>>713097202That's just the live service curse to begin with. With how long games take to develop if you want to truly make a stake in whatever niche you're going for you effectively need to predict the future on where the genre will be 4-6 years down the line so your game will still launch innovative, otherwise, by the time your game is ready to release it would just be considered dated compared to the existing competition. (This is what killed the MMO genre during the WoW boom)
The industry made a bet that the extraction genre was going to be the next big thing, and by the time these games have been getting ready to launch it has become abundantly clear that it simply has no legs. Destiny was able to take off thanks to Bungie recognizing from the success of Borderlands that there is a potential market in a perpetually supported looter shooter (and then just ripping whatever design sensibilities that could be extrapolated from PSO1 and offering a more modern take that fit within their FPS sandbox. Which was still a correct call to make considering you could trace the design lineage of just about every successful looter to either PSO1 or Diablo 2) Bungie in this case just made a bad call and the game took too long to come close to release even if the genre wasn't a dead end to make much of a splash regardless. I don't think it'll kill the studio, I think it will just kill the upper management before Bungie just gets assimilated in Sony proper and tasked with making a Destiny 3.