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Thread 713081020

34 posts 14 images /v/
Anonymous No.713081020 [Report] >>713081419 >>713081886 >>713092384 >>713093273
>precaching shaders
Anonymous No.713081182 [Report] >>713081979
ye it's much better to do that while playing???
Anonymous No.713081419 [Report]
>>713081020 (OP)
why is that dog mogging me?
Anonymous No.713081886 [Report]
>>713081020 (OP)
*vine boom*
Anonymous No.713081979 [Report] >>713082128
>>713081182
how about not doing that at all ??
Anonymous No.713082128 [Report] >>713090190 >>713091949
>>713081979
you're limited by physics. you'd need like quantum computer or some shit for shit to be loaded at the same time when it's not loaded.
i guess you could try cloud computing services
Anonymous No.713082135 [Report] >>713087614
>loading baked lightning
Anonymous No.713082697 [Report]
>reticulating splines
Anonymous No.713082703 [Report] >>713085528
>shading precache
Anonymous No.713085528 [Report]
>>713082703
heh
Anonymous No.713085632 [Report] >>713086207
>Building LUA cache...
Anonymous No.713086207 [Report]
>>713085632
ah, Steam games..
Anonymous No.713086971 [Report] >>713087224 >>713089034
If PC games are oh so superior how come I have to wait 10 minutes for the shaders to cache vs console games where it never happens?
Anonymous No.713087224 [Report] >>713088698
>>713086971
you run the game on a toaster
Anonymous No.713087614 [Report]
>>713082135
>loading drunk lighting
Anonymous No.713088698 [Report]
>>713087224
Seems that console won
Anonymous No.713088779 [Report]
>Sending Client Info...
Anonymous No.713089034 [Report] >>713090083 >>713091738 >>713092101
>>713086971
Devs are retarded and use DirectX12 that copied the worst idea from OpenGL, that is sending the shaders in C and running basically a full blown C compiler when you load the game.
It turns games into fucking Gentoo.

Vulkan don't have this issue because it pre-compiles everything to a bytecode that can be converted to the shader format of any GPU a LOT faster.
Anonymous No.713089110 [Report]
>feeding the hamster
Anonymous No.713089169 [Report]
>registering hypercam
Anonymous No.713089353 [Report]
>spawning random crash triggers...
Anonymous No.713089505 [Report]
>ignoring 3Dfx voodoo display adapter, selecting primary display adapter instead (S3 virge VX)
Anonymous No.713090083 [Report] >>713090157
>>713089034
interesting
Anonymous No.713090157 [Report] >>713094151
>>713090083
Yes. I, also, do not understand any of that.
Anonymous No.713090190 [Report]
>>713082128
how about not having those shaders at all?
game looks like shit even with them
Anonymous No.713091738 [Report]
>>713089034
Huh that's interesting, thanks
Anonymous No.713091949 [Report]
>>713082128
quantum computers aren't fast
Anonymous No.713092101 [Report]
>>713089034
I hate microsoft
Anonymous No.713092384 [Report]
>>713081020 (OP)
>reticulating splines
Anonymous No.713093273 [Report] >>713093413
>>713081020 (OP)
>singleplayer game
>"server: starting.."
>"client: establishing server connection..."
Anonymous No.713093413 [Report]
>>713093273
this right there can suck my dick
Anonymous No.713094151 [Report]
>>713090157
converting human readable text shit to numbers that do specific shit is slower than converting numbers that do specific shit to other numbers that do specific shit.
Anonymous No.713094376 [Report] >>713095214
>verifying files
waste of my time, the torrent client or steam do that
fucking tcp-ip does it
Anonymous No.713095214 [Report]
>>713094376
how is it your time? it's automated. you can fry eggs or do dishes while the computing machine does it's work