>>713110807 (OP)I remember fondly playing diablo 2 as a wee idiot child. I came back to it and realized the games were pretty shit and probably responsible for most of the cancer in MMO's today because WoW carried a lot of those design choices that got passed around to other copycat games.
>lategame difficulty options make some builds completely useless>enemies become incredibly tanky>your resistances are arbitrarily lowered>both of which force you into the boss farming gear treadmill (or cheating if applicable)>the only really new content for upping difficulty is getting jumpscared by gloams (forced to wear lightning resist gear or get nuked)Other diablo clones are abysmal for the same reason WoW clones are abysmal, because they almost all try to copy the same formula. The only one that really broke the mold for me was Nox and that's just because it was designed around pvp and the pvm campaign is more of an adventure game.