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Anonymous No.713131684 >>713131817 >>713136187 >>713136356 >>713141498 >>713142768 >>713146042 >>713163946
Fight Club
Discuss fighting games
Play fighting games
Post fighting game WebMs

Get auto-saged for discussing fighting games
Anonymous No.713131754 >>713152479 >>713155292
Here's the bait to keep the thread alive, now start fighting amongst yourself like animals over every fighting game's precise level of popularity
Anonymous No.713131817 >>713131928
>>713131684 (OP)
Bout what?
Anonymous No.713131928 >>713136198
>>713131817
About whether Tokon is going to be shit just because Sajam said it's going to be good. About whether motion inputs are doing the way of the dodo. About whether Ingrid belongs in Street Fighter.

The sky's the limit.
Anonymous No.713132064 >>713132124 >>713140414 >>713141608 >>713151628
Anonymous No.713132124 >>713140842 >>713140959
>>713132064
Anonymous No.713132270
>thread actually auto-saged
A gacha game / porn / Donkey Kong thread lived for this
Anonymous No.713132737 >>713139067
Why the fuck is this autosage?
Anonymous No.713132980 >>713133052 >>713133531 >>713147720 >>713167651
INFLAMMATORY STATEMENT ABOUT YOUR FAVORITE FIGHTING GAME
STRATEGICALLY MAKED GRAMMATICAL ERROR
BLIND PRAISE FOR FIGHTING GAME YOU DISLIKE
Anonymous No.713133052 >>713133174
>>713132980
FUCK YOU
Anonymous No.713133174
>>713133052
WHAT'CHU GON DO BOUT IT TAKESHI
Anonymous No.713133514
Watching the CotW top 8 right now so I can steal hokutomaru tech from ET. Can't wait till Andy comes out, I might play him too.
Anonymous No.713133531
>>713132980
Anonymous No.713133948 >>713135127 >>713139624 >>713176520
>Made a few simple games
>Always think about making a fighting game since I've always loved fighting games
>Believe that I have some really great ideas on how to design a fighting game in a unique way that would really improve the genre
>Realize that even if I somehow made the best fighting game ever it'd probably get almost no recognition because indie fighting games get basically no recognition, and the only reason why big budget fighting games get any attention at all is major normie appeal

Maybe if the other games sell well enough that I don't mind wasting a ton of money just to say I made my own fighting game...
Anonymous No.713134074
All I do lately is trainingboar and play CPU to do shit that looks cool. Never really made the concerted effort to practice and play people extensively in KoF '98 though. The few times I have were fun. I wonder if UMFE is active at all on console just because I'm that fucking lazy and don't want to move my laptop downstairs for ethernet. Highly doubt it.
Anonymous No.713135127
>>713133948
if you want to make a "straightforward" fighting game, and not small gimmicky stuff like footsies or {that one browser-based stickman fighter} then it's best to lock the idea in the backlog and toss the key into the trash
sorry man, but even if you got the skills of the original skullgirls devs, the commercial aspect is just not there
on the other hand, there's always an opportunity to pull off a guacemelee or legend of legaia, if you want to marry fighting game principles with other genres
Anonymous No.713135632 >>713135867 >>713136098
with how people seem to love soulslop, why dont we have a soulslike fighting game?
literally just have all the soulslop checklist with parries,rolls,stamina, etc. but make it 2d
Anonymous No.713135867 >>713136317
>>713135632
you cant spam dodge roll in fighting game and make it work for both players anon
Anonymous No.713136098
>>713135632
Isn't part of the appeal of Dark Souls that it basically already encapsulates that appeal and still has a whole-ass game of its own going for it?
Anonymous No.713136187
>>713131684 (OP)
>attack of the deranged mutant killer monster street fighters
Anonymous No.713136198 >>713139650 >>713139787 >>713141389
>>713131928
>About whether motion inputs are doing the way of the dodo
i think this shits been discussed to hell but its so perplexing watching mobas and shooters have the arguably the same level of skillset execution required to be good(map awareness, fast reactions, multiple keyboard/mouse inputs, game knowledge for characters, etc.) and it be seen as normal but motion inputs is some kind of complicated magic only a few chosen ones can do.
Anonymous No.713136317
>>713135867
thats what the stamina bar is for
Anonymous No.713136356 >>713136401 >>713136746
>>713131684 (OP)
When's Killer Instinct 2? The reboot was the only fighting game I was ever good at
Anonymous No.713136401 >>713136572 >>713141028
>>713136356
the devs are busy with Invincible VS
Anonymous No.713136572
>>713136401
That's pretty gay bro, but I'll take it
I was rank 800ish with Hisako, I used to get mountains of hatemail and trash talk back and forth with niggers every day
Anonymous No.713136746 >>713136941
>>713136356
1996
Anonymous No.713136941
>>713136746
You ever go to a tournament? I never did, I haven't played in years either :(
Anonymous No.713139067 >>713139191
>>713132737
really? test
Anonymous No.713139191
>>713139067
Nah it was the last thread that autosaged
Anonymous No.713139624
>>713133948
If it's any encouragement, some people do have a special place in their heart for games like Slap City or Your Only Move is Hustle.
Anonymous No.713139650 >>713140082
>>713136198
I'd even say shooters require much more execution, at least on M/KB, especially since you're required to directly contest your opponents. Imagine if you could bait out a DP from Daigo and he could just KO you anyway mid-combo because his execution was that much better. They're just desperate to get casuals in and never stopped to ask if maybe making a game worth $60 with functional online should be the first step.
Anonymous No.713139787 >>713140082 >>713140143 >>713141537 >>713143517 >>713150271 >>713152070
>>713136198
I'd argue that MOBAs in particular are much more demanding of the player. Even trying to play League with my friends, which is the normalfag's MOBA of choice, was just a relentless waterfall of bullshit thundering down on me.
>Oh, you can't actually play that champ, anon
>Oh, you're actually playing the game wrong by attackin minions, anon
>Oh, you don't have your runes unlocked yet so you can't use the standard runes everyone uses because they're the best ones
>everything involving items
My pet theory is that people just don't like 1v1 competitive games because they can only blame themselves for losing.
Anonymous No.713140082 >>713140889
>>713139650
>>713139787
thats the thing innit
motion inputs aint that complex compared to what you do for other comp games but somehow they're the hardest shit to do in video games
Anonymous No.713140143 >>713140420 >>713140538 >>713140728
>>713139787
>My pet theory is that people just don't like 1v1 competitive games because they can only blame themselves for losing
You and every other FG player as if FG players don't bitch and blame literally everything they can. It's not even uncommon to see people calling out other players for blaming the game and making excuses or even whining to try and get characters nerfed with a patch rather than adapting but, the moment any other genre comes up, suddenly you can only blame yourself in fighting games as if everybody playing is a zen master.
Anonymous No.713140414
>>713132064
>uni beating mahvel and mk temu
based
here's me styling on a scrub with a fucking bedframe
Anonymous No.713140420
>>713140143
I know they do, I'm just saying that FG players have a tolerance for this shit that people who only play team games don't. Like LTG obviously has fiberglass mental, but the fact is that he has continued to play fighting games despite years of buck breaking.
I am also a master of johns.
Anonymous No.713140538
>>713140143
NTA, but yeah, sure, there can be situations where you can have very polarizing match ups that can make it hard to win for the other player regardless of experience. However, those are still somewhat rare, and any competent enough player could reasonably beat anyone with whatever character of their choice.
Anonymous No.713140687
I broke the netplay cycle and I have successfully limited my time spent in netplay to about 2 hours in a week, and all my other fighting game time is spent at locals. Getting rollback was great, but netplay was not originally designed to be played by strangers that's for sure.
Anonymous No.713140728
>>713140143
In the end, he's right. You can blame whatever when you lose, but with a guy with the right mindset will recognize that they'll have to better themselves either way. Those that cannot get over that hill just quit.
Anonymous No.713140838
I'm only playing SF6's Vrival mode and i really hope they make fighting different characters faster. Kinda like Tekken8's survival mode.
Anonymous No.713140842
>>713132124
AetherGAWDs stay winning
Anonymous No.713140889
>>713140082
Like I said, it's just them throwing shit at the wall trying to get it to stick. IIRC, despite pushing it super hard to the point that people will probably disable it like three times before actually getting it to stick in online, only like a fourth of the playerbase for SF6 is using modern. They did other shit right to get casuals in and now simple inputs get the credit because the alternative is admitting literal decades of incompetence.
Anonymous No.713140959 >>713140983 >>713141027 >>713141397
>>713132124
where's melee???????????????????????
Anonymous No.713140983
>>713140959
chained under nintendo's basement
Anonymous No.713141027
>>713140959
Replaced by the better game.
Anonymous No.713141028
>>713136401
Ask them how they managed to make a game from 2025 look worse than a game from 2013
Anonymous No.713141209
I'm new to ACTUALLY trying to learn fightans and it's been real fun but I've been stuck in like Diamond 3 for a bit. I feel like my mental stack is way too small because I get so caught up with one thing that I just instantly lose control the second things don't go as I expected. I'm still having the time of my life though, it's really satisfying learning something new everytime and working towards weaknesses that I notice.
Anonymous No.713141389 >>713141487
>>713136198
We've been over this, FPS games have more illusion of freedom and player agency than fighting games. You have a whole huge map you can run, jump, shoot and aim around in. You can collect pickups and shoot at random groups of enemies and probably miss 90% of your shots but you're still playing more "game" than the equivalent in a fighting game. In a fighting game, you're locked to a 2d plane in a tiny arena where they only thing you can do is either fight (you will die) or run away (this isn't fun).

It's not about the skillsets required really, it's that other genres have that "I get to do more other than get my ass beat" feeling than fighting games. These other games have more "down time". In fighting games it's fight or die. Now if someone was smart enough to make a fighting game which somehow has this downtime to trick players into sticking with the genre, then maybe opinions will change. There's also the whole team vs solo 1v1 aspect that everyone talks about which makes a huge difference but that's another topic.
Anonymous No.713141397 >>713141817
I'd probably be higher MMR if I stopped going off-stage like this, but I can't help it. The chaos is too addicting.

>>713140959
In the alternate timeline where Covid and the sweltering summer of 2020 didn't happen.
Anonymous No.713141487
>>713141389
I'm just talking about motion inputs being treated as if its some kind of complex shit man...
Anonymous No.713141498
>>713131684 (OP)
Marvel vs Capcom: Infinite and Beyond fucking rocks, and it's a shame that people rip on it just to spite actual passion projects or because of the name that's attached to it.
Anonymous No.713141537 >>713142049
>>713139787
I actually have a running theory here about what people are willing to accept and why. The thing about MOBAs is that they are a genre almost entirely composed of knowledge checks. Sure there is *some* dexterous skill required but so much of the game's learning curve is just understanding the strategy and all the heroes and items. Its a lot of information but its information that is very easy to apply when understood.
On the flip side, you have competitive shooters. Obviously shooters like CS have strategy to them as well, but the most basic thing to do to get better at CS is just...learn how to aim. Learn spray patterns and how to control them. Very manual tasks. There isn't 5 books worth of text to memorize but there is a lot of dexterity skill to acquire. Again people are willing to do this because its conceptually very simple but difficult to execute.
Fighters are like RTS games: they are simultaneously a difficult knowledge check AND a skill check at the same time. This is a double dip of difficulty that just makes the genre naturally unappealing to a lot of people.
Anonymous No.713141608 >>713141679
>>713132064
That prizepool is doing wonders for City of the Wolves. Shit would be below UNI2 if it wasn't for Saudi oil money.
Anonymous No.713141679 >>713142280
>>713141608
It had a lot of entrants at CEO but like half the bracket was DQs, I have no idea what happened
Anonymous No.713141817 >>713142060
>>713141397
I have a lot of respect for Rivals actually managing to make big bodies fun in a sub-genre where they're inherently fucked and the defensive game is gor-bage, rooted in trash like keepaway and ledges
Anonymous No.713142049 >>713142285
>>713141537
Yeah there's definitely too much knowledge being shoved at you right at the start in fighting games, especially if you're brand new to the genre and don't have old Street Fighter 2 knowledge to build off of. There's no real answer to it either because simplifying the game with less buttons or moves just makes the game less fun overall once you master it. World Tour was a good idea in SF6 because it teaches it all to you bit by bit, and slowly gives you more tools the further your John Streets character gets in the story.
Anonymous No.713142060
>>713141817
Ironically, people are currently seething that they nerfed Kragg's air speed to "make him feel more like a heavy". He's still fun, but he can't control the air for free by drifting around spamming fair and dair and jumping around your head threatening to either double jump or land with aerial command grab. People are drama queens in games that are actively being balanced though, so I'm taking the complaints with a grain of salt.
But it is pretty impressive that they're all fun in their own way. Loxodont is the least fun to me, personally.
Anonymous No.713142073 >>713142117 >>713142574 >>713149137
Choose
Anonymous No.713142117
>>713142073
booba
Anonymous No.713142280 >>713142489
>>713141679
>a lot of entrants at CEO
Man, CEO was great this year, at least as a Marvel fag. RayRay vs LT was sick.
Anonymous No.713142285 >>713142547
>>713142049
I wish World Tour was better balanced as an actual newbie tutorial but it's held back by the fact that it's really grindy and too long for it's own good. It's also really easy to just spam out strong specials a lot of the time, negating any chance for learning different tactics or fundamentals
Anonymous No.713142489
>>713142280
My personal highlight was Justin Wong being mic'd up to talk shit during CvS2
Anonymous No.713142547 >>713142719 >>713143024
>>713142285
It's an RPG so you could simply refuse to learn anything and just grind to beat the harder fights. Or even worse, just pause the game and chug energy drinks to refill your HP whenever you start losing. Some fights do make an effort to teach the player though. Carlos is designed to be a wall against casual players you just spam fierce punch or hang back and shoot fireballs to win fights. He even has an unblockable so you need to learn how to punish. They could have definitely polished it up a bit more as a learning tool but clearly the priority was making it retard proof.
Anonymous No.713142574
>>713142073
I love flatties but I have to choose Morrigan here.
If Lilith was a femboy as originally intended it'd be a more difficult choice.
Anonymous No.713142719
>>713142547
I appreciated the unique fights, but the quantity : quality ratio was fucking whack
Anonymous No.713142768 >>713143626 >>713185228
>>713131684 (OP)
Trying to learn Chipp in +R. Combos on some characters are killing me.
Anonymous No.713143024 >>713143296 >>713143691
>>713142547
The god damn Zangief clone in the last tournament almost fucked me over one shotting me. Only one I had trouble with, not even JP was that hard.
Anonymous No.713143296
>>713143024
for me, it's the fucking refrigerators
Anonymous No.713143428 >>713143771 >>713143927 >>713143970 >>713145708 >>713155610
Bros... it might be time to admit.
Blazblue is better than Xrd.
From the perspective of a Ragna player and a Sol player.
Anonymous No.713143517 >>713149806
>>713139787
>My pet theory is that people just don't like 1v1 competitive games because they can only blame themselves for losing.
But 1v1 RTS games generally remain more popular than fighting games. That one autist that kept making "fighting games aren't real comp cuz they don't rent out a castle to host a tourney in" threads was insufferable, but nevertheless: RTS games games generally hold more concurrent players.
Anonymous No.713143626 >>713143741
>>713142768
Enjoying the character weights and jump installs huh
Anonymous No.713143691
>>713143024
Some of the characters were cool, even if it was clear they were all made in the WT character creator. What was the deal with that Dhalsim punk? Why did Dhalsim train such a rude dude?
Anonymous No.713143741 >>713143840
>>713143626
I can do jump installs now. But the weights and hurtboxes like Sol's...
Anonymous No.713143771
>>713143428
>poop is better than shit
Anonymous No.713143840 >>713144016
>>713143741
Someone like Robo Ky sure is a fuck, too
Say what you will about Strive, but character weights and variable wake up timings are couple things I prefer not to be around. It's sick to watch when someone knows some niche combo that only works on certain characters in certain situations, but it sure is a fuck to lab and remember it all
Anonymous No.713143927
>>713143428
I like both more or less the same but the top tiers in BBCF are slightly more cancerous to fight against so I guess I'm team Xrd
Anonymous No.713143970 >>713144293 >>713157926
>>713143428
I mean you're not wrong
CF:
>has a more instrinsically complex system relying more on mechanics and streamlined weight system, has much better movement options, easy and varied recovery options, built in throws with a generous mid combo throw escape system, barrier is its own gauge, everyone gets a dragon install, no superfluous mechanics like Blitz that are just random
Xrd:
>forced to be playing some parts of blazblue's bullshit character designs (bedman, sin, elphelt, jacko, raven, etc) without actually playing blazblue when you're supposed to be playing guilty gear
>weight system is so finicky that movement can be unwieldy and air movement is more restrictive
>IADs have to be done manually for some reason
>invisible throw ranges
>bad recovery system and only a few options
>wallsplat LMAO
>dust is still garbage
>Blitz is a forced mechanic
>Burst Supers are a lukewarm mechanic
Blazblue chads somehow won. I don't know how, but holy fuck. This was years in the making from day 1.
Anonymous No.713144016
>>713143840
I think strive should've just changed stuff like that instead of what they did. I don't like how anyone plays in it so I don't play it much.
Anonymous No.713144293
>>713143970
The thing about blazblue vs guilty gear recoveries is that blazblue recovery kind of gives you a gun and asks if you'd like try your luck. If you pick the wrong time or direction, you might wind up eating shit, while (usually) the worst that might happen in GG is that you get air thrown for air teching. So in that sense, GG might put you into the oki blender more, but BB might put you in the guessing game more.
Anonymous No.713144472 >>713146712
I don't like Strive that much but May is fun.
Anonymous No.713145410 >>713145632
Anonymous No.713145632 >>713145761
>>713145410
Why does she dress like this?
Anonymous No.713145708 >>713145928
>>713143428
ragna is really fun
Anonymous No.713145761
>>713145632
Ancient kunoichi tactics, please respect her culture.
Anonymous No.713145928 >>713146146 >>713146236
>>713145708
It really is ironic how the simple idea of "what if Bandit Bringer was good?" makes Ragna immediately better than Sol. And, you know, HAVING AN ACTUAL FUCKING OVERHEAD COMMAND NORMAL. I don't understand how the fuck you're supposed to play Sol when Ky seems to do everything he does but better.
Anonymous No.713146042 >>713146285 >>713146517
>>713131684 (OP)
why is his flag like that? I thought yanks are supposed to wear it the way that the stars are always facing forward
Anonymous No.713146146 >>713146870
>>713145928
Remember he's got a command grab he can use as a combo starter
So Sol's trick is threatening and trying to catch you trying to dodge that command grab, only to then hit you with said command grab

However, Ky plays into Xrd's universal mechanics really well, and those grinder shenanigans are nasty. In +R Sol is better than Ky.
Anonymous No.713146236 >>713146870
>>713145928
neither ky or ragna can dustloop
Anonymous No.713146285
>>713146042
Used to be engine limitations. Baiken’s missing arm and eye switches based on the side too.
Anonymous No.713146409 >>713146491 >>713146775
one of the worst things about Blazblue is that every character can reaction check overhead you in the middle of a blockstring. Standing overheads that don't need setup or resources should be bad.
Anonymous No.713146491
>>713146409
Which? Most of them are on the slow side compared to other games.
Anonymous No.713146517
>>713146042
very few games deal with sprite-flipping by having separate sprites for facing left and right, so any sort of asymmetry just winds up like that. Infamously, Dee Jay's pants in SF2 say "MAXIMUM" because it'll read the same both ways.
Of course, there's the odd few games that do address asymmetry, such as Samus' sprites being adjusted accordingly in Super Metroid.
Anonymous No.713146712 >>713146832
>>713144472
Hearing "tostugeki!" for the 30th time in the first rounds isn't too much funny tough.
Anonymous No.713146775
>>713146409
Did Fenrich come over to your house and hit you with Jin's overhead
Anonymous No.713146832 >>713191634
>>713146712
It is for me
Anonymous No.713146870 >>713147227 >>713147313
>>713146146
Maybe that's Sol's issue, he's a neutered character using his already watered down XX moveset that was built around its more wild style compared to Xrd's more restrained, lockdown style. He's a character that requires a lot more effort and patience than the rest of the cast to be good with.
>>713146236
I'd rather have an actual rushdown character, sorry.
Anonymous No.713147227
>>713146870
I wouldn't say he takes that much more effort to be good with, but if you aren't good at getting up to opponent's face and staying there then you'll struggle. Giving him any more grounded overheads beyond 5D would get pretty absurd pretty quick, and it doesn't lend to his semi-grappler sort of style.
That said, between +R, Xrd and Strive, while he has that "get up in face and stay there" playstyle across all of them, the specific tools on how he accomplishes that vary. +R you can be wildly unpredictable (just look at Kusoru's playbook), while Strive is kind of more standard rushdown with some couple cheeky windows for vortex and bandit bringer here and there. Hell, maybe you might even want to try and crank your opponent's RISC in Strive before going for the hail mary.
Anonymous No.713147242
Is mk11 active at all on steam days? Had the urge to play nightwolf lately.
Anonymous No.713147313 >>713147387 >>713147575
>>713146870
Sol is like, 4th or 5th easiest character to do well with at low levels in Xrd
are you one of those people that uses Greed Sever as a mixup?
Thinking Ky is just a better version of Sol is very strange
Anonymous No.713147387 >>713147537 >>713148409
>>713147313
Nta. Who are the other easiest ones?
Anonymous No.713147537
>>713147387
NTA, but Faust you can learn by just watching this video
https://www.youtube.com/watch?v=kvD51Pf-QqM
Anonymous No.713147575 >>713148152 >>713148409
>>713147313
Explain how he isn't.
>Greed Sever is faster than Bringer
>Better fireballs (which he gets SIX VERSIONS OF)
>Longer normals
>safer DP (doesn't have counterhit state or it's a very short window)
>easily lock you down with grinders
>better, more functional supers (one he can also do in the air)
>while still having a low profile special
Anonymous No.713147720
>>713132980
I just can't believe faggots like him are allowed to breathe MY air.
sickening.
Anonymous No.713147839 >>713169476
How goes Invincible VS first reveals?
Looks like discount MK for me.
Anonymous No.713148152
>>713147575
>Greed Sever is faster than Bringer
Bandit Bringer is more a combo tool than it is a way to open up your opponent. A good opponent can block both just fine.
>safer DP (doesn't have counterhit state or it's a very short window)
Ah, so you haven't experienced how Ky's DP can just whiff against grounded opponents in ways Sol's can't (so, a wakeup DP from Ky can be very, very bad). Sol can also use his DP in the air better than Ky can because Sol's hitboxes are just better.
>while still having a low profile special
Ky (and basically everyone else) wishes they had Sol's 2D, though. Sol's 2D is the better lowprofile option than GV, outside some niche situations.
That's not to say Stun Dipper doesn't have its uses, but Stun Dipper also asks for a specific spacing if you don't want to eat shit.
>Longer normals
This might seem nice on paper, sure, but it's not an end-all-be-all. Ky can play a somewhat pokey neutral better because of that range, but those "tipper" hits don't necessarily lead to much.
>better, more functional supers (one he can also do in the air)
Eh, sure, maybe. Tyrant Rave is perfectly usable super and easy to combo into. However, I feel like you tend to reserve meter more for RCs than supers, outside of those round closing situations.

But yes, Ky's grinders are nasty, everyone knows that. There's kind of a reason why they only exist in Xrd. However, Sol can still make good use of Gunflame YRC, because that's just what everyone with a decent fireball does in Xrd if they so choose.
Anonymous No.713148340
GANTORETO HADES
Anonymous No.713148409 >>713149972
>>713147387
in no particular order, Leo, Jack-O, Sin, Raven, Ky, Jam, Faust and Sol are probably the strongest picks at low levels.

>>713147575
Ky is generally considered a higher tier character than Sol but they are very different in terms of what they want to do.
Neither Greed Sever nor Bandit Bringer is a mixup option, they're only highs because it would look silly to crouch block them. Both of them are low crush neutral/pressure callouts and combo tools, but BB is +1 instead of punishable like GS and it leads to way more damage on hit. GS is kind of just bad outside of combos or the very occasional hail mary, new Ky players all eat shit for relying on it, the risk/reward is just not in his favor unlike BB which while still situation is very good at what it does
Gunflame and Stun Edge have different jobs. GF isn't a 'firebal' like something Ryu would throw, it makes him significantly plus from anything other than point blank, doesn't disappear on hit making it a very safe neutral option to control ground space, and launches on hit so he gets full air combos off it especially on counterhit, and YRC GF is just an uncontestable pressure reset. Stun Edge is a great low commit neutral poke and is obviously strong with YRC but GF is much more useful in pressure
Sol's DP is way, way safer than Ky's, in almost every way. Less recovery, variable timing with the followup, and way faster so harder to safejump. It's also much better on hit, it has 2 hits to win trades and beat armor, can't be low profiled which Ky's can, and guaranteed knocks down for oki. Ky's DP is good in combos but it's one of the worse reversals in the game
I'd say Sol and Ky have pretty similarly useful supers. Neither really wants to spend meter on anything but YRC if they can, but both sometimes use reversal super or burst super to end rounds. Ky's air super is only useful to get (bad) knockdowns on air combos, which Sol gets for free.
But Sol isn't a better Ky either, they're just really different.
Anonymous No.713149137 >>713149408
>>713142073
I choose best bot.
Anonymous No.713149408
>>713149137
Honestly, kind of based.
Anonymous No.713149806 >>713151516
>>713143517
Yeah but there’s only, like, two of them alive right now.
Anonymous No.713149972 >>713150507 >>713150564
>>713148409
Hmm. Guess all this time later, I never really knew how to play Xrd. How complicated.
Anonymous No.713150271
>>713139787
>My pet theory is that people just don't like 1v1 competitive games because they can only blame themselves for losing.

>your character is bullshit
>this game sucks, doesn't reward honesty and solid fundamentals at all, that wouldn't have happened in [game I complained about while it was relevant]
what are some others?
>
Anonymous No.713150507
>>713149972
That's just how it be sometimes. You often can't just directly compare tools between characters by some raw stats like startup or frame advantage on block, because a variety of factors might influence how those tools play in practice.
Anonymous No.713150564
>>713149972
it's a complicated game, if you don't have people to play with that know what they're doing its easy to learn a bunch of fake shit that works while mashing with friends.
Which is a good thing, for the record. Xrd is really fun when people that only kinda know what they're doing are playing. I intentionally never spent any time actually practising Sol so I can use him when I run into newer players

BB is probably similar, though I don't know it as well. I'm sure like 80% of the shit I thought was good when I played was fake to overdrive guard cancel shit or something.
Anonymous No.713151516
>>713149806
>Age2 - 19.9k
>Starcraft 2 - 14k
>Age4 - 13k
>Age3 - 4.6k
>War3 - 4.2k
Just for some of the big numbers. The ones that stack meaningfully next to SF6 and its distant second of Tekken 8. There's certainly more that directly challenge the smaller peaks amongst the rest of fighting games.

Of course, one can always say these offer things like FFA, 2v2, Humans vs AI, Scenarios, or sometimes minigames, but the data always shows that the prevailing mode is 1v1. Maybe I think that speaks to how those modes offer a respite from 1v1 while keeping players attached to the game, but I think it's something different.

I'd say a lot of it is more because it's harder to give up in a fighting game with grace. In both cases, you can only blame yourself, but with RTS games, you can much more easily recognize a foregone conclusion, and it's so typical to concede that it's not even thought about. With fighting games, unless it's a match where you're nearing a time-out and you literally cannot damage them enough to get the life lead in time, you can technically always win. You can always make a comeback, it's just tough, and that gets to gnaw at you. It's also why conceding isn't conceding, it's giving up, it's rage quitting. It's throwing away your chance.

It's not just that you can only blame yourself, or that you lost, it's being actively stuck in the process of losing when you feel there's no way at your skill level that you can come back, and if you quit, then you're labeled a quitter--and it's always kinda a little bit true.
Anonymous No.713151628
>>713132064
>MK1 below MvC2
Just hilarious
Anonymous No.713151851 >>713153214 >>713158093 >>713158278
I know this a pretty silly question for Guilty Goobers and Blazbluers, but, in neutral, should i focus my opponent when he is jumping or what is he throwing in the ground still?
I sparred with someone the other day and he said i cant AA for shit in air-ground situations
Anonymous No.713152070
>>713139787
I’ve played more League than I have fighting games, and I wouldn’t say mobas have more depth than fighting games, kiting and wave management are the only parts that might be confusing for new players. The rest is clicking and using your abilities, runes and items are rather easy to understand when you read them. Neutral and a lot of concepts in fighting games like frametraps, f shiki, fuzzy blocking, and so on add more depth, though you don’t need most of that at low levels you don’t need kiting or wave management until at least plat in League. There’s a lot of champions but their gimmick can be inferred and played around quicker without ever reading their passive and 4 abilities.
Anonymous No.713152479 >>713153264
>>713131754
It is kinda insane how the concurrent player numbers for SF6 skyrockets during peak JP hours, they really fucking love it
Anonymous No.713153214 >>713153869
>>713151851
depends a lot on the situation,
GG and BB both have dedicated anti-air normals usually on 6P/A, those should be your first try basically any time someone is coming at you from the air, either falling on you or IADing in with a button, but there will be a lot of situations where it's not as simple as that.
For one thing, since people have air actions like double jump you can't always tell when they're going to land on you, so sometimes you might want to go up after them and air to air, or air throw. Especially in GG(pre-strive), air throw is extremely strong, basically a check-mate if you can get into position for it, but rising air normals are great at preventing people from just jumping around in the air waiting for you to whiff something.
Another option is running under, if they're going to just hang out in the air, you can just run underneath them and wait for them to come down, since most air normals have very small hitboxes behind them it puts you in a pretty strong position, which can force them to use their air options to turn around and let you 6P them more reliably.
If they're doing a lot of aggressive IAD approaches, pay attention to the range you're at and 6P pre-emptively to catch them. It can also be strong to just crouch in neutral at that distance, since most fast IAD buttons will whiff and let you react but that's a little matchup specific. Backdash at the right distance can make an IAD button whiff as well, and if you're early with it either let you punish or at least make it your turn, kinda footsies.

Specific interactions will come down to matchups so the best thing to do is watch back the recordings of those matches and when you got hit by some kind of thing that you think you should be able to anti air, go to training mode, record the dummy doing something like that and see what options you have that beat it are.
Anonymous No.713153264 >>713153380
>>713152479
The Japs just have no taste and will play whatever game is 1. current and 2. a product of glorious Nipponese culture
Anonymous No.713153380
>>713153264
Imo it’s more that sf6 started trending outside of the fighting game circle in Japan.
Anonymous No.713153712 >>713153808 >>713153991 >>713154195 >>713169725
>Capcom makes what is undoubtedly the most American-friendly Street Fighter game to date, complete with hideous characters, queerness, a "culturally sensitive" African American character, shitty hip-hop and way less fan service than before
>the Japanese are still the ones who actually give a shit about it
I fucking hate this.
I know the casualization part was more or less unavoidable, but at least we could have gotten a SF6 that doesn't look and sound like SHIT
Anonymous No.713153808 >>713153970
>>713153712
Have you considered the possibility that 6 was made to appeal to the Japanese?
Anonymous No.713153869 >>713154765
>>713153214
What you're saying is..
I should spam more oki-waza shit even while rising?
Im thinking is my biggest fault since i dont play enough real matches everyday yknow is not just like nowdays where i can just click the matchmaking and get a instant game every few seconda
Anonymous No.713153970 >>713154274 >>713155659
>>713153808
Not really, no.
Why the FUCK would the Japanese like Kimberly? Manon? Marissa? The shitty bland soundtrack? The washed out, dull look of the game?
Fucking everything about the game seems tailor made for American zoomies.
Anonymous No.713153991 >>713154120
>>713153712
>complete with hideous characters
anon there were so many ugly fuckers in sf4 and sf5 I'd post the the sfv ibuki win screen if I bothered to save anything from that garbage. And have you considered that it isn't as American friendly as you think it is with the way Japan and China are the two biggest playerbases?
Anonymous No.713154120
>>713153991
Ah yes, that single shot of Ibuki's win screen truly is comparable to an entire game looking like dogshit.
Post Ken and Alex while you're at it, that's three whole characters.
Anonymous No.713154195 >>713154283
>>713153712
You sound like you’re obsessed with Americans
Anonymous No.713154274 >>713154391 >>713184067
>>713153970
>would the Japanese like Kimberly
Here is Matsumoto the producer of sf6. Don't know if you realized yet but just like him, some Japanese just like hip hop and shit the same way he does which is why the game is the way it is and why there are so many Japanese playing it.
Anonymous No.713154283 >>713154387 >>713154887
>>713154195
Japanese devs catering to them does make me quite upset, yes.
Capcom and Square Enix are the worst offenders right now, and they both used to be amazing companies.
Anonymous No.713154387 >>713154492
>>713154283
I hope you can find something else to be insecure about
Anonymous No.713154391
>>713154274
If only her face wasn't horrifying
Anonymous No.713154492 >>713154579
>>713154387
I think you quoted the wrong post, your reply has nothing to do with what I said.
Anonymous No.713154579 >>713154691
>>713154492
You have an unhealthy obsession with Americans. You might have an inferiority complex. Seek mental help before it worsens.
Anonymous No.713154691
>>713154579
Ah nevermind, you are just retarded.
Carry on.
Anonymous No.713154765 >>713155931
>>713153869
all that three-structure stuff boils down to "do the thing that beats the thing your opponent is doing," it can be a useful framework to consider options in but don't think of it as actually being your options. There's no such thing as an oki-waza in the game that you can actually do.
If they're doing something that loses to going up at them then do that, if you never do that it leaves them a lot of room to make using your other options harder so you need to stop them once in a while. Your grounded anti airs will get much better if you make the options that beat them worse.
Anonymous No.713154887 >>713155189
>>713154283
The thing is they are not trying to cater to Americans at all you just believe they are because you don't like the decisions they are making and making only because THEY themselves like them.
Anonymous No.713154894
*ahem*
Fuck tag fighters
Anonymous No.713155189
>>713154887
OK buddy.
Anonymous No.713155248
Am I allowed in the fight club
Anonymous No.713155292
>>713131754
THIS IS OUR WAR
STREET FIGHTER FOUR
Anonymous No.713155481 >>713155673 >>713156354 >>713157362 >>713161551
New truth nuke just dropped
Anonymous No.713155610
>>713143428
>Blazblue is better than Xrd
Always was
Xrd feels like XX and blazblue had a backshot baby
Anonymous No.713155659
>>713153970
Japs fucking love hip hop, rap, Italy and France
Anonymous No.713155673 >>713155717
>>713155481
I want more fighting game characters with baseball bats.
Anonymous No.713155717
>>713155673
Negan
Anonymous No.713155931
>>713154765
Understood, so i gotta vary up my game.
I guess i gotta play more, thank you
RNZ No.713156016
I made this (and 4 more) for the Street Fighter Art Contest! Hope you like it!
Anonymous No.713156354 >>713157476
>>713155481
>core fraud armchair theory better buff then nerf gaming
Anonymous No.713156554 >>713157151
Sometimes I start to launch strive but then I think about Goldlewis spinning his coffin around and Potemkin doing garuda and I’m just like nah I’m going to bed
Anonymous No.713157151
>>713156554
Sometimes I start to launch Strive but then I think about how I'm a Faust main, leading me to think about meteors and then I realize I'm at the casino and my wallet is gone
Anonymous No.713157179
I refunded strive so I can't launch it anymore
Anonymous No.713157362 >>713158185
>>713155481
Complexity does not equal depth, but it can equal fun.
Anonymous No.713157476 >>713157550 >>713157983
>>713156354
It’s funny that people parroted that video for years and then Tekken 8 did that and everyone hated it
Anonymous No.713157550 >>713157735
>>713157476
Pretty sure the vid was about buffing lower tier characters and buffing characteristics that made characters stand out, not buffing everyone and removing their weaknesses
Anonymous No.713157735
>>713157550
If I recall, that sounds about right, but people took the wrong message
Anonymous No.713157926
>>713143970
You didn't mention the most retarded mechanic which is Danger Time. What the FUCK were they thinking?
Anonymous No.713157983
>>713157476
>Tekken 8 did that
*cries in Lee
Anonymous No.713158093
>>713151851
>that pay off

Take a breather and cool off little friend.
Anonymous No.713158136
If it wasn't for SF6 fighting games might have died this gen
Anonymous No.713158185
>>713157362
and fun is exactly what we've lost from all these gay ass unitary theories of the perfect game
Anonymous No.713158278
>>713151851
That gamer that you naked wrestled with tries to troll you whatever aerial options he had would beat your aa options 100% of the time
Anonymous No.713158692 >>713158946 >>713161191 >>713166271
dix
Anonymous No.713158946 >>713159232 >>713159613
>>713158692
Literaly every interaction in this webm was opponent having to guess how do you even become good at fighting games when it's literaly rngfest
Anonymous No.713159232 >>713179457
>>713158946
>Literaly every interaction in this webm was opponent having to guess
welcome to modern fighting games
Anonymous No.713159613
>>713158946
Play older ones
Anonymous No.713161191
>>713158692
I got into an argument with someone recently telling me that this was normal for fighting games because they're all strike/trhow
Anonymous No.713161282 >>713161340 >>713161707 >>713162089
Why do I find myself having so much fun playing Granblue despite its obvious flaws? Yea, dash light attack and brave counter spam is bullshit, but I kinda just.....deal with it? I don't understand. Why are these so much more tolerable than drive rush, heat, and wallbreaks? How did I go from shitting on the game so hard for its simple inputs and limited special moves per character at first to picking up and enjoying new characters every week?

Explain to me what this game is currently doing so well that keeps me logging in every night while every other fighter burns
Anonymous No.713161340 >>713161503 >>713161761
>>713161282
Do you like stale bread and water with no ice
Anonymous No.713161503
>>713161340
But enough about Type Lumina
Anonymous No.713161551
>>713155481
i would rather learn more about some weird unique mechanic than play dive kick again
Anonymous No.713161707 >>713162642
>>713161282
You should explain to yourserf and think about why you let some online strangers posts decide your taste and what you should play instead of figuring it out yourself
Anonymous No.713161761 >>713162128 >>713162319 >>713162995
>>713161340
>overwhelmingly negative reviews
>"A-At least it's not bland!"
This is why every fighter is turning into slightly different flavors of the same rushdown slop
Anonymous No.713162089 >>713162890
>>713161282
>Yea, dash light attack and brave counter spam is bullshit, but I kinda just.....deal with it?
66L is a stupid strong meterless option but at least dashing in does carry *some* risk
Brave Counter is a stupid strong get out of jail free card but in an age of offense its nice to have an overpowered defensive option for once.
>Drive Rush
Arguably THE most overpowered system mechanic I have ever seen. Literally makes every single character play the same because of how strong it is 100% of the time.
>Heat
Tekken is a game of obnoxious knowledge checks already so giving everyone a comeback mechanic that multiplies the knowledge check is just plain retarded. Its another extremely overpowered universal system mechanic but at least you can't do it at round start
>Wallbreak
If their objective with the mechanic was to make corner pressure less oppressive by forcing a hard reset, they utterly failed. It isn't so much the wallbreaks themselves as it is the retardedly high damage. All they did was make full damage corner combos much easier to do, and frankly getting positive bonus as a reward for breaking the wall is arguably even more degenerate and fucked up than just being stuck in the corner.
>How did I go from shitting on the game so hard for its simple inputs and limited special moves per character at first to picking up and enjoying new characters every week?
Because unlike a lot of other simple input games Grubble feels like it was designed ground up with it in mind, kinda like Rising Thunder now that I think about it. For my part I use normal inputs for every game except Granblue.
Anonymous No.713162128 >>713162927
>>713161761
>overwhelmingly negative reviews
What has overwhelmingly negative reviews except Tekken 8?
Anonymous No.713162319
>>713161761
Man really got defensive over his stale bread and dirt
Anonymous No.713162642
>>713161707
I thought I made it clear that I hated the game at first
Anonymous No.713162890
>>713162089
The biggest problem with wallbreaks for me is their animations take too long when they're already after a cinematic super most of the time
Anonymous No.713162927
>>713162128
>What has overwhelmingly negative reviews except the second biggest fighting game
Tekken's tale of being poised to become the genre leader and completely blowing that opportunity needs to be studied by our brightest scholars
Anonymous No.713162995 >>713163212
>>713161761
>This is why every fighter is turning into slightly different flavors of the same rushdown slop
You are saying this when defending grubble what are you smoking bro
Anonymous No.713163212 >>713163659
>>713162995
Get back to me when the literal jackass zonernig is nerfed out of top 3 for the third, and hopefully final, time.
Anonymous No.713163659 >>713165751
>>713163212
>rushdownigger mask slips up
Yup yup
Anonymous No.713163946 >>713164297
>>713131684 (OP)
A friend of mine recently passed away and he left me his arcade stick. I want to honor his memory by using it at EVO, but I'm a Mixbox player. What game would help me learn stick?
I was thinking either SF6 because it's pretty universal, or UNI since I come from both Melty Bloods.
Anonymous No.713164297
>>713163946
Honestly?
Try to play something more basic with easy and short combos so you get familiarized with stick a little before trying more demanding inputs.
SF super turbo better than sf6 and Samsho II (or 2019) are my recs.
Anonymous No.713165751 >>713166041
>>713163659
There is nothing wrong with a couple meta rushdown characters in a game where most characters don't play like one. There is always a problem, however, whenever a zoner or grappler is top tier. No one likes playing against them regardless of context.
Anonymous No.713166041
>>713165751
I'd rather fight a good zoner than a good rushdown character
Anonymous No.713166271
>>713158692
>every single sequence needs to be a 50/50
that's why I play Guile like an absolute faggot
Anonymous No.713166662
>walk forward, jump straight up and straight do nothing
>enemy gets frustrated and does silly stuff
works in every fighting game. people arent able to stand still for more than a few seconds before they go full super mario on you.
Anonymous No.713167264
You couldn't get a round off me in sf4 bum
Anonymous No.713167651
>>713132980
Lots of homoerotic tension between those two.
Anonymous No.713168827 >>713169749 >>713169803 >>713170003 >>713191794
Uhmmmmm whats the counteplayerino here
Anonymous No.713169313
God I love calvin and hobbes. They made going outside and touching grass seem fun
Anonymous No.713169476 >>713169893
>>713147839
Nearly every FGC personality is shilling it and I've not watched a single one of their videos.
Anonymous No.713169725 >>713169953
>>713153712
The real question is if all the gay American shit actually caused less Americans to play it. Knowing the Japanese will have played it regardless, I wonder if a more "Japanese friendly" SF6 would have gotten more interest in the west.
Anonymous No.713169749
>>713168827
Stop hitting buttons?
Anonymous No.713169803
>>713168827
There are people who are blue squares in grubble
Just horrific thought
Anonymous No.713169893
>>713169476
>apparently designed around modern controls
I shan't be playing
Anonymous No.713169953 >>713170086
>>713169725
I think it would have. The west has largely hit max woke fatigue while in Japan it’s not even a thing.
A Street Fighter that looks like playable anime like an Arcsys game or even SF Alpha would have caused people to lose their minds
Anonymous No.713170003
>>713168827
my big tit sheep wife....
Anonymous No.713170086
>>713169953
One day we'll get Marvel Tokon/Granblue but Street Fighter and it will sell gorillions.
Anonymous No.713170415
Play Soulcalibur!
steam://joinlobby/544750/109775243418700575/76561199021052341
Anonymous No.713170641 >>713170691
what is your HONEST opinion about makoto
Anonymous No.713170691
>>713170641
She should be the mother of my children
Anonymous No.713171628 >>713173859
anyone want to play something on fightcade or arkadyzja?
Anonymous No.713171739
>SF6 friend just waits for me to attack and tries to counter if I whiff
>nothing is happening throughout the round if I do the same
How do you respond without sounding mad?
Anonymous No.713171954 >>713177134
TFH could've been good
Anonymous No.713173859 >>713175008
>>713171628
sure
Anonymous No.713175008 >>713175110
>>713173859
what you want to play?
Anonymous No.713175082 >>713176191
How the FUCK do I beat Mai as Acoomer in SF6? I swear I must be 1-9 against her when my next biggest problem is Juri who I feel like I'm 50/50 against.
Anonymous No.713175110 >>713175360
>>713175008
samsho 5
Anonymous No.713175360 >>713175623
>>713175110
gross
Anonymous No.713175623
>>713175360
what baby wanted to pway twiwd stwike awww
Anonymous No.713176191
>>713175082
just do throw loops and drive rush or something idk i dont play that game
Anonymous No.713176520
>>713133948
Waste of time imo. Look what happened to MikeZ. No one talks about Yatagarasu. People have been shitting on Melty Blood for years. Go make a platform with good visuals or something
Anonymous No.713177134
>>713171954
>TFH was murdered
>Battle for the Grid was murdered
dayum shame
Anonymous No.713178971
Anonymous No.713179457 >>713179789 >>713182751
>>713159232
>modern
Imagining being so fucking new. That shit has been here since sf2.
Anonymous No.713179789 >>713180258
>>713179457
Here’s a hint, the random part isn’t from the mixups themselves.
Anonymous No.713180258 >>713180329
>>713179789
Here's a hint, in sf2x (turbo) balrog (claw) has a barcelona loop that can be so ambiguous neither players know if it's going crossup or not, resulting in a pure coin toss every time.
Anonymous No.713180329 >>713180457 >>713180514
>>713180258
Was there a way to get his moveset on every other character
Anonymous No.713180457
>>713180329
yes (in street fighter EX on ace)
Anonymous No.713180514
>>713180329
It's a loop that works on every character once they're downed. 50/50 okizeme all day every day.
Anonymous No.713181319
Anonymous No.713182104 >>713182371 >>713183460
FGO Fighter dream, dead.
Thanks a lot Tokon, fucking tagshit.
Anonymous No.713182371 >>713182505 >>713182526
>>713182104
>She thinks we're getting another FGO fighting game when the game is about to go EOS
lol
lmao even
Anonymous No.713182505 >>713182715
>>713182371
>when the game is about to go EOS
?
Whenever I see those gacha sales threads FGO is still in the top 10.
Anonymous No.713182526
>>713182371
>mihomo sees fanservice in fgo and never stopped seething
Anonymous No.713182715 >>713183598
>>713182505
The story is ending
Anonymous No.713182751
>>713179457
Fuck off Sajam
Anonymous No.713183053
>Surely if I jump in FOUR times in a row he won't anti-air me...
Anonymous No.713183460 >>713183935
>>713182104
Uhh moldy bread will make it instead bro
Anonymous No.713183598 >>713184194
>>713182715
We can still get a fighter.
I NEED SHUTEN, BARGHEST AND MAOU IN A FIGHTING GAME FOR FUCK'S SAKE!
Anonymous No.713183673 >>713184130 >>713187168
Thought this was interesting
Anonymous No.713183935 >>713183990
>>713183460
Legitimately would be a better outcome than arcsys
Anonymous No.713183990 >>713184042
>>713183935
After Poomina, no.
Anonymous No.713184042 >>713184484 >>713184848
>>713183990
If they make it like uni instead. Type lumina is better than it used to be after the shield changes but the main problem with it is the roster.
Anonymous No.713184067
>>713154274
Japanese culture is getting the same negroification that American culture has. hell, Japan is about to let in 900,000 Nigerians to bolster their work force and fix their declining birth rates. Japan is gonna be looking a whole lot different in 10-15 years lmao
Anonymous No.713184130
>>713183673
Were people hyped for Ed or are these numbers because of start of season 2? I thought people disliked him in SFV.
Anonymous No.713184194 >>713184481 >>713184484
>>713183598
Anon even if there was a fate fighting game you would certainly not be getting barghest or maou. ESPECIALLY not barghest if Arcsys or French bread was making it.
Anonymous No.713184481
>>713184194
Barghest is possible since Nasu loves lb6
Anonymous No.713184484 >>713184690 >>713185060 >>713188868
>>713184042
Eh, I dunno. I liked CLR but UNi2 still hasn't clicked with me.
>>713184194
And why not? This is the latest character Arcsys released in Granblue.
Ignore the white bit, it's from a mod, the original colour is dirt brown.
Anonymous No.713184690 >>713185052
>>713184484
What's so different with uni2? I've seen that said a few times but it feels similar at its core to me.
Anonymous No.713184848 >>713185010
>>713184042
You'd be dumb to think lumina's main problem is the roster and not it just sucking and even dumber to think they'd make the fate gacha fighter that's supposed to draw in casuals anything like uni
Anonymous No.713185010
>>713184848
Lumina isn't as good as old melty but it would be good among what's new if it had a proper roster with Len.
Anonymous No.713185052
>>713184690
i just don't like any of the new mechanics. Maybe I'll give the game another shot when fish chick comes out.
Anonymous No.713185060 >>713185234 >>713185534
>>713184484
No I'm saying because arcsys does not do muscular girls and there are considerably more options that arcsys or whoever else will be responsible for characters will want to put instead. They don't fuck with them at all and thank god they don't listen to the people who ask for them in their games.
Anonymous No.713185228 >>713187258 >>713188485
>>713142768
obligatory
Anonymous No.713185234
>>713185060
If Nasu wanted it they'd have to.
Anonymous No.713185534
>>713185060
Barghest isn't the retarded musclemommy gorilla all the fan art makes her out to be. She just has bit tits, big thighs and abs. And height wouldn't matter either, since they added a 200cm tall woman to Granblue last year, which is taller than Barg.
Anonymous No.713187168
>>713183673
I told everyone no one wanted Rashid.
Anonymous No.713187258
>>713185228
Leaf grab is funny when they haven't practiced airthrowing it. I airthrow failed airthrow attempts a lot.
Anonymous No.713188485
>>713185228
jesus christ how horrifying
Anonymous No.713188868
>>713184484
Galleon is so fucking fun to play, I ended up liking her a lot.
I just wish her air command grab wasn't avoidable by... crouching. I sort of understand why it works that way but holy fuck, that recovery time...
Anonymous No.713190337 >>713190940
"""Strongest woman in the world"""
Anonymous No.713190940
>>713190337
If they teamed up they might be able to make Juri get slightly serious
Anonymous No.713191634
>>713146832
https://www.youtube.com/watch?v=kEiuRdCZ8UA
Tried this same strategy once, knowing nothing but 4 moves, the most easy celestial rank ive ever reach.
The character is a joke?, yes, but a fun and easy as hell joke to fuck around.
Anonymous No.713191794 >>713192017 >>713192798
>>713168827
Doesn't GB have a built in dodge mechanic or some shit?
Anonymous No.713192017 >>713192798 >>713195569
>>713191794
It does.
That move catches you if you try to roll forward but it can be avoided by dodging in place.
Anonymous No.713192798 >>713193557
>>713191794
>>713192017
Please don't teach people about the dodge mechanics, ignorance is the only way I get wins spamming gunshots with Eustace.
Anonymous No.713192994
Whats your favorite fighting games /v/?
Anonymous No.713193557
>>713192798
kek
300 hours in and he still knowledge checks me...
Anonymous No.713195569 >>713195975
>>713192017
Why the fuck would forward roll not have invincibility
Anonymous No.713195975
>>713195569
It does, it just doesn't have invincibility against certain moves. Things like slides, projectiles that literally travel on the ground and things that slam against the ground (like that axe attack on the webm) cannot be rolled.
Things like projectiles that fly across the screen and attacks that do not low profile can be rolled through. I'm sure there are exceptions to the rule but that's the general idea.