>>713173652All mods add bloat,
>RoyaltyAdds a bunch of new power armor variations that have no practical purpose.
Adds structures and furniture that only matter for royalty runs, having no other purpose other than the main quest line.
Adds a fancy, out of place tree that you don't interact with in 90% of your games but grows in every colony you have and gives you a scream debuff when you don't wall it in to prevent it from accidentally dying.
>IdeologyLeast bloated of them all, mostly because it's a glorified game rule menu.
However, having to deal with other ideologies feels a bit bloaty, because you just don't care what ideology they have, you want them to convert ASAP and don't treat them any different usually.
>BiotechChildren are the pinnacle of bloat. They are a complete mismatch with the game's pacing; they are only useful if you're intentionally stalling for whatever reason.
>AnomalyThe definition of bloat is something that you can perfectly live without and otherwise just annoys you .
>OdysseyAdds an aimless "roleplay" goal that misses the core gameplay loop of the game.