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Thread 713181819

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Anonymous No.713181819 [Report] >>713181916 >>713182487 >>713183541 >>713186370 >>713189779
Factorio
Factorio
Anonymous No.713181916 [Report]
>>713181819 (OP)
I miss when this was fun.
Anonymous No.713182213 [Report] >>713182335 >>713190367
>start game
>remember why i quit last time
>look at everything that's wrong for 10 minutes
>quit game
Anonymous No.713182335 [Report]
>>713182213
The game is not for you, I'm afraid.
Anonymous No.713182487 [Report] >>713183136 >>713183343
>>713181819 (OP)
>Factorio
dopamine slop tbqh
Anonymous No.713182936 [Report] >>713183082 >>713185526 >>713185854
prob a dumb question, does this run on a toaster?
i have a 2018 ryzen 2
Anonymous No.713183082 [Report] >>713183134
>>713182936
Depends on the size of your base.
Anonymous No.713183134 [Report] >>713183362
>>713183082
i've never played it, just tell me if a starter campaign can run on a toaster
Anonymous No.713183136 [Report]
>>713182487
All games you enjoy give you dopamine
Anonymous No.713183343 [Report]
>>713182487
that's exactly what i like from it
Anonymous No.713183362 [Report]
>>713183134
Install the demo and test it.
Anonymous No.713183541 [Report] >>713183620 >>713191776 >>713192000
>>713181819 (OP)
the biggest problem with pure factory games is that they have no point beyond making the next tier widget
Anonymous No.713183620 [Report]
>>713183541
The point is to make beatiful automated trains transport stuff.
Anonymous No.713184073 [Report] >>713184176
>Design circuit conditioned interrupt based LTNish network where the trains rest at the requester stations until there's material shortage and a slot in a provider station
>Real life happens, drop the game
>Real life starts happening a little bit less, pick the game again
>Completely forgot how it worked
>Start fiddling
>Remember it
>Start plopping stations
>It fucking works
>Fiddle with the parametrization to streamline it and make it even more brainless
>Boner peeking up
>Still not gonna bother documenting it for the next relapse
The things this game does man
Now I'm gonna have to design the exact opposite for fulgora where the trains rest at the providers and are the ones sorting the garbage
Anonymous No.713184176 [Report] >>713184717
>>713184073
That just sounds like using interrupts and train limits normally.
Anonymous No.713184717 [Report] >>713185117
>>713184176
It mostly is, it just accounts on if there's less than one train worth of stock left and calculates that based on stack size and amount of wagons, plus fancy colored lights and displays warning of stock shortage, and the fancier one multi request trains where I just select a recipe and it goes to fetch all ingredients, but for this later one I gotta say fluids made it annoying since it forces my hand into adding another neighboring station
Anonymous No.713185117 [Report] >>713186293
>>713184717
>one multi request trains where I just select a recipe and it goes to fetch all ingredients
To one station? Sounds like a filter nightmare.
Anonymous No.713185152 [Report] >>713185872 >>713186329 >>713189846 >>713190059 >>713190684
>Get to Aquilo
>Lose all motivation to continue playing
Why does this happen?
Anonymous No.713185526 [Report]
>>713182936
you'll be fine
half the fun is building a base so fuckhuge it cripples your cpu, anyway, but you won't hit that for a long time (well past game completion)
Anonymous No.713185854 [Report]
>>713182936
>does this run on a toaster
yes
Anonymous No.713185872 [Report] >>713189846 >>713191135
>>713185152
Probably because the rewards are shit. Railguns are worthless for everything but winning the game. Fusion is fine but slapping down another nuclear reactor was already easy with how efficient uranium is. The cryo plant doesn't have innate productivity wich makes it a module hog.
We didn't even get refrigeration to help with spoiling.
Anonymous No.713186293 [Report] >>713186602
>>713185117
It's a bit of a pain, but I find it worse having to set multiple stations for a single product, although this doesnt beat optimal throughput of a dedicated multistation, it gives very good throughput for less common stuff that consumes lots of products
Anonymous No.713186329 [Report] >>713186608
>>713185152
iktfb
Probably because Aquilo is shit. It's not interesting, it's not challenging, it's just tedious.
Anonymous No.713186370 [Report] >>713187427
>>713181819 (OP)
Factorio fell off ngl
Anonymous No.713186602 [Report] >>713187183
>>713186293
Arev you using filtered wagons? Otherwise getting the right number of items in there sounds like a nightmare.
Anonymous No.713186608 [Report]
>>713186329
You can feel the deadline closing in on wube in aquilo, hopefully 2.1 lets them do whatever they wanted to cook now that the hype for the expansion has cooled down
Anonymous No.713187183 [Report]
>>713186602
No filtered wagons, you get one train and dump it, and it the item count of that item is less than (number of wagons(item stack size*slots in wagon))/2, trigger a signal so the train fetches another load of that item. Sure, I use warehouses in this design, mostly because fuck balancing, but I'm 99% sure you could do this with regular steel chests by filtering the unloader inserters
Anonymous No.713187427 [Report] >>713189582
>>713186370
Spage made the game a lot longer but not much wider. Ships are a bit expensive but not in any interesting way. Once you get the gimmick for each planet it's just more building to do. No real endgame or goal -- you're still trapped. Quality is just a big resource void that can't be integrated into your factory.
Anonymous No.713189582 [Report]
>>713187427
yup, i just dont like it, id rater play 1.1.111 py
Anonymous No.713189779 [Report] >>713190706
>>713181819 (OP)
Factorio?
Anonymous No.713189846 [Report]
>>713185152
It was my fav planet, but it really felt lacking. And as >>713185872 said, while the rewards are great, they're mostly worthless.
Anonymous No.713189976 [Report]
I wish there was a point to continue in the endgame
Anonymous No.713190059 [Report]
>>713185152
No idea, I burned out after gleba and didn't get to Aquilo. I'll do it someday.
Anonymous No.713190367 [Report]
>>713182213
Just embrace the spaghetti, until you have everything already researched.
Anonymous No.713190684 [Report]
>>713185152
Aquilo is kind of lackluster compared to the other planets. The other new planets provide new mechanics that influence your designs more fundamentally, Gleba and Fulgora especially but Vulcanus as well. Aquilo on the other hand doesn't really provide anything new, except that you need to glue heatpipes to everything and there's no space to build. It's kind of just extra tedium, the builds you make are fundamentally the same and quite basic, except you have to space shit wider apart to add heatpipes. It's not really interesting compared to what other planets deliver in terms of gameplay.
Anonymous No.713190706 [Report]
>>713189779
PALWORLD.
Anonymous No.713190821 [Report] >>713190907
I'm tempted to buy the game but my biggest fear is that I'll sink in a lot of hours in it.
Anonymous No.713190907 [Report] >>713191024
>>713190821
Same. I hate playing games too
Anonymous No.713191024 [Report] >>713191715 >>713191948
>>713190907
Okay, I'll get it. Another problem is that I'm a retard. Is the game retard friendly? I guess I'll find out soon enough.
Anonymous No.713191135 [Report] >>713191875
>>713185872
>We didn't even get refrigeration to help with spoiling.
That would have been really neat. Running cooling pipes around belts amd assemblers instead of heatpipes
Anonymous No.713191337 [Report] >>713191837
Boughted the game.
Anonymous No.713191587 [Report]
Is the multiplayer any good? I'm starting the tutorial and it's bringing it up.
Anonymous No.713191715 [Report]
>>713191024
My zoomer nephew and his friends did it just fine.
Anonymous No.713191776 [Report]
>>713183541
>there is no point beyond the gameplay
Storyfags are fucking retarded niggers.
Anonymous No.713191837 [Report]
>>713191337
7h4t'5 1337, 6r0.
Now enjoy yourself. You'll figure it out.
Anonymous No.713191875 [Report]
>>713191135
Exactly. We already have cooling loops for fusion so might as well use it for keeping science packs fresh. I'm fine with added complexity if it gives me 10 or 20% more science per pack.
Anonymous No.713191948 [Report]
>>713191024
As long as your factory produces any amount of the shit you need to progress, you can beat the game. Most players have a spaghetti nightmare base by the end of their first blind playthrough.
Anonymous No.713192000 [Report]
>>713183541
It's not about the end point but the journey to get there.