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Thread 713140576

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Anonymous No.713140576 >>713140898 >>713142795 >>713142915 >>713143040 >>713143153 >>713143528 >>713143629 >>713147005 >>713147413 >>713148179 >>713148470 >>713148581 >>713148632 >>713148815 >>713149019 >>713149162 >>713150658
What would you want an expansion to be like?
Anonymous No.713140641
Id want it to be like for answer like the base game should have been.
Anonymous No.713140768
Garbage boring game
Anonymous No.713140898
>>713140576 (OP)
More missions, parts, and a few cool bosses
Anonymous No.713142596 >>713153607
Rouguelike or some other type of replayable mode

Coop or more online functions
Anonymous No.713142795
>>713140576 (OP)
Direct hit adjustment stat removed
Anonymous No.713142851
I dunno just
more?
more parts, more weapons, more missions, more online modes, more maps, more music?
Anonymous No.713142915
>>713140576 (OP)
More challenging non-boss segments with enemies that aren't just target practice dummies for you to effortlessly sweep aside.
Anonymous No.713143040
>>713140576 (OP)
just more parts and missions would be fine
more content in general
I wish the pvp was better but mecha break soon anyway
Anonymous No.713143153
>>713140576 (OP)
I'd like for it to exist first of all. Other than that, just more missions with a new story-line to it, weapons, parts, and all that. An expansion just expands on a game and gives you more of it.
Anonymous No.713143528
>>713140576 (OP)
FUCK AYRE
Anonymous No.713143629 >>713144101
>>713140576 (OP)
More freestyle missions. Enter Grid 086 was nice having a wee bit of free form travel and exploration on how you went. I want more levels that give you a goal, but let you free form it a bit to get there. Climbing the Wall should have had multiple paths up after the quad MT, stuff like that. It doesn't need to be some crazy ass open world bullshit, just give me a wider hallway that some of these missions sort of barely gave me a taste of.

Other than that, more parts, more legs for god sake. Limiting Legs, the literal most important part to 2 of each aside from Biped for 80-90% of the game is not great. More bosses, MORE FUCKING ARMS FORTS. I don't know why we got literally only 1. A rudimentary wave based Co-Op or some like, just very basic tier thing would be great. Could be the most nothing tier content, and I would eat that co-slop up.

Really, if they just gave me more and let us port saves over like X.5 games do, I'd be ecstatic.
Anonymous No.713144101 >>713146184
>>713143629
Did the community ever settle on an Ayre headcannon art form? I like how fast everyone instantly agreed Allmind was this idiot, but surprised it never seemed to happen for anyone else.
Anonymous No.713144668
all shit-tier mechs on a prison planet vs a bunch of criminals
Anonymous No.713145724
ARGYROS secret boss fight
Anonymous No.713146184 >>713147024
>>713144101
Unlike ALLMIND, Ayre doesn't have an universally aproved look, but many fan artists agree that she should be:
>Red Eyes.
>White hair with red tints.
>Have an incorporeal form.

Sometimes due to how ECHO looks, she may be drawn like a robot catgirl.
Anonymous No.713147005
>>713140576 (OP)
>Implement full 2P co-op online and couch. Scale difficulty accordingly. Fromsoft already do this with ER and NR so it shouldn't be difficult.
>Horde/Endless mode with bosses capping off each wave. All the assets are there, just gotta program in some variables.
>Mission Builder: Honestly this is the longest shot, but it'd be nice if you could do something like Forge and make your own missions then upload them to Allmind for other players to try.
>4P PVP: Not just in the virtual arena, but on the actual existing maps. Having up to 4 Players duking it out would be kino, especially if there was an option for 2v2 Teams.
>Invasions: Should be strictly optional, but AC would really benefit from a Souls-like invasion mechanic. Rival ACs dropping in to mess with you mid-mission would thematically feel right.
I don't need more story, even though that'd be nice and I'd take it. I want more things to do with the game I have.
Anonymous No.713147024
>>713146184
True, I'm just kinda shocked how fast and universal the Allmind interpretation came about.
Anonymous No.713147081 >>713154035
>play game
>beat pre-nerf Balteus
>immediately stop playing
Anonymous No.713147250
More extra missions and bosses set chronologically near the end of the game, where we get a more extensive explanation about the nature of the Coral, and obviously more parts and weapons.
Anonymous No.713147413 >>713148117 >>713148160 >>713148684
>>713140576 (OP)
I would actually like something like Nightrein, where you go around fighting ACs to scavenge their parts, and you get a session in the garage before fighting a random boss before moving onto another scavenging session.
Anonymous No.713148117
>>713147413
>where you go around fighting ACs to scavenge their parts
That'd be cool as fuck.
Anonymous No.713148160
>>713147413
Speaking of which, since now Nightreign is adding rotating bosses like Monster Hunter, how crazy would be if they put an AC boss like Nine-Ball or White Glint?

Hell, I may be content with kicking Iguazu's ass again.
Anonymous No.713148179 >>713148272
>>713140576 (OP)
no expansion
make the next AC game that is a real AC game instead of stagger lock on slop
Anonymous No.713148272 >>713148580
>>713148179
>Game mechanics evolve and/or new mechanics are tested.
>This is immediately called slop.
Go outside.
Anonymous No.713148470 >>713148606
>>713140576 (OP)
>What would you want an expansion to be like?
coop with very large-scale maps
like the Strider mission or the RaD missions
Anonymous No.713148580
>>713148272
>evolve
more like devolve lol
Anonymous No.713148581
>>713140576 (OP)
big dungeon
Anonymous No.713148606
>>713148470
On co-op, some kind of scoring system would be neat. 2P go through the mission together and you score them on how well they did at the end. Make it really competitive between friends.
Anonymous No.713148632 >>713149019
>>713140576 (OP)
multiplayer modes that arent just duels
Anonymous No.713148684
>>713147413
when i played nightreign one of the first things i thought was that it would work better as an ac game
Anonymous No.713148815
>>713140576 (OP)
>Stronger mobs so you feel threatened against non-bosses and have to consider ammo
>Bigger split between hard and soft lock; soft locking should be rewarded more, hard locking punished somehow or just being less sticky.
>Strafing during soft lock when not shooting
>Damage drop off above optimal range instead of plink or no-plink hard barrier for kinetic weapons
>More strategic combat gimmick than just ACS strain (leave it in the game but less important than it's current state)
>Energy weapons consume your energy like before (4 laser cannon builds should eat more risk for using this shit)
>Extensions like anti missile system, extra missiles, ECM, etc.
>Optional parts
>Parts tuning
>More challenges for S ranks and parts, log hunt was kinda boring.
>2v2 mode for multiplayer (why is from incapable of 2? It's always 1 or 3)
Anonymous No.713149019
>>713140576 (OP)
More replayable modes
New weapons and parts
More story explaining the setting in further detail.
Ayre and Allmind VR sex scenes (with (you), not each other, though a threesome would be cool)
Oh and to add to >>713148632
Co-op horde mode
Anonymous No.713149162 >>713149374
>>713140576 (OP)
arma style big map campaign
Anonymous No.713149374 >>713149723 >>713149793
>>713149162
>arma style big map campaign
Oh fuck yeah. The iceworm mission gives that feel a little bit. Would be sick to have a massive sprawling map with dozens of ACs running around in a massive PvP. Could start Corps (guilds) and shit.
Anonymous No.713149723
>>713149374
Something like AC , you mean?
Anonymous No.713149793 >>713150000
>>713149374
Something like ACV, right?
Anonymous No.713150000
>>713149793
>Something like ACV, right?
Yeah even 5v5 would be a welcome addition, but I'd like to see more. Deathmatch and Team Deathmatch, plus objective based game modes. Player base would be small so maybe it'd have to randomise the game mode based on how many Players are active?
Anonymous No.713150658
>>713140576 (OP)
play as previous one of walters dogs.
co-op game mode.
pre-fires of ibis test pilot doing tests runs with coral weapons and frames, think challenge runs with pre set ACs fighting waves or other pilots, maybe leading into helping to start the fires the first time.
play as a scavenger working with carla before the coral wars
as above but with the other 2 factions too.
allminds infinite core warfare where you just load into fights and earn points for upgrades through cool combos, upgrade your core between fights, see how far you can go through a pre-set list of fights.
sexy armored core
something like the secret labs level where you see more of the pilot being a psychopath.
another new ending where you mortally damage, but dont kill any of the other pilots, so they can all team up with you to fight allmind, and the coral sees that human kind are a worthy ally and the coral merges with pilots like how eva and 621 have.

any of those really.
Anonymous No.713152275
I LOVE MY CORAL WIFE
Anonymous No.713153160
Shoulder gadgets like radar, ECM, and flares. Co-op. More routes. More missions
Anonymous No.713153607
>>713142596
>Rougelike
I was ready to shit on this, but the idea of starting with a shitbox AC and frankensteining parts while fighting through rooms of MTs and the occasional repurposed main-game boss/arena AC actually sounds pretty fun.
Anonymous No.713154035 >>713154489
>>713147081
But you didn't even get the good part
>pic related.
Anonymous No.713154489
>>713154035
sex
Anonymous No.713154934 >>713155361
Snail was the most memorable part of the game. By a lot.
Anonymous No.713155361
>>713154934
Him, Michigan, Rusty, Red, Carla, and the Iguana.