>>713200226The most hilarious part about this game, is that it was designed with basically every build having an access to solid ranged combat options which smoothly integrated into general controls without any weapon swap jank, so levels and enemy encounters were designed with players utilizing ranged combat in mind.
Little did they know, that "people" who made these kinds of games their identity have a great taboo against using ranged and anything else that isn't basic weapon moveset, so they ended up eating a lot of shit, screaming and crying. Eventually devs even had to nerf enemy count in many locations.