>>713078274Details so far iirc
Outside:
-Game has easy/normal/hard mode, and another NG+ only harder mode
-Can access digibox from menu at any time
-Can digivolve, convert from menus
-Some Digivolution have story/quest locked, apparently personality can lock some digivolution options
-TMs for the generic moves, each Digimon still learn some generic moves like CS
-You can attack overworld mobs and there's the instant kill weak encounters QOL (you still get all the rewards)
In Battle:
-Full party for a fight is 6 digimon, 3 for frontline, 3 for reserve (and then up to 3 guest digimon, Aegiomon seems to be a permanent guest)
-New stat Spirit (SPI), could be magic defense
-In battle speed up 2x,3x,5x, also a give up button
-3 more attributes (the egg one is Free type) 11 elements (the attribute/element weakness seem unique to each digimon like SMT)
-QOL for damage multipliers when you know it (fire attack will say 300% damage)
-Items, swapping digimon, analyzing don't use your turn
-Some attacks have new traits and do more damage to certain species
-XROS combo seems to be gone but it's replaced by player skills
-Digimon have voices now (both ENG/JP), they say their signature attack and have voice lines before attacking/getting hit
-Digimon have personality types (personality gives some stats and a unique skill, will affect some other stuff apparently)
-Boss fight gimmicks, Bosses charge up super attacks/big heals, stage gimmicks (Parrotmon has random target lightning strikes happen in the fight (damages you but heals him), and you can use metal/mechanical digimon to attract the lightning hits)
-Boss has a CP bar that makes them stronger over time (increases/decreases depending on what you do in the fight)
-Boss fight length will really depend on you using element/attribute weaknesses
-Random QTE mechanic after you attack/use skills, apparently gives you another attack (no demonstration of this yet)