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Anonymous No.713063306 [Report] >>713063434 >>713063474 >>713072154 >>713078774 >>713080374 >>713080441 >>713080473 >>713080652 >>713080729 >>713081010 >>713085385 >>713086164 >>713088857 >>713090215 >>713097863 >>713101041 >>713102349 >>713103540 >>713104047 >>713106207 >>713111812 >>713113662
>the question that killed fallout 3
Anonymous No.713063417 [Report]
Anonymous No.713063434 [Report] >>713063485 >>713063862 >>713064000 >>713064760
>>713063306 (OP)
>largest city along multiple trade routes

gee i fucking wonder
Anonymous No.713063474 [Report]
>>713063306 (OP)
Nukes
Anonymous No.713063485 [Report] >>713063793 >>713063862 >>713064994 >>713065196 >>713098006 >>713101704
>>713063434
>large city has like 12 people in it
Anonymous No.713063793 [Report] >>713064495
>>713063485
nothing in FO3 or New Vegas for that matter is scaled realistically.
Anonymous No.713063839 [Report] >>713063998 >>713066282 >>713066325 >>713085159 >>713085925 >>713086094 >>713089286 >>713095550 >>713098181 >>713102194 >>713111235 >>713114805 >>713123752
Name one post apocalyptic setting that doesn't fail to make any logical sense
Anonymous No.713063862 [Report] >>713069430 >>713085885 >>713091456 >>713106168
>>713063434
>>713063485
>largest city is build around an undetonate nuclear bomb
who thought this was a good idea?
Anonymous No.713063998 [Report]
>>713063839
Gundam X?
Anonymous No.713064000 [Report] >>713064196 >>713069820 >>713075258 >>713078667
>>713063434
>largest city
It’s a town
>multiple trade routes
A handful of Brahmin that don’t specialize in food aren’t a trade route let alone multiple trade routes, and where do the caravans get their food from? You don’t see the issue here?
Anonymous No.713064196 [Report] >>713064453
>>713064000
>where do the caravans get their food from? You don’t see the issue here?
No? Where's the food trucked into your local grocer come from nigger?
Anonymous No.713064453 [Report] >>713065613
>>713064196
Farms and ranches which are then taken to various types of processing facilities and then packaged and sent to stored you fucking tard. What you never learned where the tendies mommy gets you comes from? You never learned that in school? Or did you drop out and become a neet early?
Anonymous No.713064495 [Report] >>713066159 >>713069493 >>713071373 >>713077871 >>713080487 >>713084791 >>713103192
>>713063793
Vegas has believable towns and a believable world despite how wacky it is

Bethesda is dogshit at world building
Anonymous No.713064760 [Report] >>713069820 >>713102481
>>713063434
What do they have to trade?
Anonymous No.713064994 [Report] >>713065107
>>713063485
>why isnt a game made in 2000's optimized to have 10k people
Anonymous No.713065107 [Report] >>713065406 >>713075041
>>713064994
Morrowind and Oblivion had much larger cities.
Anonymous No.713065138 [Report]
>The water processing plant doesn't even purify water, it doesn't even have water tanks connected to it and the fountain inside deals radiation poisoning.
>The one brahmin inside of the town is being used for its milk rather than its meat, which is absurd considering this is a city that is supposed to be much bigger than a smaller settlement like the Republic of Dave or Arefu, and evan Evan King states that is their "lifeblood".
>The caravans that presumably supply the noodle bar in town don't even sell noodles, which is literally the only thing people in Megaton eat, and they themselves have no reliable way of feeding themselves since hunters are few and far between and have limited supply of meats.
>The town doesn't even stable and benevolent leadership. It has a corrupt mayor who runs a bar (never stated where he gets his alcohol from btw) and a sheriff who is essentially a vigilante. Neither of these people mention trading with caravans.
>They have a doctor in town who has no way of finding or purchasing medicine. The player is tasked with searching a nearby Super-Duper Mart for food and medicine for Moira, neither of which she actually uses.

Megaton has no way of sustaining themselves. Never once in the game is it shown how they sustain themselves.
Anonymous No.713065196 [Report]
>>713063485
It's composite/abstraction of a larger city, obviously.
Anonymous No.713065294 [Report]
food
Anonymous No.713065406 [Report] >>713066035
>>713065107
The population of those cities combined barely equate to the population of a small town.
Anonymous No.713065613 [Report] >>713066035 >>713104032
>>713064453
So you don't think the traders are going to other settlements and... Trading?
Anonymous No.713066035 [Report] >>713066287 >>713066457 >>713066467
>>713065406
And yet were much better at selling the illusion
>>713065613
They have nothing to fucking trade for an entire population's worth in food that has to be transported overland by animals that eat their own weight of said food.
Anonymous No.713066159 [Report]
>>713064495
>believable towns
first off, there is only one town in the game. That town consists of three "nice" buildings surrounded by hovels but the slums choose not to attack the nice buildings for no reason
Anonymous No.713066282 [Report] >>713067387 >>713084989 >>713112234
>>713063839
The road
Anonymous No.713066287 [Report]
>>713066035
>And yet were much better at selling the illusion
So it has nothing to do with population size then? Obviously if Megaton had literally 50,000 people it would be more realistic, but that would never be possible for any game. This argument that more people is what make towns better is retarded.
Anonymous No.713066325 [Report] >>713070964
>>713063839
Threads
Anonymous No.713066457 [Report] >>713066513
>>713066035
Only 12 people live in the town and the currency is bottle caps.
Anonymous No.713066467 [Report]
>>713066035
Not interested in talking about logistics in a game with mutants and/or ghouls.
Anonymous No.713066513 [Report] >>713066563 >>713066576 >>713097879
>>713066457
Which they gain by????
Anonymous No.713066563 [Report]
>>713066513
Whoring themselves out to traveling caravans.
Anonymous No.713066568 [Report]
>"but the Trade Routes!"
>Canterbury Commons, the alledged trade hub that all these trade routes connect to, has nothing in it besides people larping as comic book characters
>the only way to engage in trade at the trade hub is to wait for a trader to arrive there
>if you arrive when multiple traders are present you might mistakenly think the place is worth visiting but then they all leave and it's left a ghost town
It speaks volumes about your world building when you designate a town to be the center of trade and then give it one vendor. Rivet City has a whole marketplace. Megaton has more variety.
Anonymous No.713066576 [Report]
>>713066513
Scavenging like the the protag
Anonymous No.713067387 [Report]
>>713066282
The part where they stumble into a cannibal dungeon where they keep people alive to eat off of them makes no sense. You need to feed these people to keep them alive to eat from them, which defeats the entire purpose.
Anonymous No.713069430 [Report] >>713080923
>>713063862
Bethesda for some reason. All of the cities in this game are based around stupid fucking ideas. The only other big city in this game is in the middle of a sinking aircraft carrier where half of it is completely submerged. A cave full of little kids resides next to a super mutant base. All these cities like Megaton, Little Lamplight or Rivet City need is one flick and they're all fucking dead. Nobody even had the bright idea to stay the fuck away from the downtown areas in the east because they're filled with dead ends thanks to the uncleared debris and mutant outposts that reside in the only entrances, which makes Rivet City all the more absurd because it's supposedly sending out all of these caravans with the water from Project Purity during the DLC but if you follow some of these caravans you'll see they can be killed by the mutants literally 500 yards away.
Anonymous No.713069493 [Report] >>713070186 >>713075374 >>713080552 >>713082960 >>713112593
>>713064495
>Bethesda is dogshit at world building
This is true. Ever since Todd took over Bethesda's world building went to shit. Skyrim only has the few farms it does because Bethesda got so ass blasted by people pointing out how no town in Oblivion or FO3 actually had any means to actually feed themselves and survive, and then NV got praised for actually having farms and traders with trade routes that would actually supply places.

Ever since Todd and Emil got put in charge Bethesda games became theme parks instead of actual places.
Anonymous No.713069820 [Report] >>713103746
>>713064000
>and where do the caravans get their food from?
rivet city has hydroponics farm, arefu has a brahmin farm, there are multiple random encounters with hunters who sell meat

>>713064760
clean water from the purifier
Anonymous No.713070186 [Report]
>>713069493
I was just thinking earlier today about what stuff from the gamebryo morrowind we got was going to be added to the daggerfall 2 morrowind we didn't, like what kind of flavor shit were they adding in to the worldgen, e.g. gamebryo morrowind is filled with plantations and farms, were there going to be farms peppered around between towns/were there going to be farms on the outskirts of cities
One day todd will answer for his crimes
Anonymous No.713070964 [Report]
>>713066325
I didn't smile for a day or two after watching that
Anonymous No.713071332 [Report]
>Bethesda fallout
>Making sense
Anonymous No.713071373 [Report] >>713072357
>>713064495
>believable world
nah, Mr House carries the game's quality hard.
Anonymous No.713072154 [Report] >>713080889
>>713063306 (OP)
enough about the "building a city around a nuclear bomb" thing what would happen if there are heavy rainstorms? The whole place will just fill up
Anonymous No.713072357 [Report]
>>713071373
You're right in the way that characters make fnv more believable. But it's not exclusive to mr house
Anonymous No.713075041 [Report]
>>713065107
They also had three polygons per npc
Anonymous No.713075258 [Report] >>713103860
>>713064000
In 76 the farm plots you can set up with your C.A.M.P. produces enough food in a week to support a small Nation.
The maps actually overlap.
The food comes from WV
Anonymous No.713075374 [Report] >>713080308
>>713069493
So the world building in Morrowind was top notch?
Where do they poop?
Anonymous No.713077871 [Report]
>>713064495
>The brahmin tycoon with only two brahmin
Bethesda shit is still Bethesda shit even under a different name
Anonymous No.713078667 [Report] >>713103927
>>713064000
Did all major tradeposts really have their own crops historically? Doesn't seem right.
Anonymous No.713078774 [Report]
>>713063306 (OP)
Didn't care about that. I did care about why the fuck am I taking orders from children in a cave...and how the fuck are there still children in this cave if they kick out any adults and teenagers?
Anonymous No.713080308 [Report]
>>713075374
In each other's mouths. That's why they're so blue from the heavy metals.
Anonymous No.713080374 [Report]
>>713063306 (OP)
The question was "What do they eat?"
Anonymous No.713080441 [Report]
>>713063306 (OP)
poo just like its fan base
Anonymous No.713080473 [Report]
>>713063306 (OP)
NPCs aren't dying of hunger and vendors sell food, you don't need further explanation
Anonymous No.713080487 [Report] >>713092791 >>713093587
>>713064495
>Vegas has believable towns and a believable world
Where does Primm get its power from?
Anonymous No.713080501 [Report] >>713083762
what are their tax policies?
Anonymous No.713080552 [Report]
>>713069493
>games became theme parks instead of actual places.
You never played any of the original Fallouts.
Anonymous No.713080652 [Report] >>713084953 >>713101635 >>713101741 >>713113923
>>713063306 (OP)
>t.
Anonymous No.713080729 [Report] >>713080869 >>713081090 >>713091165 >>713093037 >>713103343
>>713063306 (OP)
Bethesda:
>"Let's set Fallout 3 200 years after the bombs dropped so as not to mess with the lore of FO1 and FO2."
Also Bethesda:
>"Let's ignore all the agricultural and technological advancements the people of FO2 made and act as if the world of Fallout is in a state of perpetual post-apocalyptic stagnation."
Anonymous No.713080869 [Report] >>713081204
>>713080729
1 of these titles created a multi-billion dollar franchise and the other 2 were struggling to stay relevant
Anonymous No.713080889 [Report]
>>713072154
>thing what would happen if there are heavy rainstorms?
the Great War somehow broke the water cycle and now the entire US has the climate of the southwest because uhhhhhh don't worry about it chud
Anonymous No.713080923 [Report] >>713083429 >>713110882
>>713069430
basically mocking the sort of religious beliefs successful towns are built around IRL, really
Fallout was always a parody, just look at the bottlecap trade
Anonymous No.713081010 [Report] >>713082184
>>713063306 (OP)
Did you just find out the scaling of Bethesda games is not realistic at all? You have to fill in the blanks with your imagination.
Anonymous No.713081090 [Report] >>713081531
>>713080729
And they STILL do it.
The world of Fallout is never allowed to progress in any meaningful way. People aren't asking for the old world back, but could they at least clean up the rubble and filth inside their own homes in these 200 years?!
Anonymous No.713081204 [Report]
>>713080869
>The Tendie argument
Got lost looking for a Weekly Famitsu thread?
Anonymous No.713081531 [Report] >>713083263
>>713081090
nope, having nice things attracts raiders, then behemoths, and ultimately the overwhelming force of The Brotherhood or Institute
freedom only exists where everything looks so shitty the new tyrant-god-kings of the wasteland don't just fly up and take them from you
Anonymous No.713082184 [Report]
>>713081010
this
how do people see riften built and subsisting on a ~300m^2 lake and think this is some revelation
Anonymous No.713082960 [Report]
>>713069493
*Ever since Emil
Fallout 3 is a shit game with a shit writing, it was the time where emil become narrative writer for the game after being db questline writer in oblivion. He then become bethesda lead writer up until fallout 4. Instead of firing this guy, they put him to lead design position, handling an even bigger scope of responsibility in developing game for starfield. Now look at his portfolio ranging from storywriting and design in the last several major bethesda project. Atleast zodd howard atill have early elder scrolls under his belt so I give him that, but emil is a literal blight on that compant and everything that he did was nothing but a bunch of bullshit
Anonymous No.713083263 [Report] >>713083997
>>713081531
actually that was kind of the concept behind my "Legend of Codsworth" mod that I never completed or released, where after returning from Concord with the Minutemen, you find your previously ruined home completely rebuilt and looking as good as new
Codsworth: Oh, good day, sir! I hope you don't mind me doing a bit of cleaning and renovating while you were away!
Garvey: Holy... THIS is your house? It looks like stuff I've only seen in archives!
Sturges: Who cares about the house, look at that Fusion Beetle station wagon! It's in mint condition!
>Codsworth... when.. how?
Codsworth: Well, of course a proper General Atomics International robot isn't going to let a little thing like nuclear war stop him from gathering the resources to rebuild quickly, once there's reason to! I do apologize again for the dreadful condition things were in before, though. Had I known you were about to arrive, I would certainly have had it all ready earlier.
>But why didn't you maintain it before?
Cogsworth: Well, when I said the past 200 years have been uneventful, I may have understated the situation a tad. Truth be told, it rather quickly became clear that having the only properly maintained house in the tri-state area was practically a beacon to raiders and assorted n'er-do-wells, including one group that was somehow in control of a pair of those super mutant behemoths! It shames me to say, but they were actually able to drive me from your property, for a time.
Anonymous No.713083429 [Report]
>>713080923
Fallout 2 made fun of the caps by dumping them all into a well.
Anonymous No.713083762 [Report]
>>713080501
I'm more interested in their sewage situation. How do they wipe their ass? These questions need to be answered!
Anonymous No.713083997 [Report] >>713106118
>>713083263
>Where did they go?
Codsworth: Well, eventually I was able to evict them, of course. This all happened 87 years ago, I believe.
>You killed a pair of super mutant behemoths?
Cogsworth: Oh, goodness gracious, no! I would have been scrapped easily by even one of them. I destroyed their food supply, instead. Killed and burned every last brahmin, radstag, even every bloatfly for miles around. Soon after being reduced to eating radroach meat, the mutants decided to see what raiders tasted like instead. After that, the survivors and behemoths decided to seek their fortunes elsewhere, leaving your home and your robot in a rather sadder but wiser state.
Anonymous No.713084132 [Report] >>713091895
I got a feeling that if todd ever remake FO3/NV
the two so-called biggest town is still going to be the same 5 shacks with 20 people in it
I just want to see what NV would actually look like in a lore accurate scale
Anonymous No.713084791 [Report] >>713085279 >>713092791
>>713064495
Vegas has towns fed by like 6 bighorners, 9 stalks of corn and 3 squash plants. None of the fallout games portray a realistic scale. The NV vs 3 worldbuilding thing is 90% cope. NV might be thought out better but it's nowhere near anything realistic.
Anonymous No.713084953 [Report]
>>713080652
I hate this guy so much.
Anonymous No.713084989 [Report]
>>713066282
>everyone would kill eachother less than 2 months in
>I am very intelligent
Anonymous No.713085159 [Report] >>713085789
>>713063839
Real life, Earth
Anonymous No.713085279 [Report] >>713088812
>>713084791
games still aren't capable of emulating the scope actually necessary for realism
even minecraft only does it by shutting down chunks outside your view, so half a field needed to feed yourself realistically would still be seeds when you finished harvesting the other half
Anonymous No.713085385 [Report]
>>713063306 (OP)
it's more that realism is killing gaming as a whole
Anonymous No.713085789 [Report] >>713085852
>>713085159
real life does fail to make logical sense though
Anonymous No.713085852 [Report]
>>713085789
And yet it continues on as if logic didn't matter. Just like how worrying about "logic" in fictional apocalypses in most cases is pointless.
Anonymous No.713085885 [Report]
>>713063862
>should we raid this city?
>nah dude, they got a whole pre war nuke they worship as a god, they might set that thing off if they feel threatened
A random vault dweller can hotwire the thing to go off for money, pretty sure that crazy bitch could do the same.
Anonymous No.713085925 [Report]
>>713063839
The original fallout games had farms...
Anonymous No.713086094 [Report]
>>713063839
Day of the dead
Anonymous No.713086164 [Report]
>>713063306 (OP)
fallout is a failed game series
Anonymous No.713086740 [Report] >>713091743
they don't bother figuring out what they eat because that would mean they have to figure out where they shit as well which is too much to figure out when you can just instead put some skeletons and garden gnomes and jingles monkeys sitting around around some props
Anonymous No.713087447 [Report] >>713087719 >>713088180 >>713089195
Point Lookout was pretty good.
Anonymous No.713087719 [Report] >>713087958
>>713087447
no
Anonymous No.713087958 [Report]
>>713087719
yes
Anonymous No.713088180 [Report] >>713090215
>>713087447
mainly because the dlc along with broken steel are bandaid world building fixes. broken steel is water and point lookout is food.
Anonymous No.713088812 [Report]
>>713085279
It could be done with some abstraction, it's just that then you'd be actually spending a whole day in real life doing farming chores in game.

The real problem is that in a top-down 2d rpg your brain doesnt expect much realism, and you can only see a small area at once anyway, which makes it easier for your imagination to kinda fill in the blanks, compared to being able to see the whole town at once in fully rendered 3d
Anonymous No.713088857 [Report]
>>713063306 (OP)
Food gotten by traders. They trade clean water from their water purifier for it.
Next!
Anonymous No.713089195 [Report] >>713117401
>>713087447
There are barely any video games that feel like The Pitt or Point Lookout, such a shame. The Pitt I adore especially, resembles Fallout 1's box art more than anything else.
Anonymous No.713089286 [Report]
>>713063839
Fallout is Post Nuclear. The apocalypse is long over.
Anonymous No.713090215 [Report] >>713095419
>>713063306 (OP)
>the question so potent that it led to settlement building in FO4
Speaking of FO4, I've been playing it for the first time, and I really feel like a lot of the hate the game received was overblown. I don't love the move towards fewer RPG mechanics and a a voiced protagonist, but I've still been having fun without mods (so far). The DLC pricing, inclusing CC, is ridiculous, however. At least the regular DLC goes on sale periodically. CC content seems to always be overpriced.
>>713088180
>broken steel
Broken Steel sucks. The late game enemies added by the DLC manage to screw up a lot of areas / quests, so I always find myself playing with that in mind.
Anonymous No.713091165 [Report]
>>713080729
Yeah, the biggest stupidity was simply not removing one zero from the stated timeline and then just renaming a few factions, like bos. Beth could have fun in their anusement park and no forced connections needed with west coast.

Instantly would remove half of the complaints. How todd and emil accidented themselves into success remains beyond me, seeing how shallow, inconsistent and reckless they are. While Troika ate shit since they had the misfortune of being active just before steam took off
Anonymous No.713091456 [Report]
>>713063862
the radiation is used for electricity/heating? that's the only valid reason I can imagine.
Anonymous No.713091743 [Report]
>>713086740
Do they even have anybody overseeing the overwotld map and enforcing guidelines on specific area designers. Emil came out and flat out stated they dont have design documents as"they change too much." So they just wing it with all designers doing whatever as there is nobody coming in and asking
>how does this tie into the larger world?
Anonymous No.713091895 [Report]
>>713084132
As long as they wont move on from Gamebyro you are right
Anonymous No.713092791 [Report]
>>713084791
the towns aren't just shacks with garbage everywhere fucking 300 years after the post war, they all have a food resource, source of income, and they make sense logistically as they're rebuilt from prewar towns

>>713080487
el dorado substation and Helios 1
Anonymous No.713093037 [Report]
>>713080729
God awful worldbuilding
wish this ip was stripped from them
Anonymous No.713093587 [Report]
>>713080487
they pay for power from Hoover Dam and Helios 1. The Mojave has a functioning (for the post apocalypse at least) power grid
Anonymous No.713093646 [Report]
>What's that, you say you still prefer the Fallout games which shall not be named?
>nukes your setting for a TV show
>everybody claps like seals
Anonymous No.713093981 [Report]
bethesda fallout is a post apocalyptic themepark, not an RPG, just sit in the ride and wave your arms and don't think about it too hard
Anonymous No.713095419 [Report] >>713099173
>>713090215
>I've still been having fun
It's fun to play but not fun to think about. Story and dialogues are insultingly boring and at times genuinely terrible
>I really feel like a lot of the hate the game received was overblown
Would've agreed if there was no "Fallout" in the title. When it's an original work, I tend to be way more lenient, letting even quite major faults off the hook. An unfaithful sequel however is hard to take seriously, let alone defend
Anonymous No.713095550 [Report]
>>713063839
underrail
Anonymous No.713097428 [Report]
>"What do they eat" broke Todd so much that he made a whole game about it
I like Fallout 4, it's alright. It has a lot of flaws but I like its ideas as a sequel to Fallout Tactics
Anonymous No.713097741 [Report]
What do they eat
>They trade for it
Where do the traders get the food
>They trade for it

No wonder the world building in modern Bethesda games is garbage, this is all it takes to convince the dipshits that like them that a world is believable.
Anonymous No.713097863 [Report]
>>713063306 (OP)
you didn't see the 3 molerats behind the city?
Anonymous No.713097879 [Report] >>713097913
>>713066513
Trading
Anonymous No.713097913 [Report] >>713098113 >>713098357 >>713098456
>>713097879
They have nothing to trade thoughbeit
Anonymous No.713098006 [Report]
>>713063485
It's probably supposed to be alot bigger in canon the same bullshit was said about Skyrim and it's villages consisting of like 3 houses.
Anonymous No.713098113 [Report]
>>713097913
They have scrap metal and 200 year old canned food they found in the 300 year old dumpster boiling under the hot sun
Anonymous No.713098181 [Report]
>>713063839
>Name one post apocalyptic setting that doesn't fail to make any logical sense
kenshi
Anonymous No.713098357 [Report]
>>713097913
They scavenge the ruins of the old world, that’s also how they get food
Anonymous No.713098456 [Report] >>713098631 >>713098867
>>713097913
there's multiple vendors in the city as well as some services. did you even play the game?
Anonymous No.713098631 [Report] >>713098702 >>713098851
>>713098456
Which would have nothing to sell because they produce nothing and are private enterprises besides which wouldn't bring food for an entire city.
Anonymous No.713098702 [Report] >>713098856
>>713098631
>Which would have nothing to sell
ok so you didn't play the game
fuck off
Anonymous No.713098851 [Report]
>>713098631
I already told you they scavenge for things to sale and trade with the caravans
Anonymous No.713098856 [Report]
>>713098702
>uh they have stuff to sell somehow didn't you play the game???
Yes you'll notice the topic at hand is Bethesda being bad at worldbuilding.
Anonymous No.713098867 [Report] >>713099091 >>713099294
>>713098456
Where do they get the stuff to sell?
Also, who is the fuck is bulk buying pool balls to keep the industry afloat?
Anonymous No.713099091 [Report] >>713100564
>>713098867
bartering, you know the main thing your player character does with them
you even see them mark up the products you sell them
Anonymous No.713099173 [Report]
>>713095419
Yeah, I'm not going to disagree with any of that. I think I'm just a bit more leniant with the franchise because I don't feel like I need more of the previous games (even if I would appreciate them). Well, that, and my general low expectations for Bethesda. The worst thing I have to say about FO4 right now is that it is surpassed by Skyrim as a casual RPG in every way but settlement building (which is overly cumbersome when playing vanilla).
Anonymous No.713099294 [Report]
>>713098867
>who is the fuck is bulk buying pool ball
The pool balls are junk jet ammo
Anonymous No.713100564 [Report] >>713100891 >>713101032
>>713099091
>I'll uh give you two irons and a toy racecar for uuuhhh 6 pool balls and a paper weight
What a thriving economy, surely it's enough to keep them fed.
Anonymous No.713100891 [Report]
>>713100564
it is, as no one is seen dying of hunger
Anonymous No.713101032 [Report] >>713101456
>>713100564
After that a mercenary comes into the city, buys those 6 pool balls (junk jet ammo) with caps which the city can then use to buy food from the next caravan
Anonymous No.713101041 [Report]
>>713063306 (OP)
Lol
Anonymous No.713101143 [Report]
>people writing bethesda's stories for them
you fuckers never learn
Anonymous No.713101456 [Report] >>713101534 >>713107109
>>713101032
Where do the caravans get the food?
Anonymous No.713101534 [Report] >>713101791
>>713101456
From their other customers
Anonymous No.713101635 [Report]
>>713080652
He unironically plays skyrim on a switch
Anonymous No.713101704 [Report]
>>713063485
>still more than Starfield's largest city
lemao
Anonymous No.713101741 [Report]
>>713080652
i don't mind his videos but what the fuck is with all the retarded hairclips
Anonymous No.713101791 [Report] >>713102025 >>713102136
>>713101534
You can follow the traders through their entire circuit, from what I remember the only place with domesticated brahmin is the Republic of Dave where they have a grand total of two.
Who is selling them the food? Or do you mean the headcanon offscreen traders that keep the Capital Wasteland running because there is no other explanation?
Anonymous No.713102015 [Report] >>713102209 >>713102643 >>713102689
>Feel like replaying it
Should I go vanilla or NV +Two Wastelands
Anonymous No.713102025 [Report]
>>713101791
>Who is selling them the food?
The other settlements they visit
Anonymous No.713102136 [Report]
>>713101791
there's brahmin in a few other places like arefu. there's also hunters and scavengers you find around the wasteland
Anonymous No.713102194 [Report] >>713111124
>>713063839
Ashes 2063
Anonymous No.713102209 [Report] >>713102643
>>713102015
TTW is unbalanced and inconsistent, just play 3 with a modlist
Anonymous No.713102349 [Report]
>>713063306 (OP)
i think the bigger question is... why the fuck would they STILL live next to the unexploded nuke? like people would've GTFO the day after that dropped.
Anonymous No.713102481 [Report]
>>713064760
they pimp out moira brown
Anonymous No.713102643 [Report]
>>713102015
TTW as long as you don't actually go to the Mojave while playing it and treat it like FO3 port to the updated FNV Gamebryo. The juxtaposition in writing is jarring.
Like >>713102209 said though the balancing is kind of wack because of the addition of DT/DR but in practice it doesn't really matter all too much. You're not really playing FO3 for the jaw dropping gameplay anyways.
Anonymous No.713102689 [Report]
>>713102015
TTW with this mod https://www.nexusmods.com/newvegas/mods/84575
Anonymous No.713103192 [Report]
>>713064495
>New Vegas is supposed to be pre-nuclear-war levels of polish
>it's still filled with rubble and no one apparently heard of soap or cleaning products
Anonymous No.713103343 [Report] >>713107297
>>713080729
>>act as if the world of Fallout is in a state of perpetual post-apocalyptic stagnation."
You mean like how Lonesome Road tried to do?
Anonymous No.713103540 [Report]
>>713063306 (OP)
Radroaches and Raiders
Anonymous No.713103746 [Report]
>>713069820
One farm that is in one room can’t feed a whole town and also be used to trade.
Anonymous No.713103860 [Report]
>>713075258
Fuck off with your shitty Skinner box MMO shit. WV is barely mentioned in 3.
Anonymous No.713103927 [Report]
>>713078667
There have to be actual places that provide a steady source of food retard.
Anonymous No.713104032 [Report]
>>713065613
Trading what you fucking idiot? What settlements have enough to trade let alone supply themselves and an entire other town? Most of them are barely scraping by.
Anonymous No.713104047 [Report]
>>713063306 (OP)

vault dwellers
Anonymous No.713105436 [Report] >>713105830
Why can’t people accept that a game where you can enter every building and interact with every object isn’t going to be 100% to scale?

It’s impressive that FO3 and NV are as big and detailed as they are considering that they’re early-mid 7th gen games.
Anonymous No.713105830 [Report] >>713106756
>>713105436
Scale isn't the problem, it's the believability.
Oblivion had farms two years before FO3. They weren't huge, certainly not to scale, but it answered the question of "where da food???", not to mention the viability of the fishing industry. It's enough that it was acknowledged. FO3 just hopes you take everything at face value.
Anonymous No.713106118 [Report]
>>713083997
i wish we got this version of codsworth instead
Anonymous No.713106168 [Report] >>713107006
>>713063862
>they built their city in a hole for shelter
>people build their cities around vulcanos for furtile ground irl
risk/reward kinda stuff, and when Megaton was built the wasteland was extra shit so a big bomb outside your door wasn't that big of a problem compared
It's all the same thing
Anonymous No.713106207 [Report]
>>713063306 (OP)
What have to MrBtongue tho
Anonymous No.713106756 [Report] >>713107950
>>713105830
Fallout 3 answers the food question too. People hunt and you can actually meet NPCs who talk about hunting (Grandma Sparkle being the most obvious example).

It’s not really something you need to question because it’s so self-evident. Especially since you can kill animals for meat yourself in the game.
Anonymous No.713107006 [Report] >>713107396 >>713107428 >>713109368
>>713106168
>risk/reward
what fucking reward is worth building a town around something that can kill you, your family, your friends and everyone around you in an instant? especially given that there were atleast 3 different towns within walking distance they couldve settled at that didn't have a giant nuke in the middle of them. it's not like the area megaton inhabits has anything more useful in it than anywhere else in the capital wasteland
Anonymous No.713107109 [Report]
>>713101456
From the vendors
Anonymous No.713107297 [Report]
>>713103343
The divide went through a new happening before NV started. THE BEAR AND THE BULL is still butthurt about it
Anonymous No.713107396 [Report]
>>713107006
The crater provides shelter from dust storms, which was a massive problem when they were facing when they first built it. Its position is also strategically advantageous since it’s almost in the dead centre of the map.

As for the bomb, they wanted to get rid of it, but the Church of Atom refused to help them build the town otherwise.
Anonymous No.713107428 [Report]
>>713107006
For the a e s t h e t i c s
Anonymous No.713107950 [Report] >>713121392
>>713106756
Hunter gatherers move around though because at soms point all the game and fish are gone.

This is why permanent villages only became viable with the invention of farming.
Anonymous No.713109368 [Report] >>713115843
>>713107006
>3 different towns within walking distance
Imagine an apple spinning in your head

It's so fucking funny to me when retards can't apply a modicum of suspension of disbelieve to figure out that in fact, the entire Capital Wasteland isn't walkable in 20 minutes from one end to the other and it's like that in the game because IT'S A GAME.
Anonymous No.713110882 [Report] >>713111291 >>713111649 >>713114092
>>713080923
>just look at the bottlecap trade
The bottlecaps as a currency were explained in 1 and new vegas as being a water-backed currency used by Hub merchants, which worked because of the cap's ability to store value; being a pre-war artifact that's common enough to be liquid, but not so common as to be worthless, and the lack of infrastructure to make new bottlecaps keeps inflation manageable and prevents counterfeiting.

As the world of fallout progressed from 1 to 2, society had developed enough to the point where gold coinage, the traditional store of value for basically all of human history, were able to supersede the bottlecap as a currency, and the NCR would later switch to paper banknotes, backed up by the NCR's gold reserves.

The reason, covered in New Vegas, as to why the bottlecap returned to being the primary medium of account and unit of exchange for the wasteland is because, during the NCR-Brotherhood war, the Brotherhood destroyed the NCR's gold reserves, thus forcing them to issue fiat currency that suffered rapid inflation, and thus, especially in frontier areas where the NCR can exercise less control, the NCR dollar fell out of favour as traders were less convinced of its worth as a store of value, thus switching back to the water-backed bottlecap. Caesar's Legion, not having these hangups, continues to mint and issue commodity money, which, that and a few other articles, like the bill of sale in Jeannie May's safe, imply a degree of technological and societal sophistication we don't really see in the actual game. Time cuts, unfortunately, strike again.

In Fallout 3 and 4 there is no actual explanation or justification for the bottlecap as a currency other than "Because fallout 1 did it."
Anonymous No.713111124 [Report] >>713111374
>>713102194
*teleports your nuclear submarine 1000 kilometers inland*
Anonymous No.713111235 [Report]
>>713063839
Real life
Anonymous No.713111291 [Report] >>713111421
>>713110882
That explanation for caps in new vegas doesn't actually appear in the game, just sawyer writing lore on SA. I suspect bethesda forced them to bring back caps because of the iconography, even though they started doing the multiple currency thing
Either way it makes zero sense for hubbucks and NCR dollars to coexist
Anonymous No.713111374 [Report] >>713111580
>>713111124
And it was fucking cool
Anonymous No.713111421 [Report]
>>713111291
>I suspect bethesda forced them to bring back caps because of the iconography
iirc it was baked into the engine and making up a semi-coherent reason people use caps in the Mojave was easier than coding a workaround
Anonymous No.713111580 [Report] >>713111904
>>713111374
Yeah, and very spooky. Shame Hard Reset was so trash.
Anonymous No.713111649 [Report]
>>713110882
Lol all todd had to do was mandate F3 takes place 20 years post war. Bottlecaps would then make sense even if it's a 1:1 copy of F1 explanation.

200 fucking years is the difference between modern day and tge napoleonic wars FFS. No sense of time and scale
Anonymous No.713111812 [Report]
>>713063306 (OP)
they eat each others cum
Anonymous No.713111904 [Report] >>713112126
>>713111580
I liked it. Has the best tracks, level design is similar to 63, has more horrory overtunes and walker is good as an ubreliable narrator

Only mark against it is some monster encounters are weaker and whiners got assblasted it does not do the hub thing from last additiong
Anonymous No.713112126 [Report]
>>713111904
I don't mind it not being open world like Strife, but the encounter design is worse than even Dead Man Walking. It shows that it wasn't made by the original dev.
Also the AI voiceover is fucking terrible. The coomers here used Elevenlabs to a much better effect. Wish you could just turn it off.
Anonymous No.713112234 [Report] >>713112496 >>713122198
>>713066282
The Road sucks and is one of the most unrealistic portrayals of how people would act in the apocalypse. The infant being roasted on a spit scene is 13 year old edgelord levels of cringe.
McCarthy writes like a retard, too. I can't believe worship this hack.
Anonymous No.713112496 [Report]
>>713112234
*people worship
Anonymous No.713112593 [Report]
>>713069493
it felt like fallout 4 had a few farms after people kept complaining "what do they eat" in fallout 3, but bethesda didn't realize this was basically an abbreviation for "why doesn't your world make any fucking sense in any way". which honestly would be fine if it didn't make sense if it was a plot about the evil enclave obtaining some secret pre-war weapon, but all the bullshit about water made it really obvious how little sense the world makes

and fo4 is barely any better in that regard except i guess they put a few farms in the world here and there. exciting.
Anonymous No.713113662 [Report] >>713113885
>>713063306 (OP)
Fallout 3 being a shitty open world console "rpg" is what killed it
They could've had a fully realize economy and ecosystem and it would still be shit game
Anonymous No.713113885 [Report]
>>713113662
>killed it
>was critically acclaimed upon release by everyone except a vocal minority of neckbeards
>basically turned Fallout from a literally who niche franchise into one of the most successful vidya franchises in existence
>only got shat on in hindsight because of pretentious video essayists doing historical revisionism
Anonymous No.713113923 [Report]
>>713080652
love this guy + mem
Anonymous No.713114092 [Report]
>>713110882
>using caps at all
Haven't you retards heard of the charge card?
Anonymous No.713114805 [Report]
>>713063839
Warrior/Witch/Wanderer
State of Decay 2
The Postman (novel)
Anonymous No.713115843 [Report] >>713116003
>>713109368
This. Did you know it's really unrealistic for people to stop time while they aim and make decisions?
Anonymous No.713116003 [Report]
>>713115843
>he can't stop time and teleport things out of his backpack by looking at his watch
lmaoing @ your life
Anonymous No.713117401 [Report]
>>713089195
Agreed. I didn't like the Pitt as much as Lookout gameplay-wise, but aesthetically? It looked amazing.
Anonymous No.713119608 [Report]
Anonymous No.713121392 [Report]
>>713107950
yeah im sure they wiped out all the mutated animals and mirelurks plauging d.c., thats why the player never runs into any... fucking retard.
Anonymous No.713121795 [Report]
are we ever gonna get a proper bethesda arpg again, bros? i wouldnt mind f76 as much if i cold play it offline, same for eso. i mean, whats the harm?
Anonymous No.713122198 [Report]
>>713112234
Holy filtered.
Anonymous No.713123752 [Report]
>>713063839
Vintage Story