why did VR fail to become the default method of vidya playing?
headachelets and poorfags
That guy didnโt โmakeโ shit. Why the colleges decided to reward him the world will never know. Heโs a faggot and makes Vr look fucking stupid, imagine believing he designed it when
HE
IS
JUMPING
JUMPING IS NOT A METHOD OF CONTROL WITH THE HEADSET
I was supposed to develop my modern VR take on Habbo Hotel but didn't get around to it
Sorry everyone, my bad
barrier of entry is too high while not enough developers support it. you can't just port a game to it, it has to be designed around it. at that point, it was destined to fail. the only way VR will be widely adopted is if someone makes a program that automatically converts a game to be VR ready.
1. Whiney pissbabies who pretend to feel motion sick
2. They're a hassle to set up and maintain the software ecosystem required to play on PC comfortably even in the best case scenarios like using virtual desktop
3. Even richfags typically don't have enough space to play room scale VR freely without having to move furniture around
4. No one is making games for it because they could spend that money making a normal game for a much larger audience instead
5. When I get home from work I'm too tired to put on a headset, stand up and flail my arms around and would rather sit down and play a normal game instead
People are fat and lazy
Especially gamers
Like wondering why painting isn't popular among the blind
>>713049885 (OP)You need a playspace bigger than Harry Potter's cupboard, which most people don't have
>>713049885 (OP)a lot of other issues aside,
>most devs dont want to dev for it since most people dont own VR>most players dont want to buy VR since there arent many actual games for it.then there's the problems
>>713050507 brought up.
>>713049885 (OP)VR is the future
VR is like gaming in the 90s where you only get a few good titles a year but there's a shitton of experimentation going on and passion projects. Personally I love it and don't want it to change too much.
>>713050507seems like someone would have made some "low effort" (for the player) stuff for it like cockpit games that would be fun and cheap enough to have an audience.
>>713049885 (OP)mark zuckerberg strangled it in the crib with all the locked down shit
>>713049885 (OP)i play vidya to kick back and relax
pushing my couch out of the way and strapping a brick to my face so i can dance around the room is the opposite of relaxing
Technology wasn't (and still isn't) ready but companies just got greedy and tried to push it too soon.
>>713049885 (OP)VR will never go mainstream until VR units are the size and weight of regular reading glasses
no one wants to strap an expensive bulky headset on just to play some shitty tech demos.
Price and lack of good, complete game
>>713049885 (OP)VRfags what is the one game, the one "experience", that will finally convince someone to spend their money on a VR headset? the whole selling point of the VR platform.
If you wear glasses you can't play vr, so all the nerds that would get it can't even play it
>>713049885 (OP)Standalone headsets rebranded it as a toy for actual children.
>>713049885 (OP)Too hard for normies
VR is my method of playing vidya. I won't even flatscreen anymore.
Lifting wrist weights while playing VR shooters is a somewhat realistic simulation. Workout high, and testosterone increases are very satisfying. Muscle growth impresses people.
Wanna play kit(d)ies? MQ3 is the normie standard, but poor ppl can enjoy a used Meta Quest 2. If you can afford either MQ3 or MQ3S then buy MQ3.
its not VR, its just a screen really close to your eyes
>>713049885 (OP)It doesn't matter how many games there are, how good the headsets are, we have no solution for simulator sickness in sight, so it can't be "default".
>>713049885 (OP)We've literally reached apex technology with the iPhone. Nothing truly new has come out ever since, except for incremental iterations of the same bullshit. People are literally going in circles trying to find the next big thing and it's nowhere to be seen, because it won't come.
Nietzche spoke of it:
Lo! I show you the Last Man.
"What is love? What is creation? What is longing? What is a star?" -- so asks the Last Man, and blinks.
The earth has become small, and on it hops the Last Man, who makes everything small. His species is ineradicable as the flea; the Last Man lives longest.
"We have discovered happiness" -- say the Last Men, and they blink.
>>713049885 (OP)>The most popular VR game with millions of monthly playersWow, totally want to buy a $500 headset for this!
>>713049885 (OP)>pay 800$ for a screen really close to your faceno
>>713049885 (OP)VR is like the word-processor of the gaming space. Yes it is better, but not by much and it limited to sight and sound (the same way the word processor was limited to just typing docs)
The true innovation will be the one that can give us simulation of all our 5 senses.
>>713049885 (OP)Why does nobody talk about the author of this article, Joel Stein who made that really shitty Hey Joel show back in 03. The lyrics really predicted his life. โHey Joel! You got your own show. Try not to blow because youโre not funny and youโll soon be gone. Make some room for Lenny Cravitz songs! Youโll soon fade into obscurity where you belongโฆhey Joel!โ
>>713051654>Lifting wrist weights while playing VR shooters>testosterone increases
>>713050692the video that transitioned billions
>>713052360>We've literally reached apex technology with the iPhone. Nothing truly new has come out ever sinceJust a few years ago if you predicted a video card could generate a novel, text adventures, poems, your homework, language translations, encylopedias, photos, paintings, videos, cartoons, voices, music, with just a simple description as input, they would call you a retard.
I have a $6000 gaming PC cause I love playing games, I can easily afford any of the goggles.
I have no real interest in dancing around my living room playing eye-toy games with strangers.
what the fuck do people even play?
HMDs are objectively terrible as a standard display.
Faceberg assraped the software scene
NFT fags screwed VRchat
>>713050507The mental fatigue point you bring up about coming home from work is very real, and itโs not just about being lazy. You need to shutdown and relax in your free time and vr can be counterproductive to that if youโve already mentally exerted yourself for the day. If I have a long 4 day weekend or something I almost always end up playing in vr and I rarely do it on a weekday.
>>713053191LLMs produce nothing of inherent value and the idea is as old as the 60s, and already existed in academia in the 90s.
>>713049885 (OP)That retarded infant pose will never not crack me up.
I got to borrow a headset from a buddy (Oculus Rift) for several months and after an initial burst of usage it pretty much just collected dust.
PROS: The experience is pretty amazing, especially when it comes to a sense of scale- so many games build these huge environments but in two dimensions they just never feel that large, but in VR I felt absolutely minuscule and floored by architecture I would normally take for granted.
CONS: The headset is uncomfortable to wear for long periods of time, the heat and weight add up. Also, I don't know if there's a word for this, but there is something of a psychological overload that is quite draining about that level of immersion. I can no-life a game for 12 hours on a TV or monitor but I rarely wanted to spend more than 30 minutes in VR because I found it mentally exhausting. And yes, nausea can be an issue but it only really popped up in a few particular games, most of them were fine.
>>713051654I want a vr game you play with controllers taped to a jackhammer
>>713053246Skyrim is my favorite vr experience. Completely changes the game to a real fantasy world simulator. I also never play standing up. I like to sit when I play vr.
>>713053246Not what they play, but with who?
I enjoy playing VR with my woman.
>>713053383Does she only exist in VR?
>>713053191>they would call you a retard.nta but they did exactly that on this website,
I was reading about AI stuff before any of this came out and made a thread on /v/ about
>wouldn't it be cool to have AI generate story on the fly and it hit bump limit calling me retarded because all the experts here claimed it would NEVER be possible.
>>713053305Same for the iphone. You can put anything short of the goal post by deliberately being a retard
thats a nice shot but i hate how stupid it looks
>>713053456/v/ is one of the worst places on the internet to discuss technology - full stop. Itโs less taxing talking about it with randoms at a bbq even.
Honestly surprised they just haven't made it a Monitor replacement peripheral. Pitching it against high end gaming monitors could make it more palatable.
>>713049885 (OP)they didn't put the focus on couch potato mode.
instead it's all beat saburr spastics.
nobody wants to stand up.
3d immersion is best enjoyed sitting down.
until they figure this out it'll remain standing only and nobody cares.
people wanna sit down consuming media, ffs.
fatties and auschwitzies alike
>>713053365wouldnt you have to move around with the jank teleport mechanic? or do they have a better solve for that nowdays?
>>713053456I wouldn't believe it either until I saw it on two minute papers
The actual retards are people who thought the fastest advancing technology would never be able to generate correct hands or will smith eating spaghetti.
>>713053630No. I donโt ever use teleport. Free movement is way better. A lot of vr focused titles default to teleport because a lot of peopleโs tummies turn sour. I think growing up playing Descent somehow immunized me from it. Iโve only ever felt nausea in vr from poor frame pacing.
>>713053693>who thought the fastest advancing technology would never be able to generate correct hands or will smith eating spaghetti.its wild these people still exist, still claiming that today will be the day it stops advancing and it's over and everyone will forget about generative tech next week.
>>713053305>and the idea is as old as the 60s, and already existed in academia in the 90s.This is the case for warp drive.
https://en.wikipedia.org/wiki/Alcubierre_drive
I suppose when someone builds a working warp drive you'll be there to yawn and let us know it preceded the iphone.
>>713053693>>713053951It's been literal years and so far it is still literal Digital Cancer and an investment scam.
>>713050692That's a man, baby.
>>713054039>Digital Cancer and an investment scam.man I work as a programmer and if it stopped advancing today it would have already revolutionized how we do shit.
>>713054039You don't know what you're saying even means. The .com bubble was digital cancer and most investors were holding the bag after the bubble burst. The internet was still world changing technology that we use every day to expose ourselves to retards like you
>>713054149>I type shit into ShatGPT instead of pulling stuff off Stack ExchangeAs an actual programmer, you're a doughnut
>>713049885 (OP)They tried 3D, and it went nowhere.
Then they tried VR and AR and it went nowhere.
Even Apple released a $3000 dollar turd that people just won't care about, even if the technology is stellar, because why would they care? Their phones are there, and they basically have worked perfectly since 2006, why wear a clunky visor? What really novel gaming experiences does it really provide, when all it has is shovelware and not a single true AAA game has been released for it (except for, perhaps, Alyx)?
>>713049885 (OP)I got the quest 2. Was a big fan of it but it has serious draw backs.
Its expensive and its low quality games. The average game can be 30-60 dollars for what would be 10 hours of play time tops.
Second is that the game play and graphics tend to be terrible. The best games I played on it ironically was tabletop games which they should focus on making first but they didnt
>>713054201>The .com bubble was digital cancerNo nigger the literal flood of borderline useless malformed clones of existing data is cancer.
Definitionally.
It is literally the same shit as ACTUAL cancer as with regards to biology, with data.
>>713052521I bought one to play doom and I don't regret it
>>713054149Ai has been pretty nuts for us in our small business. Weโve had an erp conversion project on the back burner for years and weโve accomplished years worth of work in the past two months.
>>713054237>tabletop gamesAgreed, my first thought when I tried it was that stuff like Final Fantasy Tactics, XCOM games, W40k, and board games in general would be amazing on it.
Nobody likes wearing a bulky headset for hours at a time, even VRcucks.
>>713054207As an actual unemployed person, you can just ask chatgpt to search stack exchange and save time.
>>713054207what do you work on anon? we've got agents writing tests and filling out implementations of interfaces we design.
its basically replaced shit I used to give to juniors.
>>713054340people regularly sleep in vr and I make sure I draw on them every time and make fun of them. Shit is much worse than you think
>>713054231>even if the technology is stellarVision pro had good hardware but the software was an alpha test
>>713053456and now that it is possible we are in the bad end timeline.
thanks a lot, retard.
>>713049885 (OP)Normal gaming:
You need chair/couch/bed + the system of your preference
VR gaming:
You need a top of the line PC + somewhere with ample space to not trip or run into something or a treadmill for VR games, also you may be one of those people that feel motion sickness.
>>713054264Yeah, do you think most .com startup websites were useful?
I was an early adopter here's my gripes
>texture quality for every game straight out of 2005
>like 5 good games
>all vr ports are shit, modding skyrim vr is worse than modding skyrim normal
>headset is too heavy, get too tired and sweaty
>>713050692>Bullshit ass mod for a vr second life costs FUCKING MONEYAnother major red flag in vr
>>713054540I'm not even going to begin to play this retarded little game with you if you can't fess up to the fact that in the extremely brief time that "AI" has been a thing online it's been a cancer literally everywhere it hasn't been banned.
>>713054584Modding skyrim vr is easy, because far and away the best experience is just Tahrovin.
>>713054540Hey now, pets.com will be back any day now
>Despite its success in building brand recognition, it was uncertain whether a substantial market niche existed for Pets.com.[22] No independent market research preceded the launch of Pets.com.[22] During its first fiscal year (February to September 1999), Pets.com earned $619,000 in revenue, and spent $11.8 million on advertising.[22] Pets.com lacked a workable business plan and lost money on nearly every sale because, even before the cost of advertising, it was selling merchandise for approximately one-third the price it paid to obtain the products.[22] Pets.com tried to build a customer base by offering discounts and free shipping, but it was impossible to turn a profit while absorbing the costs of shipping for heavy bags of cat litter and cans of pet food within a business field whose conventional profit margins are only two to four percent.[22][23] The company hoped to shift customers into higher-margin purchases, but customer purchasing patterns failed to change and during its second fiscal year the company continued to sell merchandise for approximately 27% less than cost, so the dramatic rise in sales during Pets.com's second fiscal year only hastened the firm's demise.
I've said it before, but...
The keyboard/mouse is a lot better than VR controls for most computing tasks, including vidya games. The amount of information you can blast out with a keyboard is incredible. It uses the human hand very efficiently, and the hand is a godly piece of "hardware". Adding gestures and shit is stupid. Visually, a screen is enough. The brain is fine with a screen. And it's all so much easier and cheaper than VR. Keyboard output is a very natural interface between a human and a binary computer. A screen is a very efficient way to output information from a computer. Making decent VR is a colossal effort for little to no gain.
>>713054640It's irrelevant, that's the point. Every transformative technology has baggage, slop, or bad consequences. Saying it's a fad or that will stop advancing because it annoys you is a non sequitur and you would've dismissed every technology that mattered. But you never even stated the point, I'm just assuming though because that's the posts you chose to throw a tantrum about. You chose to reply and now you you "dont want to play games". Yeah present company included, go bother someone else.
>>713054868I've tried doing this wabbajack shit before but it hates pirated skyrim, claims it won't work with it (It will just takes a lot of fucking around)
>>713049885 (OP)the actual answer:
they made no fucking games for it besides half life alyx. That's it.
>>713049885 (OP)It's uncomfortable and makes people heave.
>>713054640Are you a furry?
Does anything let me watch anime with my waifu? I think Koikatsu is probably the closest, but I'm open to suggestions
>play skyrim vr
>wow this is pretty good
>sliding around on a field
>"wooow"
>hit a knee-high rock, character stops dead
>inner ear gives up instantly
>fall over face first into couch
FUCK
>>713054986>Trying to shill AI crap in the VR thread>Forgot where you were and demanded someone else to leave like this was your general>Still trying to play retarded games
>>713055115Not VR but...
The darkness
>>713049885 (OP)There's a lot of technology that's promising, but needs decades to develop. Rather than giving it the decades the technology needs, they just rush out shitty beta tests tor retarded consumers.
Full stop.
VR will be important one day, but not any time *actually* soon. Until then, they'll just keep releasing sloppa technology because, fuck it, they may as well. There's a market of people who want to buy incomplete, unpolished BS, so may as well take their money.
>>713049885 (OP)The problem is VR is too heavy, you have to have cables running down your neck, half the people in the world get violently ill using it, and there's no system seller that's going to make people want to buy one who didn't get one back when Alyx came out.
>>713049885 (OP)Almost no real games
I wish I could just click "Play Game" on Steam and my VR headset would start automatically and go straight into the game but no I have to take 5 minutes to go through 4 menus before I can play and half the time it crashes
Hmmm probably because of the giant uncomfortable headset and the fact that you STILL use controllers while playing it. It's not VR at all.
I want to buy one so bad but I haven't touched my headset in a year and I know none of the shit that's broken with vr is fixed yet but I want one so fucking bad
>>713055198I didn't bring up AI. I saw your born yesterday post and replied. But I was the third person to be off topic, I apologize
How did this guy end up with a 650 million dollar military contract?
>>713055776Microsoft got 22 billion for hololense which made soldiers violently ill and disoriented
It's the mario meme.
>"Enter my world of intrigue and wonder!"
>Ok
>"$800"
>No
>>713054943Iโve thought for a while that the controllers just need to go away. Most games would be better if you could both use a keyboard and have the cameras pick up your hand movement for sword style games. The wiimote style interface should have been a temporary stopgap.
>>713056040I do hate controllers. I would like a little thumbstick near my keyboard, that would be cool. WASD is not an efficient way to move in arbitrary directions (mostly talking 2D here).
>>713049885 (OP)There wasn't enough push and support to make HMDs a monitor replacement on top of a wagglin toy.
If people could boot Windows into an HMD mode where they had a 360 degree native interface for their desktop it would have sold gangbusters.
Apple tried but ultimately it was a load of bullshit to put web popups in your kitchen and didn't do a whole lot of shit it should have.
Tether me to my computer with a cord and give me the equivalent of 20 monitors. I'm playing a game on one, watching streams and videos on 3. I have some other bullshit on the other 16. I can natively mouse around into all of those screens.
And when I boot into a VR game it just works.
>>713056382Hmm, best I can do is have you wrestle with Open Composite and a couple of system restarts before you jerk off to virtamate.
A VR headset is a more than worthy investment just for the porn ALONE. Virt A Mate is fucking crazy. Imagine when we plug an AI into it.
>>713058808I'm curious if it's currently possible to convert AI videos into a 180 degree stereoscopic 3D video to watch them in a video player app
>>713058808virt a mate sucks to setup and you spend more time on the modding than you would skyrim.
I will not deny that you can do a lot in it though. Very robust in that regard
>>713059285If you are only gonna watch video content you may as well not have a headset and just use that dogshit google cardboard stuff
>>713049885 (OP)Cuz VR has been pushed like 5 times in the last 30 years and every time it fails for the same 6-7 reasons.
>>713050321With the 'advances' in AI i'm hopeful that we'll be seeing VR ready games with AI-assisted VR integration installer suites doing most of the heavy lifting.
>>713051446For me it's a steampunk themed game like Guns of Icarus getting smashed together with massive online multiplayer shooters like Enlisted to form a proto-Planetside 2 VR FPS experience. That or an MMOFPS Warhammer 40k game that gives VR players the ability to play with PC players as Dreadnaughts, Killa Kans, or Wraithlords that has lots of AI fodder to smash, lots of PC players to fight with and against within the chaos of war, and physical props and players to throw at the enemy.
>>713052521VRChat is probably the most overrated pile of trash i've ever experienced. It's like a Gmod city life server but with more trannies and pedos.
>>713053357>Also, I don't know if there's a word for this, but there is something of a psychological overload that is quite draining about that level of immersion. I can no-life a game for 12 hours on a TV or monitor but I rarely wanted to spend more than 30 minutes in VR because I found it mentally exhausting.i agree with this. i dont know what causes it. but in VR its just impossible to just get lost in a game for hours.
>>713060310For me it's the eye movement that exhausts the living shit out of my brain. Considering that i have only a 12x12 area of interest for my eyes to concentrate on with a computer screen it's less exhausting than turning my head everywhere and scanning the surroundings than using a mouse to do 80% of the movements for me.
>>713058808Koikatsu Sunshine clears
>>713060302vrchat would actually be cool if it was even half as interactive as gmod
you just go on to pretend to be a girl for idiots to goon to
>>713060104They waiting for the full NWO one world government thing before we get any real decent tech. Their main goal is to slowly destroy the current society, then ur likely gonna get absorbed into some AI generated virtual world to distract you until you die.
>>713059602>That time they tried to push VR crap on real life roller coasters
In 2017 I got an oculus CV1, loved the fuck out of it, used it almost daily, even played with fucking /vrg/ here for a bit before they got infested with the idiots from the MMO generals and went insane.
it has been ten years. nothing has changed from when I first played it. my quest 2 sits in my closet collecting dust.
>>713049885 (OP)another amazing and enlightening cover by Joel Stein
>>713049885 (OP)>Requires peripherals that are used exclusively for VR gaming.>Game catalog is always going to be weaker than just regular PC gaming.>Inherently cumbersome.>It's just kind of gimmicky and doesn't really lend itself well to game design, games tend to be forced into very narrow design spaces to accommodate the limitations of VR.
>>713061138>Requires peripheralsI think it should be noted that it requires this extra equipment in a time of consumers who are being served increasingly dumbed-down devices and software, namely smartphones. Companies know that the easier a thing is, the fewer barriers there are to a person's money, so they simplify, simplify, simplify with each generation. There are young adults now who cannot navigate the internet on a web browser- they never learned how, because all their entertainment, social needs and curiosity are being satisfied through smartphone apps. I've witnessed it firsthand: the idea of using keyboard & mouse baffles them. And the problem is only going to continue to accelerate as AI becomes more capable. Those "AI button" devices right now are a joke but in a decade the standard electronic doohickey everyone carries really will just be a little featureless plastic blob that you just ask to do all your thinking for you.
It's actually incredibly annoying to strap in and start up the games. I don't want to spend minutes loading SteamVR then another few minutes loading whatever game I'm going to play.
>>713049885 (OP)Facebook ruined it.
>Did not provide a Linux release for the CV1, which killed the development of VR DEs>Turned VR into a walled garden because they were chasing the shartphone marketplace audience>Poisoned the well of VR game porting by making game development seem really hard and gimmicky, given how badly and publicly they failed with their Metaverse shit>Made VR seem bulky and heavy by only releasing garbage headstraps after the CV1>Didn't create small portable computers for inside-out tracking headsets like the Quest series, instead slapping everything into the headset itself to encourage more frequent upgrades and locked down ARMslop>Didn't include Displayport input on the Quest 3, instead forcing USB/Wifi streaming >>713053587It demands more unique design of the UI and most people are on Microslop, where customization doesn't exist.
>>713054231The Vision Pro ignored basically everything that you need to do to succeed in the VR market.
>It was uncomfortable>It wasn't compatible with anything>You couldn't make it compatible with anything>It had no input methodIt was an enthusiast-priced device with no ability to integrate into enthusiast setups, because they assumed there would be a prospective audience of developers who had no access to real development tools because the software was developed around consoomers.
>>713054501You don't need that much space, so unless you have roommates or are a dedicated couchfag or bedfag, you have space.
>Motion sicknessThis depends heavily on the game design and camera movement. You can get motion sick in a flat game for the same reasons that you get motion sick in a VR game.
>>713055357Headsets aren't heavy, there are wireless headsets, motion sickness is a meme and there hasn't been a system seller for consoles after 2009 either. You may as well complain that HDR monitors don't have system sellers.
>>713056040Integrating hand movement into joystick focused cockpit games seems like it would be neat.
>>713049885 (OP)Consider how uncoordinated the average player is, now ask them to actually approximate what they're supposed to do in game but IRL
Also you can't fuck your waifu in deep dive VR yet so
>>713062939The average players lacks the object permanence, memory and conditional reasoning needed to notice dissonance between their actions and what is happening on screen. Just have the game perform on autopilot with minimal input from the player, same as dual analog slop.
>>713049885 (OP)it's not safe to walk around in your room with headphones in and blindfolded. You will at some point trip and break your expensive headset.
>>713049885 (OP)Because picrel will never become a reality.
God I remember all the /v/ shills saying VR was the next big thing. Fell for it again award.
>>713061986>turn on steam vr>put on headset>load gameThis takes you minutes?
just put it on and am typing this from steam vr. 2 minutes.
>>713063572There hasn't been any other competing "Next big thing" since then, it could still happen.
>>713049885 (OP)it needs to be a pair of sunglasses and a pair of airpods before normies will take it seriously
>>713065071If you just look at how long it took wearing helmets during sporting activities like skiing to take off, it should be obvious that normies don't care about appearance of comfort, they care about media presence and omnipresent advertisement bombardment.
The barrier between normies and VR will always be that it is fundamentally incapable of being integrated into media in a good way.
>>713051669It only feels like that when the binocular overlap sucks, the right headsets feel immersive when you have the correct IPD settings
It just seems really gay and not the good kind.
>bunch of people with GTX1070 GPU and CV1 headsets telling everyone that current VR is bad and nobody should buy it
lol
>>713050692Keep posting it
>>713049885 (OP)Because it's shit for most games. You can't just have VR versions of most existing games, you need something made from scratch.
The exception is anything where you're driving or piloting a vehicle, VR works great for this. Biggest problem there though are resolution issues with early headsets and the GPU market completely shitting iteself shortly after the headsets started coming out, and still never really recovering.
>>713068169>You can't just have VR versions of most existing games, you need something made from scratch.Some mild tuning to the movement and camera, some inverse kinematics and maybe some basic interaction is all you need to make a semi-competent VR conversion.
Considering fan projects that add VR support to Unreal Engine and even some emulated games, it's not that big of a workload to add support if the game is already made.
>GPU market completely shitting iteself shortly after the headsets started coming out, and still never really recovering.A bigger obstacle is that the gaming market shit itself shortly before VR and still hasn't recovered.
>>713049885 (OP)what i don't understand is why there are so few erotic VR games.
>>713050507>3. Even richfags typically don't have enough space to play room scale VR freely without having to move furniture aroundi'm poor and i have enough space for this.
>>713049885 (OP)Because two tiny monitors strapped to your head is not VR.
>>713049885 (OP)Multiple factors.
Normalfags being weak retards not being able to play for more than 15m every two weeks, thus never getting used to VR and "feeling sick"
Devs making low effort slop, it used to be shitty bow shooting galleries, now it's low-poly slop.
Zucc bringing console war faggotry to VR and killing off PCVR in favor of mobile shit.
Poorfags
AAA studios doing the least amount of effort and porting some shit with awful VR controls to cash in on it.
Valve being retards not going hard on VR when they nearly dominated the PCVR market.
>>713049885 (OP)Most people have some kind of problem in their eyes.
>>713049885 (OP)Not comfortable enough to use all the time. It's similar to how mobile phones didn't become mainstream when they looked like pic.
>>713060302looks like an attempted propkill
>>713068430It's not really a question of if you can convert existing games to VR, but if you should. Shooters kinda work here. But you can't just add the ability to wave a sword around in a typical 3rd person action game in VR and expect it to work well and be any fun to play, because the entire game was designed around not being VR. And then there's entire other genres like strategy games where VR just makes no sense at all.
>>713068835I think this shit costing $4000 in 1983 had a bigger impact on its popularity than how it looked.
>>713068451Much more work to get it to a decent state compared to normal games while also having a smaller audience.
>>713065002Steam deck and handheld PCs clear VR.
>>713068982i bet there are more people using VR to goon to porn and VRChat than people that actually play VR games regularly
>>713049885 (OP)because chuds rejected it
>>713068835Mobile phones went a long way from "You can mount this in a car" to "You can carry the whole thing in a briefcase" to "The power of a PC in the palm of your hand" and they were still expensive status symbols the whole time.
>>713068958>strategy games where VR just makes no sense at all.I don't know why it wouldn't make sense. You could just be standing around a wargaming table with significantly more detailed scenery and units.
>>713068958???
Headsets like the CV1 (2016) came out after handheld gaming computers like the Nvidia shield tablet (2014).
>>713049885 (OP)VR '' console creators '' not having 1st party games to get more adopters and then have the demand for 3rd party
>>713049885 (OP)>VR FAILED!!1it literally never started.
>>713069171epic- inferior product vs estabilishe product.
stadia- way too much imput delay and a shit idea anyway
vr- you need to make enough first games to create a ecosystem of users
braindead boomer
>>713050507>5. When I get home from work I'm too tired to put on a headset, stand up and flail my arms around and would rather sit down and play a normal game insteadThis is such a big one. It is the same problem the Wii had, and despite it initially selling well no one wanting to buy games the longer into its lifespan it got because no one wanted to fuck with the wiimote motion controls. No one really wants shitty motion controls for every fucking game, just make most games work with a game pad and give the player freedom to turn their head, but everything is oriented with the expectation the player is sitting down and actually relaxing.
crazy that he's now a defense industry mogul.
>>713050692Only for gooning.
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>>713068958>I think this shit costing $4000 in 1983 had a bigger impact on its popularity than how it looked.Pic started inflation adjusted at around 2600 which would be affordable for people on a higher income. Not really that different to buying a high-end nvidia card or switching your iphone every year.
>>713050908this
he came around at the most crucial time when PCVR was starting to actually get games and start interesting people, stealing devs and games away from PCVR into his walled garden
>>713049885 (OP)Schizo theory: industries probably recognized the potential for averting health issues with the extra physical activity as well as having a populace with higher coordination and skillsets obtainable from the more accurate/immersive titles.
>>713049885 (OP)did they have to show us his feet?
My issue with VR is that it caters exclusively to western-heavy genres. As in, shooters and maybe the odd racing game. Where's the Japanese stuff?
Until I can play Street Fighter and 4 nigga in a row turn based JRPGs in VR, I'm not interested.
>>713069784While the device was indeed pricey, the real cost was the service. I mean hell back then even normal calls could end up being expensive if you were in a different area than your friend.
But cell phone calls at that time, wew lad. Shit even in 1996 I had a cheap motorola startac flip phone and I think I paid like $50 got 30 minutes.
>>713069508No. VR started. You're just not into simulating real, actually live work.
Driving, shooting, flying, cooking, and other work are very respectably simulated.
VR games have yet begun though. Only shooters, simulators, social gatherings, and some sports like putt putt golf are good.
>>713053191Only real issue with modern ""AI"" is even the better models need constant tard wrangling to keep them on track, and blindly trusting anything it tells you is a recipe for disaster because they will happily give you blatantly false or non-existent information.
Chatbots are ironically probably the thing they're best at right now, and even then they take some work to keep straight and on the story. Even the best models like Deepseek struggle to remember things after a few paragraphs, and can't make subtle intuitions, like for example not understanding that a vampire on the other side of a window trying to get me to let it in(because it cannot come in without an explicit invitation) can't touch me because it's on the other side of a window, and yet half the responses are about her reaching out and touching my face or grabbing me somehow to the point where I had to start appending "You are on the other side of the window and cannot physically interact with me" to literally every single response I sent to it.
>>713050507>When I get home from work I'm too tired to put on a headset, stand up and flail my arms around and would rather sit down and play a normal game insteadThat's just a psy-op. You've watched too many commercials and media where characters come back home from work, sit back on their couch and start drinking beer, so you've internalized that as a form of socially acceptable relaxation.
>>713069716The problems with the Wii were always that the sensors were half-baked (needing to be tuned up by the Motion+) and that consoles don't have remappable controls, so you were stuck with garbage control schemes for everything that needed to emphasize waggle somehow instead of sticking with the best control scheme.
VR has a somewhat similar issue, since you also don't see more controller remapping freedom that often, so any innovations in VR control schemes only happen every couple of years if you're lucky.
The Wii didn't even need you to flail and jump around, that was always just marketing shit, since you usually could play everything with minimal movement on the couch.
>>713049885 (OP)>hardwareit's decent now, but it needs to get lighter and more powerful, right now standalone is ps3 level
it needs to be ps4 level to be comparable to games people are used to
>customer basefor a long time devs didn't want to make vr games because there weren't enough players who would buy them, but this has been solved, there's a lot of vr headsets out there now, devs need to make software, but now the economy is broken so devs aren't even making many regular games right now
>price+neccesary equipmentlargely solved with standalone headsets which are comparable to a console in price and don't need extra hardware like pcvr
>motion sicknessnot yet solved and will be the biggest barrier to how long someone wants to play vr, though 100hz may help
vr is still promising but is probably 5-10 years away from really taking off
the hardware needs to get a little bit better and there needs to be games
>>713050190not a method of control, but you could actually peek over a high fence by jumping irl since it tracks the headset position
>>713049885 (OP)facebook killed VR
zuck bought up all the VR devs, studios, games, supply chains and made them work on absolute trash
>>713054231>They tried 3D, and it went nowhere.everyone loves the nintendo 3ds except people with one eye
glasses free 3d displays are coming
>>713049885 (OP)It won't become mainstream for vidya until the devices become very tiny and resemble a pair of sunglasses.
Nearly everyone that buys a VR headset these days is doing so just to watch porn.
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VR has too high of an entry barrier for normalfags and the games fucking suck
>>713049885 (OP)I genuinely have no idea why people would rather play a game in flatscreen instead of VR. It's like wanting to play a Tiger Handheld port of a game instead of the proper version
>>713049885 (OP)>too expensive>difficult to program>difficult to make worthwhile gameplay based around it>most people get motion sickness while playing it>having tiny screen at inches of your eyes regularly really fucks up your eyesight.
>>713070817What's the best headset for porn
>>713049885 (OP)The truth is, people never wanted this VR, people dont want to move around when playing video games most of the time after work, they want the type of VR that sucks your mind into a Virtual Reality like Matrix where their body can rest while their minds can do anything. And we are far from ever reaching that point yet...
>>713071042You can play VR seated
>>713049885 (OP)Because anything short of full dive is a meme.
>>713070817I still haven't tried porn on mine. Seems too cumbersome.
>>713070817>i know nothing yet speak as an authority
>>713070987>As cheap as a decent monitor>Easy enough to program that aftermarket mods are common, most common engines have support for it>Gameplay is easier to make than an actual game, H3 basically has that exact problem>Not any worse motion sickness than a regular 3D platformer, just don't use a bad camera>Lens alters the focal distance, the screen is actually effectively farther from your eyes than the usual phone or computer monitor
>>713070309>The Wii didn't even need you to flail and jump around, that was always just marketing shit, since you usually could play everything with minimal movement on the couch.The amount of movement was not the issue, it was having to do it at all. No one wants to have to flick their wrist to do an action that a button could do. It's not a mouse, it's not sitting on a comfortable surface. It's clunky and cumbersome compared to a simple gamepad, no matter how subtle the movement required. That the wiimote, and vr controls, are also finicky pieces of shit that lose tracking too easily is just icing on the shit sundae that is the control scheme.
>>713051654>Lifting wrist weights while playing VR>Workout high>testosterone increases>Muscle growth impresses people.most limp-dick post in this thread, unfathomable cringe
go lift a fucking barbell you loser
>>713050785This. You don't want VR to "succeed" because it just means AAA slop taking it over. Alyx was slop, btw. "Whoa! You you get to open drawers and cupboards for the 50th time for ammo! So immersive!"
>>713055502sorta similar situation, any time you get a craving to buy a vr headset just remember there have been zero worthwhile games released since hl: alyx (2020)
i google "202X best vr games" every year, and every time it's the same fucking list
the platform is a total joke
>>713050190It will be with my game.
>>713071304I promise I out shoot, and out fight you. On everything holy. I beat your fucking ass.
>>713071194>The amount of movement was not the issue, it was having to do it at all. No one wants to have to flick their wrist to do an action that a button could do.Everything you just mentioned could also apply to analog sticks. Motion controls are also necessary for 3D games if you don't use a mouse, otherwise you're relying heavily on autopilots and context sensitivity to make up for the inaccuracy introduced by dual analog.
>It's not a mouse, it's not sitting on a comfortable surface.There are constant ergonomic complaints about mice. Split VR controllers have a massive advantage in that you can hold them in arbitrary positions, shoulder width apart and move naturally.
>vr controls, are also finicky pieces of shit that lose tracking too easily is just icing on the shit sundae that is the control scheme.I can't say how it is outside of lighthouse tracking, but with lighthouse tracking it's basically 1:1 and you don't lose tracking.
>>713071531judigng by your loser posts i overhead press more than you deadlift
go lift a barbell you fucking loser
>>713071682Won't challenge? I typed, "I out fight you. I out shoot you." You're not a loser for being so likely to lose to me. You're a loser for calling me a loser while I do out fight, and out shoot you.
L O S E R
O
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1) price point
2) pain in the ass to set up
3) every headset is its own """""ecosystem""""" with its own non standardized control scheme, app stores, and hoops to jump through
4) very limited actual feedback
5) most games don't actually utilize the idea of being in virtual space, you just swap your right thumb for your head to do camera control
6) trans pervert freaks invade literally any multiplayer hangout space so potentially novel ideas and concepts are ruined by the knowledge that you're going to have to listen to some jack off put on a falsetto and demand respect for daring to be a pervert in public
7) there is only one game. halflife alyx that's it that's your one game if you want a traditional video game, everything else is a tech demo
8) there is a physical limit to how much you can play. your headset will start to hurt, you will get headaches, you will get motion sick, you will get vision damage
9) even when it's working well, sensors fuck up at random and you'll see your character's hand or weapon or whatever bugging out and jerking around like it's clipping into something, usually because it's clipping into something
10) there is no haptic feedback. there cannot be haptic feedback. it is a screen on your face that you have to balance like a salt shaker doing days of troubleshooting with the headset set to just the right frequency so it doesn't fuck up your wifi or mouse or frame rate and the result is you get to look at stereoscopic porn or play a streamer bait mini game. it isn't worth it
and I don't think this current model of VR ever will be worth it
>>713070565this
quest will be forever stuck with unity garbage
>>7130720681. Headsets are available dirt cheap, provided your income isn't begging for mommy to buy things for you.
2. Standalone cancer is as easy to start as anything else.
3. Monado forms a central PCVR ecosystem now. Pretty much all VR ecosystems copy the Rift controllers
4. You're retarded, This supplemental feedback has been provided free of charge. If you want more feedback, then there are projects and products like owoskin, lucidvr, exit suit, etc.
5. Your thumb is shit at camera control, this is a massive step up.
6. They invade everything, revisit point 4 if you need more feedback on this opinion.
7. There are more games, VR just has the disadvantage of releasing after the collapse of the investment market, which similarly kneecapped the console market and basically any tabula rasa endeavor
8. There are similar limits in flat games. Remember to stay hydrated, don't ram your fingers in your eyes, see point 4 for feedback on vision damage.
9. This doesn't happen.
10. See point 4 and build or buy some additional devices, this is like buying a PC and complaining about a lack of monitor output.
>>713050507Motion sickness is a real thing, I used to get sick from normal 1st person shooters, still do sometimes. Don't even want to try VR. That and it has no gaems.
anyone who says vr is shit just hasn't done it correctly
https://youtu.be/XWyvB6L-pKU
>went from VR to droning brown kids
holy based
>>713049885 (OP)We are sedentary
>>713049885 (OP)VR ain't going anywhere. The HMD is just too good and straight-up upgrade to any monitor. Otherwise it feels like staring into the gameworld through a tiny little window
That said, VR is its strongest as an auxiliary enchncement to the PC or console. Currently, they gimped it with trying to go full stand alone with closed garden software. Saddling it with motion controls too, which means every developer thinks VR port must also include the hands. Instead of using controls the game is built for and just making full 3d work with adjusted UI. Which is what the majority of modders are doing converting flats to VR