Thread 713198271 - /v/ [Archived: 1009 hours ago]

Anonymous
6/20/2025, 9:52:34 PM No.713198271
1705144531234959
1705144531234959
md5: f9936875bf2ec507b913f5b93a41d54c🔍
I will only play campaign and skirmishes
I will take my time building an impenetrable wall and massive army
I will dry every resource on the map before ending the game
I will not play multiplayer
I will not look up a build order
Replies: >>713199313 >>713199407 >>713199542 >>713199643 >>713199909 >>713200591 >>713201124 >>713201450 >>713202956 >>713205863 >>713206940 >>713207250 >>713208070 >>713211261 >>713212983
Anonymous
6/20/2025, 10:05:46 PM No.713199313
>>713198271 (OP)
Good for you! I am glad we can both enjoy such a great game in a variety of ways.
Anonymous
6/20/2025, 10:07:09 PM No.713199407
>>713198271 (OP)
Same.
Currently doing all campaigns on Hard.
Anonymous
6/20/2025, 10:09:02 PM No.713199542
>>713198271 (OP)
why aren't you playing a total war or grand strategy game instead?
Replies: >>713199980 >>713209125
Anonymous
6/20/2025, 10:10:00 PM No.713199609
I do the same thing
Anonymous
6/20/2025, 10:10:21 PM No.713199643
>>713198271 (OP)
You could look at Forged Alliance Forever, it does cater to turtle play in a way of advancing the map
Anonymous
6/20/2025, 10:11:26 PM No.713199724
I only play campaigns because 1v1 online is kinda boring in comparison
I want some interesting objectives and constraints, not just "random map, do whatever and kill the other guy"
Replies: >>713207172
Anonymous
6/20/2025, 10:12:44 PM No.713199825
Any RTS missions that acknowledge when you're doing a campaign mission too well or too fast, out of order, or using unconventional tactics or are handicapping yourself somehow - BUT are still kicking ass.
I know SC2 does this in a few missions where you are supposed to hold out for a rescue to get you out and you can instead just flat out decimate the enemy presence on the map if you're good enough and then the campaign heroes who are talking to you throughout the game actually point it out and have a few things to say about it.

Any other games that do that? Any games that go even further and instead of your great performance being just mentioned it actually somehow changes the progress or outcome of the campaign?
Anonymous
6/20/2025, 10:13:53 PM No.713199909
>>713198271 (OP)
The biggest problem with modern RTS is actually nothing to do with the genre, but with how the culture of video gaming has changed at large. Today players (especially young players) will look up guides and watch professional content creators for every game they play. The social media space has created a stressful social consciousness where the zoomer feels embarrassed if he is not playing "optimally" because "everybody should know this".

But unlike most games, playing an RTS optimally is outrageously difficult, far beyond how a normal human being would approach the game if they were just playing a little for fun. This was equally true in the past, but no one cared, because there was no pervasive fear of being suboptimal. Most people in multiplayer just played the game.

It is still possible to play this way in modern RTS, but it is not possible for the zoomer to participate in social media discussion surrounding the games' multiplayer aspects without experiencing the tension of "playing wrong."
Replies: >>713200602
Anonymous
6/20/2025, 10:14:37 PM No.713199980
>>713199542
Total war =\= rts
Anonymous
6/20/2025, 10:22:32 PM No.713200591
>>713198271 (OP)
Based turtlechad.
Metafags belong in the gaschamber.
Anonymous
6/20/2025, 10:22:37 PM No.713200602
>>713199909
I know the younger generation has a fear of failure so they either don't try at all, can't fail if you don't try, or try to tilt the game in their favor as much as possible by looking up meta strategies instead of playing the game. Relying on meta is gay.
Anonymous
6/20/2025, 10:29:33 PM No.713201124
>>713198271 (OP)
based

I also only play cool civs, no mesos or africans
Anonymous
6/20/2025, 10:33:54 PM No.713201450
>>713198271 (OP)
Based. Now do that with friends and comp stomp.
Anonymous
6/20/2025, 10:52:12 PM No.713202956
>>713198271 (OP)
>I will only play campaign and skirmishes
>I will take my time building an impenetrable wall and massive army
>I will dry every resource on the map before ending the game
>I will not play multiplayer
>I will not look up a build order
Mental illness.
Replies: >>713203579
Anonymous
6/20/2025, 10:59:24 PM No.713203579
>>713202956
t. ladder addict who loses sleep over 100 Elo points.
Replies: >>713203953
Anonymous
6/20/2025, 11:04:23 PM No.713203953
>>713203579
t. 40 apm shitter
Replies: >>713204154
Anonymous
6/20/2025, 11:07:01 PM No.713204154
>>713203953
t. spams hotkeys to raise APM
You could have said EPM and I would be silent, but you are a hotkey spamming sperg who probably selects a building 40 fucking times just to raise that cope meter.
Anonymous
6/20/2025, 11:28:22 PM No.713205863
>>713198271 (OP)
Realistically seven dudes swinging swords at a castle would die of old age before they took down one wall.
Replies: >>713206363 >>713207172 >>713211252
Anonymous
6/20/2025, 11:32:43 PM No.713206174
1746323000886679
1746323000886679
md5: 302c8c897e8a6f5944f148ac2dcc7d41🔍
I only play multiplayer
My autism tell me to use the internet im already paying.
Besides human opponents are more interesting and the seethe is always fun.
Anonymous
6/20/2025, 11:35:21 PM No.713206363
>>713205863
>realistically shoots a stone wall with a wooden arrow and sets it the fuck on fire
Shut. Up. Please. Just shut up.
Anonymous
6/20/2025, 11:42:59 PM No.713206940
>>713198271 (OP)
For me it's spawning a bunch of shit to fight or destroy in the scenario editor
Anonymous
6/20/2025, 11:45:56 PM No.713207172
>>713199724
I don't play 1v1 online, but the other player being a human can create different constraints every time.

>>713205863
Realistically, advancing from the dark ages to the imperial age would take at least 500 years.
Anonymous
6/20/2025, 11:47:04 PM No.713207250
>>713198271 (OP)
And if you still lose, how do you turn this on.
It's the way it was meant to be played.
Anonymous
6/20/2025, 11:58:01 PM No.713208070
>>713198271 (OP)
That's fine and all but that means every mission is going to play the exact same and you'll get bored quicker probably after a hundred hours or so then drop the game. RTS ai is so predictable. Human opponents are the only way to actually have exciting matches which are never the same and which actually require adapting and brain power. Single player vs multiplayer is the difference between a game you'll enjoy for 100 hours vs 1000 hours
Replies: >>713208196
Anonymous
6/20/2025, 11:59:59 PM No.713208196
pepe-thumbs-up
pepe-thumbs-up
md5: 88dd512f0ac13fe5e2abadb0a0be6204🔍
>>713208070
>RTS ai is so predictable
>Proceeds to play memorized predictable builds online
Replies: >>713208341
Anonymous
6/21/2025, 12:01:57 AM No.713208341
>>713208196
There's literally no way you can pretend playing against a human opponent is as predictable as playing against an ai. It's just not true.
Anonymous
6/21/2025, 12:11:59 AM No.713209125
>>713199542
not a single grand strategy or total war hame has the same amount of soul aoe2 has. they're also boring as shit
Anonymous
6/21/2025, 12:20:30 AM No.713209782
I just fuck around building shit in the scenario editor
Anonymous
6/21/2025, 12:40:08 AM No.713211252
>>713205863
Uh that one guy in the movie broke a hole in a concrete wall with a spoon in like 5 years?
Anonymous
6/21/2025, 12:40:13 AM No.713211261
>>713198271 (OP)
Same here, I will also imagine scenarios about the adventures of my scouting parties and armies while they explore the map, disover resources and fight enemies. Maybe also imagine how each side will take to news of their opponents' advances while at their base. I will also assign specific villagers to specific tasks.
Anonymous
6/21/2025, 1:02:38 AM No.713212983
>>713198271 (OP)
Nice. Very comfy.