers aren't actively destroying 100 dollar video games by incentivising the entire industry to use UE5 because making in house engines is a lost art after the last straight, white coder died in 2016. For gods sake man just use UE4.
You're also a nigger "little bro", don't use ebonics here we speak english "little bro".
>>713100437No he is someone else masking as one silly.
3D noob beginner, should I start with Blockbench or Blender. Pic rel isn't mine.
>>713100460Little bro is a zoomer lingo, not ebonics.
>>713098540Where is your save file for Dreams of Joy? Where is Goblin guyโs Youtube playthrough of your game?
The nonexistence of both things makes it clear, anon โfriendshipsโ are a farce.
>>713101019The goblin dude hasn't released a demo yet. I know this because I asked him about it instead of making assumptions like (You). As for DoJD, I played it on my Windows desktop that I left in my second office and I keep in contact with Horbror. And, as a bonus, I did art for AxelStems's Eco Balance because he saw my fan art and liked it.
Next time, do some research before you start shit.
>>713100986Zoomer lingo is 95% nigger speak. "Unc" "Rizz" "Lil bro" "it's not that serious" "no cap" "on jah" all that shit is nigger speak. Zoomers grew up listening to rap, which influenced their slang.
>>713101407You seem upset.
>>713101451You seem black.
>>713101574Ask your wetback mom, she'd know all about that
what's an underutilized setting for a survival horror?
>>713101674How about I ask your dad? I saw him at the supermarket earlier today still looking for milk. In the meantime, how about you model a few billion more blades of grass?
>>713101729Try a submarine. The horror comes from the fact that it's falling to pieces due to its poor construction.
>>713101786>>713101674Holy shit shut up faggots. Post progress.
>>713101972I gotchu (unlike the agrostologist):
https://fygoon.com/objects.html
>>713101471>DK loliWait, I haven't cared much for it, isn't she just Pauline?
>>713101786>Nigger gets upset he's called a nigger>"UHM YEAH WELL UHHH YOU AIN'T GOTS NO DADS N SHIET...." >proves he's a nigger to everyone ITT by being incapable of abstract thought. Like an animal, he can only relate reality to his own experiencesI'm white, niganon. I'm sorry, your black life experience doesn't apply to me. No one will play your UE5 game, enjoy your 59 thousand "performance optimization" updates, and don't worry. I fully accept your concession.
>>713099264Clockwises/counterclockwise determine which side is the "front" and which one is the "back" of the triangle.
Back does not get displayed by default, because doing so effectively remove half the model's cost without any visible impact.
>>713101729National Park (include rock climbing mechanics)
>>713100956Blender is hard but can make anything.
Blockbench is easy but will prevent you from doing anything but blockbench-y stuff.
Depend on how much time you can afford to spend on training VS how much long term ambition you have.
>>713102075>isn't she just Pauline?She's 13yo Pauline.
>>713102172>I'M WHITE I'M WHITE I'M WHITE REEEEEEEEE!!!If we're considering your grammar, your grasp of the English language says otherwise.
>>71310172911th century Ireland.
>>713101729Anything without zombies or undead.
Make it about some other monster type.
>>713093303I really like the color of that water. Plus, that looks like a nice level, sure reminds me of that section of the Undead Burg in DS when you are close to Sens Fortress and you can see some trees below. Good stuff man, keep it up!
>>713101019>Where is Goblin guyโs Youtube playthrough of your game?I don't have a YouTube channel... Also I must admit that outside demo days I don't play a lot of the games posted here, but I like being in touch with the cool devs in here while trying to give useful feedback (positive or negative) whenever possible.
>>713101356Someone mentioned something earlier about your attitude having improved lately and I have to agree. I mean, I always sort of like your smug tone and find it funny, but you've been way nicer as of late and I'm happy about it.
>>713101729+1 to the Ancient Rome setting, sounds very nice plus you could mix it with mythology stuff if you run out of ideas. You could have slaves as normal undead, gladiators as the bulky, more tanky zombies and so on. Hell, you could even play as Jesus Christ himself... think about it, maybe God got mad when the romans killed his soon and turned them into undead as punishment, then when you revive after 3 days and find yourself in the middle of that process and have to survive while recovering your divine powers, which could act as weapons or maybe tools to progress if you decide to design it as a metroidvania sort of game. Final confrontation is against God because of course. Could be the most kino christian coded game ever, plus the absurdity of it all could be a nice marketing tool.
>>713093303>literally looks like DS3Realistic style graphics are the most generic shit ever.
>>713102667Please, correct my grammar niganon. Show me how it's done.
>>713103084nta but the world needs more generic looking fantasy games. Give me castles that look like castles and not some disney palace, armors that look like armors and not some overdesigned weird shit straight out of Warcraft, the same going for swords and of course, proper enemy design. I much rather have a game full of the usual goblins and skeletons rather than whatever the fuck you fight against in Avowed or Dragon Age Veilguard.
W
md5: e8a032fef169c3253ebcf336ffd33899
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Godot UI is nice for basic stuff, you can add rounded corners and shadows and stuff easily, but try adding an animated background shader with rounded corners and it shits itself, had to do the alpha cut manually, it's not hard but it's such an oversight.
>>713103119>>Nigger gets upset he's called a nigger.>>"UM, YEAH? WELL, UHHHโฆYOU AIN'T GOTS NO DADS 'N' SHIET....">>Proves he's a nigger to everyone ITT by being incapable of abstract thought. Like an animal, he can only relate reality to his own experiences.>I'm white, Niganon. I'm sorry, but your black life experience doesn't apply to me. No one will play your UE5 game. Enjoy your 59 thousand "performance optimization" updates, and don't worry: I fully accept your concession.Get a proofreader, Mr. Swarthy.
>>713102936My smugness is how I stand out. I'm making a game about a Dragon who's a rich douchebag, so why not play the part?
>>713102936Thanks anon I will keep working on the lighting as I too like the way the water lights up with directional light versus disabling it. Shame 20 second webms destroy it lol
>>713104162>Listen buddy, this place is nutsDamn I love that bird already
Hey Fygoon bro, just wanted to say thank you for the kind words. I don't know why you keep removing your posts, though.
>>713089172Thanks. The credit for the looks goes to various artists, especially the character modeler. She's a pro and nice person too. :)
I am just programming, smashing things together, making the gameplay, making the concept etc.
>>713104507he's already been banned twice in this thread so that's probably why
>>713104162That's neat! You should make some of the bird guys wear different costumes so people know they can be interacted with. My game has helpful characters that are the same race as enemy characters, and I design them to look just different enough so players know who to kill and who to help.
>>713104507>I don't know why you keep removing your posts, though.It's not me who's removing them. Some powertripper I angered about a year ago in the drawthreads with my American McGee's Alice drawings is trying to silence me at every turn, marking my posts spam even if it's the first instance of such a post being made. It's no biggie, we just keep rolling (and laughing since someone more brilliant than me had found his info years ago and went ape).
More Dragons and other creatures will be posted soon.
>>713065889PREMIUM SHOVELWARES
>>713104781>banned twice in this threadQuite the accomplishment
>>713071796You also need catchy music.
>>713101967Re rev 1 and the other ps2 game and a few indie do it. What would you add to that setting? On the one hand it's a perfect setting, on the other hand it's tiny af, hence you can't go wild with the map.
there's no conspiracy against you Fagoon, you're just an insufferable cunt and people don't like you, including the mods
maybe take the hint that you're the problem, not everyone else
>>713101407>their slangZoomers communicate in grunts and few body gestures. Slang hardly qualifies, as its implying human language.
>>713101471damn it I've wanted to make a loli games like this for a while
can't believe AAA beat me to it
>>713086193>>713062596That's why you should switch to /agdg/. They're a lot more supportive and friendly.
>>713105552Mog, blud, lil bro, oof, and more are all zoomoid slang that are posted on this board multiple times per day.
why shouldnt I use gamemaker to make a little 2d thing?
>>713097626Are you an amateur? Thats complete amateur work, but it's pleasant to listen to... Most of the time.
>adviceDo invest few hours into theory, it pays off a hundred fold. You'll find plenty online or maybe even Udemy.
>>713105257nothing better than some goblin-core bangers
https://www.youtube.com/watch?v=kB1KA9AxF9Q
>>713105694All the game dev youtubers say to use Unity or Godot so those are your only options.
>>713105693>Mog, blud, lil bro, oof,Barely words, more like moaning of some aberration.
>>713105385True, however I have a counterpoint: Alien takes place on a spaceship and it's pretty scary. Just make the submarine a retrofuturist megasub touring an alien ocean planet, to explain your cool locations, and make it really tense; real fear comes from tension, not cheap monster jumpscares.
>>713105693>>713105747>>713105824Oh yeah, "bangers" is another zoomoid slang. There's also "bops" when referring to songs, or "This song slaps." So no, they don't just communicate with grunts or gesturees
>>713089482Is this really impossible to assess?
>>713105824"Mog" originated from 4chan's incel culture, you tourist.
>>713105921in software development, estimations are just wishful thinking. There's no way to asses how much time X project is going to take you unless you've already have done 10 projects and can compare the current one with the previous ones. And even then, it would still be just an estimation.
>>713105470Most of the people I have talked here who, you know, post games have expressed otherwise. If anyone's a problem, it's losers like you who try to make people as miserable as you.
Begone.
>>713097626>I said in the last thread that this could work as a character theme, maybe for a woodsy type level>https://voca.ro/14UEgfGFeiEgThis one has a strange upbeat funkish forest feel. I like the use of instrumentation as the music feels like it can kind of fade into the background and be used as ambience, like a woodsy type level as you put it. But as a character them, there's no melody to make it memorable. Good character themes have two components: melody, and rhythm. Think of Darth Vader's theme: everyone can remember and recognize it, because it has that memorable rhythm that goes, DUN, DUN DUN, DUN DA-DUN, DUN DA-DUN (you what I mean)
But I'm saying this as a listener, not as a composer. This is what makes character themes memorable to me and what makes them effective on getting me to associate themes with a character. However I did attempt some character themes in FL studio:
https://voca.ro/1g8SPL3rUeyt
>>713106158Incel is a gen z word
>>713106405Touchรฉ, tourist.
>>713105124That's a good idea I'll make a few different ones!
I don't care about Fygoon!
Imagine you were making a Zelda game that's structured like this: one hub, and 4 adjacent areas where most of the gameplay is, kinda like the world in Ocarina of Time.
So, would you rather...
>give one item in each area, resulting in linear progression and doing one area after the next in order.
>give all items in the starter area, then when the player reaches the central hub he can do whatever.
I like the second one because it allows the player to engage with all the cool items sooner, but I wonder if that would make the game way too open leaving the player a bit overwhelmed.
Thoughts?
wow
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>>713105709Yeah, I'm just getting started in taking my composing/audio work seriously.
>theorysound theory or music theory? I know a decent amount of music theory since I played the piano/violin growing up, plus I also know notation and I compose through notation as well. I don't want to get too bogged down in studying theory for theory's sake, but I've been sticking to relearning the basics and branching out to parts that will help me develop the sort of music I want to make.
>>713106326Thanks for listening! And yeah, my song would probably work better as a background theme, which is fine by me.
I'm getting better with melodies, but I think notable rhythms might be what's escaping me, Just gotta keep making songs!
Your song has a really great mix, I'd love to hear some bass in there.
>>713107152are the items needed for progression?
eg need bombs to open the critical path?
>>713107436yes! those kinds of items, sorry for not being more specifc
>>713055314Subdivide nigga
>>713107152The first one is just Kameo, but replace items with Elemental Warriors.
How long does it take to make a game?
>>713108490depends on the complexity of the game and how cool and smart you are.
so, between a day and your whole fucking life.
>>713106196I know that people with experience can do it. I thought there might be some tricks how to get a rough assumption, a cheap and fast estimate. Doesn't have to be accurate, but within 200 or 500 hours would be awesome.
I'm not asking to estimate a hypothetical project, but a finished one. Let's sya the new metroidvania wolf chronicles. I thought maybe something like that:
>30 min ost, 2 composers => 90 hours *75 = 6750
>75 animations, 3 animators => 375 hours *60 = 22k
Theres nothing like that? How do professionals do it? Intense analysis? I asked some vc people I know, but they said that's done by founders and DD says merely yes or no. They "don't do" algorithms.
>>713096926>>713100460>>713102172t. Threat Interactive
>For gods sake man just use UE4.Curious, why UE4 specifically? Is it because it lacks(?) the "ugly, volumetric fog, washed out, muddy textured" that UE5 comes with out-of-the-box?
serious question
WIP
working on teaser trailer intro, thanks to anon for the suggestion
>>713101729Mom's basement.Think Among the Sleep but you play as a 30 year-old fat autistic man being chased down the upstairs hallway on his way to stock up on tendies by a mob of happy social people trying to chat with him.
>>713108639Yeah that's way more polished with just a minute change, well done anon.
>>713108490A crap game can be shat out of Unity in a day or a week. A good game will take years
>>713108574>How do professionals do it? Intense analysis?Either estimations where the whole team has a meeting before development of a feature and they all make their own estimation by assigning an ammount of "story points" to each feature. That's pretty common in AGILE environments.
Then, once you've developed lets say 20 features, you can use an algorithm to calculate the story points of the next features based on how they compare to the previous features and the values they had assigned. A story point doesn't have a set value, but rather whatever the teams decides to assign it. For example, where I work, 8 story points is a whole sprint (2 weeks).
I put off spriting stages for so long since I thought the skill was beyond me. I watched a single tutorial on drawing a city, applied the knowledge to Aseprite, and its coming along really well so far. What the hell
>>713089041Isnt Redot a thing nowadays?
>>713105694Considering all of Deltarune will be entirely made in GameMaker and will be the best-selling indie title ever released, there's no reason you couldn't.
>>713108490It entirely depends on your scope, your abilities, your tools, and your budget.
You could spend years developing an RPG with a full soundtrack, detailed graphics, a captivating story, etc., or a day programming Pong 2.
>>713108490Game jams can be 48h to a week, so that's your minimum for something that's playable.
Upper limit is infinite if you are alone with no budget and unable to settle for what's *actually* needed.
In-between depend mostly on how much you overshoot your actually capacities.
>>713108639looks very cool, that animation is giving me Treasure Games vibes.
>>713089041>Are these still the only choices?Yes. If you're looking for permission from the indieslop zeitgeist, then those are your only options. Maybe Gamemaker too.
>>713089041You could go way off and use cryengine. The forest demo is a graphical marvel. But good luck with anything.
>>713108949>If you're looking for permission from the indieslop zeitgeistWhat if I don't care?
>>713109269Then you can do whatever you want, including choosing one of those three popular things. There's no such thing as "the right choice"
>>713109354But there is a wrong choice, and that's godot or as I like to call it GAYdot
>>713109354My dream "engine" would just be collection of very efficent libraries I can call however I want to do the most common things, and I could pick and choose what I want
I like Unreal because I want to code in C++, but it feels like I'm modding someone else's game
>>713109445if your game isn't atleast a lil bit gay your ngmi
>>713109565Are you starting a completely blank project or are you using a template?
>>713063431>if you make $100 worth of sales Steam actually refunds you.The cutoff is $1000 to get the deposit back
>>713108827Story points are rather an estimate for complexity, not time itself. Helps a lot, thanks.
It's actually really good to partition a project into story points. I could take an indie game and make story points, maybe 35 or so, idk and do toy examples to get a feeling for it, like basic animations, basic cutscenes, basic plots aso. After finishing the story points, I will have a better overall picture... And I only wasted 2 weeks for this.
>>713109652Completely new, but for example I couldn't get the NPC movment right. After spending hours banging my head against the wall, there was a checkbox in some AI controller that I had to toggle off so that I would have complete control of the NPC position, otherwise it was doing it's own thing.
Just feels like there is a blackbox between my code and what the game does.
>>713109729good luck with that anon. I already have enough estimations at work and would rather focus on developing the game lol, but it sounds like an interesting exercise for sure.
>>713102936>Someone mentioned something earlier about your attitude having improved lately and I have to agreeThat just tells me that you and Osh donโt go to other threads. The mountains of proof saying the opposite is right there. Also, how strange that the whole the IP logger fare blipped out of your memory.
>>713109565>My dream "engine" would just be collection of very efficent libraries I can call however I want to do the most common things, and I could pick and choose what I wantThat's basically what I do with Love2D, there's so many user created libraries that it easy to get thinks up and running. Does C++ not have frameworks with the same libraries?
>>713109908I gotcha, I haven't updated my movement yet but I already have locomtion built from the previous assets. I hate that myself, finding a setting that you need turned on and it's either explained somewhere but not where you expect.
>>713109947I have no idea what to develop or I want to develop anything. Before I can think about it, I need to know how much it costs in time and effort. If I can afford it, I might produce something.
>>713109947Are you developing a game?
>>713110216>collection of very efficent librariesMaybe in one hundred years
>>713110306understood. If time investment is so important then maybe don't think too much about how long it would take to do X thing and just go for a small project from the get go. Do you have gamedev experience? If not, something like Brotato or similar stuff would be a good idea, a character controller, some shooting (way easier than melee) and some basic enemies. At least that's how I started lol.
>Are you developing a game?yes, pic rel. Don't care how long it takes me, I'm doing it mostly for fun.
>>713110558I like your HP UI.
>>713089041I'd go with godot. Unreal and unity have corpos that can fuck with your license at a moment's notice.
>>713110306That's not the best way though, I tried and failed for months but I only had ah ha moments once I failed and left for a bit. Now I'm happier than ever and the more I mess with it, back it up, and try something new, the more I want to dedicate polish.
are gune super hard to make?
>>713110665Thanks! They spin. :)
>>713110989The spin's a little weird, because it feels like I should be seeing the silver edge-on at some point and I never do. Are they just rotating back and forth?
>>713110558Love the atmosphere of your game anon.
>>713111109>The spin's a little weird, because it feels like I should be seeing the silver edge-on at some point and I never do. Are they just rotating back and forth?Same, I kept waiting to see a full rotation and it never came
>>713111109>>713111207really? damn. I'm going to be honest, I'm not sure if I implemented that correctly. It's basically a subviewport with an ortographic camera and a directional light. Maybe the ortographic camera is the cause for the weird feel you guys are getting?
>>713111135Thanks! Can't wait to spend more time developing levels. Already made a small one to test some features, but still have some mechanics to work on. Hopefully I'll be able to post some actual new environments soon.
>>713062959No shade here anon, just got a chuckle that's all.
Is my notebook just too shitty or is UE5 the heaviest program on the face of Earth? Minutes to open, then minutes to open my project, dozens of seconds to compile everytime and frequent crashes that require the whole cycle to be done again. How do people like this shit. Or am I just too poor
>>713111373I can see the actual prism spin correctly when the health point is gone.
>>713111564Youโre fine, just make sure to in turn blame your customers for being poor when they complain about your gameโs performance despite your game looking like something that could have been made in the 90s.
>>713111742I think yanderedev actually did this.
>>713111696Noted. In that case it might just be a matter of adjusting the materials when the health point is there. Thanks anons.
>>713111373part of the issue I think is that the internal prism seems less uniform in shape - it makes it feel like the prism should be thinner in one direction.
I think that's why its a non-issue with the empty prisms rotation
>>713111873Todd Howard sure did.
All the best developers have a cool name. They donโt put โdevโ at the end of it like yanderedev. ZUN doesnโt call himself touhoudev he calls himself ZUN. I think this is the difference between succeeding in the games industry and not succeeding in the games industry.
>>713112015wtf I'm going to spend all week thinking of a name now
>>713111373It's just looks like the gem isnt fully rotating. Pic related is what my brain kept anticipating.
>>713111449I can't wait. I have a few transitioned areas in the beast forest I made, like this area only opens up once you light torches and do some other tasks, and the water creature will awaken.
>>713112015I will just use my real name.
>>713112015just mangle random letters together
>zun>swery>suda51probably more i'm forgetting
>>713110989GMI. If you have the skills to make this co-op then you're looking at prime made it money
>>713112452suda 51 is the guy's actual name, goichi suda. goichi means 51. you absolute dingus.
>>713112275oooh I see now. It's not meant to be a gem with a silver edge, but rather a red prism inside a crystal prism.
>>713112567>co-opguess I'm fucked then lol, it's a single player game.
>>713112674wtf he also made gochiusa?!
>>713112687Still GMI, you can always copy-paste it later as a new game but with friendslop added
>>713112687>It's not meant to be a gem with a silver edge, but rather a red prism inside a crystal prism.And now I see it for that lol it's like that damn ballerina shadow illusion. Might be worth keeping an eye on people's reaction to it just to see if it becomes a small irritation that needs changed or not.
Who knew level design was so fucking hard? That's the thing that filters me every time.
>>713112278>this area only opens up once you light torches and do some other tasks, and the water creature will awaken.I love that stuff. It's something I really wish From's souls games had way more of. They seem too focused on combat (specially nowadays) and have forgotten that dungeon crawling is about much more than just combat.
>>713112839>you can always copy-paste it later as a new game but with friendslop addedI already though of that lol. Played Fantasy Life i not long ago and thought how cool it'd be to make a game like that but even more focused on doing dungeons and coop play. I think my game's mechanics would be easy to adapt to that concept.
>>713112907Lol, glad to read that it was just a confusion. Still, I agree, will keep an eye on people's reactions on that.
>>713113206I've shilled it a lot and I swear I do it for free, but man, try Trenchbroom. It's super easy to greybox a level with it, and if you end up liking it for more than that there are plugins to import maps from TB into Godot and probably Unity as well.
>>713113206oh and if you struggle with level layout, go play DOOM and Quake. Those games have imo very good level design, specially the maps made by Romero.
>>713110057Damn, you don't like Crocodileposts or something? Also the other thing "blipped out" because someone ran a VirusTotal scan that found you were lying out of your ass.
>>713110558>>713110989I never knew the health UI rotated. That's neat. As for the rotating thing, I think you can fix it by making a wireframe mesh that's a different color (maybe gold or silver) to go over the inner or outer crystals like the picture I attached. That way, it's not all just one single color and confusing people.
>>713112278What does the water creature do?
>>713113206are you using trenchbroom/ a dedicated level editor? It takes a while to set everything up but it's worth it.
Makes the whole process way easier.
>>713113865You seem lost, animespammer. /agdg/ is down the hall and to the left.
>>713113206If you're using unreal you can look up pcg forests and while I don't use this it at least can help you build something basic with varied meshes. I started out building slopes in landscape mode ill have to post some super early concepts.
>>713113874>I think you can fix it by making a wireframe mesh that's a different color (maybe gold or silver) to go over the inner or outer crystals like the picture I attachedsounds like a good idea. I'll save that picture for future reference, thanks!
>>713113961what's the difference?
>>713113961sir, this is /v/
>>713113874It will transport you to another level. Or eat you for an item then spit you out. I normally come up with ideas as I make stuff im unfortunately very unorganized.
>>713114026No problem. Keep us posted when you implement it
>>713114237I do something similar: I have a generally story outline, but how the characters actually do this I make based on whatever comes up at the moment, be it setting power lamps alight, activating power crystals with the Energy Catapult, or massacring Golems because they hold the keys needed to power a magic gondola.
>>713049756 (OP)Started rigging yesterday (pic from then), today I made a few small tweaks to the rig, added the Eyelashes I forgot, gonna do some art(unrelated to gamedev) now.
Need to learn how to make control rigs, and how to make a good shader for her pupils. Not sure how much animating I'll do in Blender - I want some stuff that will be dynamic and handled partially procedurally in-engine, and that might be easier to animate in Godot? Not sure.
>>713114786you will need to do animations you want to be dynamic in engine, blender will bake the keyframes but you can edit those in godot's animator if you need to, personally I just do everything in godot
for the eyes you can probably just make a separated material in blender and assign for those vertices so it shows as an extra slot in the mesh renderer to assign a custom shader
you can either just copy the blend file directly into godot or export it as fbx or gbl, then you can just import the mesh as a scene. though I recommend you set a folder and export the meshes before you do that, so that way any edits you do the mesh file will be reflected into all copies of the scene, otherwise godot will bake the meshes on the scenes and make them independent from the mesh file, which can be annoying to update later
stardew valley was made in 4 years. let alone a 3d shooter
>>713115473What's the issue? Not everyone is speeding through developing a game, especially if it is their first title. Mine will probably take a year and is my first. And I'm optimistic due to it being repetitive.
What should I make? Left 4 dead clone but as a CO-OP extraction shooter slop so I can scam desperate left4deadfags? Or Armored Core clone? I want to make the former more, but I think it'll fail like most coop slop does. I've been working on the armored core clone on and off as hobby, but I don't know if it's even commercially viable and I think I'm going to be laid off within a year so I want to try my hand at actually making an actual full game
finished the model i posted in a previous thread
>>713115912You could lift a rock and find 20 slop MP games below it. Meanwhile mechabros are starving out there. That said, I think you should tackle the project that you want to make the most and feel the most passion towards to.
>>713116080Finally some good fucking progress.
Hey guys, I'm looking for people to program a psychological horror game. Does anyone want to join?
>>713116102I lean towards the left 4 dead clone but if no one plays it with me it won't be any fun. On the other hand, I also feel strongly about the dearth of mecha games, too. Really it's not an armored core clone exactly, other than the movement and shooting mechanics. It's more of an army builder. There's only some customization on mostly premade mechs, but you would form squads of AIs and deploy on missions together. Imagine if Formula Front had you deploying like 10 ACs instead of one. I'm still working out the movement using the Unreal Engine mover plugin so it's not very far along.
>>713114783Great minds think alike!
>>713116595Can you pilot one of the deployed mechas and go on mecha rampages with your AI mecha bros?
>>713116370I need a team of people to create this game.
>>713117112sounds kino, I'd say go for that one. Me at least, I'd play it over any MP slop for sure, but I'm a 34 year old man so bear that in mind.
>>713058553>The nonexistent marketing here applies for your game as well.Yes that's literally me and my games. Why do you even care
>>713049756 (OP)How do you guys prevent yourself from sperging out constantly? I always feel the need to talk to my (small) audience, but end up just sounding like a fucking schizo when I go back and look at what I said.
>>713117109I would like to get a group of developers to program this game and make it easier
>>713108619Yes, it's also actually optimized out of the box. Not well mind you, but better than UE5 bringing 5090 rigs to their fucking knees for ps4 era graphics and ps3 era textures. UE4 looks better, runs better, doesn't require a retarded amount of coding to not have your game run like absolute fucking shit, and UE4 is a terrible game engine! So that alone says a lot.
>>713113303>>713113931How is Trenchbroom different from just using Blender? It feels like it's the same thing. What makes it so good?
>>713117612Come up with 3 to 5 things to write down. Stick to just those questions. Also limit how often you bring up these things.
>>713116080she looks like she stinks good
>>713117634They would like to participate
>>713117612Become a ghostdev. Talk to no one. Create a game for no one. Be no one.
>>713117725>It feels like it's the same thing. What makes it so good?from what little I understand, Trenchbroom allows you to place game entity (enemies, consumables, etc) directly inside it, and has engine side addons for properly populating those things with prefabs, while Blender has various third party addons that sort of do the same thing, but they tend to take more setup?
>>713116080Looks like a warhammer enemy
>>713117725You don't model in Trenchbroom, but instead place brushes in a grid which is way, way faster. You drag your mouse to create a brush then resize it until it looks like you want. There are also tools for cutting them or manually moving it's vertices, edges or faces if you so desire.
Just recorded this for you, making a little bridge and a room takes no effort at all. If you want to learn more about it I recommend this YouTube channel:
https://www.youtube.com/watch?v=gONePWocbqA
As this anon says
>>713118068 you can also apply some logic and place entities but I don't use that, at least not for now.
>>713117801I do write out things on notepad, but the problem is my choices are bad and I come up with a proper response months later in the shower. Like all my social interactions.
>>713117947This is probably my best bet, just stop responding all together. I've noticed most the successful indies do this.
>>713117189Good enough for me
>>713049756 (OP)After a few failed tries my model is almost complete, I feel like I am finally making progress
>>713118486What do you think it is causing you to delay a response? I look at it like all interactions are positive and joy exists in failure, too. If you get back to these questions or your audience once a week and provide an answer same day, it will work out for you much better, people want to communicate and collaborate.
>>713117612That's because you are one. Post content, not your ass, yo' ass.
>>713067919Unity is easier to work with as it has a lot of documentation and the engine is actually pretty capable and unreal is overhyped
>>713069773The only thing stopping you from succeeding in game dev is your will
>>71307179650% of statistics are made up on the spot, there are games where story is the focus and in that case you want characters that the player will like. But just because you have good characters that doesn't mean you will be the next expedition 33.
>>713071915Not sure about doing romances as I have never experienced one haha
>>713113874Do I really need to say more about a guy who has a dedicated nickname for someone who interacted with him like, once? If you can find whatever name he has for Air-strip Angel, thatโs sure to have at least 200 mentions of it when the dev isnโt even here.
>>713118395That video does a very good job showing how it works. Can you use Trenchbroom with Godot?
>>713114159>Blonde>BlueALICE YOUโRE HIDING ALICE FROM ME ARENโT YOU
>>713118395nta, but thank you anon
looks like quake legoes wich is based
>>713114081This one is more gay.
>>713116080Looks good but the tail is a little too high. Is it a tail?
>>713120114Hell yeah. You press a button, you get:
>all those brushes turned into 1 mesh>collisions>occludersand more stuff I still haven't tried. For example, you can group brushes in Trenchbroom so once imported, you get 1 mesh for each group instead of the whole thing.
Here's how to set it up:
https://www.youtube.com/watch?v=_FFYBkMka60
https://www.youtube.com/watch?v=5Pvok-AyHzo
TLDW: you get a new node type which you link with a TB map. The node gives you a button for building the map and another one for UV unwrapping, which comes in handy if you plan to use lightmaps.
https://studio-laaya.itch.io/cheese-is-the-reason
thoughts?
>>713049756 (OP)Which ever one makes your shitty indie game "art" is the best engine
>>713120572>web game>no quick to access sound settingsfuck that
>>713118832Sure, also does my anatomy look alright
>>713050496You know anon instead of whining you could always understand that sometimes it isn't about the game dev, but the anons you meet along the way...
>>713120940Kinda silly putty stretched out.
>>713121027>the anons you meet along the waysomeone donated me 5 bucks during DD50 and now I feel obligted to put out a good game. Kind soul, this one is for (You)
>>713121228Whoever did is investing well.
>>713120572>itchioDidnโt even click. I can guess that itโs probably some cheap web browser game.
>>713121228what do you make your character models in and do you have any basic tutorial recs? I'm trying to move from 2D to 3D
>>713121592lol, thanks
>>713121826Blender. And sure, here you go:
This first video helped me learn the basics of Blender in a non-game dev focused way. Just the basics:
https://www.youtube.com/watch?v=sbCW0Cs7aI8
And this second one helped me in learning how to actually model a low poly dude for a game, rigging, animating and finally importing to Godot and having it being controllable. If you don't plan to use Godot don't worry, it only focuses on that near the end so 80% of the video will still be worth it for you:
https://www.youtube.com/watch?v=VasHZZyPpYU
Good luck anon!
>>713122153you are a fucking hero, thank you
Godot is my go-to and I've already worked on another full game, but I have no experience working with 3D
I tried making something simple with picoCAD, but it turned out to be more complex than I expected and didn't really have as many convenience tools as I was hoping for. Blender is probably the best. I also saved the TrenchBroom tutorial you posted earlier.
>>713121228>dancing on your grave
>>713066792My advice is that you shouldn't focus on a story first, but instead the setting. Stealth games have that cool pacing where you can slowly drip in the neat setting parts, and people discover more as they move on. Listening to conversations, reading notes and books.
Styx for example has the whole world-tree and elves conflict going on. Once you know more about the setting, and built some levels that make the player feel home at it, you will be able to weave a story that ties them all together.
>>713122427best wishes anon. The jump to 3D can feel daunting at first but it's also fun and quite fulfilling. You'll be frustrated at first but believe me, after a while you'll realize that you are making progress quite fast and learning a lot of new stuff.
>>713122429kek. If I wasn't going for a serious kind of game I'd use that dance animation for the game over screen.
>>713066792I can already tell that whatever story you come up with is going to have terrible writing or at least dialogue by your use of the word โcodeโ as a verb. You probably write a lot of gay marvel quips
cube
md5: 91bcb5531720d9e81b1c7deace722755
๐
>>713102276That's what I'm having a hard time wrapping my head around. I've tried both configurations in picrel, and the one that does produce the correct facing mesh is the clockwise (if I'm not completely missunderstanding the orientation which very well could be the case).
>>713119060Mostly just an issue of always assuming the worst case in any scenario.
>>713119845and that shit is exactly why fagoon is ROS
>>713123347I can be the same way sometimes, too. But my outlets help me focus.
>>713123214A wise man once said, โItโs easier to tear people down than it is to be the bigger man and apologize.โ
Initially, I made fun of your post and criticized you for saying coding. But then I felt bad. Iโm not interested in judging anyone anymore.
You can be annoyed in life. Things wonโt always go the way you want them to, and people will say and do things you donโt agree with. But you canโt wait for everything to be perfect before you start living your life.
>let's go into the pitch black room full of ornate wood panelling, what could possibly go wrong
Lots.
>>713123709are those wall textures from The Sims? They remind me a lot of my favorite wall painting in that game.
>>713067673I don't have to, its already on my steam page.
>>713123685What outlets would you suggest?
tranny jannies banned me because my list of "devs who ruined their game to annoy their audience" included a "banned game"
>>713120940Do the tip of the fingers meet the middle of the thighs?
>>713123258Yes, if a camera look at a triangle and the vertices go clockwise then the triangle is facing toward the camera.
If the camera move on the other side of that same triangle and look at it, the vertices will appear counterclockwise and the triangle is thus facing away from the camera (showing it's back) and not displayed.
https://learnopengl.com/Advanced-OpenGL/Face-culling
Do note that basic shader can invert that behavior, or show both.
Inverted culling (Cull Front) is used to make 3D outlines notably.
Disabled culling is sometime used with transparent stuff... or for models were the vertices order was fucked up by the modeler.
>>713120572This isn't even a game. The aesthetic isn't bad though
>>713069773Honestly Steam is still pretty good. I would advise developers to just skip itchio and go straight to steam. Unless your game is crap that no one would play on Steam. But if thatโs the case then what makes you think it deserves more attention on other sites? The zeitgeist has changed and there are too many crap unity games being shat out every 15 minutes. If youโre not better than those guys then you need to improve.
>>713124279Who was on the list
>>713120940looks ok, maybe the part from the pussy to the ribcage needs to be shortened a bit
How did devs in the 16 bit era make games? What engine did they use?
>>713124880assembly. Basically very low level stuff, the complete opposite of today's engines
>>713124565it was mostly a joke about toby fox's rape plotline but the game that got me, was the one about dinosaurs that sweet baby inc worked on. i know the fan games banned, but the real one? thats retarded.
>>713124279>a "banned gamePost a catbox picture with the name.
>>713124975Nice. I like hearing stories from people who worked on games from back then. Itโs very interesting to hear about what they had to do to get games running, and the people who made games back then were a lot smarter and more creative.
>>713125228>and the people who made games back then were a lot smarter and more creativedifinitely feels that way. Do you have any recommendations about videos on the matter? It's interesting. Also, while not too focused on the game itself, I recommend everyone to read Masters of DOOM. It sure is a motivating tale.
>>713124880https://www.youtube.com/@RGMechEx/videos
You got assembly-level explanation of Super Mario 1's level building, Pacman's pathfinding and AI, etc.
>>713123815It appears to be from Left 4 Dead
>>713125228You basically had to be a rocket scientist to make games in the 70s and 80s.
>>713125374Are they free to use? Or do some people just not care about using copy written textures?
>>713124279>banned for mentioning a 'banned game'post screenshot of the ban
>>713124880>>713124975By the 16-bit era you started seeing games compiled in C (and even some 8-bit games like Marble Madness), but yes, assembly was the norm. Pop open a disassembly or decompilation to see a total working reconstruction of what the original source might have looked like
>>713121137Figured its a little weird looking
>>713124420Noted, increase arm span a little
>>713124791Yeah I realized I need to bring the legs up, less torso more legs, also bring back the feet a little and then adjust, I think that is mostly everything. And thanks for the help.
>>713125584Well it's a Source map so as far as I remember last reading you're free to mix assets from any of Valve's Source games into another Valve Source game
>>713085050someone reply to me ^
>>713085050>shitty gameboy roguelike>shitty moo 4x ripoffI don't know what any of those mean, sorry
I am now 18 months into my small 3-month project. Please pray for me.
>>713085050>How good is AI these days at medium fidelity pixelart?good at art, bad at consistency. I recommend jamming as many shit into one prompt as you can. and you might have to do some editing.
this was a very good thread, thanks anons
>>7131260371. roguelike with 8bit graphics
2. turn-based galaxy colonization strategy game with 16bit graphics
>>713126331>roguelikelike this?
https://www.youtube.com/watch?v=uIYVIpf5CAw
The tileset and sprites I used are from a free asset pack. Don't remember the name but it's on OpenGameArt. They should be enough to get you started.
>>713124434I get the concept, but I'm still having a hard time translating it into 3d space in my head. To me it looks like the implementation I'm using right now is adding the triangle vertices in a clockwise order, which should cause the backface to be towards the camera, but instead I get the opposite.
>>713126498no the graphics and screen estate are more like this
but ye
>>713125709>Noted, increase arm span a littlealso a good female proportion is legs == torso + head
>>713109445Shut the fuck up.
>Oh no a tranny worked on this game engine that I can exploit for free! I'm going insane!How about just make a game and stop sperging out?
>>713126796I'd say go for it but only if you already know how to make it fun
>>713126306any free ones that work well enough?
>>713127013I dont
most likely i will not finish it
Smashing AI niggers heads in!
>>713126498have you ever seen a gameboy game in your lifetime
>>713127214I do think its a trap, and it's not a coincidence no big indies use it. But people here have drank the cool aid.
>>713126862>Hey I use godot>Did you know I use godot?Insufferable personality contestant
>>713127558godot is way better than unity thoughbeit
>>713127646Did they get around to adding the .NET libs yet?
>>713127547AI art is noticeable, all it produces is goonslop from a million pajeets catering to low standard gooners. AI voice acting is good because fuck paying them what their worth I am a small indie studio
>>713127646And also India will become a superpower
>>713127750No and you really don't need that shit unless you want to spend time making your own engine instead of your game.
>>713128331>No and you really don't need that shit unless you want to spend time making your own engine instead of your game.If you want to write in c# you will need it. And no I'm not taking the time to learn godot's franken-C.