Rimworld - /v/ (#713152029) [Archived: 874 hours ago]

Anonymous
6/20/2025, 8:31:54 AM No.713152029
ss_d9204adad5c8236f000e0e53c2af798308195eff.1920x1080
I haven't played this in 2 years, I want to get back into it but I don't want to spend 5 hours curating hundreds of mods
Is there a good ready-to-go modpack for a Vanilla+ experience?
Also are there any good total conversion mods? Like transforming the game into a different setting or something
Replies: >>713152227 >>713152736 >>713153082 >>713153209 >>713160717 >>713164767 >>713166527 >>713176464
Anonymous
6/20/2025, 8:36:28 AM No.713152227
>>713152029 (OP)
Vanilla expanded is supposed to be a vanilla+ but I never cared for it. Medieval overhaul has been all the rage as a sort of total conversion. Oh and there's that outdated mars total conversion I forgot the name off. There's also rimjobwoeld where you suck and fuck.
Replies: >>713157134 >>713159754
Anonymous
6/20/2025, 8:38:31 AM No.713152314
You should probably just wait for the new dlc to come out.
Anonymous
6/20/2025, 8:39:15 AM No.713152336
https://steamcommunity.com/sharedfiles/filedetails/?id=3187121098

However 1.6 is out in beta now and the new dlc Odyssey is out in 3 weeks.
Anonymous
6/20/2025, 8:46:09 AM No.713152625
>spoonfeed me a modpack
mods arent for you. curate your own list or fuck off. better yet why not go see what your favorite generic fagtuber put on todays TOP 10 MODS YOU MUST PLAY list.
Replies: >>713152658 >>713183793
Anonymous
6/20/2025, 8:46:52 AM No.713152658
>>713152625
yeesh
Anonymous
6/20/2025, 8:47:00 AM No.713152665
GrimWorld for 40k Conversion
Replies: >>713152848
Anonymous
6/20/2025, 8:48:25 AM No.713152736
>>713152029 (OP)
Wait for 1.6 (3 weeks) and get (pirate) the new Odyssey DLC. It's a lot of mods folded incorporated into vanilla.
Replies: >>713152809
Anonymous
6/20/2025, 8:50:01 AM No.713152809
>>713152736
>(pirate) the new Odyssey DLC
I'm not a thief, sorry.
Replies: >>713152848 >>713152990 >>713153124
Anonymous
6/20/2025, 8:50:48 AM No.713152848
>>713152665
That sounds lame. I can't imagine 40k thematically fitting Rimworld.

>>713152809
Alright, then buy it.
Replies: >>713155005
Anonymous
6/20/2025, 8:53:42 AM No.713152972
1727285088090257
1727285088090257
md5: 4de3bc5510d39305b6adbf731949bd64๐Ÿ”
>Tried to play 1.6 on steam
>Realized i will also have to update my pirated DLCs to check their updates out
Do DLCs have the same thing as mods where they contain old versions for backwards compatability? I really dont want to reinstall anything
Replies: >>713153006 >>713153050
Anonymous
6/20/2025, 8:54:11 AM No.713152990
1714738117447486
1714738117447486
md5: 46b2a471004f4a08a12ace3664729a29๐Ÿ”
>>713152809
You dropped this, King!
Anonymous
6/20/2025, 8:54:43 AM No.713153006
>>713152972
>reinstall anything
*to continue my old playthrough, i mean
Anonymous
6/20/2025, 8:55:42 AM No.713153050
>>713152972
rimworld is a relatively light install, just put it on a different partition if you want to keep two different versions
you can get a stack of chinesium ssd's for like $30 and have fifty different versions of rimworld across them
Anonymous
6/20/2025, 8:56:33 AM No.713153082
>>713152029 (OP)
Clearly the entire Vanilla Expanded list was made for you. Just install that and it's all you'll ever need.
Anonymous
6/20/2025, 8:57:21 AM No.713153124
>>713152809
You're really brave and gay for saying that.
Brave because now everyone thinks you're gay, not for doing what you do but for thinking it's a bragging point and not just the cattle brand of a consoomer stooge.
Replies: >>713153287
Anonymous
6/20/2025, 8:58:52 AM No.713153209
1661594394732618
1661594394732618
md5: 3c7dd224f45b3f5c7f256f039c0fba2e๐Ÿ”
>>713152029 (OP)
>, I want to get back into it but I don't want to spend 5 hours curating hundreds of mods
you probably don't want someone to argue your logic but the 5 hour process is completely worth it since it leads to a personally-curated 400+ hour run if you satisfy yourself correctly

you put up with enough prefab bullshit in your life already, take a little time to cater to yourself
Anonymous
6/20/2025, 9:00:36 AM No.713153287
>>713153124
That kinda seems like your hang up, not mine.
Anonymous
6/20/2025, 9:40:59 AM No.713155005
>>713152848
Why not?
Replies: >>713155075
Anonymous
6/20/2025, 9:43:15 AM No.713155075
>>713155005
Warhammer 40K is all about scale. In Rimworld, you just have like 20 people at most in your single colony make everything from scratch.
Replies: >>713160092 >>713168461
Anonymous
6/20/2025, 10:23:02 AM No.713156724
>Download lovecraft modpack
>Download mod that removes space age weapons
>Download medieval mods
>Start as Cavemen
Time to play cultist simulator but good
Anonymous
6/20/2025, 10:29:46 AM No.713156989
1341621804191
1341621804191
md5: e674d320b1af07254365c5a94533d340๐Ÿ”
>want to start new game
>get too hung up on starting colonist stats
>don't start new game
Replies: >>713157040 >>713157341 >>713158216 >>713165562 >>713175931
Anonymous
6/20/2025, 10:31:01 AM No.713157040
>>713156989
>boot up character editor
>no problems
Replies: >>713157076 >>713158216
Anonymous
6/20/2025, 10:31:46 AM No.713157076
>>713157040
But then it feels like creating perfectly balanced colonists sucks the fun out of the game.
Replies: >>713157096 >>713159994
Anonymous
6/20/2025, 10:32:21 AM No.713157096
>>713157076
Just don't do that.
Anonymous
6/20/2025, 10:33:21 AM No.713157134
>>713152227
oskarbloat has lost sight of the base game. It is "vanilla" in name only. Plus I don't like him strong-arming certain content exclusively into his little ecosystem.
Replies: >>713157208 >>713172047
Anonymous
6/20/2025, 10:34:50 AM No.713157183
Hardcore SK.
Anonymous
6/20/2025, 10:36:01 AM No.713157208
>>713157134
>strong-arming certain content exclusively into his little ecosystem
Quick rundown?
Replies: >>713164736
Anonymous
6/20/2025, 10:39:35 AM No.713157341
>>713156989
All you really need is someone with strong social, someone with strong intelligence, and someone with strong plants. It'd be good to have some good combat skills between them too, but everything else is basically just a bonus.
You can cross your fingers that you'll find everything else as you go.
Anonymous
6/20/2025, 11:02:28 AM No.713158216
>>713156989
>>713157040
My issue is that I always create pawns with decent specialisation and interested passion (I give them low stats to compensate), but I barely recruit anyone because their skills are all over the place
Replies: >>713158503 >>713158745 >>713159241
Anonymous
6/20/2025, 11:09:54 AM No.713158503
>>713158216
I basically just provoke savage primitives because their raids are larger, disable as many as possible, then sift through them like sand. Useless prisoners get sold as slaves, useful ones get recruited.
Anonymous
6/20/2025, 11:16:48 AM No.713158745
>>713158216
you know they can gain skills, right?
Replies: >>713159241
Anonymous
6/20/2025, 11:30:06 AM No.713159241
>>713158216
I recruit literally every pawn I can, until I have a crew of about 10 or so. Then I might just harvest their organs, use them for rituals, or use them as a vampire bloodbank.

>>713158745
This. Just get them grinding on a job and they'll be worth something basically no matter what. Though there are some really garbage fucking traits out there.
Replies: >>713159349
Anonymous
6/20/2025, 11:32:34 AM No.713159349
>>713159241
Absolutely, traits are by far the bigger dealbreaker. This guy is probably passing on great pawns just because they have low skills.
Anonymous
6/20/2025, 11:41:26 AM No.713159691
1739320387623412
1739320387623412
md5: 9fb2b3dd91a7c5d1b7a73a7dc87587b3๐Ÿ”
I've done nothing for the past 3 days but play Rimworld (and browse /v/). I'm trying to reach the archotech map ending so I can say I've reached every conclusion before the new expansion drops. This is taking forever and it's absorbing my days.

Now the only thing driving me forward is the thought of which mods I'll drop, and which new ones I'll try. And of course, the dread of 1.6 breaking the good ones.
Replies: >>713159801
Anonymous
6/20/2025, 11:42:57 AM No.713159754
>>713152227
>supposed to be a vanilla+
its really, really not.
Anonymous
6/20/2025, 11:43:58 AM No.713159801
>>713159691
are ya winnin son?
Anonymous
6/20/2025, 11:45:52 AM No.713159862
>vanilla expanded is bad
>ask why
>no answer
ok
Replies: >>713160338 >>713160654 >>713161192 >>713163149 >>713168660 >>713173349
Anonymous
6/20/2025, 11:49:04 AM No.713159994
>>713157076
Make them hyperspecialized
I remember making an evil geneticist corporation colony and it had several different types of pawns
>A pair of smartasses who are to frail to do shit
>Security, who are not good for anything save for dumb labor
>Maintenance Staff, who are shit at fighting, dumb but do all the menial shit like repairs
It was quite fun
Anonymous
6/20/2025, 11:51:15 AM No.713160092
>>713155075
>Warhammer 40K is all about scale
A typical Warhammer 40K game probably has less than 100 soldiers in it
Anonymous
6/20/2025, 11:57:04 AM No.713160338
file
file
md5: 6675ca6bd9eb21857fca268d7f3ef7ff๐Ÿ”
>>713159862
It really varies from mod to mod. Many of the early VE mods were a mess with tacked on features that have little to do with the aspect of vanilla that is being expanded. For example, the first Insectoids expansion added plasma weapons, for some reason, but the new one is just fine. And the Mechanoid expansion still adds non-Biotech robots and factory buildings. The new Medieval expansion adds fucking potion making, but I just wanted castles and vikings! When people say "bloat", this is what they mean. Another example of bloat are items and buildings that serve little to no purpose, like gloves and boots from Vanilla Armour Expanded. I would also add Vanilla Cooking Expanded to this list because I don't see anyone using even half of the new cooking features, it's just too much (pic related). And an example of a good, not bloated mod would be Vanilla Nutrient Paste Expanded. It's genuinely my favorite VE mod because it does exactly what the name says and it does it well. I love pumping slop through my base walls.
Replies: >>713183637
Anonymous
6/20/2025, 12:04:55 PM No.713160654
>>713159862
cause theres a lot of reasons and its been years. for me the biggest is that he muscled out other mods by copying half of what they do but worse and bundling it into unrelated stuff so it causes incompatibility.
Anonymous
6/20/2025, 12:06:48 PM No.713160717
>>713152029 (OP)
remember when these vomitous graphics were supposed to be a placeholder? hehe
Replies: >>713160783
Anonymous
6/20/2025, 12:08:20 PM No.713160783
>>713160717
But many textures from that image have, in fact, been replaced.
Anonymous
6/20/2025, 12:08:31 PM No.713160792
Ogrestack and character editor is all i need
Replies: >>713160920
Anonymous
6/20/2025, 12:11:52 PM No.713160920
>>713160792
>character editor
I suggest you move to Pawn Editor instead of continuing to use that piece of shit.
Anonymous
6/20/2025, 12:18:16 PM No.713161183
1308201
1308201
md5: 485845908908b225305337f115e33b0c๐Ÿ”
I recently got rimworld due to family sharing on steam, is it worth playing? I get it's a time vampire of sorts but idk much about it other than it seems drawf fortress inspired and is overwhelming positive.
Replies: >>713162250 >>713163712
Anonymous
6/20/2025, 12:18:29 PM No.713161192
>>713159862
VE is just slop, at best it adds cheatshit that allows you to stack more mood buffs together or expensive furniture to make rooms better... And at worst you get shit like the deserters which doesn't even work, the last quest literally has broken scripting so you can't finish it and to get to that point you need ungodly amounts of intel, a special resource that's impossibly hard to get without blowing yourself up. VE deserters was designed not to be finished
Anonymous
6/20/2025, 12:43:55 PM No.713162250
>>713161183
It's a fun colony sim with multiple layers of pawn management. It's not perfect, and the random mission system is actually very lackluster. I like it but you will need mods to prop up the lacking dimensions of it. Thankfully there's no shortage of those.
Anonymous
6/20/2025, 12:50:45 PM No.713162578
so should i get vanilla expanded mods?
Replies: >>713163108 >>713165881
Anonymous
6/20/2025, 1:02:36 PM No.713163108
>>713162578
No.
Replies: >>713163283
Anonymous
6/20/2025, 1:03:50 PM No.713163149
>>713159862
Filesize bloat and severe performance degradation. Most of the VE mods have a well defined scope, but because Oskar is completely psychotic, every single one goes well beyonds its scope adding unrelated shit that should be their own mod. Of the more comprehensive mods, the ideas in them are decent, but execution is usually jank.

There are a whole bunch of other issues, like VEF being hamfisted as a requirement for other mods that could well do without it, general mod consolidation shittery and even the effect Oskar has had on the design philosophy of actual vanilla Rimworld. If you want to know more, you could lurk /rwg/ for just one week and come out the other side with a more comprehensive idea of why the mod series is terrible.

Also it advertises itself as being balanced for vanilla when it's actually way off the mark.
Anonymous
6/20/2025, 1:07:31 PM No.713163283
>>713163108
none?
Anonymous
6/20/2025, 1:16:27 PM No.713163712
>>713161183
I know itโ€™s kind of played out to suggest YT slop but watch a couple of quill18 videos on Rimworld. He did a recent series playing only vanilla. Heโ€™s a good player and explains things as he goes along so check it out and see if itโ€™s for you.

Itโ€™s basically a simplified version of DF but with still enough depth to keep you engaged if you like colony builder sims. The modding scene is also vast but you donโ€™t really need it.
Replies: >>713163787
Anonymous
6/20/2025, 1:17:56 PM No.713163787
>>713163712
>but you donโ€™t really need it
Performance and QOL mods are a must.
Anonymous
6/20/2025, 1:37:13 PM No.713164736
>>713157208
NTA, but he's probably thinking about Oskar's tendency to absorb mods into his megabloat ones while also killing the standalone version. An example that comes to mind mainly since I used the mod in question is the Proxy Heat mod getting absorbed by Temperature Expanded and forcing you to either use TE for just that one feature, even if you either already have a central heating mod like DBH or DCH, or would prefer to just use regular heaters and not deal with the extra bloat, or to switch to a similar mod like Celsius which is a well known TPS killer.
Replies: >>713164838
Anonymous
6/20/2025, 1:37:39 PM No.713164767
comfy
comfy
md5: 49f983df2d4d860bc8a35a14fd732f01๐Ÿ”
>>713152029 (OP)
I play mostly vanilla, with RJW, CE and QoL on top.
QoL mods I have right now
>Camera+
>Replace Stuff
>QualityBuilder
>PickUpAndHaul
>CommonSense
>RimHud
>Dubs Mint Minimap
>RandomPlus
Replies: >>713165509 >>713166000 >>713169889
Anonymous
6/20/2025, 1:39:14 PM No.713164838
>>713164736
As an artist, Oskar has to justify his position as project lead by forcing mods to add in shit for him to do art for, otherwise people are gonna wonder why they even keep him around.
Replies: >>713165423
Anonymous
6/20/2025, 1:50:59 PM No.713165423
>>713164838
>to justify his position as project lead
The only reason he has to justify his position is because he's a insufferable hack that steals as much as his buttbuddy Tuna. That and his art is shit.
Anonymous
6/20/2025, 1:52:47 PM No.713165509
>>713164767
>Replace Stuff
Worth mentioning this will be obsolete come 1.6, since it will be a base-game feature.
Replies: >>713165863 >>713166000 >>713174657
Anonymous
6/20/2025, 1:53:56 PM No.713165562
>>713156989
You need to embrace the creator's autistic vision for the game being a story simulator.

Stats don't matter. Perfection doesn't matter. Losing is part of the story.
Replies: >>713172047
Anonymous
6/20/2025, 2:00:39 PM No.713165863
>>713165509
Better late than never.
Anonymous
6/20/2025, 2:00:59 PM No.713165881
>>713162578
The vanilla expanded mods are over hated on this board.

You really can't outsource your thinking to /v/ on this one since we aren't you. But there are like 100+ VE mods and not all of them are slop. I personally roll with a lot of the simpler mods such as Vanilla Animals Expanded or Vanilla Ideology expanded, but I avoid the ones that tend to add factions or go above the vanilla mechanics like trading.
Replies: >>713165980 >>713166104
Anonymous
6/20/2025, 2:02:35 PM No.713165980
>>713165881
>I personally roll with a lot of the simpler mods such as Vanilla Animals Expanded or Vanilla Ideology expanded, but I avoid the ones that tend to add factions or go above the vanilla mechanics like trading.
Well this is what I'm asking, which ones are worth installing? I'm looking just for things that fit the vanilla vibe without massively changing mechanics or adding radically different stuff
Anonymous
6/20/2025, 2:02:56 PM No.713166000
>>713164767
>>Camera+
>>RimHud
RimHud and Camera+ are a performance hog, get SimpleCameraSetting.

>>713165509
https://steamcommunity.com/workshop/filedetails/discussion/1372003680/528723510405631353/
They just added the blueprints over walls which just deconstructs the old ones and then builds new ones, they barely touched the core of Replace Stuff, also no vanilla over-wall coolers.
Replies: >>713166212 >>713175916
Anonymous
6/20/2025, 2:05:08 PM No.713166104
>>713165881
I believe that the all in/all out positions people take is in large part because the actual VE Framework that all of them required caused a significant TPS reduction, at least at one point in time. Nothing nearly as bad as some of their faction mods, though.
Anonymous
6/20/2025, 2:07:18 PM No.713166212
>>713166000
I didn't realize how powerful Replace Stuff was. I guess I'll be rolling with that on my next playthrough.
Anonymous
6/20/2025, 2:13:13 PM No.713166527
>>713152029 (OP)
>5 hours
I took around a fortnight to fill my modlist when I started playing again recently.
Replies: >>713166690
Anonymous
6/20/2025, 2:16:13 PM No.713166690
>>713166527
The way it should be.
People who go 'JUST GIVE ME A MOD LIST' are asking for trouble. It's the modder's responsibility to understand how each mod impacts their game AND other mods, while observing the technical performance as well.

It's also an insane question when they can just go on Steam and look at the 1000+ curated mod lists.
Anonymous
6/20/2025, 2:24:29 PM No.713167150
Ok so which VE mods are worth getting? I was checking them out and the Plants, Animals, Weapons, Armour, Apparel and Traits ones look fine
Replies: >>713168385 >>713168693
Anonymous
6/20/2025, 2:28:50 PM No.713167387
Mods I think are neat:
Dinosauria
Basic Double Doors
Briann's missiles (they're OP but eventually you're probably sick enough of raids to just nuke one from orbit)
Doormats
Dryads & Gauranlan Reworked (also OP but dryads fucking SUCK and aren't worth even using in the base game)
Geological Landforms
Hunt For Me
Just Put it Over There
Roads of the Rim
Schedule Clock
Search and Destroy

Also, if you're a coomer you can add:
Fluff's curvaceous mechs
Fluff's Insectoids
Humanoid Dryads

Better than any of that shit added by rjw.
Replies: >>713169154
Anonymous
6/20/2025, 2:46:32 PM No.713168385
>>713167150
Anyone?
Anonymous
6/20/2025, 2:47:39 PM No.713168461
>>713155075
>Warhammer 40K is all about scale
Yes, but is not like is the only theme, and also is not like it exists to some degree in Rimworld when you consider how AIs fit in, even if you consider from a mere narrative perspective you still get to manage what are literal pawns in a much bigger world that once was a thriving futuristic mega city, feeding off its leftovers and suffering its sins.

40k does fit, maybe not completely sure, you won't be building multigenerational cathedral ships, or managing hive cities in size or several planets, but there is still space for 40k themes and things.
Anonymous
6/20/2025, 2:51:53 PM No.713168660
>>713159862
Its not vanilla, its not balanced, its not expanded its often bloated, it doesn't actually work together, a lot of it is insanely stupid, its pretty much filesized bloated to all fucking shit, its just incoherent, the style doesn't stick, the features are creeped, its not actually all that.
Anonymous
6/20/2025, 2:52:22 PM No.713168693
>>713167150
i like the base brewing one and the fishing one with the treasure addon
ve tends to get to complicated beyond those

also not VE but tilled soil is a must

is there any good turret mods? a look on the work shop makes alot of them seem overcomplicated and base turrets kinda blow.
Anonymous
6/20/2025, 3:00:43 PM No.713169154
>>713167387
i see mechs on the workshop and nexus but dont see fluffs insectoids anywhere. where did you get it
Replies: >>713169345
Anonymous
6/20/2025, 3:04:20 PM No.713169345
>>713169154
It's only posted on Loverslab forums. And even though it isn't updated as 1.5 compatible, it will work if you ignore the error.
It's definitely not as good as his Mechanoid mod, it just makes the bugs stand upright a little more and have cute eyelashes.
Replies: >>713169582
Anonymous
6/20/2025, 3:08:49 PM No.713169582
>>713169345
should have guessed it was there, cheers, should make my second run starting as mechinator great. this one got real crowded due to being a good guy greg too much and ended up doing very little robots do to research gating.
Anonymous
6/20/2025, 3:13:41 PM No.713169889
>>713164767
>with RJW
Why do you want the game to run on porn logic?
Replies: >>713170163 >>713172047
Anonymous
6/20/2025, 3:18:37 PM No.713170163
>>713169889
It's comedy.
Anonymous
6/20/2025, 3:23:04 PM No.713170408
so what QoL mods is 1.6 going to make redundant?
Replies: >>713170749 >>713172001
Anonymous
6/20/2025, 3:29:26 PM No.713170749
>>713170408
Apparently not "Replace Stuff" since Tynan's is way more basic.
Geological Landforms kind of, since terrain gen sounds a lot more advanced now. It will probably need to be updated by the mod maker at the very least.
Replies: >>713175609
Anonymous
6/20/2025, 3:51:11 PM No.713172001
>>713170408
Apparently there's flooding now, that used to be a mod I know.
Anonymous
6/20/2025, 3:52:01 PM No.713172047
>>713157134
The DLCs themselves are bloat, most RW players probably don't give a fuck anymore.

>>713169889
The more egregious mod on that list is CE, a mod that completely ruins the core RW
experience with a combat system that the game wasn't designed to handle.

>>713165562
RimWorld is not a story generator. It's an excellent fusion of tower defence and colony-building.
People love to treat the game like an RPG, when the game is terrible for that due to the lack of fluff and a shallow dialogue system.
You can have wacky Youtube titles like "ORGAN HARVESTING SIMULATOR + DRUG EMPIRE = GONE WRONG!!11", which I guess is a story, in the way that a journalist's article is a story. What it lacks is immersion.
Replies: >>713172147 >>713172887 >>713173652
Anonymous
6/20/2025, 3:53:51 PM No.713172147
>>713172047
>The more egregious mod on that list is CE, a mod that completely ruins the core RW
>experience with a combat system that the game wasn't designed to handle.
I tried it and I liked it. Also, that's the whole point of mods, anon. Adding things that weren't there, or changing what's already there.
Anonymous
6/20/2025, 3:59:54 PM No.713172517
>make an actual rimworld thread
>/vg/ discord goblins (its just 1-3 chronic posters) immediately leave containment not to offer any kind of useful advice or even post their deranged anime blogging of the one guys playthrough
>but to bitch about oscar potocki and "sarg bjornson" because one of the people here was well known on the subreddit a decade ago and eventually got himself banned by doing nothing but mindlessly brigading every roadmap post and announcement
OP I would have uploaded a curated modlist that you could just download and play the whole game, dlc, and about 114 all up to date mods that fit well with Vanilla. Unfortunately I found the thread too late and its just /vg/ cess.
Replies: >>713173710
Anonymous
6/20/2025, 4:05:20 PM No.713172887
>>713172047
>CE, a mod that completely ruins the core RW
It is an objective improvement over vanilla's combat system, and I fully expect Tynan to integrate that one into the base game eventually as well.
Replies: >>713172960 >>713173874
Anonymous
6/20/2025, 4:06:32 PM No.713172960
>>713172887
>and I fully expect Tynan to integrate that one into the base game eventually as well.
That will never happen, considering how absurdly unbalanced the mod is.
Replies: >>713173132 >>713173194 >>713173874
Anonymous
6/20/2025, 4:08:56 PM No.713173132
>>713172960
And vanilla is somehow balanced?
Replies: >>713173212
Anonymous
6/20/2025, 4:09:58 PM No.713173194
>>713172960
Describe how without seething about your pawns getting shot and killed.
Replies: >>713173874 >>713173907
Anonymous
6/20/2025, 4:10:12 PM No.713173212
>>713173132
That would be the opinion of anyone who has beaten the game more than once on vanilla on a high difficulty.
Anonymous
6/20/2025, 4:12:21 PM No.713173349
>>713159862
It depends on the mod.
Some are pretty good like Vanilla Races Expanded Pigskin. Just a lore accurate upgrade on Pigskins fleshing them out with one other race. Nothing else.
Others are nonsensically bloated like Pirates. Why does the Pirates mod have space marine power armor? Why are these not two separate mods? The Warcaskets are all anyone cares about so if you want them you're dealing with unnecessary shit.
Anonymous
6/20/2025, 4:16:56 PM No.713173652
1437257290003
1437257290003
md5: 629ff66b3f06d371c962ebf504f57576๐Ÿ”
>>713172047
>The DLCs themselves are bloat, most RW players probably don't give a fuck anymore.

We haven't gotten a major DLC change until biotech.

Royalty: very little content adds better combat for the player and a good psycaster destroys late game difficulty.
Ideology: again adds little, but more than royalty and gives literal easy mode with recruit spamming rituals or ideology that removes all difficulty of management.
Biotech: The first major content DLC adding new ways to play as well making mechs a bigger threat than they already were. Overall the new gold standard of DLC going forward.
Anomaly: What is essentially a scenario sold as a DLC. You either play the scenario or play rimworld. The most skippable DLC that you wont notice it gone once you stop playing it.
Odyssey: Not out yet but is SoS2 but probably more streamlined. It finally adds something rimworld has been lacking which is proper a late game.

vanilla+ is pure bloat on its own level, but it at least it modular and you pick and choose what you want then there is the cherry picking mod.
Replies: >>713175061
Anonymous
6/20/2025, 4:17:49 PM No.713173710
>>713172517
>a curated modlist that you could just download and play the whole game, dlc, and about 114 all up to date mods that fit well with Vanilla.
post it please
Anonymous
6/20/2025, 4:20:14 PM No.713173874
1675002424675688
1675002424675688
md5: f0e0e1f889ea854bb2eacea783f98dab๐Ÿ”
>>713172887
>>713172960
>>713173194
CEtrannies are scum and not worth arguing with.
Anonymous
6/20/2025, 4:20:45 PM No.713173907
>>713173194
Don't get me wrong, it's mostly the other way around.
When you get pistols, you have solved tribal raids and manhunting animals.
When you get power armor, you have solved pirate raids.
Centipedes are always extremely difficult to take out (at least last I played), but there used to be an ammunition type for a charge rifle that melted them like butter, making even the most powerful enemy in the game a piece of cake to handle.

I believe the mod also did some bullshit shenanigans like disabling normal on-foot raids after you reach a certain wealth level, because even the mod designer knew how piss-easy the mod gets after the player establishes themselves.
Replies: >>713174062
Anonymous
6/20/2025, 4:21:18 PM No.713173940
>finally finished my nerve staple mod
>just need to do some testing
feels good bros
Replies: >>713174253 >>713174507 >>713181529
Anonymous
6/20/2025, 4:23:26 PM No.713174062
>>713173907
Fair, but honestly foot raids just need to start throwing cyborgs with high shooting skill levels at you, because at the point where it stops being a problem, you're usually running at least one ubermensch designed to solo threats instead of normal guys.
Anonymous
6/20/2025, 4:26:14 PM No.713174253
>>713173940
I've been meaning to get into modding myself, too. I'm really disappointed with xenotype mod variety. Bet I could make a couple that feel more natural.
Anonymous
6/20/2025, 4:30:30 PM No.713174507
>>713173940
Nice, Always wanted to figure out how to try making mods but haven't the slightest fuck how to get started to learn.
Replies: >>713175071
Anonymous
6/20/2025, 4:32:40 PM No.713174657
>>713165509
it wont be, tynan's addition is complete ass in comparison to the mod.
Anonymous
6/20/2025, 4:38:57 PM No.713175061
>>713173652
All mods add bloat,
>Royalty
Adds a bunch of new power armor variations that have no practical purpose.
Adds structures and furniture that only matter for royalty runs, having no other purpose other than the main quest line.
Adds a fancy, out of place tree that you don't interact with in 90% of your games but grows in every colony you have and gives you a scream debuff when you don't wall it in to prevent it from accidentally dying.
>Ideology
Least bloated of them all, mostly because it's a glorified game rule menu.
However, having to deal with other ideologies feels a bit bloaty, because you just don't care what ideology they have, you want them to convert ASAP and don't treat them any different usually.
>Biotech
Children are the pinnacle of bloat. They are a complete mismatch with the game's pacing; they are only useful if you're intentionally stalling for whatever reason.
>Anomaly
The definition of bloat is something that you can perfectly live without and otherwise just annoys you .
>Odyssey
Adds an aimless "roleplay" goal that misses the core gameplay loop of the game.
Replies: >>713175605 >>713175637
Anonymous
6/20/2025, 4:39:10 PM No.713175071
1594046015693
1594046015693
md5: d63c15434409b65d53aa343b8c391ed2๐Ÿ”
>>713174507
modding rimworld is pretty easy hell just taking the base files you can add a lot of custom stuff you want. the hard part is adding mechanics or new items. I can't into art, but rimworld is a pretty good game to learn basic coding.
Anonymous
6/20/2025, 4:40:56 PM No.713175198
entire dlc is just mods, and if they are implemented as well as in the patch i dont have high hopes.
Replies: >>713175724
Anonymous
6/20/2025, 4:46:55 PM No.713175605
>>713175061
>Children are the pinnacle of bloat.
Disagree. Popping out new colonists from scratch, but they start by being a complete liability before growing and being taught feels like a natural addition to a human sim. Because of course it is, childbirth is just that natural and should be accounted for in any self-respecting approximation of a human experience. As for "stalling" I don't know anyone who would play Rimworld to beeline for the "win" scenario. Speedrunning isn't why most people play this, I'd wager.
Replies: >>713176252
Anonymous
6/20/2025, 4:46:59 PM No.713175609
>>713170749
>Apparently not "Replace Stuff" since Tynan's is way more basic
How? Does it not refund the materials from building being replaced?
Replies: >>713175916
Anonymous
6/20/2025, 4:47:31 PM No.713175637
>>713175061
>All mods add bloat
https://steamcommunity.com/sharedfiles/filedetails/?id=3217675412
Is a selection menu instead of a random choice bloat?
Anonymous
6/20/2025, 4:48:54 PM No.713175724
>>713175198
What's wrong with the patch?
Replies: >>713175976
Anonymous
6/20/2025, 4:51:40 PM No.713175916
>>713175609
It's just placing blueprints over existing structures. See: >>713166000
Replace Stuff can instantly build without the deconstruct step (so like breaking down walls to your greenhouse won't instantly kill all your crops in the dead of winter), and keeps things like bills and bed assignments with the new thing you built. Tynan's does not.
Replies: >>713177004
Anonymous
6/20/2025, 4:51:53 PM No.713175931
patrick
patrick
md5: 93303bd36debf4572c7a1a8846ba8ab0๐Ÿ”
>>713156989
>want to start a new game
>spend a dozen hours finding, downloading and loading mods so there are no problems
>spend three hours looking for the perfect place to land
>spend about the same time playing before quitting
Anonymous
6/20/2025, 4:52:30 PM No.713175976
>>713175724
https://steamcommunity.com/workshop/filedetails/discussion/1372003680/528723510405631353/
Anonymous
6/20/2025, 4:55:58 PM No.713176252
>>713175605
>As for "stalling" I don't know anyone who would play Rimworld to beeline for the "win" scenario. Speedrunning isn't why most people play this, I'd wager.
RW increases game difficulty over time, urging you to win as soon as possible.
Replies: >>713176403
Anonymous
6/20/2025, 4:58:19 PM No.713176403
>>713176252
Threat calculation is determined mostly by wealth. Not "time spent." Not unless you specifically set the "time based threat calculation" which sounds like hell. I would never do that.
Replies: >>713176530
Anonymous
6/20/2025, 4:59:15 PM No.713176464
>>713152029 (OP)
This one is all about difficulty but it has some gems in it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3067518137
Anonymous
6/20/2025, 5:00:18 PM No.713176530
>>713176403
>"time based threat calculation" which sounds like hell
It is if you restrict yourself to a specific map. You pretty much have to be nomadic to mitigate threat over time since it's based on the map rather than time since overall game start.
Anonymous
6/20/2025, 5:07:07 PM No.713177004
1736118442740377
1736118442740377
md5: 29a5bdec6b045447c6d70ee435a2f24f๐Ÿ”
>>713175916
Man I must have completely misread things when looking at the announcement. Thanks for letting me know.
Replies: >>713177363
Anonymous
6/20/2025, 5:12:34 PM No.713177363
>>713177004
You're not the only one. I didn't know any better until I read that post in this thread too.

My hype for 1.6 is only slightly lessened though. That wasn't a deal breaker or anything. And the mod maker is clearly still active, so the good version isn't going to disappear.
Anonymous
6/20/2025, 5:37:08 PM No.713179090
Reminder: Only correct way to play RimWorld is to have FUN!
Replies: >>713179624 >>713180668
Anonymous
6/20/2025, 5:44:36 PM No.713179586
spoiler cat
spoiler cat
md5: 0cdd1ae232665c22daf7e08336bb9851๐Ÿ”
Hopefully we get to see more faction interaction, and the possibility to carry on using the same planet like DF...
Replies: >>713180550 >>713182286
Anonymous
6/20/2025, 5:45:05 PM No.713179624
>>713179090
No, is to pretend like I have friend and then lose them to my own stupidity, just like real life.
Replies: >>713181390
Anonymous
6/20/2025, 5:58:22 PM No.713180550
>>713179586
I like this picture
Anonymous
6/20/2025, 6:00:07 PM No.713180668
>>713179090
So you can't play this game correcltly no matter what because it's an excruciatingly slow permadeath RNGfest with randomly generated characters.
Replies: >>713181390 >>713183091
Anonymous
6/20/2025, 6:10:24 PM No.713181390
>>713179624
>>713180668
Losing is fun!
Replies: >>713181636
Anonymous
6/20/2025, 6:12:09 PM No.713181529
>>713173940
...oh shit you reminded me that questionable ethics is nit uodated to 1.6
Thats going to suck. I liked playing bioweapon producing colonies
Anonymous
6/20/2025, 6:13:34 PM No.713181636
>>713181390
Losing is the antithesis of fun.
Replies: >>713182782
Anonymous
6/20/2025, 6:22:09 PM No.713182286
>>713179586
I think we probably would have heard about it if faction interaction was the goal of this DLC. I want that too, but it seems like we're probably going to have to get that from mods for now.
Anonymous
6/20/2025, 6:29:07 PM No.713182782
>>713181636
Winning and losing are the two sides of a coin called fun :^)
Anonymous
6/20/2025, 6:31:31 PM No.713182952
there's no reason this game and its DLC should be over 50 dollars total.
Replies: >>713183149 >>713183252
Anonymous
6/20/2025, 6:33:22 PM No.713183091
>>713180668
>I have to win something!
It's simply not the game for you
Anonymous
6/20/2025, 6:34:02 PM No.713183138
any mod that makes it so you dont have to build a cheesy kill box
Anonymous
6/20/2025, 6:34:11 PM No.713183149
>>713182952
>Release a paid DLC
>Release a paid DLC
>Release a paid DLC
>Release a paid DLC
>Release a paid DLC
I don't understand what is so hard to understand. Do you think they should drop the price of the base game and/or DLC every time a DLC is released? That's a ridiculous premise.
Replies: >>713183243
Anonymous
6/20/2025, 6:35:20 PM No.713183243
>>713183149
None of them are worth the price tag, anon. That's my point, don't be retarded.
Replies: >>713183321 >>713183330
Anonymous
6/20/2025, 6:35:27 PM No.713183252
>>713182952
Well, it's more like 35 up front then 15 every year or so for the DLC
Anonymous
6/20/2025, 6:36:21 PM No.713183321
>>713183243
Well then you should have just said that.
Replies: >>713183512
Anonymous
6/20/2025, 6:36:29 PM No.713183330
>>713183243
That's a roundabout way of saying "I don't like it"
Replies: >>713183512 >>713183581
Anonymous
6/20/2025, 6:38:56 PM No.713183512
>>713183321
fair
>>713183330
I don't think this game has good enough content / game play loop for the price tag. I get it's a labor of love but I just don't see it. I'm pretty bored after about 4 or so hours.
Anonymous
6/20/2025, 6:39:56 PM No.713183581
>>713183330
good but not 130$ good
Replies: >>713183715
Anonymous
6/20/2025, 6:40:44 PM No.713183637
>>713160338
**
Anonymous
6/20/2025, 6:41:47 PM No.713183715
>>713183581
Late adopters always pay more, idk what to say
My experience has been roughly 15 bucks per year of game
Replies: >>713183865 >>713184023
Anonymous
6/20/2025, 6:42:58 PM No.713183793
>>713152625
who shat in your coffee?
Anonymous
6/20/2025, 6:43:56 PM No.713183865
>>713183715
Late adopters actually pay less because the DLC prices aren't adjusted for inflation and the base game was adjusted downward instead of up as expected.
Replies: >>713183959
Anonymous
6/20/2025, 6:45:15 PM No.713183959
>>713183865
Hugs and shrugs buddy
Anonymous
6/20/2025, 6:45:35 PM No.713183989
>muh bloat
oh grow up
Replies: >>713184252
Anonymous
6/20/2025, 6:46:10 PM No.713184023
>>713183715
Well right now one of the the dlcs is 19.99, but I'd say 15 is pushing it for each one. I mean the latest one by most accounts is just an amalgamation of mods, some of them are lesser adaptations.
>That'll be 24.99
I pirated this a few weeks ago and have been chipping away at it. Devs should be thankful autism exists because otherwise idk how this game would survive.
Replies: >>713184309
Anonymous
6/20/2025, 6:49:08 PM No.713184252
>>713183989
Oskar's not gonna pat you on the head for blowing him
Anonymous
6/20/2025, 6:50:01 PM No.713184309
Screenshot_20250620_094056_Chrome
Screenshot_20250620_094056_Chrome
md5: ece77dc10d6292ce5b062d5a61206e02๐Ÿ”
>>713184023
There are definitely some things left to be desired.
Anomaly was the worst DLC by far, Royalty and Ideology should have been one slightly more comprehensive DLC, but Biotech is full on based
For me I preferred the Lovecraft and Cult mods over how Ideology is done and liked Rimworld of Magic way more than psycasting

The hilarious thing is I actually play on a pirated copy despite being a paycuck cause I don't like fussing with steam

I can see why people are put off by the starting price, I certainly wouldn't pay 130 off the bat for any game--but you don't actually need the DLC to play the base game.
Replies: >>713185272 >>713185280
Anonymous
6/20/2025, 7:02:25 PM No.713185272
>>713184309
anomaly is better than ideology. It doesnt have that disgusting oskar taint to it.
Replies: >>713185442
Anonymous
6/20/2025, 7:02:28 PM No.713185280
>>713184309
I'll take your word for it based almost 5k anon. Maybe I'll give it a hard mod run this weekend
Replies: >>713185442
Anonymous
6/20/2025, 7:04:24 PM No.713185442
>>713185272
I don't know who Oskar is

>>713185280
Right on, just pirate it and try it out
Anonymous
6/20/2025, 7:06:07 PM No.713185552
Is there a mod allowing me to use my prisoners/enemies as human shields?
Replies: >>713185789
Anonymous
6/20/2025, 7:09:05 PM No.713185789
>>713185552
You can enslave prisoners and send them to the frontlines. Giving them a weapon greatly increases rebellion chance but you can give them a log as a shitty melee that doesn't do so.
I once had a slave with a log as a meatshield for my true guys.
Replies: >>713187616
Anonymous
6/20/2025, 7:32:07 PM No.713187616
meme build
meme build
md5: 90ce04d68b078b6ae88684ed95fb62de๐Ÿ”
>>713185789
I had something like pic related in mind.
Replies: >>713188284
Anonymous
6/20/2025, 7:40:59 PM No.713188284
>>713187616
Nope, that's not possible ingame.
Also you could still strike him into the head with a baton or warhammer. He needs to wear a baby on his head too for this to work.
And even then, you can go for the gaps between them with a knife.