Thread 713076409 - /v/ [Archived: 937 hours ago]

Anonymous
6/19/2025, 1:00:44 PM No.713076409
1631108798582
1631108798582
md5: a64bef52aa19af0db73d53c5abfbca00🔍
Big screen gaming was a mistake

Ever since all games started being forced to conform to big widescreen displays, they've been struggling to look good and make use of all the visual real estate, whereas most of the best looking games of all time were designed for small 4:3 TVs/monitors, or were literal handheld games

The games in pic related would suffer if you forced them to redesign themselves for 24+ inch widescreen displays
Anonymous
6/19/2025, 1:03:59 PM No.713076536
GBA games were colored with bright, high saturation palettes specifically to offset the low contrast non-backlit screen. As soon as developers moved on to the DS, they stopped making their games look like this.
Replies: >>713076852
Anonymous
6/19/2025, 1:07:01 PM No.713076670
people say shit like this yet if you put a game from 2024 in front of them that looks and plays like an 8/10 GBA title they whine about INDIE PIXELSHIT
Anonymous
6/19/2025, 1:11:03 PM No.713076852
1588439474668
1588439474668
md5: c1aa4358458cf7736c308581a94d13bc🔍
>>713076536
DS games also look good though, not because of colors but because the "canvas" was in the right range for good looking games

If you tried to make something like this play on a big screen, it would carry a ton of implications and necessary changes with it that would have a major effect on the visuals
>putting this at native resolution on a 24+ 1080p+ screen would render half of Johto at once
>this would be unplayable as your character would be tiny and the feeling of exploration would be lost
>alternatively you could make the sprites 2x bigger to make up for it and make the character bigger
>this immediately means you have to make all the sprites more detailed and not as simplistic otherwise the chibi abstractions stop making sense and become ugly
>this also means the simplistic grid movement and tile sprites need to be updated to look more organic
>in the end the result would still be something that looks busy and wrong

Visuals like this only make sense on a tiny display, even when you emulate it looks best if you keep it in a small native res window rather than stretching it across the screen